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1 (ns com.aurellem.gb.assembly
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2 (:use (com.aurellem.gb gb-driver vbm util items))
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3 (:import [com.aurellem.gb.gb_driver SaveState]))
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4
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5 (defn inject-assembly
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6 ([^SaveState state
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7 program-counter registers
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8 assembly-code]
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9 (let [scratch-memory (memory state)]
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10 ;; inject assembly code
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11 (dorun (map (fn [index val]
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12 (aset scratch-memory index val))
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13 (range program-counter
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14 (+ program-counter (count assembly-code)))
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15 assembly-code))
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16 (-> state
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17 (write-memory! scratch-memory)
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18 (write-registers! registers)
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19 (PC! program-counter)))))
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20
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21 (defn inject-item-assembly
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22 ([^SaveState state assembly-code]
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23 (inject-assembly state (inc item-list-start)
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24 (registers state)
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25 assembly-code))
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26 ([assembly-code]
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27 (inject-item-assembly @current-state assembly-code)))
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28
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29 (defn run-assembly
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30 ([info-fn assembly n]
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31 (let [final-state
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32 (reduce (fn [state _]
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33 (tick (info-fn state)))
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34 (inject-item-assembly
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35 (mid-game) assembly)
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36 (range n))]
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37 final-state))
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38 ([assembly n]
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39 (run-assembly d-tick assembly n)))
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40
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41 (def buttons-port 0xFF00)
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42
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43 (defn trace [state]
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44 (loop [program-counters [(first (registers @current-state)) ]
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45 opcodes [(aget (memory @current-state) (PC @current-state))]]
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46 (let [frame-boundary?
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47 (com.aurellem.gb.Gb/tick)]
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48 (if frame-boundary?
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49 [program-counters opcodes]
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50 (recur
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51 (conj program-counters
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52 (first (registers @current-state)))
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53 (conj opcodes
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54 (aget (memory @current-state)
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55 (PC @current-state))))))))
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56
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57 (defn print-trace [state n]
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58 (let [[program-counters opcodes] (trace state)]
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59 (dorun (map (fn [pc op] (println (format "%04X: 0x%02X" pc op)))
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60 (take n program-counters)
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61 (take n opcodes)))))
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62
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63 (defn good-trace []
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64 (-> (mid-game) (tick) (IE! 0)
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65 (set-inv-mem [0x00 0x00 0X00 0x00])
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66 (PC! item-list-start)(print-interrupt)
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67 (d-tick) (tick) (d-tick) (tick) (d-tick)))
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68
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69 (defn read-down-button []
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70 (-> (tick (mid-game))
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71 (IE! 0) ; disable interrupts
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72 (inject-item-assembly
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73 ;; write 00010000 to 0xFF00 to select joypad
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74 [0x18 ;D31D ; jump over
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75 0x01 ;D31E ; the next 8 bits
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76 ;D31F
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77 (Integer/parseInt "00100000" 2) ; data section
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78
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79 0xFA ;D320 ; load (D31F) into A
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80 0x1F ;D321 -->
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81 0xD3 ;D322 --> D31F
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82
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83 0xEA ;D323 ; load (A), which is
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84 0x00 ;D324 --> ; 00010000, into FF00
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85 0xFF ;D325 --> FF00
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86
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87 0x18 ;D326 ; this is the place where
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88 0x01 ;D327 ; we will store whether
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89 0x00 ;D328 ; "down" is pressed.
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90
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91 0xFA ;D329 ; (FF00) -> A
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92 0x00 ;D32A
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93 0xFF ;D32B
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94
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95 0xCB ;D32C ; Test whether "down"
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96 0x5F ;D32D ; is pressed.
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97
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98 0x28 ;D32E ; if down is pressed,
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99 0x03 ;D32F ; skip the next section
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100 ; of code.
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101 ;; down-is-not-pressed
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102 0xC3 ;D330
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103 0x1D ;D331 ; return to beginning
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104 0xD3 ;D332
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105
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106 ;; down-is-pressed
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107 0xEA ;D334 ; write A to D328 if
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108 0x28 ;D335 ; "down" was pressed
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109 0xD3 ;D336
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110
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111 0xC3 ;D330
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112 0x1D ;D331 ; return to beginning
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113 0xD3 ;D332
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114 ])))
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115
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116 (defn test-read-down []
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117 (= (view-memory (step (step (read-down-button) [:d])) 0xD328)
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118 (view-memory (step (step (read-down-button))) 0xD328)))
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119
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120 (defn count-frames []
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121 (-> (tick (mid-game))
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122 (IE! 0) ; disable interrupts
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123 (inject-item-assembly
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124 [0x18 ;D31D ; jump over
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125 0x02 ;D31E ; the next 2 bytes
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126 0x00 ;D31F ; frame-count
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127 0x00 ;D320 ; v-blank-prev
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128
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129 0xFA ;D321
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130 0x41 ;D322 ; load (FF41) into A
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131 0xFF ;D323 ; this contains mode flags
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132
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133 ;; if we're in v-blank, the bit-1 is 0
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134 ;; and bit-2 is 1 Otherwise, it is not v-blank.
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135 0xCB ;D324 ; test bit-1 of A
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136 0x4F ;D325
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137
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138 0xC2 ;D326 ; if bit-1 is not 0
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139 0x44 ;D327 ; GOTO not-v-blank
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140 0xD3 ;D328
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141
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142 0xCB ;D329 ; test bit-0 of A
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143 0x47 ;D32A
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144
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145 0xCA ;D32B ; if bit-0 is not 1
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146 0x44 ;D32C ; GOTO not-v-blank
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147 0xD3 ;D32D
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148 ;;; in v-blank mode
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149 ;; if v-blank-prev was 0,
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150 ;; increment frame-count
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151
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152 0xFA ;D32E ; load v-blank-prev to A
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153 0x20 ;D32F
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154 0xD3 ;D330
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155
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156 0xCB ;D331
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157 0x47 ;D332 ; test bit-0 of A
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158
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159 0x20 ;D333 ; skip next section
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160 0x07 ;D334 ; if v-blank-prev was not zero
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161
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162 ;; v-blank was 0, increment frame-count
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163 0xFA ;D335 ; load frame-count into A
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164 0x1F ;D336
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165 0xD3 ;D337
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166
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167 0x3C ;D338 ; inc A
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168
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169 0xEA ;D339 ; load A into frame-count
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170 0x1F ;D33A
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171 0xD3 ;D33B
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172
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173 ;; set v-blank-prev to 1
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174 0x3E ;D33C ; load 1 into A
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175 0x01 ;D33D
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176
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177 0xEA ;D33E ; load A into v-blank-prev
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178 0x20 ;D33F
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179 0xD3 ;D340
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180
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181 0xC3 ;D341 ; return to beginning
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182 0x1D ;D342
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183 0xD3 ;D343
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184
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185 ;;; not in v-blank mode
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186 ;; set v-blank-prev to 0
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187 0x3E ;D344 ; load 0 into A
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188 0x00 ;D345
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189
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190 0xEA ;D346 ; load A into v-blank-prev
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191 0x20 ;D347
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192 0xD3 ;D348
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193
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194 0xC3 ;D349 ; return to beginning
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195 0x1D ;D34A
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196 0xD3 ;D34B
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197 ])))
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198
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199 (defn step-count-frames []
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200 (-> (read-down-button)
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201 (d-tick)
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202 (tick) ;; skip over data section
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203 (d-tick)
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204 (view-register "Register A" A)
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205 (tick) ;; load-data into A
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206 (view-register "Register A" A)
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207 (d-tick)
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208 (view-memory 0xFF00)
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209 (tick) ;; load A into 0xFF00
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210 (view-memory 0xFF00)
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211 (d-tick)
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212 (tick)
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213 (d-tick)
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214 (tick)
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215 (d-tick)
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216 (tick)
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217 (d-tick)
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218 (tick)
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219 (d-tick)
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220 (tick)
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221 (d-tick)
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222 (tick)
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223 (print-inventory)))
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224
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225 (defn test-count-frames []
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226 (= 255 (aget (memory ((apply comp (repeat 255 step))
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227 (count-frames)))
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228 0xD31F)))
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229
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230 ;; specs for main bootstrap program
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231 ;; starts in "mode-select" mode
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232 ;; Each button press takes place in a single frame.
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233 ;; mode-select-mode takes one of the main buttons
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234 ;; which selects one of up to eight modes
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235 ;; mode 1 activated by the "A" button
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236 ;; the next two button presses indicates the start
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237 ;; memory location which to which the bootstrap
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238 ;; program will write.
