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1 (ns com.aurellem.exp.pokemon
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2 "Here I find out how pokemon are stored in memory."
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3 (:use (com.aurellem.gb gb-driver items assembly util
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4 constants
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5 characters species moves))
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6 (:import java.io.File)
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7 (:import [com.aurellem.gb.gb_driver SaveState]))
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8
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9
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10 (def pidgeot-lvl-36 (mid-game))
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11
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12
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13 (def pidgeot-lvl-37 (read-state "pidgeot-lvl-37"))
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14
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15
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16 (def pidgeot-lvl-38 (read-state "pidgeot-lvl-38"))
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17
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18
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19 (def pidgeot-lvl-39 (read-state "pidgeot-lvl-39"))
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20
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21
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22 (def pidgeot-lvl-40 (read-state "pidgeot-lvl-40"))
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23
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24
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25 (defn level-analysis []
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26 (apply common-differences
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27 (map (comp vec memory)
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28 [pidgeot-lvl-36
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29 pidgeot-lvl-37
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30 pidgeot-lvl-38
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31 pidgeot-lvl-39
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32 pidgeot-lvl-40])))
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33
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34 ;; inconclusive -- implies that level is calculated from
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35 ;; some other values.
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36
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37
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38 (def name-pidgeotto (read-state "name-pidgeotto"))
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39 (def named-A (read-state "named-A"))
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40 (def named-B (read-state "named-B"))
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41 (def named-C (read-state "named-C"))
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42 (def named-D (read-state "named-D"))
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43 (def named-E (read-state "named-E"))
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44 (def named-F (read-state "named-F"))
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45
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46 (defn name-analysis []
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47 (apply common-differences
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48 (map (comp vec memory)
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49 [named-A
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50 named-B
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51 named-C
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52 named-D
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53 named-E
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54 named-F])))
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55
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56 ;; resluted in 3 separate locations that could
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57 ;; possibly hold the first letter of the pokemon's name
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58
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59 0xCF4A
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60 0xD2EB
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61 0xCEED
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62
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63 ;; try changing each of them
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64
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65
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66 (defn test-cf4a []
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67 (continue!
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68 (set-memory named-A 0xCF4A (character->character-code "Z"))))
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69 ;; result -- pidgeotto named "A"
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70
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71 (defn test-d2eb []
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72 (continue!
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73 (set-memory named-A 0xD2EB (character->character-code "Z"))))
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74 ;; result -- pidgeotto named "Z"
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75
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76 (defn test-ceed []
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77 (continue!
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78 (set-memory named-A 0xCEED (character->character-code "Z"))))
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79 ;; result -- pidgeotto named "A"
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80
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81 (def sixth-pokemon-name-start 0xD2EB)
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82
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83
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84 (defn set-sixth-pokemon-name-first-character
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85 ([state character]
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86 (set-memory state sixth-pokemon-name-start
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87 (character->character-code character)))
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88 ([character]
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89 (set-sixth-pokemon-name-first-character @current-state
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90 character)))
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91
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92
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93 (def end-of-name-marker 0x50)
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94 (def max-name-length 10)
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95 (def name-width 11)
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96
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97 (defn read-name [codes]
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98 (character-codes->str
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99 (take-while
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100 (partial not= end-of-name-marker) codes)))
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101
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102
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103 (defn sixth-pokemon-name [^SaveState state]
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104 (read-name
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105 (subvec (vec (memory state))
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106 sixth-pokemon-name-start
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107 (+ (inc max-name-length)
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108 sixth-pokemon-name-start))))
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109
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110 (defn rename-sixth-pokemon
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111 ([^SaveState state new-name]
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112 (assert (< (count new-name) max-name-length))
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113 (set-memory-range state sixth-pokemon-name-start
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114 (concat (str->character-codes new-name)
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115 [end-of-name-marker])))
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116 ([new-name]
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117 (rename-sixth-pokemon @current-state new-name)))
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118
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119
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120 (defn examine-name-memory []
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121 (print-text
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122 named-A
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123 (- sixth-pokemon-name-start 100)
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124 (+ sixth-pokemon-name-start 100)))
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125
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126 ;; results:
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127 ;; 0xD287: end-of-name-sentinel
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128 ;; 0xD288: R
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129 ;; 0xD289: L
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130 ;; 0xD28A: M
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131 ;; 0xD28B: end-of-pokemon-name-sentinel
