annotate clojure/com/aurellem/exp/pokemon.clj @ 366:985e91060567

saving progress...
author Robert McIntyre <rlm@mit.edu>
date Mon, 09 Apr 2012 12:34:29 -0500
parents d5dddf33543c
children
rev   line source
rlm@145 1 (ns com.aurellem.exp.pokemon
rlm@145 2 "Here I find out how pokemon are stored in memory."
rlm@145 3 (:use (com.aurellem.gb gb-driver items assembly util
rlm@166 4 constants
rlm@166 5 characters species moves))
rlm@161 6 (:import java.io.File)
rlm@145 7 (:import [com.aurellem.gb.gb_driver SaveState]))
rlm@145 8
rlm@145 9
rlm@145 10 (def pidgeot-lvl-36 (mid-game))
rlm@145 11
rlm@145 12
rlm@145 13 (def pidgeot-lvl-37 (read-state "pidgeot-lvl-37"))
rlm@145 14
rlm@145 15
rlm@145 16 (def pidgeot-lvl-38 (read-state "pidgeot-lvl-38"))
rlm@145 17
rlm@145 18
rlm@145 19 (def pidgeot-lvl-39 (read-state "pidgeot-lvl-39"))
rlm@145 20
rlm@145 21
rlm@145 22 (def pidgeot-lvl-40 (read-state "pidgeot-lvl-40"))
rlm@145 23
rlm@145 24
rlm@145 25 (defn level-analysis []
rlm@145 26 (apply common-differences
rlm@145 27 (map (comp vec memory)
rlm@145 28 [pidgeot-lvl-36
rlm@145 29 pidgeot-lvl-37
rlm@145 30 pidgeot-lvl-38
rlm@145 31 pidgeot-lvl-39
rlm@145 32 pidgeot-lvl-40])))
rlm@145 33
rlm@145 34 ;; inconclusive -- implies that level is calculated from
rlm@145 35 ;; some other values.
rlm@145 36
rlm@145 37
rlm@145 38 (def name-pidgeotto (read-state "name-pidgeotto"))
rlm@145 39 (def named-A (read-state "named-A"))
rlm@145 40 (def named-B (read-state "named-B"))
rlm@145 41 (def named-C (read-state "named-C"))
rlm@145 42 (def named-D (read-state "named-D"))
rlm@145 43 (def named-E (read-state "named-E"))
rlm@145 44 (def named-F (read-state "named-F"))
rlm@145 45
rlm@145 46 (defn name-analysis []
rlm@145 47 (apply common-differences
rlm@145 48 (map (comp vec memory)
rlm@145 49 [named-A
rlm@145 50 named-B
rlm@145 51 named-C
rlm@145 52 named-D
rlm@145 53 named-E
rlm@145 54 named-F])))
rlm@145 55
rlm@145 56 ;; resluted in 3 separate locations that could
rlm@145 57 ;; possibly hold the first letter of the pokemon's name
rlm@145 58
rlm@145 59 0xCF4A
rlm@145 60 0xD2EB
rlm@145 61 0xCEED
rlm@145 62
rlm@145 63 ;; try changing each of them
rlm@145 64
rlm@145 65
rlm@145 66 (defn test-cf4a []
rlm@145 67 (continue!
rlm@145 68 (set-memory named-A 0xCF4A (character->character-code "Z"))))
rlm@145 69 ;; result -- pidgeotto named "A"
rlm@145 70
rlm@145 71 (defn test-d2eb []
rlm@145 72 (continue!
rlm@145 73 (set-memory named-A 0xD2EB (character->character-code "Z"))))
rlm@145 74 ;; result -- pidgeotto named "Z"
rlm@145 75
rlm@145 76 (defn test-ceed []
rlm@145 77 (continue!
