Mercurial > vba-clojure
annotate src/win32/LuaOpenDialog.h @ 3:b05d00f19d80
fix some formatting
author | Robert McIntyre <rlm@mit.edu> |
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date | Sat, 03 Mar 2012 10:33:11 -0600 |
parents | f9f4f1b99eed |
children |
rev | line source |
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rlm@1 | 1 #if !defined(VBA_WIN32_LUAOPENDIALOG_H_INCLUDED) |
rlm@1 | 2 #define VBA_WIN32_LUAOPENDIALOG_H_INCLUDED |
rlm@1 | 3 |
rlm@1 | 4 #if _MSC_VER > 1000 |
rlm@1 | 5 #pragma once |
rlm@1 | 6 #endif // _MSC_VER > 1000 |
rlm@1 | 7 // -*- C++ -*- |
rlm@1 | 8 // LuaOpenDialog.h : header file |
rlm@1 | 9 // |
rlm@1 | 10 |
rlm@1 | 11 #include "stdafx.h" |
rlm@1 | 12 #include "resource.h" |
rlm@1 | 13 |
rlm@1 | 14 extern HWND LuaConsoleHWnd; |
rlm@1 | 15 |
rlm@1 | 16 void PrintToWindowConsole(int hDlgAsInt, const char* str); |
rlm@1 | 17 void WinLuaOnStart(int hDlgAsInt); |
rlm@1 | 18 void WinLuaOnStop(int hDlgAsInt); |
rlm@1 | 19 INT_PTR CALLBACK DlgLuaScriptDialog(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam); |
rlm@1 | 20 |
rlm@1 | 21 #endif // !defined(VBA_WIN32_LUAOPENDIALOG_H_INCLUDED) |