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132 ;; 0xD28C: end-of-name-sentinel
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133 ;; 0xD28D: end-of-name-sentinel
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134 ;; 0xD28E: end-of-name-sentinel
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135 ;; 0xD28F: end-of-name-sentinel
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136 ;; 0xD290: end-of-name-sentinel
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137 ;; 0xD291: end-of-name-sentinel
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138 ;; 0xD292: end-of-name-sentinel
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139 ;; 0xD293: R
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140 ;; 0xD294: L
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141 ;; 0xD295: M
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rlm@147
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142 ;; 0xD296: end-of-pokemon-name-sentinel
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143 ;; 0xD297: end-of-name-sentinel
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144 ;; 0xD298: end-of-name-sentinel
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145 ;; 0xD299: end-of-name-sentinel
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146 ;; 0xD29A: end-of-name-sentinel
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rlm@147
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147 ;; 0xD29B: end-of-name-sentinel
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rlm@147
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148 ;; 0xD29C: end-of-name-sentinel
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rlm@147
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149 ;; 0xD29D: end-of-name-sentinel
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rlm@147
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150 ;; 0xD29E: R
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151 ;; 0xD29F: L
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rlm@147
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152 ;; 0xD2A0: M
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rlm@147
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153 ;; 0xD2A1: end-of-pokemon-name-sentinel
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rlm@147
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154 ;; 0xD2A2: end-of-name-sentinel
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rlm@147
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155 ;; 0xD2A3: end-of-name-sentinel
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rlm@147
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156 ;; 0xD2A4: end-of-name-sentinel
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rlm@147
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157 ;; 0xD2A5: end-of-name-sentinel
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rlm@147
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158 ;; 0xD2A6: end-of-name-sentinel
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rlm@147
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159 ;; 0xD2A7: end-of-name-sentinel
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rlm@147
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160 ;; 0xD2A8: end-of-name-sentinel
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rlm@147
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161 ;; 0xD2A9: R
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rlm@147
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162 ;; 0xD2AA: L
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rlm@147
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163 ;; 0xD2AB: M
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rlm@147
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164 ;; 0xD2AC: end-of-pokemon-name-sentinel
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rlm@147
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165 ;; 0xD2AD: end-of-name-sentinel
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rlm@147
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166 ;; 0xD2AE: end-of-name-sentinel
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rlm@147
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167 ;; 0xD2AF: end-of-name-sentinel
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rlm@147
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168 ;; 0xD2B0: end-of-name-sentinel
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rlm@147
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169 ;; 0xD2B1: end-of-name-sentinel
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rlm@147
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170 ;; 0xD2B2: end-of-name-sentinel
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rlm@147
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171 ;; 0xD2B3: end-of-name-sentinel
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rlm@147
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172 ;; 0xD2B4: P
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173 ;; 0xD2B5: I
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174 ;; 0xD2B6: D
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175 ;; 0xD2B7: G
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176 ;; 0xD2B8: E
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177 ;; 0xD2B9: O
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rlm@147
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178 ;; 0xD2BA: T
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rlm@147
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179 ;; 0xD2BB: end-of-pokemon-name-sentinel
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rlm@147
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180 ;; 0xD2BC: end-of-pokemon-name-sentinel
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rlm@147
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181 ;; 0xD2BD: end-of-pokemon-name-sentinel
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rlm@147
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182 ;; 0xD2BE: end-of-pokemon-name-sentinel
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rlm@147
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183 ;; 0xD2BF: P
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rlm@147
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184 ;; 0xD2C0: I
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185 ;; 0xD2C1: K
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186 ;; 0xD2C2: A
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187 ;; 0xD2C3: C
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188 ;; 0xD2C4: H
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rlm@147
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189 ;; 0xD2C5: U
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rlm@147
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190 ;; 0xD2C6: end-of-pokemon-name-sentinel
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rlm@147
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191 ;; 0xD2C7: end-of-pokemon-name-sentinel
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rlm@147
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192 ;; 0xD2C8: end-of-pokemon-name-sentinel
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rlm@147
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193 ;; 0xD2C9: end-of-pokemon-name-sentinel
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rlm@147
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194 ;; 0xD2CA: C
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rlm@147
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195 ;; 0xD2CB: H
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rlm@147
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196 ;; 0xD2CC: A
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rlm@147
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197 ;; 0xD2CD: R
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rlm@147
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198 ;; 0xD2CE: I
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rlm@147
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199 ;; 0xD2CF: Z
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rlm@147
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200 ;; 0xD2D0: A
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201 ;; 0xD2D1: R
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rlm@147
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202 ;; 0xD2D2: D
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rlm@147
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203 ;; 0xD2D3: end-of-pokemon-name-sentinel
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rlm@147
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204 ;; 0xD2D4: end-of-pokemon-name-sentinel
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rlm@147
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205 ;; 0xD2D5: V
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rlm@147
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206 ;; 0xD2D6: E
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rlm@147
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207 ;; 0xD2D7: N
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rlm@147
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208 ;; 0xD2D8: U
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rlm@147
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209 ;; 0xD2D9: S
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rlm@147
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210 ;; 0xD2DA: A
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rlm@147
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211 ;; 0xD2DB: U
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rlm@147
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212 ;; 0xD2DC: R
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rlm@147
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213 ;; 0xD2DD: end-of-pokemon-name-sentinel