rlm@145 78 (set-memory named-A 0xCEED (character->character-code "Z"))))
rlm@145 79 ;; result -- pidgeotto named "A"
rlm@145 80
rlm@145 81 (def sixth-pokemon-name-start 0xD2EB)
rlm@145 82
rlm@145 83
rlm@145 84 (defn set-sixth-pokemon-name-first-character
rlm@145 85 ([state character]
rlm@145 86 (set-memory state sixth-pokemon-name-start
rlm@145 87 (character->character-code character)))
rlm@145 88 ([character]
rlm@145 89 (set-sixth-pokemon-name-first-character @current-state
rlm@145 90 character)))
rlm@145 91
rlm@145 92
ocsenave@227 93 ;;(def end-of-name-marker 0x50)
ocsenave@227 94 ;;(def max-name-length 10)
ocsenave@227 95 ;;(def name-width 11)
rlm@147 96
ocsenave@227 97 ;; (defn read-name [codes]
ocsenave@227 98 ;; (character-codes->str
ocsenave@227 99 ;; (take-while
ocsenave@227 100 ;; (partial not= end-of-name-marker) codes)))
rlm@147 101
rlm@145 102
rlm@146 103 (defn sixth-pokemon-name [^SaveState state]
rlm@148 104 (read-name
rlm@146 105 (subvec (vec (memory state))
rlm@146 106 sixth-pokemon-name-start
rlm@146 107 (+ (inc max-name-length)
rlm@147 108 sixth-pokemon-name-start))))
rlm@145 109
rlm@147 110 (defn rename-sixth-pokemon
rlm@147 111 ([^SaveState state new-name]
rlm@147 112 (assert (< (count new-name) max-name-length))
rlm@147 113 (set-memory-range state sixth-pokemon-name-start
rlm@147 114 (concat (str->character-codes new-name)
rlm@147 115 [end-of-name-marker])))
rlm@147 116 ([new-name]
rlm@147 117 (rename-sixth-pokemon @current-state new-name)))
rlm@147 118
rlm@147 119
rlm@147 120 (defn examine-name-memory []
rlm@147 121 (print-text
rlm@147 122 named-A
rlm@147 123 (- sixth-pokemon-name-start 100)
rlm@147 124 (+ sixth-pokemon-name-start 100)))
rlm@147 125
rlm@147 126 ;; results:
rlm@147 127 ;; 0xD287: end-of-name-sentinel
rlm@147 128 ;; 0xD288: R
rlm@147 129 ;; 0xD289: L
rlm@147 130 ;; 0xD28A: M
rlm@147 131 ;; 0xD28B: end-of-pokemon-name-sentinel
rlm@147 132 ;; 0xD28C: end-of-name-sentinel
rlm@147 133 ;; 0xD28D: end-of-name-sentinel
rlm@147 134 ;; 0xD28E: end-of-name-sentinel
rlm@147 135 ;; 0xD28F: end-of-name-sentinel
rlm@147 136 ;; 0xD290: end-of-name-sentinel
rlm@147 137 ;; 0xD291: end-of-name-sentinel
rlm@147 138 ;; 0xD292: end-of-name-sentinel
rlm@147 139 ;; 0xD293: R
rlm@147 140 ;; 0xD294: L
rlm@147 141 ;; 0xD295: M
rlm@147 142 ;; 0xD296: end-of-pokemon-name-sentinel
rlm@147 143 ;; 0xD297: end-of-name-sentinel
rlm@147 144 ;; 0xD298: end-of-name-sentinel
rlm@147 145 ;; 0xD299: end-of-name-sentinel
rlm@147 146 ;; 0xD29A: end-of-name-sentinel
rlm@147 147 ;; 0xD29B: end-of-name-sentinel
rlm@147 148 ;; 0xD29C: end-of-name-sentinel
rlm@147 149 ;; 0xD29D: end-of-name-sentinel
rlm@147 150 ;; 0xD29E: R
rlm@147 151 ;; 0xD29F: L
rlm@147 152 ;; 0xD2A0: M
rlm@147 153 ;; 0xD2A1: end-of-pokemon-name-sentinel
rlm@147 154 ;; 0xD2A2: end-of-name-sentinel
rlm@147 155 ;; 0xD2A3: end-of-name-sentinel
rlm@147 156 ;; 0xD2A4: end-of-name-sentinel
rlm@147 157 ;; 0xD2A5: end-of-name-sentinel