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239 ;; This is done by using each of the eight buttons to
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240 ;; spell out an 8 bit number. The order of buttons is
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241 ;; [:d :u :l :r :start :select :b :a]
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242 ;; [:a :start :l] --> 00101001
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243
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244 ;; the next button press determines how many bytes are to be
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245 ;; written, starting at the start position.
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246
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247 ;; then, the actual bytes are entered and are written to the
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248 ;; start address in sequence.
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249
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250 (defn input-number-assembly []
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251 [0x18 ;D31D ; jump over
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252 0x02 ;D31E ; the next 2 bytes
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253 0x00 ;D31F ; frame-count
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254 0x00 ;D320 ; v-blank-prev
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255
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256 0xFA ;D321
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257 0x41 ;D322 ; load (FF41) into A
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258 0xFF ;D323 ; this contains mode flags
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259
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260 ;; if we're in v-blank, the bit-1 is 0
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261 ;; and bit-2 is 1 Otherwise, it is not v-blank.
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262 0xCB ;D324 ; test bit-1 of A
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263 0x4F ;D325
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264
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265 0xC2 ;D326 ; if bit-1 is not 0
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266 0x44 ;D327 ; GOTO not-v-blank
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267 0xD3 ;D328
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268
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269 0xCB ;D329 ; test bit-0 of A
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270 0x47 ;D32A
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271
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272 0xCA ;D32B ; if bit-0 is not 1
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273 0x44 ;D32C ; GOTO not-v-blank
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274 0xD3 ;D32D
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275
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276 ;;; in v-blank mode
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277
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278 ;; if v-blank-prev was 0,
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279 ;; increment frame-count
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280
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281 0xFA ;D32E ; load v-blank-prev to A
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282 0x20 ;D32F
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283 0xD3 ;D330
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284
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285 0xCB ;D331
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286 0x47 ;D332 ; test bit-0 of A
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287
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288 0x20 ;D333 ; skip next section
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289 0x07 ;D334 ; if v-blank-prev was not zero
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290
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291 ;; v-blank was 0, increment frame-count
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292 0xFA ;D335 ; load frame-count into A
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293 0x1F ;D336
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294 0xD3 ;D337
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295
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296 0x3C ;D338 ; inc A
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297
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298 0xEA ;D339 ; load A into frame-count
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299 0x1F ;D33A
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300 0xD3 ;D33B
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301
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302 ;; set v-blank-prev to 1
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303 0x3E ;D33C ; load 1 into A
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304 0x01 ;D33D
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305
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306 0xEA ;D33E ; load A into v-blank-prev
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307 0x20 ;D33F
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308 0xD3 ;D340
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309
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310 0xC3 ;D341 ; GOTO input handling code
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311 0x4E ;D342
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312 0xD3 ;D343
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313
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314 ;;; not in v-blank mode
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315 ;; set v-blank-prev to 0
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316 0x3E ;D344 ; load 0 into A
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317 0x00 ;D345
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318
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319 0xEA ;D346 ; load A into v-blank-prev
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320 0x20 ;D347
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321 0xD3 ;D348
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322
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323 0xC3 ;D349 ; return to beginning
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324 0x1D ;D34A
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325 0xD3 ;D34B
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326
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327 0x00 ;D34C ; these are here
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328 0x00 ;D34D ; for glue
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329
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330
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331 ;;; calculate input number based on button presses
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332 0x18 ;D34E ; skip next 3 bytes
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333 0x03 ;D34F
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334 ;D350
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335 (Integer/parseInt "00100000" 2) ; select directional pad
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336 ;D351
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337 (Integer/parseInt "00010000" 2) ; select buttons
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338 0x00 ;D352 ; input-number
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339
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340 ;; select directional pad, store low bits in B
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341
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342 0xFA ;D353 ; load (D350) into A
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343 0x50 ;D354 -->
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344 0xD3 ;D355 --> D31F
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345
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346 0xEA ;D356 ; load A, which is
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347 0x00 ;D357 --> ; 00010000, into FF00
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348 0xFF ;D358 --> FF00
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349
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350 0x06 ;D359
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351 ;D35A
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352 (Integer/parseInt "11110000" 2) ; "11110000" -> B
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353 0xFA ;D35B ; (FF00) -> A
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354 0x00 ;D35C
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355 0xFF ;D35D
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356
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357 0xCB ;D35E ; swap nybbles on A
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358 0x37 ;D35F
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359 0xA0 ;D360 ; (AND A B) -> A
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360 0x47 ;D361 ; A -> B
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361
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rlm@145
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362 ;; select buttons store bottom bits in C
|
rlm@145
|
363
|
rlm@145
|
364 0xFA ; ; load (D351) into A
|
rlm@145
|
365 0x51 ; -->
|
rlm@145
|
366 0xD3 ; --> D31F
|
rlm@145
|
367
|
rlm@145
|
368 0xEA ; ; load (A), which is
|
rlm@145
|
369 0x00 ; --> ; 00001000, into FF00
|
rlm@145
|
370 0xFF ; --> FF00
|
rlm@145
|
371
|
rlm@145
|
372 0x0E ;
|
rlm@145
|
373 (Integer/parseInt "00001111" 2) ; "00001111" -> C
|
rlm@145
|
374
|
rlm@145
|
375 0xFA ; ; (FF00) -> A
|
rlm@145
|
376 0x00 ;
|
rlm@145
|
377 0xFF ;
|
rlm@145
|
378
|
rlm@145
|
379 0xA1 ; ; (AND A C) -> A
|
rlm@145
|
380 0x4F ; ; A -> C
|
rlm@145
|
381
|
rlm@145
|
382 ;; combine the B and C registers into the input number
|
rlm@145
|
383 0x79 ; ; C -> A
|
rlm@145
|
384 0xB0 ; ; (OR A B) -> A
|
rlm@145
|
385 0x2F ; ; negate A
|
rlm@145
|
386
|
rlm@145
|
387 0xEA ; ; store A into input-number
|
rlm@145
|
388 0x52 ;
|
rlm@145
|
389 0xD3 ;
|
rlm@145
|
390
|
rlm@145
|
391 0xC3 ; ; return to beginning
|
rlm@145
|
392 0x1D ;
|
rlm@145
|
393 0xD3 ;
|
rlm@145
|
394 ])
|
rlm@145
|
395
|
rlm@145
|
396
|
rlm@145
|
397
|
rlm@145
|
398 (defn input-number []
|
rlm@145
|
399 (-> (tick (mid-game))
|
rlm@145
|
400 (IE! 0) ; disable interrupts
|
rlm@145
|
401 (inject-item-assembly (input-number-assembly))))
|
rlm@145
|
402
|
rlm@145
|
403 (defn test-input-number
|
rlm@145
|
404 "Input freestyle buttons and observe the effects at the repl."
|
rlm@145
|
405 []
|
rlm@145
|
406 (set-state! (input-number))
|
rlm@145
|
407 (dotimes [_ 90000] (step (view-memory @current-state 0xD352))))
|
rlm@145
|
408
|
rlm@145
|
409 (defn write-memory-assembly*
|
ocsenave@175
|
410 "A program for altering in-game memory by pressing buttons."
|
rlm@145
|
411 []
|
rlm@145
|
412 [
|
ocsenave@175
|
413 0xF3 ; stop interrupts
|
ocsenave@175
|
414 ;; --------- CLEANUP
|
ocsenave@175
|
415 0xAF ; zero A [D31E]
|
ocsenave@175
|
416 0x57 ; A->D; makes D=0.
|
ocsenave@175
|
417
|
rlm@145
|
418 ;; --------- FRAME METRONOME
|
ocsenave@175
|
419 0xF1 ;; pop AF (vblank prev) [D320]
|
rlm@145
|
420
|
ocsenave@175
|
421 0x2F ;; invert A
|
ocsenave@175
|
422 0x47 ;; A -> B
|
ocsenave@175
|
423
|
ocsenave@175
|
424 0xF0 ;; copy STAT into A
|
rlm@145
|
425 0x41
|
rlm@145
|
426
|
ocsenave@175
|
427 0xCB ;; swap A nybbles; now A_0 is (VB==1).
|
ocsenave@175
|
428 0x37
|
rlm@145
|
429
|
ocsenave@175
|
430 0xF5 ;; push AF (vbprev)
|
rlm@145
|
431
|
ocsenave@175
|
432 0xA0 ;; A & B --> A. Now A_0 contains "increment?"
|
ocsenave@175
|
433
|
ocsenave@175
|
434 0xCB ;; test A_0. this result will be used twice.
