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1 #include "GBAGfx.h"
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2 #include "GBAGlobals.h"
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3
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4 void mode2RenderLine()
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5 {
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6 u16 *palette = (u16 *)paletteRAM;
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7
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8 if (DISPCNT & 0x80)
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9 {
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10 for (int x = 0; x < 240; x++)
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11 {
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12 lineMix[x] = 0x7fff;
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13 }
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14 gfxLastVCOUNT = VCOUNT;
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15 return;
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16 }
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17
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18 if (layerEnable & 0x0400)
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19 {
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20 int changed = gfxBG2Changed;
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21 if (gfxLastVCOUNT > VCOUNT)
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22 changed = 3;
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23
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24 gfxDrawRotScreen(BG2CNT, BG2X_L, BG2X_H, BG2Y_L, BG2Y_H,
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25 BG2PA, BG2PB, BG2PC, BG2PD, gfxBG2X, gfxBG2Y,
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26 changed, line2);
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27 }
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28
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29 if (layerEnable & 0x0800)
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30 {
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31 int changed = gfxBG3Changed;
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32 if (gfxLastVCOUNT > VCOUNT)
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33 changed = 3;
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34
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35 gfxDrawRotScreen(BG3CNT, BG3X_L, BG3X_H, BG3Y_L, BG3Y_H,
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36 BG3PA, BG3PB, BG3PC, BG3PD, gfxBG3X, gfxBG3Y,
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37 changed, line3);
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38 }
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39
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40 gfxDrawSprites(lineOBJ);
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41
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42 u32 backdrop = (READ16LE(&palette[0]) | 0x30000000);
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43
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44 for (int x = 0; x < 240; x++)
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45 {
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46 u32 color = backdrop;
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47 u8 top = 0x20;
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48
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49 if ((u8)(line2[x]>>24) < (u8)(color >> 24))
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50 {
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51 color = line2[x];
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52 top = 0x04;
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53 }
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54
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55 if ((u8)(line3[x]>>24) < (u8)(color >> 24))
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56 {
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57 color = line3[x];
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58 top = 0x08;
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59 }
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60
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61 if ((u8)(lineOBJ[x]>>24) < (u8)(color >> 24))
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62 {
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63 color = lineOBJ[x];
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64 top = 0x10;
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65 }
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66
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67 if ((top & 0x10) && (color & 0x00010000))
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68 {
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69 // semi-transparent OBJ
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70 u32 back = backdrop;
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71 u8 top2 = 0x20;
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72
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73 if ((u8)(line2[x]>>24) < (u8)(back >> 24))
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74 {
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75 back = line2[x];
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76 top2 = 0x04;
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77 }
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78
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79 if ((u8)(line3[x]>>24) < (u8)(back >> 24))
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80 {
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81 back = line3[x];
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82 top2 = 0x08;
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83 }
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84
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85 if (top2 & (BLDMOD>>8))
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86 color = gfxAlphaBlend(color, back,
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87 coeff[COLEV & 0x1F],
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88 coeff[(COLEV >> 8) & 0x1F]);
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89 else
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90 {