rlm@147 158 ;; 0xD2A6: end-of-name-sentinel
rlm@147 159 ;; 0xD2A7: end-of-name-sentinel
rlm@147 160 ;; 0xD2A8: end-of-name-sentinel
rlm@147 161 ;; 0xD2A9: R
rlm@147 162 ;; 0xD2AA: L
rlm@147 163 ;; 0xD2AB: M
rlm@147 164 ;; 0xD2AC: end-of-pokemon-name-sentinel
rlm@147 165 ;; 0xD2AD: end-of-name-sentinel
rlm@147 166 ;; 0xD2AE: end-of-name-sentinel
rlm@147 167 ;; 0xD2AF: end-of-name-sentinel
rlm@147 168 ;; 0xD2B0: end-of-name-sentinel
rlm@147 169 ;; 0xD2B1: end-of-name-sentinel
rlm@147 170 ;; 0xD2B2: end-of-name-sentinel
rlm@147 171 ;; 0xD2B3: end-of-name-sentinel
rlm@147 172 ;; 0xD2B4: P
rlm@147 173 ;; 0xD2B5: I
rlm@147 174 ;; 0xD2B6: D
rlm@147 175 ;; 0xD2B7: G
rlm@147 176 ;; 0xD2B8: E
rlm@147 177 ;; 0xD2B9: O
rlm@147 178 ;; 0xD2BA: T
rlm@147 179 ;; 0xD2BB: end-of-pokemon-name-sentinel
rlm@147 180 ;; 0xD2BC: end-of-pokemon-name-sentinel
rlm@147 181 ;; 0xD2BD: end-of-pokemon-name-sentinel
rlm@147 182 ;; 0xD2BE: end-of-pokemon-name-sentinel
rlm@147 183 ;; 0xD2BF: P
rlm@147 184 ;; 0xD2C0: I
rlm@147 185 ;; 0xD2C1: K
rlm@147 186 ;; 0xD2C2: A
rlm@147 187 ;; 0xD2C3: C
rlm@147 188 ;; 0xD2C4: H
rlm@147 189 ;; 0xD2C5: U
rlm@147 190 ;; 0xD2C6: end-of-pokemon-name-sentinel
rlm@147 191 ;; 0xD2C7: end-of-pokemon-name-sentinel
rlm@147 192 ;; 0xD2C8: end-of-pokemon-name-sentinel
rlm@147 193 ;; 0xD2C9: end-of-pokemon-name-sentinel
rlm@147 194 ;; 0xD2CA: C
rlm@147 195 ;; 0xD2CB: H
rlm@147 196 ;; 0xD2CC: A
rlm@147 197 ;; 0xD2CD: R
rlm@147 198 ;; 0xD2CE: I
rlm@147 199 ;; 0xD2CF: Z
rlm@147 200 ;; 0xD2D0: A
rlm@147 201 ;; 0xD2D1: R
rlm@147 202 ;; 0xD2D2: D
rlm@147 203 ;; 0xD2D3: end-of-pokemon-name-sentinel
rlm@147 204 ;; 0xD2D4: end-of-pokemon-name-sentinel
rlm@147 205 ;; 0xD2D5: V
rlm@147 206 ;; 0xD2D6: E
rlm@147 207 ;; 0xD2D7: N
rlm@147 208 ;; 0xD2D8: U
rlm@147 209 ;; 0xD2D9: S
rlm@147 210 ;; 0xD2DA: A
rlm@147 211 ;; 0xD2DB: U
rlm@147 212 ;; 0xD2DC: R
rlm@147 213 ;; 0xD2DD: end-of-pokemon-name-sentinel
rlm@147 214 ;; 0xD2DE: end-of-pokemon-name-sentinel
rlm@147 215 ;; 0xD2DF: end-of-pokemon-name-sentinel
rlm@147 216 ;; 0xD2E0: P
rlm@147 217 ;; 0xD2E1: R
rlm@147 218 ;; 0xD2E2: I
rlm@147 219 ;; 0xD2E3: M
rlm@147 220 ;; 0xD2E4: E
rlm@147 221 ;; 0xD2E5: A
rlm@147 222 ;; 0xD2E6: P
rlm@147 223 ;; 0xD2E7: E
rlm@147 224 ;; 0xD2E8: end-of-pokemon-name-sentinel
rlm@147 225 ;; 0xD2E9: end-of-pokemon-name-sentinel
rlm@147 226 ;; 0xD2EA: end-of-pokemon-name-sentinel
rlm@147 227 ;; 0xD2EB: A
rlm@147 228 ;; 0xD2EC: end-of-pokemon-name-sentinel
rlm@147 229 ;; 0xD2ED: S
rlm@147 230 ;; 0xD2EE: T
rlm@147 231 ;; 0xD2EF: E
rlm@147 232 ;; 0xD2F0: R
rlm@147 233 ;; 0xD2F1:
rlm@147 234 ;; 0xD2F2: B
rlm@147 235 ;; 0xD2F3: A
rlm@147 236 ;; 0xD2F4: L
rlm@147 237 ;; 0xD2F5: L
rlm@147 238 ;; 0xD2F6:
rlm@147 239 ;; 0xD2F7: A
rlm@147 240 ;; 0xD2F8:
rlm@147 241 ;; 0xD2F9:
rlm@147 242 ;; 0xD2FA: end-of-name-sentinel
rlm@147 243 ;; 0xD2FB: end-of-name-sentinel
rlm@147 244 ;; 0xD2FC: A
rlm@147 245 ;; 0xD2FD:
rlm@147 246 ;; 0xD2FE: end-of-name-sentinel
rlm@147 247 ;; 0xD2FF: end-of-name-sentinel