|
ocsenave@175
|
435 0x47
|
ocsenave@175
|
436 0x28 ;; end frame (JUMP) if A_0 = 0.
|
ocsenave@175
|
437 0x00 ;; TODO: set jump length
|
rlm@145
|
438
|
rlm@145
|
439 ;; -------- GET BUTTON INPUT
|
ocsenave@175
|
440
|
ocsenave@175
|
441 ;; btw, Z bit is now 1
|
rlm@145
|
442 ;; prepare to select bits
|
rlm@145
|
443
|
rlm@145
|
444 0x3E ;; load 0x20 into A, to measure dpad
|
rlm@145
|
445 0x20
|
ocsenave@175
|
446
|
ocsenave@175
|
447 0x06 ;; load 0x00 into B
|
ocsenave@175
|
448 0x00 ;; to initialize for "OR" loop
|
rlm@145
|
449
|
rlm@145
|
450 0xE0 ;; load A into [FF00] ;; start of OR loop [D33C]
|
rlm@145
|
451 0x00
|
rlm@145
|
452
|
rlm@145
|
453 0xF0 ;; load A from [FF00]
|
rlm@145
|
454 0x00
|
rlm@145
|
455
|
rlm@145
|
456 0xE6 ;; bitmask 00001111
|
rlm@145
|
457 0x0F
|
rlm@145
|
458
|
rlm@145
|
459 0xB0 ;; A or B --> A
|
ocsenave@175
|
460
|
ocsenave@175
|
461 0x28 ;; JUMP forward if Z=0
|
rlm@145
|
462 0x08
|
rlm@145
|
463
|
rlm@145
|
464 0x47 ;; A -> B
|
rlm@145
|
465 0xCB ;; swap B nybbles
|
rlm@145
|
466 0x30
|
ocsenave@175
|
467
|
rlm@145
|
468 0x3E ;; load 0x10 into A, to measure btns
|
rlm@145
|
469 0x10
|
ocsenave@175
|
470
|
ocsenave@175
|
471 0xBF ;; compare(A,A) sets Z=0
|
ocsenave@175
|
472
|
rlm@145
|
473 0x18 ;; JUMP back to "load A into [FF00]" [20 steps?]
|
rlm@145
|
474 0xED
|
rlm@145
|
475
|
rlm@145
|
476
|
rlm@145
|
477 ;; ------ TAKE ACTION BASED ON USER INPUT
|
rlm@145
|
478
|
rlm@145
|
479 ;; "input mode"
|
rlm@145
|
480 ;; mode 0x00 : select mode
|
rlm@145
|
481 ;; mode 0x08 : select bytes-to-write
|
rlm@145
|
482 ;; mode 0x10 : select hi-bit
|
rlm@145
|
483 ;; mode 0x18 : select lo-bit
|
rlm@145
|
484
|
rlm@145
|
485 ;; "output mode"
|
rlm@145
|
486 ;; mode 0x20 : write bytes
|
rlm@145
|
487 ;; mode 0xFF : jump PC
|
rlm@145
|
488
|
rlm@145
|
489
|
rlm@145
|
490 ;; registers
|
rlm@145
|
491 ;; D : mode select
|
rlm@145
|
492 ;; E : count of bytes to write
|
rlm@145
|
493 ;; H : address-high
|
rlm@145
|
494 ;; L : address-low
|
rlm@145
|
495
|
rlm@145
|
496 ;; now A contains the pressed keys
|
rlm@145
|
497 0x2F ; complement A, by request. [D34F]
|
rlm@145
|
498
|
rlm@145
|
499 0x47 ; A->B ;; now B contains the pressed keys
|
rlm@145
|
500
|
rlm@145
|
501 0xCB ; test bit 5 of D (are we in o/p mode?)
|
rlm@145
|
502 0x6A
|
rlm@145
|
503 0x28 ; if test == 0, skip this o/p section
|
rlm@145
|
504 0x13 ; JUMP
|
rlm@145
|
505
|
rlm@145
|
506 0xCB ; else, test bit 0 of D (fragile; are we in pc mode?)
|
rlm@145
|
507 0x42
|
rlm@145
|
508 0x28 ; if test == 0, skip the following command
|
rlm@145
|
509 0x01
|
rlm@145
|
510
|
rlm@145
|
511 ;; output mode I: moving the program counter
|
rlm@145
|
512 0xE9 ; ** move PC to (HL)
|
rlm@145
|
513
|
rlm@145
|
514 ;; output mode II: writing bytes
|
ocsenave@175
|
515 0xAF ; zero A
|
ocsenave@175
|
516 0xBB ; compare count to zero. finished writing?
|
ocsenave@175
|
517 0x28 ; if we are finished, jump back to cleanup
|
ocsenave@175
|
518 0x00 ; TODO: set jump length backwards.
|
rlm@145
|
519
|
rlm@145
|
520 ;; continue writing bytes
|
ocsenave@175
|
521 0x78 ;; B->A
|
ocsenave@175
|
522 0x22 ;; copy A to (HL) and increment HL.
|
rlm@145
|
523 0x18 ;; end frame. [goto D31F]
|
ocsenave@175
|
524 0xB6 ;; JUMP
|
rlm@145
|
525
|
rlm@145
|
526
|
rlm@145
|
527 ;; ---- end of o/p section
|
rlm@145
|
528
|
rlm@145
|
529 ;; i/p mode
|
rlm@145
|
530 ;; adhere to the mode discipline:
|
rlm@145
|
531 ;; D must be one of 0x00 0x08 0x10 0x18.
|
rlm@145
|
532
|
rlm@145
|
533 0x3E ;; load the constant 57 into A. [D369]
|
rlm@145
|
534 0x57
|
rlm@145
|
535 0x82 ;; add the mode to A
|
rlm@145
|
536 0xEA ;; store A into "thing to execute"
|
rlm@145
|
537 0x74
|
rlm@145
|
538 0xD3
|
rlm@145
|
539
|
rlm@145
|
540 0x3E ;; load the constant 8 into A
|
rlm@145
|
541 0x08
|
rlm@145
|
542 0x82 ;; add the mode to A
|
rlm@145
|
543
|
rlm@145
|
544 0x57 ;; store the incremented mode into D
|
rlm@145
|
545 0x78 ;; B->A; now A contains the pressed keys
|
rlm@145
|
546
|
rlm@145
|
547 0x00 ;; var: thing to execute [D374]
|
rlm@145
|
548
|
rlm@145
|
549 0x18 ;; end frame
|
ocsenave@175
|
550 0xA8 ;; JUMP
|
rlm@145
|
551 ]
|
rlm@145
|
552 )
|
rlm@145
|
553
|
rlm@145
|
554 (defn write-mem-dyl []
|
rlm@145
|
555 (-> (tick (mid-game))
|
rlm@145
|
556 (IE! 0)
|
rlm@145
|
557 (inject-item-assembly (write-memory-assembly*))))
|
rlm@145
|
558
|
rlm@145
|
559
|
rlm@145
|
560 (defn dylan* []
|
rlm@145
|
561 (->
|
rlm@145
|
562 (write-mem-dyl)
|
rlm@145
|
563
|
rlm@145
|
564 (tick)
|
rlm@145
|
565 (tick)
|
rlm@145
|
566 (tick)
|
rlm@145
|
567 (tick)
|
rlm@145
|
568 (tick)
|
rlm@145
|
569 (tick)
|
rlm@145
|
570 (tick)
|
rlm@145
|
571 (tick)
|
rlm@145
|
572 (tick)
|
rlm@145
|
573 (tick)
|
rlm@145
|
574 (tick)
|
rlm@145
|
575 (tick)
|
rlm@145
|
576 (tick)
|
rlm@145
|
577 (tick)
|
rlm@145
|
578 (tick)
|
rlm@145
|
579 (tick)
|
rlm@145
|
580 (tick)
|
rlm@145
|
581 (tick)
|
rlm@145
|
582 (tick)
|
rlm@145
|
583 (tick)
|
rlm@145
|
584 (tick)
|
rlm@145
|
585 (tick)
|
rlm@145
|
586 (tick)
|
rlm@145
|
587 (tick)
|
rlm@145
|
588 (tick)
|
rlm@145
|
589 (tick)
|
rlm@145
|
590 (tick)
|
rlm@145
|
591 (tick)
|
rlm@145
|
592 (tick)
|
rlm@145
|
593 (tick)
|
rlm@145
|
594 (tick)
|
rlm@145
|
595 (tick)
|
rlm@145
|
596 (tick)
