annotate src/lua/ltable.h @ 272:a60ea8632ff4
beginning work on hxc-pokemon-base, the collection of base stats, battle sprite data, etc.
author |
Dylan Holmes <ocsenave@gmail.com> |
date |
Tue, 27 Mar 2012 00:59:43 -0500 |
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27763b933818 |
children |
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1 /*
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2 ** $Id: ltable.h,v 2.10.1.1 2007/12/27 13:02:25 roberto Exp $
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3 ** Lua tables (hash)
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4 ** See Copyright Notice in lua.h
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5 */
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6
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7 #ifndef ltable_h
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8 #define ltable_h
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9
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10 #include "lobject.h"
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11
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12
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13 #define gnode(t,i) (&(t)->node[i])
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14 #define gkey(n) (&(n)->i_key.nk)
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15 #define gval(n) (&(n)->i_val)
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16 #define gnext(n) ((n)->i_key.nk.next)
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17
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18 #define key2tval(n) (&(n)->i_key.tvk)
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19
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20
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21 LUAI_FUNC const TValue *luaH_getnum (Table *t, int key);
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22 LUAI_FUNC TValue *luaH_setnum (lua_State *L, Table *t, int key);
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23 LUAI_FUNC const TValue *luaH_getstr (Table *t, TString *key);
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24 LUAI_FUNC TValue *luaH_setstr (lua_State *L, Table *t, TString *key);
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25 LUAI_FUNC const TValue *luaH_get (Table *t, const TValue *key);
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26 LUAI_FUNC TValue *luaH_set (lua_State *L, Table *t, const TValue *key);
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27 LUAI_FUNC Table *luaH_new (lua_State *L, int narray, int lnhash);
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28 LUAI_FUNC void luaH_resizearray (lua_State *L, Table *t, int nasize);
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29 LUAI_FUNC void luaH_free (lua_State *L, Table *t);
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30 LUAI_FUNC int luaH_next (lua_State *L, Table *t, StkId key);
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31 LUAI_FUNC int luaH_getn (Table *t);
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32
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33
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34 #if defined(LUA_DEBUG)
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35 LUAI_FUNC Node *luaH_mainposition (const Table *t, const TValue *key);
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36 LUAI_FUNC int luaH_isdummy (Node *n);
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37 #endif
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38
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39
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40 #endif
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