rlm@147 248 ;; 0xD300: end-of-name-sentinel
rlm@147 249 ;; 0xD301: end-of-name-sentinel
rlm@147 250 ;; 0xD302: end-of-name-sentinel
rlm@147 251 ;; 0xD303: end-of-name-sentinel
rlm@147 252 ;; 0xD304: end-of-name-sentinel
rlm@147 253 ;; 0xD305: end-of-name-sentinel
rlm@147 254 ;; 0xD306: end-of-name-sentinel
rlm@147 255 ;; 0xD307: end-of-name-sentinel
rlm@147 256 ;; 0xD308: end-of-name-sentinel
rlm@147 257 ;; 0xD309:
rlm@147 258 ;; 0xD30A: w
rlm@147 259 ;; 0xD30B:
rlm@147 260 ;; 0xD30C: V
rlm@147 261 ;; 0xD30D:
rlm@147 262 ;; 0xD30E:
rlm@147 263 ;; 0xD30F: K
rlm@147 264 ;; 0xD310:
rlm@147 265 ;; 0xD311:
rlm@147 266 ;; 0xD312:
rlm@147 267 ;; 0xD313: A
rlm@147 268 ;; 0xD314:
rlm@147 269 ;; 0xD315:
rlm@147 270 ;; 0xD316:
rlm@147 271 ;; 0xD317: i
rlm@147 272 ;; 0xD318:
rlm@147 273 ;; 0xD319:
rlm@147 274 ;; 0xD31A: end-of-name-sentinel
rlm@147 275 ;; 0xD31B: end-of-name-sentinel
rlm@147 276 ;; 0xD31C:
rlm@147 277 ;; 0xD31D:
rlm@147 278 ;; 0xD31E:
rlm@147 279 ;; 0xD31F:
rlm@147 280 ;; 0xD320:
rlm@147 281 ;; 0xD321:
rlm@147 282 ;; 0xD322:
rlm@147 283 ;; 0xD323:
rlm@147 284 ;; 0xD324:
rlm@147 285 ;; 0xD325:
rlm@147 286 ;; 0xD326:
rlm@147 287 ;; 0xD327:
rlm@147 288 ;; 0xD328:
rlm@147 289 ;; 0xD329:
rlm@147 290 ;; 0xD32A:
rlm@147 291 ;; 0xD32B:
rlm@147 292 ;; 0xD32C:
rlm@147 293 ;; 0xD32D:
rlm@147 294 ;; 0xD32E:
rlm@147 295 ;; 0xD32F:
rlm@147 296 ;; 0xD330:
rlm@147 297 ;; 0xD331: 9
rlm@147 298 ;; 0xD332: end-of-name-sentinel
rlm@147 299 ;; 0xD333: 9
rlm@147 300 ;; 0xD334:
rlm@147 301 ;; 0xD335: 9
rlm@147 302 ;; 0xD336:
rlm@147 303 ;; 0xD337: 9
rlm@147 304 ;; 0xD338: end-of-name-sentinel
rlm@147 305 ;; 0xD339: end-of-name-sentinel
rlm@147 306 ;; 0xD33A: end-of-name-sentinel
rlm@147 307 ;; 0xD33B: end-of-name-sentinel
rlm@147 308 ;; 0xD33C: end-of-name-sentinel
rlm@147 309 ;; 0xD33D: end-of-name-sentinel
rlm@147 310 ;; 0xD33E: end-of-name-sentinel
rlm@147 311 ;; 0xD33F: end-of-name-sentinel
rlm@147 312 ;; 0xD340: end-of-name-sentinel
rlm@147 313 ;; 0xD341: end-of-name-sentinel
rlm@147 314 ;; 0xD342: end-of-name-sentinel
rlm@147 315 ;; 0xD343: end-of-name-sentinel
rlm@147 316 ;; 0xD344: end-of-name-sentinel
rlm@147 317 ;; 0xD345: end-of-name-sentinel
rlm@147 318 ;; 0xD346:
rlm@147 319 ;; 0xD347:
rlm@147 320 ;; 0xD348:
rlm@147 321 ;; 0xD349: G
rlm@147 322 ;; 0xD34A: A
rlm@147 323 ;; 0xD34B: R
rlm@147 324 ;; 0xD34C: Y
rlm@147 325 ;; 0xD34D: end-of-pokemon-name-sentinel
rlm@147 326 ;; 0xD34E: J
rlm@147 327
rlm@147 328
rlm@147 329 ;; from this, it looks like the pokemon names are stored all
rlm@147 330 ;; together in one location that begins at 0xD2B4 and
rlm@147 331 ;; extends until 0xD2F5, with each name taking up 11 bytes.
rlm@147 332 ;;
rlm@147 333 ;; rival's name again clearly starts at 0xD349.
rlm@147 334
rlm@147 335
rlm@147 336 (def pokemon-names-start 0xD2B4)
rlm@147 337
rlm@147 338
rlm@147 339 ;; determine whether "number of pokemon in party"
rlm@147 340 ;; might be kept in RAM and if so, where?