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91 switch ((BLDMOD >> 6) & 3)
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92 {
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93 case 2:
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94 if (BLDMOD & top)
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95 color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]);
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96 break;
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97 case 3:
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98 if (BLDMOD & top)
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99 color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]);
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100 break;
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101 }
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102 }
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103 }
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104
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105 lineMix[x] = color;
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106 }
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107 gfxBG2Changed = 0;
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108 gfxBG3Changed = 0;
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109 gfxLastVCOUNT = VCOUNT;
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110 }
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111
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112 void mode2RenderLineNoWindow()
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113 {
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114 u16 *palette = (u16 *)paletteRAM;
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115
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116 if (DISPCNT & 0x80)
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117 {
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118 for (int x = 0; x < 240; x++)
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119 {
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120 lineMix[x] = 0x7fff;
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121 }
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122 gfxLastVCOUNT = VCOUNT;
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123 return;
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124 }
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125
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126 if (layerEnable & 0x0400)
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127 {
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128 int changed = gfxBG2Changed;
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129 if (gfxLastVCOUNT > VCOUNT)
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130 changed = 3;
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131
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132 gfxDrawRotScreen(BG2CNT, BG2X_L, BG2X_H, BG2Y_L, BG2Y_H,
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133 BG2PA, BG2PB, BG2PC, BG2PD, gfxBG2X, gfxBG2Y,
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134 changed, line2);
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135 }
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136
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137 if (layerEnable & 0x0800)
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138 {
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139 int changed = gfxBG3Changed;
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140 if (gfxLastVCOUNT > VCOUNT)
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141 changed = 3;
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142
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143 gfxDrawRotScreen(BG3CNT, BG3X_L, BG3X_H, BG3Y_L, BG3Y_H,
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144 BG3PA, BG3PB, BG3PC, BG3PD, gfxBG3X, gfxBG3Y,
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145 changed, line3);
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146 }
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147
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148 gfxDrawSprites(lineOBJ);
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149
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150 u32 backdrop = (READ16LE(&palette[0]) | 0x30000000);
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151
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152 for (int x = 0; x < 240; x++)
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153 {
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154 u32 color = backdrop;
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155 u8 top = 0x20;
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156
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157 if ((u8)(line2[x]>>24) < (u8)(color >> 24))
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158 {
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159 color = line2[x];
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160 top = 0x04;
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161 }
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162
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163 if ((u8)(line3[x]>>24) < (u8)(color >> 24))
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164 {
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165 color = line3[x];
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166 top = 0x08;
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167 }
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168
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169 if ((u8)(lineOBJ[x]>>24) < (u8)(color >> 24))
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170 {
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171 color = lineOBJ[x];
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172 top = 0x10;
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173 }
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174
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175 if (!(color & 0x00010000))
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176 {
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177 switch ((BLDMOD >> 6) & 3)
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178 {
