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1 #include "GBAGfx.h"
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2 #include "GBAGlobals.h"
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3
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4 void mode4RenderLine()
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5 {
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6 u16 *palette = (u16 *)paletteRAM;
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7
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8 if (DISPCNT & 0x0080)
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9 {
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10 for (int x = 0; x < 240; x++)
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11 {
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12 lineMix[x] = 0x7fff;
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13 }
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14 gfxLastVCOUNT = VCOUNT;
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15 return;
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16 }
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17
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18 if (layerEnable & 0x400)
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19 {
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20 int changed = gfxBG2Changed;
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21
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22 if (gfxLastVCOUNT > VCOUNT)
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23 changed = 3;
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24
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25 gfxDrawRotScreen256(BG2CNT, BG2X_L, BG2X_H, BG2Y_L, BG2Y_H,
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26 BG2PA, BG2PB, BG2PC, BG2PD,
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27 gfxBG2X, gfxBG2Y, changed,
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28 line2);
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29 }
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30
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31 gfxDrawSprites(lineOBJ);
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32
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33 u32 backdrop = (READ16LE(&palette[0]) | 0x30000000);
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34
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35 for (int x = 0; x < 240; x++)
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36 {
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37 u32 color = backdrop;
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38 u8 top = 0x20;
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39
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40 if (line2[x] < color)
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41 {
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42 color = line2[x];
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43 top = 0x04;
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44 }
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45
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46 if ((u8)(lineOBJ[x]>>24) < (u8)(color >> 24))
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47 {
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48 color = lineOBJ[x];
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49 top = 0x10;
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50 }
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51
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52 if ((top & 0x10) && (color & 0x00010000))
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53 {
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54 // semi-transparent OBJ
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55 u32 back = backdrop;
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56 u8 top2 = 0x20;
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57
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58 if (line2[x] < back)
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59 {
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60 back = line2[x];
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61 top2 = 0x04;
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62 }
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63
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64 if (top2 & (BLDMOD>>8))
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65 color = gfxAlphaBlend(color, back,
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66 coeff[COLEV & 0x1F],
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67 coeff[(COLEV >> 8) & 0x1F]);
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68 else
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69 {
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70 switch ((BLDMOD >> 6) & 3)
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71 {
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72 case 2:
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73 if (BLDMOD & top)
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74 color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]);
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75 break;
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76 case 3:
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77 if (BLDMOD & top)
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78 color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]);
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79 break;
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80 }
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81 }
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82 }
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83
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84 lineMix[x] = color;
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85 }
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86 gfxBG2Changed = 0;
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87 gfxLastVCOUNT = VCOUNT;
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88 }
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89
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90 void mode4RenderLineNoWindow()
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91 {
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92 u16 *palette = (u16 *)paletteRAM;
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93
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94 if (DISPCNT & 0x0080)
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95 {
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96 for (int x = 0; x < 240; x++)
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97 {
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98 lineMix[x] = 0x7fff;
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99 }
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100 gfxLastVCOUNT = VCOUNT;
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101 return;
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102 }
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103
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104 if (layerEnable & 0x400)
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105 {
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106 int changed = gfxBG2Changed;
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107
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108 if (gfxLastVCOUNT > VCOUNT)
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109 changed = 3;
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110
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111 gfxDrawRotScreen256(BG2CNT, BG2X_L, BG2X_H, BG2Y_L, BG2Y_H,
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112 BG2PA, BG2PB, BG2PC, BG2PD,
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113 gfxBG2X, gfxBG2Y, changed,
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114 line2);
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115 }
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116
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117 gfxDrawSprites(lineOBJ);
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118
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119 u32 backdrop = (READ16LE(&palette[0]) | 0x30000000);
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120
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121 for (int x = 0; x < 240; x++)
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122 {
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123 u32 color = backdrop;
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124 u8 top = 0x20;
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125
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126 if (line2[x] < color)
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127 {
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128 color = line2[x];
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129 top = 0x04;
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130 }
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131
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132 if ((u8)(lineOBJ[x]>>24) < (u8)(color >> 24))
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133 {
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134 color = lineOBJ[x];
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135 top = 0x10;
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136 }
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137
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138 if (!(color & 0x00010000))
