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1 #include "../Port.h"
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2
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3 extern u32 RGB_LOW_BITS_MASK;
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4
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5 void Scanlines(u8 *srcPtr, u32 srcPitch, u8 *,
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6 u8 *dstPtr, u32 dstPitch, int width, int height)
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7 {
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8 u8 *nextLine, *finish;
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9
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10 nextLine = dstPtr + dstPitch;
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11
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12 do
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13 {
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14 u32 *bP = (u32 *) srcPtr;
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15 u32 *dP = (u32 *) dstPtr;
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16 u32 *nL = (u32 *) nextLine;
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17 u32 currentPixel;
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18 u32 nextPixel;
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19
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20 finish = (u8 *) bP + ((width + 2) << 1);
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21 nextPixel = *bP++;
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22
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23 do
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24 {
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25 currentPixel = nextPixel;
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26 nextPixel = *bP++;
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27 u32 colorA, colorB;
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28
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29 #ifdef WORDS_BIGENDIAN
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30 colorA = currentPixel >> 16;
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31 colorB = currentPixel & 0xffff;
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32 #else
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33 colorA = currentPixel & 0xffff;
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34 colorB = currentPixel >> 16;
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35 #endif
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36
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37 *(dP) = colorA | colorA << 16;
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38 *(nL) = 0;
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39
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40 #ifdef WORDS_BIGENDIAN
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41 colorA = nextPixel >> 16;
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42 #else
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43 colorA = nextPixel & 0xffff;
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44 #endif
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45
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46 *(dP + 1) = colorB | (colorB << 16);
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47 *(nL + 1) = 0;
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48
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49 dP += 2;
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50 nL += 2;
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51 }
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52 while ((u8 *) bP < finish);
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53
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54 srcPtr += srcPitch;
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55 dstPtr += dstPitch << 1;
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56 nextLine += dstPitch << 1;
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57 }
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58 while (--height);
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59 }
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60
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61 void Scanlines32(u8 *srcPtr, u32 srcPitch, u8 * /* deltaPtr */,
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62 u8 *dstPtr, u32 dstPitch, int width, int height)
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63 {
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64 u8 *nextLine, *finish;
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65
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66 nextLine = dstPtr + dstPitch;
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67
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68 do
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69 {
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70 u32 *bP = (u32 *) srcPtr;
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71 u32 *dP = (u32 *) dstPtr;
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72 u32 *nL = (u32 *) nextLine;
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73 u32 currentPixel;
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74 u32 nextPixel;
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75
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76 finish = (u8 *) bP + ((width + 1) << 2);
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77 nextPixel = *bP++;
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78
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79 do
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80 {
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81 currentPixel = nextPixel;
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82 nextPixel = *bP++;
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83
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84 u32 colorA, colorB;
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85
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86 colorA = currentPixel;
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87 colorB = nextPixel;
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88
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89 *(dP) = colorA;
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90 *(dP + 1) = colorA;
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91 *(nL) = 0;
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92 *(nL + 1) = 0;
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93
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94 *(dP + 2) = colorB;
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95 *(dP + 3) = colorB;
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96 *(nL + 2) = 0;
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97 *(nL + 3) = 0;
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98
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99 nextPixel = *bP++;
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100
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101 dP += 4;
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102 nL += 4;
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103 }
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104 while ((u8 *) bP < finish);
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105
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106 srcPtr += srcPitch;
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107 dstPtr += dstPitch << 1;
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108 nextLine += dstPitch << 1;
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109 }
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110 while (--height);
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111 }
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112
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113 void ScanlinesTV(u8 *srcPtr, u32 srcPitch, u8 * /* deltaPtr */,
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114 u8 *dstPtr, u32 dstPitch, int width, int height)
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115 {
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116 u8 *nextLine, *finish;
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117 u32 colorMask = ~(RGB_LOW_BITS_MASK | (RGB_LOW_BITS_MASK << 16));
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118
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119 nextLine = dstPtr + dstPitch;
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120
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121 do
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122 {
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123 u32 *bP = (u32 *) srcPtr;
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124 u32 *dP = (u32 *) dstPtr;
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125 u32 *nL = (u32 *) nextLine;
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126 u32 currentPixel;
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127 u32 nextPixel;
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128
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129 finish = (u8 *) bP + ((width + 2) << 1);
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130 nextPixel = *bP++;
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131
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132 do
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133 {
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134 currentPixel = nextPixel;
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135 nextPixel = *bP++;
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136
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137 u32 colorA, colorB;
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138
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139 #ifdef WORDS_BIGENDIAN
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140 colorA = currentPixel >> 16;
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141 colorB = currentPixel & 0xFFFF;
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142 #else
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143 colorA = currentPixel & 0xFFFF;
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144 colorB = currentPixel >> 16;
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145 #endif
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146
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147 *(dP) = colorA = colorA | ((((colorA & colorMask) >> 1) +
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148 ((colorB & colorMask) >> 1))) << 16;
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149 colorA = ((colorA & colorMask) >> 1);
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150 colorA += ((colorA & colorMask) >> 1);
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151 *(nL) = colorA;
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152
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153 colorA = nextPixel & 0xFFFF;
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154
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155 *(dP + 1) = colorB = colorB | ((((colorA & colorMask) >> 1) +
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156 ((colorB & colorMask) >> 1))) << 16;
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157 colorB = ((colorB & colorMask) >> 1);
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158 colorB += ((colorB & colorMask) >> 1);
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159
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160 *(nL + 1) = colorB;
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161
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162 dP += 2;
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163 nL += 2;
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164 }
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165 while ((u8 *) bP < finish);
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166
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167 srcPtr += srcPitch;
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168 dstPtr += dstPitch << 1;
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169 nextLine += dstPitch << 1;
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170 }
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171 while (--height);
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172 }
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173
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174 void ScanlinesTV32(u8 *srcPtr, u32 srcPitch, u8 * /* deltaPtr */,
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175 u8 *dstPtr, u32 dstPitch, int width, int height)
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176 {
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177 u8 *nextLine, *finish;
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178 u32 colorMask = ~RGB_LOW_BITS_MASK;
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179
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180 nextLine = dstPtr + dstPitch;
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181
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182 do
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183 {
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184 u32 *bP = (u32 *) srcPtr;
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185 u32 *dP = (u32 *) dstPtr;
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186 u32 *nL = (u32 *) nextLine;
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187 u32 currentPixel;
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188 u32 nextPixel;
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189
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190 finish = (u8 *) bP + ((width + 1) << 2);
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191 nextPixel = *bP++;
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192
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193 do
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194 {
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195 currentPixel = nextPixel;
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196 nextPixel = *bP++;
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197
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198 u32 colorA, colorB, temp;
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199
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200 colorA = currentPixel;
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201 colorB = nextPixel;
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202
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203 *(dP) = colorA;
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204 *(dP + 1) = temp = ((colorA & colorMask) >> 1) +
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205 ((colorB & colorMask) >> 1);
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206 temp = ((temp & colorMask) >> 1);
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207 temp += ((temp & colorMask) >> 1);
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208 colorA = ((colorA & colorMask) >> 1);
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209 colorA += ((colorA & colorMask) >> 1);
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210
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211 *(nL) = colorA;
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212 *(nL + 1) = temp;
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213
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214 dP += 2;
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215 nL += 2;
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216 }
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217 while ((u8 *) bP < finish);
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218
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219 srcPtr += srcPitch;
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220 dstPtr += dstPitch << 1;
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221 nextLine += dstPitch << 1;
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222 }
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223 while (--height);
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224 }
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225
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