|
rlm@145
|
597 (tick)
|
rlm@145
|
598 (tick)
|
rlm@145
|
599 (tick)
|
rlm@145
|
600
|
rlm@145
|
601 ;;(view-memory 0xD374)
|
rlm@145
|
602 (tick)
|
rlm@145
|
603 (tick)
|
rlm@145
|
604 (tick)
|
rlm@145
|
605 (tick)
|
rlm@145
|
606 (tick)
|
rlm@145
|
607 (tick)
|
rlm@145
|
608 (tick)
|
rlm@145
|
609 (tick)
|
rlm@145
|
610 (tick)
|
rlm@145
|
611 (tick)
|
rlm@145
|
612 (tick)
|
rlm@145
|
613 (tick)
|
rlm@145
|
614 (tick)
|
rlm@145
|
615 (tick)
|
rlm@145
|
616 (tick)
|
rlm@145
|
617 ;;(view-memory 0xD374)
|
rlm@145
|
618 (d-tick)
|
rlm@145
|
619
|
rlm@145
|
620 (view-register "A" A)
|
rlm@145
|
621 (view-register "B" B)
|
rlm@145
|
622 (view-register "C" C))
|
rlm@145
|
623
|
rlm@145
|
624 )
|
rlm@145
|
625
|
rlm@145
|
626
|
rlm@145
|
627 (defn dylan []
|
rlm@145
|
628 (->
|
rlm@145
|
629 (write-mem-dyl)
|
rlm@145
|
630 (tick)
|
rlm@145
|
631 (tick)
|
rlm@145
|
632 (tick)
|
rlm@145
|
633 (tick)
|
rlm@145
|
634 (tick)
|
rlm@145
|
635 (tick)
|
rlm@145
|
636 (tick)
|
rlm@145
|
637 (tick)
|
rlm@145
|
638 (tick)
|
rlm@145
|
639 (tick)
|
rlm@145
|
640 (tick)
|
rlm@145
|
641 (tick)
|
rlm@145
|
642 (tick)
|
rlm@145
|
643 (tick)
|
rlm@145
|
644 (tick) ;; first loop
|
rlm@145
|
645
|
rlm@145
|
646
|
rlm@145
|
647 (tick)
|
rlm@145
|
648 (tick)
|
rlm@145
|
649 (tick)
|
rlm@145
|
650 (tick)
|
rlm@145
|
651 (tick)
|
rlm@145
|
652 (tick)
|
rlm@145
|
653 (tick)
|
rlm@145
|
654 (tick)
|
rlm@145
|
655 (tick)
|
rlm@145
|
656 (tick)
|
rlm@145
|
657 (tick)
|
rlm@145
|
658 (tick)
|
rlm@145
|
659 (tick) ;; dpad bits
|
rlm@145
|
660
|
rlm@145
|
661 (tick)
|
rlm@145
|
662 (tick)
|
rlm@145
|
663 (tick)
|
rlm@145
|
664 (tick)
|
rlm@145
|
665 (tick)
|
rlm@145
|
666 (tick)
|
rlm@145
|
667 (tick)
|
rlm@145
|
668 (tick)
|
rlm@145
|
669 (d-tick)
|
rlm@145
|
670
|
rlm@145
|
671
|
rlm@145
|
672
|
rlm@145
|
673 (view-register "A" A)
|
rlm@145
|
674 (view-register "B" B)
|
rlm@145
|
675 (view-register "C" C)
|
rlm@145
|
676
|
rlm@145
|
677 ))
|
rlm@145
|
678
|
rlm@145
|
679
|
rlm@145
|
680
|
rlm@145
|
681
|
rlm@145
|
682 (defn d2 []
|
rlm@145
|
683 (->
|
rlm@145
|
684 (write-mem-dyl)
|
rlm@145
|
685 (view-memory 0xD31F)
|
rlm@145
|
686 step step step step step
|
rlm@145
|
687 (view-memory 0xD31F)))
|
rlm@145
|
688
|
rlm@145
|
689
|
rlm@145
|
690
|
rlm@145
|
691
|
rlm@145
|
692
|
rlm@145
|
693
|
rlm@145
|
694
|
rlm@145
|
695
|
rlm@145
|
696
|
rlm@145
|
697
|
rlm@145
|
698
|
rlm@145
|
699
|
rlm@145
|
700
|
rlm@145
|
701
|
rlm@145
|
702
|
rlm@145
|
703
|
rlm@145
|
704
|
rlm@145
|
705
|
rlm@145
|
706
|
rlm@145
|
707
|
rlm@145
|
708 (defn write-memory-assembly []
|
rlm@145
|
709 [
|
rlm@145
|
710 ;; Main Timing Loop
|
rlm@145
|
711 ;; Constantly check for v-blank and Trigger main state machine on
|
rlm@145
|
712 ;; every transtion from v-blank to non-v-blank.
|
rlm@145
|
713
|
rlm@145
|
714 0x18 ; D31D ; Variable declaration
|
rlm@145
|
715 0x02 ; D31E
|
rlm@145
|
716 0x00 ; D31F ; frame-count
|
rlm@145
|
717 0x00 ; D320 ; v-blank-prev
|
rlm@145
|
718
|
rlm@145
|
719 0xF0 ; D321 ; load v-blank mode flags into A
|
rlm@145
|
720 0x41
|
rlm@145
|
721 0x00
|
rlm@145
|
722
|
rlm@145
|
723
|
rlm@145
|
724 ;; Branch dependent on v-blank. v-blank happens when the last two
|
rlm@145
|
725 ;; bits in A are "01"
|
rlm@145
|
726 0xCB ; D324
|
rlm@145
|
727 0x4F ; D325
|
rlm@145
|
728
|
rlm@145
|
729 0xC2 ; D326 ; if bit-1 is not 0, then
|
rlm@145
|
730 0x3E ; D327 ; GOTO non-v-blank.
|
rlm@145
|
731 0xD3 ; D328
|
rlm@145
|
732
|
rlm@145
|
733 0xCB ; D329
|
rlm@145
|
734 0x47 ; D32A
|
rlm@145
|
735
|
rlm@145
|
736 0xCA ; D32B ; if bit-0 is not 1, then
|
rlm@145
|
737 0x3E ; D32C ; GOTO non-v-blank.
|
rlm@145
|
738 0xD3 ; D32D
|
rlm@145
|
739
|
rlm@145
|
740 ;; V-Blank
|
rlm@145
|
741 ;; Activate state-machine if this is a transition event.
|
rlm@145
|
742
|
rlm@145
|
743 0xFA ; D32E ; load v-bank-prev into A
|
rlm@145
|
744 0x20 ; D32F
|
rlm@145
|
745 0xD3 ; D330
|
rlm@145
|
746
|
rlm@145
|
747 0xFE ; D331 ; compare A to 0. >--------\
|
rlm@145
|
748 0x00 ; D332 \
|
rlm@145
|
749 ; |
|
rlm@145
|
750 ;; set v-blank-prev to 1. |
|
rlm@145
|
751 0x3E ; D333 ; load 1 into A. |
|
rlm@145
|
752 0x01 ; D334 |
|
rlm@145
|
753 ; |
|
rlm@145
|
754 0xEA ; D335 ; load A into v-blank-prev |
|
rlm@145
|
755 0x20 ; D336 |
|
rlm@145
|
756 0xD3 ; D337 |
|
rlm@145
|
757 ; /
|
rlm@145
|
758 ;; if v-blank-prev was 0, activate state-machine <------/
|
rlm@145
|
759 0xCA ; D338 ; if v-blank-prev
|
rlm@145
|
760 0x46 ; D339 ; was 0,
|
rlm@145
|
761 0xD3 ; D33A ; GOTO state-machine
|
rlm@145
|
762
|
rlm@145
|
763 0xC3 ; D33B
|
rlm@145
|
764 0x1D ; D33C
|
rlm@145
|
765 0xD3 ; D33D ; GOTO beginning
|
rlm@145
|
766 ;; END V-blank
|
rlm@145
|
767
|
rlm@145
|
768 ;; Non-V-Blank
|
rlm@145
|
769 ;; Set v-blank-prev to 0
|
rlm@145
|
770 0x3E ; D33E ; load 0 into A
|
rlm@145
|
771 0x00 ; D33F
|
rlm@145
|
772
|
rlm@145
|
773 0xEA ; D340 ; load A into v-blank-prev
|
rlm@145
|
774 0x20 ; D341
|
rlm@145
|
775 0xD3 ; D342
|
rlm@145
|
776
|
rlm@145
|
777 0xC3 ; D343
|
rlm@145
|
778 0x1D ; D344
|
rlm@145
|
779 0xD3 ; D345 ; GOTO beginning
|
rlm@145
|
780 ;; END Not-V-Blank
|
rlm@145
|
781
|
rlm@145
|
782
|
rlm@145
|
783 ;; Main State Machine -- Input Section
|
rlm@145
|
784 ;; This is called once every frame.