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139 {
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140 switch ((BLDMOD >> 6) & 3)
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141 {
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142 case 0:
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143 break;
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144 case 1:
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145 {
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146 if (top & BLDMOD)
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147 {
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148 u32 back = backdrop;
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149 u8 top2 = 0x20;
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150
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151 if (line2[x] < back)
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152 {
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153 if (top != 0x04)
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154 {
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155 back = line2[x];
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156 top2 = 0x04;
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157 }
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158 }
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159
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160 if ((u8)(lineOBJ[x]>>24) < (u8)(back >> 24))
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161 {
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162 if (top != 0x10)
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163 {
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164 back = lineOBJ[x];
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165 top2 = 0x10;
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166 }
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167 }
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168
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169 if (top2 & (BLDMOD>>8))
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170 color = gfxAlphaBlend(color, back,
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171 coeff[COLEV & 0x1F],
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172 coeff[(COLEV >> 8) & 0x1F]);
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173 }
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174 break;
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175 }
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176 case 2:
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177 if (BLDMOD & top)
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178 color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]);
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179 break;
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180 case 3:
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181 if (BLDMOD & top)
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182 color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]);
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183 break;
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184 }
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185 }
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186 else
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187 {
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188 // semi-transparent OBJ
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189 u32 back = backdrop;
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190 u8 top2 = 0x20;
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191
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192 if (line2[x] < back)
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193 {
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194 back = line2[x];
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195 top2 = 0x04;
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196 }
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197
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198 if (top2 & (BLDMOD>>8))
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199 color = gfxAlphaBlend(color, back,
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200 coeff[COLEV & 0x1F],
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201 coeff[(COLEV >> 8) & 0x1F]);
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202 else
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203 {
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204 switch ((BLDMOD >> 6) & 3)
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205 {
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206 case 2:
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207 if (BLDMOD & top)
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208 color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]);
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209 break;
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210 case 3:
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211 if (BLDMOD & top)
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212 color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]);
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213 break;
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214 }
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215 }
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216 }
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217
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218 lineMix[x] = color;
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219 }
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220 gfxBG2Changed = 0;
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221 gfxLastVCOUNT = VCOUNT;
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222 }
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223
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224 void mode4RenderLineAll()
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225 {
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226 u16 *palette = (u16 *)paletteRAM;
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227
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228 if (DISPCNT & 0x0080)
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229 {
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230 for (int x = 0; x < 240; x++)
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231 {
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232 lineMix[x] = 0x7fff;
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233 }
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234 gfxLastVCOUNT = VCOUNT;
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235 return;
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236 }
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237
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238 bool inWindow0 = false;
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239 bool inWindow1 = false;
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240
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241 if (layerEnable & 0x2000)
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242 {
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243 u8 v0 = WIN0V >> 8;
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244 u8 v1 = WIN0V & 255;
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245 inWindow0 = ((v0 == v1) && (v0 >= 0xe8));
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246 if (v1 >= v0)
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247 inWindow0 |= (VCOUNT >= v0 && VCOUNT < v1);
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248 else
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249 inWindow0 |= (VCOUNT >= v0 || VCOUNT < v1);
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250 }
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251 if (layerEnable & 0x4000)
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252 {
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253 u8 v0 = WIN1V >> 8;
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254 u8 v1 = WIN1V & 255;
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255 inWindow1 = ((v0 == v1) && (v0 >= 0xe8));
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256 if (v1 >= v0)
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257 inWindow1 |= (VCOUNT >= v0 && VCOUNT < v1);
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258 else
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259 inWindow1 |= (VCOUNT >= v0 || VCOUNT < v1);
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260 }
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261
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262 if (layerEnable & 0x400)
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263 {
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264 int changed = gfxBG2Changed;
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265
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266 if (gfxLastVCOUNT > VCOUNT)
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267 changed = 3;
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268
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269 gfxDrawRotScreen256(BG2CNT, BG2X_L, BG2X_H, BG2Y_L, BG2Y_H,
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270 BG2PA, BG2PB, BG2PC, BG2PD,
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271 gfxBG2X, gfxBG2Y, changed,
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272 line2);
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273 }