rlm@147 341
rlm@147 342 (def six-pokemon (read-state "6-pokemon"))
rlm@147 343 (def five-pokemon (read-state "5-pokemon"))
rlm@147 344 (def four-pokemon (read-state "4-pokemon"))
rlm@147 345 (def three-pokemon (read-state "3-pokemon"))
rlm@147 346 (def two-pokemon (read-state "2-pokemon"))
rlm@147 347 (def one-pokemon (read-state "1-pokemon"))
rlm@147 348
rlm@147 349
rlm@147 350 (defn analyze-num-pokemon []
rlm@147 351 (apply common-differences
rlm@147 352 (map (comp vec memory)
rlm@147 353 [one-pokemon
rlm@147 354 two-pokemon
rlm@147 355 three-pokemon
rlm@147 356 four-pokemon
rlm@147 357 five-pokemon
rlm@147 358 six-pokemon])))
rlm@147 359
rlm@147 360 ;; ;; results
rlm@147 361 ;; ([53602 (1 2 3 4 5 6)]
rlm@147 362 ;; [65314 (105 61 93 60 92 34)]
rlm@147 363 ;; [55875 (34 36 43 52 7 0)]
rlm@147 364 ;; [55876 (18 0 33 52 54 30)]
rlm@147 365 ;; [49158 (197 194 77 117 174 134)]
rlm@147 366 ;; [49160 (29 26 57 239 15 243)]
rlm@147 367 ;; [49736 (74 93 34 89 91 59)]
rlm@147 368 ;; [49162 (165 162 182 179 197 109)]
rlm@147 369 ;; [49227 (187 105 204 5 90 238)]
rlm@147 370 ;; [53067 (128 136 132 145 135 11)]
rlm@147 371 ;; [53068 (147 131 141 136 128 7)]
rlm@147 372 ;; [53069 (136 134 148 140 145 2)]
rlm@147 373 ;; [49904 (2 11 10 3 27 12)]
rlm@147 374 ;; [49172 (100 109 213 195 68 104)]
rlm@147 375 ;; [65492 (11 103 128 160 19 56)]
rlm@147 376 ;; [49173 (80 77 72 75 76 67)]
rlm@147 377 ;; [49334 (8 10 11 5 3 1)]
rlm@147 378 ;; [49335 (49 10 11 19 17 15)]
rlm@147 379 ;; [49336 (8 10 11 5 3 1)]
rlm@147 380 ;; [49720 (106 14 118 0 38 11)]
rlm@147 381 ;; [65304 (32 88 19 114 106 33)]
rlm@147 382 ;; [53561 (59 229 48 17 155 103)]
rlm@147 383 ;; [55935 (6 5 4 3 2 1)])
rlm@147 384
rlm@147 385
rlm@147 386 ;; two canidates : 0xD162 or 0xDA7F
rlm@147 387 ;; they seem to always sum to 6...
rlm@147 388
rlm@147 389 ;; try to set both of them when having only one pokemon.
rlm@147 390
rlm@147 391 (defn change-party-number [^SaveState state new-num]
rlm@147 392 (set-memory state 0xD162 new-num))
rlm@147 393
rlm@147 394 ;; (continue! (change-party-number one-pokemon 3))
rlm@147 395 ;; result -- can scroll down beyone first pokemon, finding
rlm@147 396 ;; glitched pokemon in places where there were previously no
rlm@147 397 ;; pokemon.
rlm@147 398
rlm@147 399
rlm@147 400 (defn change-party-number* [^SaveState state new-num]
rlm@147 401 (set-memory state 0xDA7F new-num))
rlm@147 402
rlm@147 403
rlm@147 404 ;; (continue! (change-party-number* one-pokemon 3))
rlm@147 405 ;; cannot widthdraw any pokemon from box 1 past the third
rlm@147 406 ;; pokemon.
rlm@147 407
rlm@147 408 (def party-number-address 0xD162)
rlm@147 409
rlm@147 410 (defn party-number
rlm@147 411 ([^SaveState state]
rlm@147 412 (aget (memory state) party-number-address))
rlm@147 413 ([] (party-number @current-state)))
rlm@147 414
rlm@147 415 (def pokemon-in-box-1-address 0xDA7F)
rlm@147 416
rlm@147 417 (defn party-names
rlm@147 418 ([^SaveState state]
rlm@147 419 (let [raw-names
rlm@147 420 (subvec (vec (memory state))
rlm@147 421 pokemon-names-start
rlm@147 422 (+ pokemon-names-start
rlm@148 423 (* name-width 6)))]
rlm@147 424 (map
rlm@148 425 read-name
rlm@147 426 (take
rlm@147 427 (party-number state)
rlm@147 428 (partition name-width
rlm@147 429 raw-names)))))
rlm@147 430 ([] (party-names @current-state)))
rlm@147 431
rlm@148 432
rlm@148 433 (defn rename-pokemon
rlm@148 434 ([^SaveState state n new-name]
rlm@148 435 (assert (<= 0 n (dec (party-number state))))
rlm@148 436 (assert (<= (count new-name) max-name-length))
rlm@148 437 (set-memory-range
rlm@148 438 state
rlm@148 439 (+ (* n name-width) pokemon-names-start)
rlm@148 440 (concat (str->character-codes new-name) [end-of-name-marker])))
rlm@148 441 ([n new-name]
rlm@148 442 (rename-pokemon @current-state n new-name)))
rlm@148 443
rlm@148 444 ;; on further analysis, it appears that the original
rlm@148 445 ;; trainer info for each pokemon is also stored together,
rlm@148 446 ;; starting at 0xD272 and continuing to 0xD2B3, with
rlm@148 447 ;; 11 bytes reserved for each OT name.