|
rlm@145
|
785 ;; It collects input and uses it to drive the
|
rlm@145
|
786 ;; state transitions.
|
rlm@145
|
787
|
rlm@145
|
788 ;; Increment frame-count
|
rlm@145
|
789 0xFA ; D346 ; load frame-count into A
|
rlm@145
|
790 0x1F ; D347
|
rlm@145
|
791 0xD3 ; D348
|
rlm@145
|
792
|
rlm@145
|
793 0x3C ; D349 ; inc A
|
rlm@145
|
794
|
rlm@145
|
795 0xEA ; D34A
|
rlm@145
|
796 0x1F ; D34B ; load A into frame-count
|
rlm@145
|
797 0xD3 ; D34C
|
rlm@145
|
798
|
rlm@145
|
799 0x00 ; D34D ; glue :)
|
rlm@145
|
800
|
rlm@145
|
801 0x18 ;D34E ; skip next 3 bytes
|
rlm@145
|
802 0x03 ;D34F
|
rlm@145
|
803 ;D350
|
rlm@145
|
804 (Integer/parseInt "00100000" 2) ; select directional pad
|
rlm@145
|
805 ;D351
|
rlm@145
|
806 (Integer/parseInt "00010000" 2) ; select buttons
|
rlm@145
|
807 0x00 ;D352 ; input-number
|
rlm@145
|
808
|
rlm@145
|
809 ;; select directional pad; store low bits in B
|
rlm@145
|
810
|
rlm@145
|
811 0xFA ;D353 ; load (D350) into A
|
rlm@145
|
812 0x50 ;D354 -->
|
rlm@145
|
813 0xD3 ;D355 --> D350
|
rlm@145
|
814
|
rlm@145
|
815 0xE0 ;D356 ; load (A), which is
|
rlm@145
|
816 0x00 ;D357 --> ; 00010000, into FF00
|
rlm@145
|
817 0x00 ;D358 --> FF00 ;; NO-OP
|
rlm@145
|
818
|
rlm@145
|
819 0x06 ;D359
|
rlm@145
|
820 ;D35A
|
rlm@145
|
821 (Integer/parseInt "11110000" 2) ; "11110000" -> B
|
rlm@145
|
822 0xF0 ;D35B ; (FF00) -> A
|
rlm@145
|
823 0x00 ;D35C
|
rlm@145
|
824 0x00 ;D35D ;; NO-OP
|
rlm@145
|
825
|
rlm@145
|
826 0xCB ;D35E ; swap nybbles on A
|
rlm@145
|
827 0x37 ;D35F
|
rlm@145
|
828 0xA0 ;D360 ; (AND A B) -> A
|
rlm@145
|
829 0x47 ;D361 ; A -> B
|
rlm@145
|
830
|
rlm@145
|
831 ;; select buttons; store bottom bits in C
|
rlm@145
|
832
|
rlm@145
|
833 0xFA ;D362 ; load (D351) into A
|
rlm@145
|
834 0x51 ;D363 -->
|
rlm@145
|
835 0xD3 ;D364 --> D351
|
rlm@145
|
836
|
rlm@145
|
837 0xE0 ;D365 ; load (A), which is
|
rlm@145
|
838 0x00 ;D366 --> ; 00001000, into FF00
|
rlm@145
|
839 0x00 ;D367 --> FF00 ;; NO-OP
|
rlm@145
|
840
|
rlm@145
|
841 0x0E ;D368
|
rlm@145
|
842 ;D369
|
rlm@145
|
843 (Integer/parseInt "00001111" 2) ; "00001111" -> C
|
rlm@145
|
844
|
rlm@145
|
845 0xF0 ;D36A ; (FF00) -> A
|
rlm@145
|
846 0x00 ;D36B
|
rlm@145
|
847 0x00 ;D36C
|
rlm@145
|
848
|
rlm@145
|
849 0xA1 ;D36D ; (AND A C) -> A
|
rlm@145
|
850 0x4F ;D36E ; A -> C
|
rlm@145
|
851
|
rlm@145
|
852 ;; combine the B and C registers into the input number
|
rlm@145
|
853 0x79 ;D36F ; C -> A
|
rlm@145
|
854 0xB0 ;D370 ; (OR A B) -> A
|
rlm@145
|
855 0x2F ;D371 ; negate A
|
rlm@145
|
856
|
rlm@145
|
857 0xEA ;D372 ; store A into input-number
|
rlm@145
|
858 0x52 ;D373
|
rlm@145
|
859 0xD3 ;D374
|
rlm@145
|
860
|
rlm@145
|
861 0x00 ;D375
|
rlm@145
|
862 0x00 ;D376
|
rlm@145
|
863 0x00 ;D377
|
rlm@145
|
864 0x00 ;D378
|
rlm@145
|
865 0x00 ;D379
|
rlm@145
|
866 0x00 ;D37A
|
rlm@145
|
867 0x00 ;D37B ; these are here because
|
rlm@145
|
868 0x00 ;D37C ; I messed up :(
|
rlm@145
|
869 0x00 ;D37D
|
rlm@145
|
870 0x00 ;D37E
|
rlm@145
|
871 0x00 ;D37F
|
rlm@145
|
872
|
rlm@145
|
873 ;; beginning of main state machine
|
rlm@145
|
874 0x18 ;D380 ; Declaration of variables
|
rlm@145
|
875 0x05 ;D381 ; 5 variables:
|
rlm@145
|
876 0x00 ;D382 ; current-mode
|
rlm@145
|
877 0x00 ;D383 ; bytes-to-write
|
rlm@145
|
878 0x00 ;D384 ; bytes-written
|
rlm@145
|
879 0x00 ;D385 ; start-point-high
|
rlm@145
|
880 0x00 ;D386 ; start-point-low
|
rlm@145
|
881
|
rlm@145
|
882
|
rlm@145
|
883 ;; banch on current mode
|
rlm@145
|
884 0xFA ;D387 ; load current-mode (0xD382)
|
rlm@145
|
885 0x82 ;D388 ; into A
|
rlm@145
|
886 0xD3 ;D389
|
rlm@145
|
887 0x00 ;D38A
|
rlm@145
|
888
|
rlm@145
|
889
|
rlm@145
|
890 ;; GOTO Mode 0 (input-mode) if current-mode is 0
|
rlm@145
|
891 0xFE ;D38B
|
rlm@145
|
892 0x00 ;D38C ; compare A with 0x00
|
rlm@145
|
893
|
rlm@145
|
894 0xCA ;D38D ; goto Mode 0 if A == 0
|
rlm@145
|
895 0xA8 ;D38E
|
rlm@145
|
896 0xD3 ;D38F
|
rlm@145
|
897
|
rlm@145
|
898 ;; GOTO Mode 1 (set-length) if current-mode is 1
|
rlm@145
|
899 0xFE ;D390
|
rlm@145
|
900 0x01 ;D391 ; compare A with 0x01
|
rlm@145
|
901
|
rlm@145
|
902 0xCA ;D392
|
rlm@145
|
903 0xB1 ;D393
|
rlm@145
|
904 0xD3 ;D394 ; goto Mode 1 if A == 1
|
rlm@145
|
905
|
rlm@145
|
906 ;; GOTO Mode 2 (set-start-point-high) if current mode is 2
|
rlm@145
|
907 0xFE ;D395
|
rlm@145
|
908 0x02 ;D396 ; compare A with 0x02
|
rlm@145
|
909
|
rlm@145
|
910 0xCA ;D397
|
rlm@145
|
911 0xBF ;D398
|
rlm@145
|
912 0xD3 ;D399 ; goto Mode 2 if A == 2
|
rlm@145
|
913
|
rlm@145
|
914 ;; GOTO Mode 3 (set-start-point-low) if current mode is 3
|
rlm@145
|
915 0xFE ;D39A
|
rlm@145
|
916 0x03 ;D39B
|
rlm@145
|
917
|
rlm@145
|
918 0xCA ;D39C
|
rlm@145
|
919 0xCD ;D39D
|
rlm@145
|
920 0xD3 ;D39E ; goto Mode 3 if A == 3
|
rlm@145
|
921
|
rlm@145
|
922 ;; GOTO Mode 4 (write-memory) if current mode is 4
|
rlm@145
|
923 0xFE ;D39F
|
rlm@145
|
924 0x04 ;D3A0
|
rlm@145
|
925
|
rlm@145
|
926 0xCA ;D3A1
|
rlm@145
|
927 0xDB ;D3A2
|
rlm@145
|
928 0xD3 ;D3A3
|
rlm@145
|
929
|
rlm@145
|
930 0x00 ;D3A4
|
rlm@145
|
931 ;; End of Mode checking, goto beginning
|
rlm@145
|
932 0xC3 ;D3A5
|
rlm@145
|
933 0x1D ;D3A6
|
rlm@145
|
934 0xD3 ;D3A7
|
rlm@145
|
935
|
rlm@145
|
936
|
rlm@145
|
937 ;; Mode 0 -- input-mode mode
|
rlm@145
|
938 ;; means that we are waiting for a mode, so set the mode to
|
rlm@145
|
939 ;; whatever is currently in input-number. If nothing is
|
rlm@145
|
940 ;; entered, then the program stays in input-mode mode
|
rlm@145
|
941
|
rlm@145
|
942 ;; set current-mode to input-number
|
rlm@145
|
943 0xFA ;D3A8 ; load input-number (0xD352)
|
rlm@145
|
944 0x52 ;D3A9 ; into A
|
rlm@145
|
945 0xD3 ;D3AA
|
rlm@145
|
946
|
rlm@145
|
947 0xEA ;D3AB ; load A into current-mode
|
rlm@145
|
948 0x82 ;D3AC ; (0xD382)
|
rlm@145
|
949 0xD3 ;D3AD
|
rlm@145
|
950
|
rlm@145
|
951 0xC3 ;D3AE ; go back to beginning
|
rlm@145
|
952 0x1D ;D3AF
|
rlm@145
|
953 0xD3 ;D3B0
|
rlm@145
|
954 ;; End Mode 0
|
rlm@145
|
955
|
rlm@145
|
956
|
rlm@145
|
957 ;; Mode 1 -- set-length mode
|
rlm@145
|
958 ;; This is the header for writing things to memory.