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274
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275 gfxDrawSprites(lineOBJ);
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276 gfxDrawOBJWin(lineOBJWin);
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277
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278 u32 backdrop = (READ16LE(&palette[0]) | 0x30000000);
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279
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280 u8 inWin0Mask = WININ & 0xFF;
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281 u8 inWin1Mask = WININ >> 8;
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282 u8 outMask = WINOUT & 0xFF;
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283
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284 for (int x = 0; x < 240; x++)
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285 {
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286 u32 color = backdrop;
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287 u8 top = 0x20;
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288 u8 mask = outMask;
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289
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290 if (!(lineOBJWin[x] & 0x80000000))
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291 {
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292 mask = WINOUT >> 8;
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293 }
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294
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295 if (inWindow1)
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296 {
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297 if (gfxInWin1[x])
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298 mask = inWin1Mask;
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299 }
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300
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301 if (inWindow0)
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302 {
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303 if (gfxInWin0[x])
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304 {
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305 mask = inWin0Mask;
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306 }
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307 }
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308
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309 if ((mask & 4) && (line2[x] < color))
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310 {
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311 color = line2[x];
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312 top = 0x04;
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313 }
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314
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315 if ((mask & 16) && ((u8)(lineOBJ[x]>>24) < (u8)(color >>24)))
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316 {
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317 color = lineOBJ[x];
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318 top = 0x10;
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319 }
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320
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321 if (mask & 32)
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322 {
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323 if (!(color & 0x00010000))
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324 {
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325 switch ((BLDMOD >> 6) & 3)
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326 {
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327 case 0:
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328 break;
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329 case 1:
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330 {
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331 if (top & BLDMOD)
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332 {
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333 u32 back = backdrop;
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334 u8 top2 = 0x20;
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335
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336 if ((mask & 4) && line2[x] < back)
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337 {
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338 if (top != 0x04)
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339 {
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340 back = line2[x];
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341 top2 = 0x04;
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342 }
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343 }
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344
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345 if ((mask & 16) && (u8)(lineOBJ[x]>>24) < (u8)(back >> 24))
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346 {
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347 if (top != 0x10)
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348 {
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349 back = lineOBJ[x];
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350 top2 = 0x10;
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351 }
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352 }
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353
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354 if (top2 & (BLDMOD>>8))
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355 color = gfxAlphaBlend(color, back,
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356 coeff[COLEV & 0x1F],
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357 coeff[(COLEV >> 8) & 0x1F]);
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358 }
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359 break;
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360 }
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361 case 2:
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362 if (BLDMOD & top)
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363 color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]);
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364 break;
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365 case 3:
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366 if (BLDMOD & top)
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367 color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]);
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368 break;
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369 }
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370 }
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371 else
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372 {
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373 // semi-transparent OBJ
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374 u32 back = backdrop;
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375 u8 top2 = 0x20;
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376
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377 if ((mask & 4) && line2[x] < back)
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378 {
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379 back = line2[x];
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380 top2 = 0x04;
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381 }
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382
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383 if (top2 & (BLDMOD>>8))
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384 color = gfxAlphaBlend(color, back,
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385 coeff[COLEV & 0x1F],
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386 coeff[(COLEV >> 8) & 0x1F]);
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387 else
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388 {
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rlm@1
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389 switch ((BLDMOD >> 6) & 3)
|
rlm@1
|
390 {
|
rlm@1
|
391 case 2:
|
rlm@1
|
392 if (BLDMOD & top)
|
rlm@1
|
393 color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]);
|
rlm@1
|
394 break;
|
rlm@1
|
395 case 3:
|
rlm@1
|
396 if (BLDMOD & top)
|
rlm@1
|
397 color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]);
|
rlm@1
|
398 break;
|
rlm@1
|
399 }
|
rlm@1
|
400 }
|
rlm@1
|
401 }
|
rlm@1
|
402 }
|
rlm@1
|
403 else if (color & 0x00010000)
|
rlm@1
|
404 {
|
rlm@1
|
405 // semi-transparent OBJ
|
rlm@1
|
406 u32 back = backdrop;
|
rlm@1
|
407 u8 top2 = 0x20;
|
rlm@1
|
408
|
rlm@1
|
409 if ((mask & 4) && line2[x] < back)
|
rlm@1
|
410 {
|
rlm@1
|
411 back = line2[x];
|
rlm@1
|
412 top2 = 0x04;
|
rlm@1
|
413 }
|
rlm@1
|
414
|
rlm@1
|
415 if (top2 & (BLDMOD>>8))
|
rlm@1
|
416 color = gfxAlphaBlend(color, back,
|
rlm@1
|
417 coeff[COLEV & 0x1F],
|
rlm@1
|
418 coeff[(COLEV >> 8) & 0x1F]);
|
rlm@1
|
419 else
|
rlm@1
|
420 {
|
rlm@1
|
421 switch ((BLDMOD >> 6) & 3)
|
rlm@1
|
422 {
|
rlm@1
|
423 case 2:
|
rlm@1
|
424 if (BLDMOD & top)
|
rlm@1
|
425 color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]);
|
rlm@1
|
426 break;
|
rlm@1
|
427 case 3:
|
rlm@1
|
428 if (BLDMOD & top)
|
rlm@1
|
429 color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]);
|
rlm@1
|
430 break;
|
rlm@1
|
431 }
|
rlm@1
|
432 }
|
rlm@1
|
433 }
|
rlm@1
|
434
|
rlm@1
|
435 lineMix[x] = color;
|
rlm@1
|
436 }
|
rlm@1
|
437 gfxBG2Changed = 0;
|
rlm@1
|
438 gfxLastVCOUNT = VCOUNT;
|
rlm@1
|
439 }
|
rlm@1
|
440
|