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179 case 0:
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180 break;
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181 case 1:
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182 {
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183 if (top & BLDMOD)
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184 {
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185 u32 back = backdrop;
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186 u8 top2 = 0x20;
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187
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188 if ((u8)(line2[x]>>24) < (u8)(back >> 24))
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189 {
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190 if (top != 0x04)
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191 {
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192 back = line2[x];
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193 top2 = 0x04;
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194 }
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195 }
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196
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197 if ((u8)(line3[x]>>24) < (u8)(back >> 24))
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198 {
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199 if (top != 0x08)
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200 {
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201 back = line3[x];
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202 top2 = 0x08;
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203 }
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204 }
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205
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206 if ((u8)(lineOBJ[x]>>24) < (u8)(back >> 24))
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207 {
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208 if (top != 0x10)
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209 {
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210 back = lineOBJ[x];
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211 top2 = 0x10;
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212 }
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213 }
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214
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215 if (top2 & (BLDMOD>>8))
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216 color = gfxAlphaBlend(color, back,
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217 coeff[COLEV & 0x1F],
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218 coeff[(COLEV >> 8) & 0x1F]);
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219 }
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220 break;
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221 }
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222 case 2:
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223 if (BLDMOD & top)
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224 color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]);
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225 break;
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226 case 3:
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227 if (BLDMOD & top)
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228 color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]);
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229 break;
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230 }
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231 }
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232 else
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233 {
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234 // semi-transparent OBJ
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235 u32 back = backdrop;
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236 u8 top2 = 0x20;
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237
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238 if ((u8)(line2[x]>>24) < (u8)(back >> 24))
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239 {
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240 back = line2[x];
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241 top2 = 0x04;
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242 }
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243
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244 if ((u8)(line3[x]>>24) < (u8)(back >> 24))
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245 {
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246 back = line3[x];
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247 top2 = 0x08;
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248 }
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249
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250 if (top2 & (BLDMOD>>8))
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251 color = gfxAlphaBlend(color, back,
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252 coeff[COLEV & 0x1F],
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253 coeff[(COLEV >> 8) & 0x1F]);
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254 else
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255 {
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rlm@1
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256 switch ((BLDMOD >> 6) & 3)
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257 {
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258 case 2:
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259 if (BLDMOD & top)
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260 color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]);
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261 break;
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262 case 3:
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263 if (BLDMOD & top)
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264 color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]);
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265 break;
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266 }
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267 }
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268 }