rlm@148 448
rlm@148 449 (def OT-start 0xD272)
rlm@148 450
rlm@148 451 (defn original-trainers
rlm@148 452 ([^SaveState state]
rlm@148 453 (let [raw-names
rlm@148 454 (subvec (vec (memory state))
rlm@148 455 OT-start
rlm@148 456 (+ OT-start
rlm@148 457 (* name-width 6)))]
rlm@148 458 (map read-name
rlm@148 459 (take (party-number state)
rlm@148 460 (partition name-width raw-names)))))
rlm@148 461 ([] (original-trainers @current-state)))
rlm@148 462
rlm@148 463 (defn set-original-trainer
rlm@148 464 "Set the OT name for a pokemon.
rlm@148 465 Note that a pokemon is still considered 'yours' if
rlm@148 466 the OT ID is the same as your own."
rlm@148 467 ([^SaveState state n new-name]
rlm@148 468 (assert (<= 0 n (dec (party-number state))))
rlm@148 469 (assert (<= (count new-name) max-name-length))
rlm@148 470 (set-memory-range
rlm@148 471 state
rlm@148 472 (+ (* n name-width) OT-start)
rlm@148 473 (concat (str->character-codes new-name) [end-of-name-marker])))
rlm@148 474 ([n new-name]
rlm@148 475 (set-original-trainer @current-state n new-name)))
rlm@148 476
rlm@148 477 ;; PIKACHU stops following if you set it's OT to another name
rlm@148 478 ;; and then back to you own.
rlm@148 479 ;; But not if you set it to your own name, obviously.
rlm@149 480
rlm@149 481
rlm@150 482
rlm@150 483
rlm@150 484 ;; OT ID Numbers.
rlm@152 485 ;; My own id is 05195. A quick search of memory between
rlm@150 486 ;; 0xD162 and 0xD31B revealed the pattern 0x144B exactly
rlm@150 487 ;; six times.
rlm@150 488
rlm@150 489 ;; the locations were:
rlm@150 490
rlm@150 491 (def OT-ID-addresses [0xD176 0xD1A2 0xD1CE 0xD1FA 0xD228 0xD252])
rlm@150 492
rlm@150 493
rlm@150 494 (defn set-pokemon-id
rlm@150 495 ([^SaveState state n new-id]
rlm@150 496 (assert (<= 0 n (dec (party-number state))))
rlm@150 497 (assert (<= 0 new-id 0xFFFF))
rlm@150 498 (set-memory-range
rlm@150 499 state
rlm@150 500 (OT-ID-addresses n)
rlm@151 501 [(bit-shift-right (bit-and new-id 0xFF00) 8)
rlm@151 502 (bit-and new-id 0xFF)
rlm@151 503 ]))
rlm@150 504 ([n new-id]
rlm@151 505 (set-pokemon-id @current-state n new-id)))
rlm@152 506
rlm@152 507
rlm@160 508 (defn get-pokemon-1-info
rlm@160 509 ([state]
rlm@160 510 (subvec (vec (memory state))
rlm@160 511 0xD162 0xD197))
rlm@160 512 ([] (get-pokemon-1-info @current-state)))
rlm@160 513
rlm@160 514 (def baseline (File. "/home/r/baseline-poke"))
rlm@160 515
rlm@160 516
rlm@160 517
rlm@160 518
rlm@160 519 (import java.io.File)
rlm@160 520
rlm@160 521 (defn set-baseline [state]
rlm@160 522 (clojure.java.io/copy
rlm@160 523 (with-out-str (print-listing state 0xD162 0xD197))
rlm@160 524 baseline))
rlm@160 525
rlm@160 526 (defn compare-pokemon
rlm@160 527 ([state]
rlm@160 528 (let [target (File. "/home/r/temp-poke")]
rlm@160 529 (clojure.java.io/copy
rlm@160 530 (with-out-str (print-listing state 0xD162 0xD197))
rlm@160 531 target)
rlm@160 532 (println (:out
rlm@160 533 (clojure.java.shell/sh "diff"
rlm@160 534 (.getCanonicalPath baseline)
rlm@160 535 (.getCanonicalPath target))))))
rlm@161 536 ([] (compare-pokemon @current-state)))
rlm@160 537
rlm@160 538
rlm@160 539 (defn crazy-pid []
rlm@160 540 (read-state "crazy-pidgeot"))
rlm@166 541
rlm@168 542 (def unknown "[[[UNKNOWN]]]")
rlm@168 543
rlm@166 544 (def unknown "")
rlm@166 545
rlm@166 546 (def pokemon-1-info
rlm@166 547 {0xD16A "Color Map" ;; 0
rlm@166 548 0xD16B "Current-HP (h)" ;; 1
rlm@166 549 0xD16C "Current-HP (l)" ;; 2
rlm@166 550 0XD16D unknown ;; 3
rlm@166 551 0xD16E unknown ;; 4
rlm@166 552 0xD16F unknown ;; 5
rlm@166 553 0xD170 unknown ;; 6
rlm@166 554 0xD171 unknown ;; 7
