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1 (ns com.aurellem.assembly
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2 (:use (com.aurellem gb-driver vbm title items))
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3 (:import [com.aurellem.gb_driver SaveState]))
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4
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5 (defn mid-game []
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6 (read-state "mid-game"))
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7
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8 (defn inject-assembly
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9 ([^SaveState state
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10 program-counter registers
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11 assembly-code]
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12 (let [scratch-memory (memory state)]
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13 ;; inject assembly code
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14 (dorun (map (fn [index val]
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15 (aset scratch-memory index val))
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16 (range program-counter
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17 (+ program-counter (count assembly-code)))
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18 assembly-code))
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19 (-> state
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20 (write-memory! scratch-memory)
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21 (write-registers! registers)
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22 (PC! program-counter))))
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23 ;;([program-counter]
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24 ;; (fn [^SaveState state registers assembly-code]
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25 ;; (inject-assembly state program-counter registers assembly-code)))
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26 )
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27
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28
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29 ;;(def inject-assembly-item
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30 ;; (inject-assembly (inc item-list-start)))
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31
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32 (defn inject-item-assembly
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33 ([^SaveState state assembly-code]
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34 (inject-assembly state (inc item-list-start)
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35 (registers state)
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36 assembly-code))
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37 ([assembly-code]
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38 (inject-item-assembly @current-state assembly-code)))
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39
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40 (defn info
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41 ([^SaveState state]
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42 (println (format "PC: 0x%04X" (PC state)))
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43 (println "Instruction:"
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44 (format "0x%02X" (aget (memory state) (PC state))))
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45 state))
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46
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47 (defn print-interrupt
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48 [^SaveState state]
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49 (println (format "IE: %d" (IE state)))
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50 state)
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51
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52 (defn run-assembly
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53 ([info-fn assembly n]
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54 (let [final-state
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55 (reduce (fn [state _]
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56 (tick (info-fn state)))
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57 (inject-item-assembly
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58 (mid-game) assembly)
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59 (range n))]
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60 final-state))
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61 ([assembly n]
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62 (run-assembly info assembly n)))
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63
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64
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65 (def buttons-port 0xFF00)
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66
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67 (defn view-register [state name reg-fn]
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68 (println (format "%s : 0x%02X" name (reg-fn state)))
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69 state)
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70
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71 (defn A [state]
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72 (bit-shift-right (bit-and 0x0000FF00 (AF state)) 8))
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73
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74 (defn view-memory [state mem]
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75 (println (format "mem 0x%04X = 0x%02X" mem (aget (memory state) mem)))
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76 state)
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77
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78 (defn read-buttons []
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79 (let [button-pressed (tick (step (mid-game) [:d]))]
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80 (-> button-pressed
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81 (IE! 0)
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82 (inject-item-assembly
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83 (concat
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84 ;; write 00010000 to 0xFF00 to select joypad
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85 [0x18 ;D31D ; jump over
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86 0x01 ;D31E ; the next 8 bits
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87 (Integer/parseInt "00010000" 2) ;D31F data section
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88 0x00 ;D320 ; take a break
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89 0xFA ;D321 ; put DC15 into A
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90 0x1F ;D322 --]
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91 0xD3 ;D323 --] DC1F ; data section
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92 0x01 ;D324 ; load 0xFF00 into BC
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93 0x00 ;D325
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94 0xFF ;D326
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95 0x02 ;D327 ; load (DC1F) into FF00
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96 ; to select directional
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97 ; buttons
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98
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99 ]
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100
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101 []))
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102 (info)
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103 (tick) ;; skip over data section
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104 (info)
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105 (tick) ;; no-op
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106 (info)
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107 (view-register "Register A" A)
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108 (tick) ;; load-data into A
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109 (view-register "Register A" A)
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110 (info)
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111 (view-register "Register BC" BC)
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112 (tick) ;; load A into 0xFF00
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113 (view-register "Register BC" BC)
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114 )))
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115
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116
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117 (defn trace [state]
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118 (loop [program-counters []
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119 opcodes []]
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120 (let [frame-boundary?
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121 (com.aurellem.gb.Gb/tick)]
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122 (println (count opcodes))
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123 (if frame-boundary?
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124 [program-counters opcodes]
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125 (recur
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126 (conj program-counters
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127 (first (registers @current-state)))
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128 (conj opcodes
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129 (aget (memory @current-state)
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130 (PC @current-state))))))))
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131
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132
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133 (defn good-trace []
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134 (-> (mid-game) (tick) (IE! 0)
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135 (set-inv-mem [0x00 0x00 0X00 0x00])
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136 (PC! item-list-start)(print-interrupt)
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137 (info) (tick) (info) (tick) (info))) |