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269
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270 lineMix[x] = color;
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271 }
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272 gfxBG2Changed = 0;
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273 gfxBG3Changed = 0;
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274 gfxLastVCOUNT = VCOUNT;
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275 }
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276
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277 void mode2RenderLineAll()
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278 {
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279 u16 *palette = (u16 *)paletteRAM;
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280
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281 if (DISPCNT & 0x80)
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282 {
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283 for (int x = 0; x < 240; x++)
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284 {
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285 lineMix[x] = 0x7fff;
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286 }
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287 gfxLastVCOUNT = VCOUNT;
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288 return;
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289 }
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290
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291 bool inWindow0 = false;
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292 bool inWindow1 = false;
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293
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294 if (layerEnable & 0x2000)
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295 {
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296 u8 v0 = WIN0V >> 8;
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297 u8 v1 = WIN0V & 255;
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298 inWindow0 = ((v0 == v1) && (v0 >= 0xe8));
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299 if (v1 >= v0)
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300 inWindow0 |= (VCOUNT >= v0 && VCOUNT < v1);
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301 else
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302 inWindow0 |= (VCOUNT >= v0 || VCOUNT < v1);
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303 }
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rlm@1
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304 if (layerEnable & 0x4000)
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305 {
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306 u8 v0 = WIN1V >> 8;
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307 u8 v1 = WIN1V & 255;
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308 inWindow1 = ((v0 == v1) && (v0 >= 0xe8));
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309 if (v1 >= v0)
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310 inWindow1 |= (VCOUNT >= v0 && VCOUNT < v1);
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311 else
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312 inWindow1 |= (VCOUNT >= v0 || VCOUNT < v1);
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313 }
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314
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315 if (layerEnable & 0x0400)
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316 {
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317 int changed = gfxBG2Changed;
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318 if (gfxLastVCOUNT > VCOUNT)
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319 changed = 3;
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320
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rlm@1
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321 gfxDrawRotScreen(BG2CNT, BG2X_L, BG2X_H, BG2Y_L, BG2Y_H,
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322 BG2PA, BG2PB, BG2PC, BG2PD, gfxBG2X, gfxBG2Y,
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323 changed, line2);
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324 }
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325
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326 if (layerEnable & 0x0800)
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rlm@1
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327 {
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328 int changed = gfxBG3Changed;
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329 if (gfxLastVCOUNT > VCOUNT)
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330 changed = 3;
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331
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332 gfxDrawRotScreen(BG3CNT, BG3X_L, BG3X_H, BG3Y_L, BG3Y_H,
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333 BG3PA, BG3PB, BG3PC, BG3PD, gfxBG3X, gfxBG3Y,
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334 changed, line3);
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335 }
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336
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337 gfxDrawSprites(lineOBJ);
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338 gfxDrawOBJWin(lineOBJWin);
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339
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340 u32 backdrop = (READ16LE(&palette[0]) | 0x30000000);
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341
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342 u8 inWin0Mask = WININ & 0xFF;
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343 u8 inWin1Mask = WININ >> 8;
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344 u8 outMask = WINOUT & 0xFF;
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345
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346 for (int x = 0; x < 240; x++)
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347 {
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348 u32 color = backdrop;
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349 u8 top = 0x20;
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350 u8 mask = outMask;
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351