rlm@166 555 0xD172 "Move 1 ID" ;; 8
rlm@166 556 0xD173 "Move 2 ID" ;; 9
rlm@166 557 0xD174 "Move 3 ID" ;; 10
rlm@166 558 0xD175 "Move 4 ID" ;; 11
rlm@166 559 0xD176 "OT-ID (h)" ;; 12
rlm@166 560 0xD177 "OT-ID (l)" ;; 13
rlm@166 561 0xD178 "Exp. Points (h)" ;; 14
rlm@166 562 0xD179 "Exp. Points (m)" ;; 15
rlm@166 563 0xD17A "Exp. Points (l)" ;; 16
rlm@168 564 0xD17B "HP Exp. (h)" ;; 17
rlm@168 565 0xD17C "HP Exp. (l)" ;; 18
rlm@168 566 0xD17D "Attack Exp. (h)" ;; 19
rlm@168 567 0xD17E "Attack Exp. (l)" ;; 20
rlm@168 568 0xD17F "Defense Exp. (h)" ;; 21
rlm@168 569 0xD180 "Defense Exp. (l)" ;; 22
rlm@168 570 0xD181 "Speed Exp. (h)" ;; 23
rlm@168 571 0xD182 "Speed Exp. (l)" ;; 24
rlm@168 572 0xD183 "Special Exp. (h)" ;; 25
rlm@168 573 0xD184 "Special Exp. (l)" ;; 26
rlm@172 574 0xD185 "DV Atk/Def" ;; 27
rlm@172 575 0xD186 "DV Speed/Spc" ;; 28
rlm@166 576 0xD187 "PP Move 1" ;; 29
rlm@166 577 0xD188 "PP Move 2" ;; 30
rlm@166 578 0xD189 "PP Move 3" ;; 31
rlm@166 579 0xD18A "PP Move 4" ;; 32
rlm@166 580 0xD18B "Current Level" ;; 33
rlm@166 581 0xD18C "HP Total (h)" ;; 34
rlm@166 582 0xD18D "HP Total (l)" ;; 35
rlm@166 583 0xD18E "Attack (h)" ;; 36
rlm@166 584 0xD18F "Attack (l)" ;; 37
rlm@166 585 0xD190 "Defense (h)" ;; 38
rlm@166 586 0xD191 "Defense (l)" ;; 39
rlm@166 587 0xD192 "Speed (h)" ;; 40
rlm@166 588 0xD193 "Speed (l)" ;; 41
rlm@166 589 0xD194 "Special (h)" ;; 42
rlm@168 590 0xD195 "Special (l)" ;; 43
rlm@166 591 })
rlm@166 592
rlm@166 593 (defn pokemon-data
rlm@166 594 ([^SaveState state pokemon-num]
rlm@166 595 (assert (<= 0 pokemon-num 5))
rlm@166 596 (let [base (+ (* pokemon-num pokemon-record-width) 0xD16A)]
rlm@166 597 (subvec (vec (memory state)) base
rlm@166 598 (+ base pokemon-record-width))))
rlm@166 599 ([pokemon-num] (pokemon-data @current-state pokemon-num)))
rlm@166 600
rlm@166 601 (defn set-pokemon-data
rlm@166 602 ([^SaveState state pokemon-num new-data]
rlm@166 603 (assert (<= 0 pokemon-num 5))
rlm@166 604 (let [base (+ (* pokemon-num pokemon-record-width) 0xD16A)]
rlm@166 605 (set-memory-range state base new-data)))
rlm@166 606 ([pokemon-num new-data]
rlm@166 607 (set-pokemon-data @current-state pokemon-num new-data)))
rlm@166 608
rlm@167 609 (defn print-pokemon-data
rlm@167 610 ([^SaveState state pokemon-num]
rlm@167 611 (assert (<= 0 pokemon-num 5))
rlm@167 612 (let [poke-data (pokemon-data state pokemon-num)
rlm@167 613 backbone (sort (keys pokemon-1-info))]
rlm@168 614 (println "Pokemon " pokemon-num " -- "
rlm@168 615 (nth (party-names state)
rlm@168 616 pokemon-num) \newline)
rlm@168 617
rlm@168 618 (println " Desc. | Hex | Dec | Binary |")
rlm@168 619 (println "-------------------+------+-----+----------+")
rlm@167 620 (dorun
rlm@167 621 (map
rlm@167 622 (comp println
rlm@167 623 (fn [desc data]
rlm@168 624 (format "%-16s | 0x%02X | %3d | %s |"
rlm@168 625 desc data data
rlm@168 626 (let [s (Integer/toBinaryString data)]
rlm@168 627 (apply
rlm@168 628 str
rlm@168 629 (concat (repeat (- 8 (count s)) "0" )
rlm@168 630 s)))
rlm@168 631
rlm@168 632
rlm@168 633 )))
rlm@167 634
rlm@167 635 (map pokemon-1-info backbone)
rlm@167 636 poke-data))))
rlm@167 637 ([pokemon-num]
rlm@167 638 (print-pokemon-data @current-state pokemon-num)))
rlm@167 639
rlm@166 640
rlm@166 641
rlm@180 642
rlm@167 643
rlm@168 644
rlm@169 645 (defn pika-lvl-100-DV-0 []
rlm@169 646 (read-state "at-pc-lv-100-pikachu"))
rlm@168 647
rlm@169 648 ;; Performed following experiment:
rlm@169 649 ;; Raised Pikachu to Lvl 100 with rare-candies,
rlm@169 650 ;; then put it at the head of the party and
rlm@169 651 ;; set 0xD185 and 0xD186 to zero.