|
rlm@145
|
959 ;; User specifies the number of bytes to write.
|
rlm@145
|
960 ;; Mode is auto advanced to Mode 2 after this mode
|
rlm@145
|
961 ;; completes.
|
rlm@145
|
962
|
rlm@145
|
963 ;; Set bytes left to write to input-number;
|
rlm@145
|
964 ;; set current-mode to 0x02.
|
rlm@145
|
965 0xFA ;D3B1 ; load input-number (0xD352)
|
rlm@145
|
966 0x52 ;D3B2 ; into A
|
rlm@145
|
967 0xD3 ;D3B3
|
rlm@145
|
968
|
rlm@145
|
969 0xEA ;D3B4 ; load A into bytes-left-to-write
|
rlm@145
|
970 0x83 ;D3B5 ; (0xD383)
|
rlm@145
|
971 0xD3 ;D3B6
|
rlm@145
|
972
|
rlm@145
|
973 0x3E ;D3B7 ; load 0x02 into A.
|
rlm@145
|
974 0x02 ;D3B8
|
rlm@145
|
975
|
rlm@145
|
976 0xEA ;D3B9 ; load A to current-mode
|
rlm@145
|
977 0x82 ;D3BA ; advancing from Mode 1 to
|
rlm@145
|
978 0xD3 ;D3BB ; Mode 2
|
rlm@145
|
979
|
rlm@145
|
980 0xC3 ;D3BC ; go back to beginning
|
rlm@145
|
981 0x1D ;D3BD
|
rlm@145
|
982 0xD3 ;D3BE
|
rlm@145
|
983 ;; End Mode 1
|
rlm@145
|
984
|
rlm@145
|
985
|
rlm@145
|
986 ;; Mode 2 -- set start-point-high mode
|
rlm@145
|
987 ;; Middle part of the header for writing things to memory.
|
rlm@145
|
988 ;; User specifies the start location in RAM to which
|
rlm@145
|
989 ;; data will be written.
|
rlm@145
|
990 ;; Mode is auto advanced to Mode 3 after this mode completes.
|
rlm@145
|
991
|
rlm@145
|
992 ;; Set start-point-high to input-number;
|
rlm@145
|
993 ;; set current mode to 0x03.
|
rlm@145
|
994 0xFA ;D3BF ; load input-number (0xD352)
|
rlm@145
|
995 0x52 ;D3C0 ; into A
|
rlm@145
|
996 0xD3 ;D3C1
|
rlm@145
|
997
|
rlm@145
|
998 0xEA ;D3C2 ; load A into start-point-high
|
rlm@145
|
999 0x85 ;D3C3 ; (0xD385)
|
rlm@145
|
1000 0xD3 ;D3C4
|
rlm@145
|
1001
|
rlm@145
|
1002 0x3E ;D3C5 ; load 0x03 into A.
|
rlm@145
|
1003 0x03 ;D3C6
|
rlm@145
|
1004
|
rlm@145
|
1005 0xEA ;D3C7 ; load A to current-mode,
|
rlm@145
|
1006 0x82 ;D3C8 ; advancing from Mode 2 to
|
rlm@145
|
1007 0xD3 ;D3C9 ; Mode 3.
|
rlm@145
|
1008
|
rlm@145
|
1009 0xC3 ;D3CA ; go back to beginning
|
rlm@145
|
1010 0x1D ;D3CB
|
rlm@145
|
1011 0xD3 ;D3CC
|
rlm@145
|
1012 ;;End Mode 2
|
rlm@145
|
1013
|
rlm@145
|
1014
|
rlm@145
|
1015 ;; Mode 3 -- set-start-point-low mode
|
rlm@145
|
1016 ;; Final part of header for writing things to memory.
|
rlm@145
|
1017 ;; User specifies the low bytes of 16 bit start-point.
|
rlm@145
|
1018
|
rlm@145
|
1019 ;; Set start-point-low to input-number;
|
rlm@145
|
1020 ;; set current mode to 0x04
|
rlm@145
|
1021 0xFA ;D3CD ; load input-number into A
|
rlm@145
|
1022 0x52 ;D3CE
|
rlm@145
|
1023 0xD3 ;D3CF
|
rlm@145
|
1024
|
rlm@145
|
1025 0xEA ;D3D0 ; load A into start-point-low
|
rlm@145
|
1026 0x86 ;D3D1
|
rlm@145
|
1027 0xD3 ;D3D2
|
rlm@145
|
1028
|
rlm@145
|
1029 0x3E ;D3D3 ; load 0x04 into A.
|
rlm@145
|
1030 0x04 ;D3D4
|
rlm@145
|
1031
|
rlm@145
|
1032 0xEA ;D3D5 ; load A to current-mode,
|
rlm@145
|
1033 0x82 ;D3D6 ; advancing from Mode 3 to
|
rlm@145
|
1034 0xD3 ;D3D7 ; Mode 4.
|
rlm@145
|
1035
|
rlm@145
|
1036 0xC3 ;D3D8 ; go back to beginning
|
rlm@145
|
1037 0x1D ;D3D9
|
rlm@145
|
1038 0xD3 ;D3DA
|
rlm@145
|
1039
|
rlm@145
|
1040 ;; Mode 4 -- write bytes mode
|
rlm@145
|
1041
|
rlm@145
|
1042 ;; This is where RAM manipulation happens. User supplies
|
rlm@145
|
1043 ;; bytes every frame, which are written sequentially to
|
rlm@145
|
1044 ;; start-point until bytes-to-write have been written. Once
|
rlm@145
|
1045 ;; bytes-to-write have been written, the mode is reset to 0.
|
rlm@145
|
1046
|
rlm@145
|
1047 ;; compare bytes-written with bytes-to-write.
|
rlm@145
|
1048 ;; if they are the same, then reset mode to 0
|
rlm@145
|
1049
|
rlm@145
|
1050 0xFA ;D3DB ; load bytes-to-write into A
|
rlm@145
|
1051 0x83 ;D3DC
|
rlm@145
|
1052 0xD3 ;D3DD
|
rlm@145
|
1053
|
rlm@145
|
1054 0x47 ;D3DE ; load A into B
|
rlm@145
|
1055
|
rlm@145
|
1056 0xFA ;D3DF ; load bytes-written into A
|
rlm@145
|
1057 0x84 ;D3E0
|
rlm@145
|
1058 0xD3 ;D3E1
|
rlm@145
|
1059
|
rlm@145
|
1060 0xB8 ;D3E2 ; compare A with B
|
rlm@145
|
1061
|
rlm@145
|
1062 0xCA ;D3E3 ; if they are equal, go to cleanup
|
rlm@145
|
1063 0x07 ;D3E4
|
rlm@145
|
1064 0xD4 ;D3E5
|
rlm@145
|
1065
|
rlm@145
|
1066 ;; Write Memory Section
|
rlm@145
|
1067 ;; Write the input-number, interpreted as an 8-bit number,
|
rlm@145
|
1068 ;; into the current target register, determined by
|
rlm@145
|
1069 ;; (+ start-point bytes-written).