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352 if (!(lineOBJWin[x] & 0x80000000))
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353 {
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354 mask = WINOUT >> 8;
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355 }
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rlm@1
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356
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357 if (inWindow1)
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rlm@1
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358 {
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359 if (gfxInWin1[x])
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360 mask = inWin1Mask;
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361 }
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362
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363 if (inWindow0)
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364 {
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365 if (gfxInWin0[x])
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366 {
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367 mask = inWin0Mask;
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368 }
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369 }
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rlm@1
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370
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371 if (line2[x] < color && (mask & 4))
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rlm@1
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372 {
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373 color = line2[x];
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374 top = 0x04;
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375 }
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rlm@1
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376
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rlm@1
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377 if ((u8)(line3[x]>>24) < (u8)(color >> 24) && (mask & 8))
|
rlm@1
|
378 {
|
rlm@1
|
379 color = line3[x];
|
rlm@1
|
380 top = 0x08;
|
rlm@1
|
381 }
|
rlm@1
|
382
|
rlm@1
|
383 if ((u8)(lineOBJ[x]>>24) < (u8)(color >> 24) && (mask & 16))
|
rlm@1
|
384 {
|
rlm@1
|
385 color = lineOBJ[x];
|
rlm@1
|
386 top = 0x10;
|
rlm@1
|
387 }
|
rlm@1
|
388
|
rlm@1
|
389 if (mask & 32)
|
rlm@1
|
390 {
|
rlm@1
|
391 if (!(color & 0x00010000))
|
rlm@1
|
392 {
|
rlm@1
|
393 switch ((BLDMOD >> 6) & 3)
|
rlm@1
|
394 {
|
rlm@1
|
395 case 0:
|
rlm@1
|
396 break;
|
rlm@1
|
397 case 1:
|
rlm@1
|
398 {
|
rlm@1
|
399 if (top & BLDMOD)
|
rlm@1
|
400 {
|
rlm@1
|
401 u32 back = backdrop;
|
rlm@1
|
402 u8 top2 = 0x20;
|
rlm@1
|
403
|
rlm@1
|
404 if ((mask & 4) && line2[x] < back)
|
rlm@1
|
405 {
|
rlm@1
|
406 if (top != 0x04)
|
rlm@1
|
407 {
|
rlm@1
|
408 back = line2[x];
|
rlm@1
|
409 top2 = 0x04;
|
rlm@1
|
410 }
|
rlm@1
|
411 }
|
rlm@1
|
412
|
rlm@1
|
413 if ((mask & 8) && (u8)(line3[x]>>24) < (u8)(back >> 24))
|
rlm@1
|
414 {
|
rlm@1
|
415 if (top != 0x08)
|
rlm@1
|
416 {
|
rlm@1
|
417 back = line3[x];
|
rlm@1
|
418 top2 = 0x08;
|
rlm@1
|
419 }
|
rlm@1
|
420 }
|
rlm@1
|
421
|
rlm@1
|
422 if ((mask & 16) && (u8)(lineOBJ[x]>>24) < (u8)(back >> 24))
|
rlm@1
|
423 {
|
rlm@1
|
424 if (top != 0x10)
|
rlm@1
|
425 {
|
rlm@1
|
426 back = lineOBJ[x];
|
rlm@1
|
427 top2 = 0x10;
|
rlm@1
|
428 }
|
rlm@1
|
429 }
|
rlm@1
|
430
|
rlm@1
|
431 if (top2 & (BLDMOD>>8))
|
rlm@1
|
432 color = gfxAlphaBlend(color, back,
|
rlm@1
|
433 coeff[COLEV & 0x1F],
|
rlm@1
|
434 coeff[(COLEV >> 8) & 0x1F]);
|
rlm@1
|
435 }
|
rlm@1
|
436 break;
|
rlm@1
|
437 }
|
rlm@1
|
438 case 2:
|
rlm@1
|
439 if (BLDMOD & top)
|
rlm@1
|
440 color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]);
|
rlm@1
|
441 break;
|
rlm@1
|
442 case 3:
|
rlm@1
|
443 if (BLDMOD & top)
|
rlm@1
|
444 color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]);
|
rlm@1
|
445 break;
|
rlm@1
|
446 }
|
rlm@1
|
447 }
|
rlm@1
|
448 else
|
rlm@1
|
449 {
|
rlm@1
|
450 // semi-transparent OBJ
|
rlm@1
|
451 u32 back = backdrop;
|
rlm@1
|
452 u8 top2 = 0x20;
|
rlm@1
|
453
|
rlm@1
|
454 if ((mask & 4) && line2[x] < back)
|
rlm@1
|
455 {
|
rlm@1
|
456 back = line2[x];
|
rlm@1
|
457 top2 = 0x04;
|
rlm@1
|
458 }
|
rlm@1
|
459
|
rlm@1
|
460 if ((mask & 8) && (u8)(line3[x]>>24) < (u8)(back >> 24))
|
rlm@1
|
461 {
|
rlm@1
|
462 back = line3[x];
|
rlm@1
|
463 top2 = 0x08;
|
rlm@1
|
464 }
|
rlm@1
|
465
|
rlm@1
|
466 if (top2 & (BLDMOD>>8))
|
rlm@1
|
467 color = gfxAlphaBlend(color, back,
|
rlm@1
|
468 coeff[COLEV & 0x1F],
|
rlm@1
|
469 coeff[(COLEV >> 8) & 0x1F]);
|
rlm@1
|
470 else
|
rlm@1
|
471 {
|
rlm@1
|
472 switch ((BLDMOD >> 6) & 3)
|
rlm@1
|
473 {
|
rlm@1
|
474 case 2:
|
rlm@1
|
475 if (BLDMOD & top)
|
rlm@1
|
476 color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]);
|
rlm@1
|
477 break;
|
rlm@1
|
478 case 3:
|
rlm@1
|
479 if (BLDMOD & top)
|
rlm@1
|
480 color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]);
|
rlm@1
|
481 break;
|
rlm@1
|
482 }
|
rlm@1
|
483 }
|
rlm@1
|
484 }
|
rlm@1
|
485 }
|
rlm@1
|
486 else if (color & 0x00010000)
|
rlm@1
|
487 {
|
rlm@1
|
488 // semi-transparent OBJ
|
rlm@1
|
489 u32 back = backdrop;
|
rlm@1
|
490 u8 top2 = 0x20;
|
rlm@1
|
491
|
rlm@1
|
492 if ((mask & 4) && line2[x] < back)
|
rlm@1
|
493 {
|
rlm@1
|
494 back = line2[x];
|
rlm@1
|
495 top2 = 0x04;
|
rlm@1
|
496 }
|
rlm@1
|
497
|
rlm@1
|
498 if ((mask & 8) && (u8)(line3[x]>>24) < (u8)(back >> 24))
|
rlm@1
|
499 {
|
rlm@1
|
500 back = line3[x];
|
rlm@1
|
501 top2 = 0x08;
|
rlm@1
|
502 }
|
rlm@1
|
503
|
rlm@1
|
504 if (top2 & (BLDMOD>>8))
|
rlm@1
|
505 color = gfxAlphaBlend(color, back,
|
rlm@1
|
506 coeff[COLEV & 0x1F],
|
rlm@1
|
507 coeff[(COLEV >> 8) & 0x1F]);
|
rlm@1
|
508 else
|
rlm@1
|
509 {
|
rlm@1
|
510 switch ((BLDMOD >> 6) & 3)
|
rlm@1
|
511 {
|
rlm@1
|
512 case 2:
|
rlm@1
|
513 if (BLDMOD & top)
|
rlm@1
|
514 color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]);
|
rlm@1
|
515 break;
|
rlm@1
|
516 case 3:
|
rlm@1
|
517 if (BLDMOD & top)
|
rlm@1
|
518 color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]);
|
rlm@1
|
519 break;
|
rlm@1
|
520 }
|
rlm@1
|
521 }
|
rlm@1
|
522 }
|
rlm@1
|
523
|
rlm@1
|
524 lineMix[x] = color;
|
rlm@1
|
525 }
|
rlm@1
|
526 gfxBG2Changed = 0;
|
rlm@1
|
527 gfxBG3Changed = 0;
|
rlm@1
|
528 gfxLastVCOUNT = VCOUNT;
|
rlm@1
|
529 }
|
rlm@1
|
530
|