rlm@168 652
rlm@169 653 ;; then, for each pattern, deposited pikachu into
rlm@169 654 ;; Box 1 and immediately widthdrew it and observed the
rlm@169 655 ;; stats.
rlm@168 656
rlm@169 657
rlm@169 658 ;; Pikachu L:100 Base Stats with DVs = 0
rlm@169 659 ;; HP : 187
rlm@169 660 ;; Attack : 123
rlm@169 661 ;; Defense : 73
rlm@169 662 ;; Speed : 194
rlm@169 663 ;; Special : 112
rlm@169 664
rlm@169 665 ;; 0xD185:
rlm@169 666
rlm@169 667 ;; 00000001
rlm@169 668 ;; Defense => 75 (+2)
rlm@169 669 ;; HP => 195 (+8)
rlm@169 670
rlm@169 671 ;; 00000010
rlm@169 672 ;; Defense => 77 (+4)
rlm@169 673
rlm@169 674 ;; 00000100
rlm@169 675 ;; Defense => 81 (+8)
rlm@169 676
rlm@169 677 ;; 00001000
rlm@169 678 ;; Defense => 89 (+16)
rlm@169 679
rlm@169 680 ;; 00010000
rlm@169 681 ;; HP => 203 (+16)
rlm@169 682 ;; Attack => 125 (+2)
rlm@169 683
rlm@169 684 ;; 00100000
rlm@169 685 ;; Attack => 127 (+4)
rlm@169 686
rlm@169 687 ;; 01000000
rlm@169 688 ;; Attack -> 131 (+8)
rlm@169 689
rlm@169 690 ;; 10000000
rlm@169 691 ;; Attack -> 139 (+16)
rlm@169 692
rlm@169 693 ;; 0xD186
rlm@169 694
rlm@169 695 ;; 00000001
rlm@169 696 ;; HP => 189 (+2)
rlm@169 697 ;; Special => (+2)
rlm@169 698
rlm@169 699 ;; 00000010
rlm@169 700 ;; Special => 116 (+4)
rlm@169 701
rlm@169 702 ;; 00000100
rlm@169 703 ;; Special => 120 (+8)
rlm@169 704
rlm@169 705 ;; 00001000
rlm@169 706 ;; Special => 128 (+16)
rlm@169 707
rlm@169 708 ;; 00010000
rlm@169 709 ;; HP => 191 (+4)
rlm@169 710 ;; Speed => 196 (+2)
rlm@169 711
rlm@169 712 ;; 00100000
rlm@169 713 ;; Speed => 198 (+4)
rlm@169 714
rlm@169 715 ;; 01000000
rlm@169 716 ;; Speed => 202 (+8)
rlm@169 717
rlm@169 718 ;; 10000000
rlm@169 719 ;; Speed => 210 (+16)
rlm@169 720
rlm@169 721
rlm@176 722 ;; investigating status effects
rlm@169 723
rlm@176 724 ;; status of pokemon 1 appears to be
rlm@176 725 ;; 0xD16E
rlm@169 726
rlm@176 727 ;; with pidgeot
rlm@176 728 ;; 00000000 -- normal
rlm@176 729 ;; 00000001 -- sleep (wake-immediately)
rlm@176 730 ;; 00000010 -- sleep
rlm@176 731 ;; 00000100 -- sleep
rlm@176 732 ;; 00001000 -- poisoned
rlm@176 733 ;; 00010000 -- burned
rlm@176 734 ;; 00100000 -- frozen
rlm@176 735 ;; 01000000 -- paralyzed
rlm@176 736 ;; 10000000 -- ball is dark, but no status
rlm@169 737
rlm@176 738 ;; with pikachu
rlm@176 739 ;; 00000000 -- normal
rlm@176 740 ;; 00000001 -- sleep (1 turn wasted) \
rlm@176 741 ;; 00000010 -- sleep (2 turns wasted) |-- additive
rlm@176 742 ;; 00000100 -- sleep (3 turns wasted) /
rlm@176 743 ;; 00001000 -- poisoned
rlm@176 744 ;; 00010000 -- burned
rlm@176 745 ;; 00100000 -- frozen
rlm@176 746 ;; 01000000 -- paralyzed
rlm@176 747 ;; 10000000 -- ball is dark, but no status
rlm@169 748
rlm@169 749
rlm@176 750