annotate src/lua/lvm.h @ 272:a60ea8632ff4

beginning work on hxc-pokemon-base, the collection of base stats, battle sprite data, etc.
author Dylan Holmes <ocsenave@gmail.com>
date Tue, 27 Mar 2012 00:59:43 -0500
parents 27763b933818
children
rev   line source
rlm@1 1 /*
rlm@1 2 ** $Id: lvm.h,v 2.5.1.1 2007/12/27 13:02:25 roberto Exp $
rlm@1 3 ** Lua virtual machine
rlm@1 4 ** See Copyright Notice in lua.h
rlm@1 5 */
rlm@1 6
rlm@1 7 #ifndef lvm_h
rlm@1 8 #define lvm_h
rlm@1 9
rlm@1 10
rlm@1 11 #include "ldo.h"
rlm@1 12 #include "lobject.h"
rlm@1 13 #include "ltm.h"
rlm@1 14
rlm@1 15
rlm@1 16 #define tostring(L,o) ((ttype(o) == LUA_TSTRING) || (luaV_tostring(L, o)))
rlm@1 17
rlm@1 18 #define tonumber(o,n) (ttype(o) == LUA_TNUMBER || \
rlm@1 19 (((o) = luaV_tonumber(o,n)) != NULL))
rlm@1 20
rlm@1 21 #define equalobj(L,o1,o2) \
rlm@1 22 (ttype(o1) == ttype(o2) && luaV_equalval(L, o1, o2))
rlm@1 23
rlm@1 24
rlm@1 25 LUAI_FUNC int luaV_lessthan (lua_State *L, const TValue *l, const TValue *r);
rlm@1 26 LUAI_FUNC int luaV_equalval (lua_State *L, const TValue *t1, const TValue *t2);
rlm@1 27 LUAI_FUNC const TValue *luaV_tonumber (const TValue *obj, TValue *n);
rlm@1 28 LUAI_FUNC int luaV_tostring (lua_State *L, StkId obj);
rlm@1 29 LUAI_FUNC void luaV_gettable (lua_State *L, const TValue *t, TValue *key,
rlm@1 30 StkId val);
rlm@1 31 LUAI_FUNC void luaV_settable (lua_State *L, const TValue *t, TValue *key,
rlm@1 32 StkId val);
rlm@1 33 LUAI_FUNC void luaV_execute (lua_State *L, int nexeccalls);
rlm@1 34 LUAI_FUNC void luaV_concat (lua_State *L, int total, int last);
rlm@1 35
rlm@1 36 #endif