|
rlm@145
|
1070 ;; Then, increment bytes-written by 1.
|
rlm@145
|
1071
|
rlm@145
|
1072 0xFA ;D3E6 ; load start-point-high into A
|
rlm@145
|
1073 0x85 ;D3E7
|
rlm@145
|
1074 0xD3 ;D3E8
|
rlm@145
|
1075
|
rlm@145
|
1076 0x67 ;D3E9 ; load A into H
|
rlm@145
|
1077
|
rlm@145
|
1078 0xFA ;D3EA ; load start-point-low into A
|
rlm@145
|
1079 0x86 ;D3EB
|
rlm@145
|
1080 0xD3 ;D3EC
|
rlm@145
|
1081
|
rlm@145
|
1082 0x6F ;D3ED ; load A into L
|
rlm@145
|
1083
|
rlm@145
|
1084 0xFA ;D3EE ; load bytes-written into A
|
rlm@145
|
1085 0x84 ;D3EF
|
rlm@145
|
1086 0xD3 ;D3F0
|
rlm@145
|
1087
|
rlm@145
|
1088 0x00 ;D3F1 ; These are here because
|
rlm@145
|
1089 0x00 ;D3F2 ; I screwed up again.
|
rlm@145
|
1090 0x00 ;D3F3
|
rlm@145
|
1091
|
rlm@145
|
1092 0x85 ;D3F4 ; add L to A; store A in L.
|
rlm@145
|
1093 0x6F ;D3F5
|
rlm@145
|
1094
|
rlm@145
|
1095 0x30 ;D3F6 ; If the addition overflowed,
|
rlm@145
|
1096 0x01 ;D3F7
|
rlm@145
|
1097 0x24 ;D3F8 ; increment H.
|
rlm@145
|
1098
|
rlm@145
|
1099 ;; Now, HL points to the correct place in memory
|
rlm@145
|
1100
|
rlm@145
|
1101 0xFA ;D3F9 ; load input-number into A
|
rlm@145
|
1102 0x52 ;D3FA
|
rlm@145
|
1103 0xD3 ;D3FB
|
rlm@145
|
1104
|
rlm@145
|
1105 0x77 ;D3FC ; load A into (HL)
|
rlm@145
|
1106
|
rlm@145
|
1107 0xFA ;D3FD ; load bytes-written into A
|
rlm@145
|
1108 0x84 ;D3FE
|
rlm@145
|
1109 0xD3 ;D3FF
|
rlm@145
|
1110
|
rlm@145
|
1111 0x3C ;D400 ; increment A
|
rlm@145
|
1112
|
rlm@145
|
1113 0xEA ;D401 ; load A into bytes-written
|
rlm@145
|
1114 0x84 ;D402
|
rlm@145
|
1115 0xD3 ;D403
|
rlm@145
|
1116
|
rlm@145
|
1117 0xC3 ;D404 ; go back to beginning.
|
rlm@145
|
1118 0x1D ;D405
|
rlm@145
|
1119 0xD3 ;D406
|
rlm@145
|
1120 ;; End Write Memory Section
|
rlm@145
|
1121
|
rlm@145
|
1122 ;; Mode 4 Cleanup Section
|
rlm@145
|
1123 ;; reset bytes-written to 0
|
rlm@145
|
1124 ;; set mode to 0
|
rlm@145
|
1125 0x3E ;D407 ; load 0 into A
|
rlm@145
|
1126 0x00 ;D408
|
rlm@145
|
1127
|
rlm@145
|
1128 0xEA ;D409 ; load A into bytes-written
|
rlm@145
|
1129 0x84 ;D40A
|
rlm@145
|
1130 0xD3 ;D40B
|
rlm@145
|
1131
|
rlm@145
|
1132 0xEA ;D40C ; load A into current-mode
|
rlm@145
|
1133 0x82 ;D40D
|
rlm@145
|
1134 0xD3 ;D40E
|
rlm@145
|
1135
|
rlm@145
|
1136 0xC3 ;D40F ; go back to beginning
|
rlm@145
|
1137 0x1D ;D410
|
rlm@145
|
1138 0xD3 ;D411
|
rlm@145
|
1139
|
rlm@145
|
1140 ;; End Mode 4
|
rlm@145
|
1141
|
rlm@145
|
1142 ])
|
rlm@145
|
1143
|
rlm@145
|
1144
|
rlm@145
|
1145
|
rlm@145
|
1146 (def frame-count 0xD31F)
|
rlm@145
|
1147 (def input 0xD352)
|
rlm@145
|
1148 (def current-mode 0xD382)
|
rlm@145
|
1149 (def bytes-to-write 0xD383)
|
rlm@145
|
1150 (def bytes-written 0xD384)
|
rlm@145
|
1151 (def start-point-high 0xD385)
|
rlm@145
|
1152 (def start-point-low 0xD386)
|
rlm@145
|
1153
|
rlm@145
|
1154
|
rlm@145
|
1155
|
rlm@145
|
1156 (defn write-memory []
|
rlm@145
|
1157 (-> (tick (mid-game))
|
rlm@145
|
1158 (IE! 0) ; disable interrupts
|
rlm@145
|
1159 (inject-item-assembly (write-memory-assembly))))
|
rlm@145
|
1160
|
rlm@145
|
1161 (defn test-write-memory []
|
rlm@145
|
1162 (set-state! (write-memory))
|
rlm@145
|
1163 (dorun
|
rlm@145
|
1164 (dotimes [_ 5000]
|
rlm@145
|
1165 (view-memory (step @current-state) current-mode))))
|
rlm@145
|
1166
|
rlm@145
|
1167 (def bytes-to-write 0xD383)
|
rlm@145
|
1168 (def start-point 0xD384)
|
rlm@145
|
1169
|
rlm@145
|
1170 (defn print-blank-assembly
|
rlm@145
|
1171 [start end]
|
rlm@145
|
1172 (dorun
|
rlm@145
|
1173 (map
|
rlm@145
|
1174 #(println (format "0x00 ;%04X " %))
|
rlm@145
|
1175 (range start end))))
|
rlm@145
|
1176
|
rlm@145
|
1177 (defn test-mode-2 []
|
rlm@145
|
1178 (->
|
rlm@145
|
1179 (write-memory)
|
rlm@145
|
1180 (view-memory frame-count)
|
rlm@145
|
1181 (step)
|
rlm@145
|
1182 (step [:a])
|
rlm@145
|
1183 (step [:b])
|
rlm@145
|
1184 (step [:start])
|
rlm@145
|
1185 (step [])
|
rlm@145
|
1186 (view-memory frame-count)))
|
rlm@145
|
1187
|
rlm@145
|
1188
|
rlm@145
|
1189
|
rlm@145
|
1190 (defn dylan-test-mode
|
rlm@145
|
1191 ([] (dylan-test-mode (write-mem-dyl)))
|
rlm@145
|
1192 ([target-state]
|
rlm@145
|
1193 (let [
|
rlm@145
|
1194 v-blank-prev 54046
|
rlm@145
|
1195 btn-register 65280
|
rlm@145
|
1196 eggs 0xD374
|
rlm@145
|
1197 ]
|
rlm@145
|
1198
|
rlm@145
|
1199 (->
|
rlm@145
|
1200 target-state
|
rlm@145
|
1201
|
rlm@145
|
1202 (tick)
|
rlm@145
|
1203 (tick)
|
rlm@145
|
1204 (tick)
|
rlm@145
|
1205 (tick);; jumps back to beginning
|
rlm@145
|
1206
|
rlm@145
|
1207 (tick)
|
rlm@145
|
1208 (tick)
|
rlm@145
|
1209 (tick)
|
rlm@145
|
1210 (tick)
|
rlm@145
|
1211 (tick)
|
rlm@145
|
1212 (tick)
|
rlm@145
|
1213 (tick)
|
rlm@145
|
1214 (tick)
|
rlm@145
|
1215 (tick)
|
rlm@145
|
1216 (tick)
|
rlm@145
|
1217 (tick)
|
rlm@145
|
1218 (tick)
|
rlm@145
|
1219
|
rlm@145
|
1220
|
rlm@145
|
1221 (tick)
|
rlm@145
|
1222 (tick)
|
rlm@145
|
1223 (tick)
|
rlm@145
|
1224 (tick)
|
rlm@145
|
1225 (tick)
|
rlm@145
|
1226 (tick)
|
rlm@145
|
1227 (tick)
|
rlm@145
|
1228 (tick)
|
rlm@145
|
1229 (tick)
|
rlm@145
|
1230 (tick)
|
rlm@145
|
1231 (tick)
|
rlm@145
|
1232 (tick)
|
rlm@145
|
1233 (tick)
|
rlm@145
|
1234 (tick)
|
rlm@145
|
1235 (tick)
|
rlm@145
|
1236 (tick)
|
rlm@145
|
1237 (tick)
|
rlm@145
|
1238 (tick)
|
rlm@145
|
1239 (tick)
|
rlm@145
|
1240 (tick)
|
rlm@145
|
1241 (tick) ;; just complemented A
|
rlm@145
|
1242
|
rlm@145
|
1243 (tick)
|
rlm@145
|
1244 (DE! 0x1800)
|
rlm@145
|
1245 (AF! 0x7700) ;; change inputs @ A
|
rlm@145
|
1246 (tick)
|
rlm@145
|
1247 (tick)
|
rlm@145
|
1248 (tick)
|
rlm@145
|
1249 (tick)
|
rlm@145
|
1250 (tick)
|
rlm@145
|
1251
|
rlm@145
|
1252 ;;(view-memory eggs)
|
rlm@145
|
1253 (tick)
|
rlm@145
|
1254 (tick)
|
rlm@145
|
1255 ;;(view-memory eggs)
|
rlm@145
|
1256 (tick)
|
rlm@145
|
1257 (tick)
|
rlm@145
|
1258 (tick)
|
rlm@145
|
1259 (tick)
|
rlm@145
|
1260 (tick)
|
rlm@145
|
1261 (tick)
|
rlm@145
|
1262 (d-tick)
|
rlm@145
|
1263
|
rlm@145
|
1264
|
rlm@145
|
1265 ;;(view-memory btn-register)
|
rlm@145
|
1266 (view-register "A" A)
|
rlm@145
|
1267 (view-register "B" B)
|
rlm@145
|
1268
|
rlm@145
|
1269 ;;(view-register "C" C)
|
rlm@145
|
1270 (view-register "D" D)
|
rlm@145
|
1271 (view-register "E" E)
|
rlm@145
|
1272 (view-register "H" H)
|
rlm@145
|
1273 (view-register "L" L)
|
rlm@145
|
1274 ))))
|
rlm@145
|
1275
|
rlm@145
|
1276
|
rlm@145
|
1277
|
rlm@145
|
1278 (defn drive-dylan []
|
rlm@145
|
1279 (-> (write-mem-dyl)
|
rlm@145
|
1280 (#(do (println "memory from 0xC00F to 0xC01F:"
|
rlm@145
|
1281 (subvec (vec (memory %)) 0xC00F 0xC01F)) %))
|
rlm@145
|
1282 (step [])
|
rlm@145
|
1283 (step [])
|
rlm@145
|
1284 (step [])
|
rlm@145
|
1285 (step [:start])
|
rlm@145
|
1286 (step [:select])
|
rlm@145
|
1287 (step [:u :d])
|
rlm@145
|
1288 (step [:a :b :start :select])
|
rlm@145
|
1289 (step [:a])
|
rlm@145
|
1290 (step [:b])
|
rlm@145
|
1291 (step [:a :b])
|
rlm@145
|
1292 (step [:select])
|
rlm@145
|
1293 (step [])
|
rlm@145
|
1294 (step [])
|
rlm@145
|
1295 (step [])
|
rlm@145
|
1296 (#(do (println "memory from 0xC00F to 0xC01F:"
|
rlm@145
|
1297 (subvec (vec (memory %)) 0xC00F 0xC01F)) %))
|
rlm@145
|
1298 ))
|
rlm@145
|
1299
|
rlm@145
|
1300 (defn test-mode-4
|
rlm@145
|
1301 ([] (test-mode-4 (write-memory)))
|
rlm@145
|
1302 ([target-state]
|
rlm@145
|
1303 (->
|
rlm@145
|
1304 target-state
|
rlm@145
|
1305 (#(do (println "memory from 0xC00F to 0xC01F:"
|
rlm@145
|
1306 (subvec (vec (memory %)) 0xC00F 0xC01F)) %))
|
rlm@145
|
1307 (view-memory current-mode)
|
rlm@145
|
1308 (step [])
|
rlm@145
|
1309 (step [])
|
rlm@145
|
1310 (step [])
|
rlm@145
|
1311 (#(do (println "after three steps") %))
|
rlm@145
|
1312 (view-memory current-mode)
|
rlm@145
|
1313
|
rlm@145
|
1314 ;; Activate memory writing mode
|
rlm@145
|
1315
|
rlm@145
|
1316 (#(do (println "step with [:a]") %))
|
rlm@145
|
1317 (step [:a])
|
rlm@145
|
1318 (view-memory current-mode)
|
rlm@145
|
1319 (view-memory bytes-to-write)
|
rlm@145
|
1320 (view-memory start-point-high)
|
rlm@145
|
1321 (view-memory start-point-low)
|
rlm@145
|
1322
|
rlm@145
|
1323 ;; Specify four bytes to be written
|
rlm@145
|
1324
|
rlm@145
|
1325 (#(do (println "step with [:select]")%))
|
rlm@145
|
1326 (step [:select])
|
rlm@145
|
1327 (view-memory current-mode)
|
rlm@145
|
1328 (view-memory bytes-to-write)
|
rlm@145
|
1329 (view-memory start-point-high)
|
rlm@145
|
1330 (view-memory start-point-low)
|
rlm@145
|
1331
|
rlm@145
|
1332 ;; Specify target memory address as 0xC00F
|
rlm@145
|
1333
|
rlm@145
|
1334 (#(do (println "step with [:u :d]")%))
|
rlm@145
|
1335 (step [:u :d])
|
rlm@145
|
1336 (view-memory current-mode)
|
rlm@145
|
1337 (view-memory bytes-to-write)
|
rlm@145
|
1338 (view-memory start-point-high)
|
rlm@145
|
1339 (view-memory start-point-low)
|
rlm@145
|
1340
|
rlm@145
|
1341 (#(do (println "step with [:a :b :start :select]")%))
|
rlm@145
|
1342 (step [:a :b :start :select])
|
rlm@145
|
1343 (view-memory current-mode)
|
rlm@145
|
1344 (view-memory bytes-to-write)
|
rlm@145
|
1345 (view-memory start-point-high)
|
rlm@145
|
1346 (view-memory start-point-low)
|
rlm@145
|
1347
|
rlm@145
|
1348 ;; Start reprogramming memory
|
rlm@145
|
1349
|
rlm@145
|
1350 (#(do (println "step with [:a]")%))
|
rlm@145
|
1351 (step [:a])
|
rlm@145
|
1352 (view-memory current-mode)
|
rlm@145
|
1353 (view-memory bytes-written)
|
rlm@145
|
1354
|
rlm@145
|
1355 (#(do (println "step with [:b]")%))
|
rlm@145
|
1356 (step [:b])
|
rlm@145
|
1357 (view-memory current-mode)
|
rlm@145
|
1358 (view-memory bytes-written)
|
rlm@145
|
1359
|
rlm@145
|
1360 (#(do (println "step with [:a :b]")%))
|
rlm@145
|
1361 (step [:a :b])
|
rlm@145
|
1362 (view-memory current-mode)
|
rlm@145
|
1363 (view-memory bytes-written)
|
rlm@145
|
1364
|
rlm@145
|
1365 (#(do (println "step with [:select]")%))
|
rlm@145
|
1366 (step [:select])
|
rlm@145
|
1367 (view-memory current-mode)
|
rlm@145
|
1368 (view-memory bytes-written)
|
rlm@145
|
1369
|
rlm@145
|
1370 ;; Reprogramming done, program ready for more commands.
|
rlm@145
|
1371
|
rlm@145
|
1372 (#(do (println "step with []")%))
|
rlm@145
|
1373 (step [])
|
rlm@145
|
1374 (view-memory current-mode)
|
rlm@145
|
1375 (view-memory bytes-written)
|
rlm@145
|
1376
|
rlm@145
|
1377 (#(do (println "memory from 0xC00F to 0xC01F:"
|
rlm@145
|
1378 (subvec (vec (memory %)) 0xC00F 0xC01F)) %)))))
|
rlm@145
|
1379
|