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rlm@147
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214 ;; 0xD2DE: end-of-pokemon-name-sentinel
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rlm@147
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215 ;; 0xD2DF: end-of-pokemon-name-sentinel
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rlm@147
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216 ;; 0xD2E0: P
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rlm@147
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217 ;; 0xD2E1: R
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rlm@147
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218 ;; 0xD2E2: I
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rlm@147
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219 ;; 0xD2E3: M
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rlm@147
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220 ;; 0xD2E4: E
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rlm@147
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221 ;; 0xD2E5: A
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rlm@147
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222 ;; 0xD2E6: P
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rlm@147
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223 ;; 0xD2E7: E
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rlm@147
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224 ;; 0xD2E8: end-of-pokemon-name-sentinel
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rlm@147
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225 ;; 0xD2E9: end-of-pokemon-name-sentinel
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rlm@147
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226 ;; 0xD2EA: end-of-pokemon-name-sentinel
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rlm@147
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227 ;; 0xD2EB: A
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rlm@147
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228 ;; 0xD2EC: end-of-pokemon-name-sentinel
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rlm@147
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229 ;; 0xD2ED: S
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rlm@147
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230 ;; 0xD2EE: T
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rlm@147
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231 ;; 0xD2EF: E
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rlm@147
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232 ;; 0xD2F0: R
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rlm@147
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233 ;; 0xD2F1:
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234 ;; 0xD2F2: B
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rlm@147
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235 ;; 0xD2F3: A
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rlm@147
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236 ;; 0xD2F4: L
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rlm@147
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237 ;; 0xD2F5: L
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rlm@147
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238 ;; 0xD2F6:
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rlm@147
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239 ;; 0xD2F7: A
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rlm@147
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240 ;; 0xD2F8:
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rlm@147
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241 ;; 0xD2F9:
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rlm@147
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242 ;; 0xD2FA: end-of-name-sentinel
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rlm@147
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243 ;; 0xD2FB: end-of-name-sentinel
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rlm@147
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244 ;; 0xD2FC: A
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rlm@147
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245 ;; 0xD2FD:
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rlm@147
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246 ;; 0xD2FE: end-of-name-sentinel
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rlm@147
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247 ;; 0xD2FF: end-of-name-sentinel
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rlm@147
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248 ;; 0xD300: end-of-name-sentinel
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rlm@147
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249 ;; 0xD301: end-of-name-sentinel
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rlm@147
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250 ;; 0xD302: end-of-name-sentinel
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rlm@147
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251 ;; 0xD303: end-of-name-sentinel
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rlm@147
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252 ;; 0xD304: end-of-name-sentinel
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rlm@147
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253 ;; 0xD305: end-of-name-sentinel
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rlm@147
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254 ;; 0xD306: end-of-name-sentinel
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rlm@147
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255 ;; 0xD307: end-of-name-sentinel
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rlm@147
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256 ;; 0xD308: end-of-name-sentinel
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rlm@147
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257 ;; 0xD309:
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rlm@147
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258 ;; 0xD30A: w
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rlm@147
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259 ;; 0xD30B:
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rlm@147
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260 ;; 0xD30C: V
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rlm@147
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261 ;; 0xD30D:
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rlm@147
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262 ;; 0xD30E:
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rlm@147
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263 ;; 0xD30F: K
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rlm@147
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264 ;; 0xD310:
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rlm@147
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265 ;; 0xD311:
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rlm@147
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266 ;; 0xD312:
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rlm@147
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267 ;; 0xD313: A
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rlm@147
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268 ;; 0xD314:
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rlm@147
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269 ;; 0xD315:
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rlm@147
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270 ;; 0xD316:
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rlm@147
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271 ;; 0xD317: i
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rlm@147
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272 ;; 0xD318:
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rlm@147
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273 ;; 0xD319:
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rlm@147
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274 ;; 0xD31A: end-of-name-sentinel
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rlm@147
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275 ;; 0xD31B: end-of-name-sentinel
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rlm@147
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276 ;; 0xD31C:
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rlm@147
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277 ;; 0xD31D:
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rlm@147
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278 ;; 0xD31E:
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rlm@147
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279 ;; 0xD31F:
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rlm@147
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280 ;; 0xD320:
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rlm@147
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281 ;; 0xD321:
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rlm@147
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282 ;; 0xD322:
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rlm@147
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283 ;; 0xD323:
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rlm@147
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284 ;; 0xD324:
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rlm@147
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285 ;; 0xD325:
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rlm@147
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286 ;; 0xD326:
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rlm@147
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287 ;; 0xD327:
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rlm@147
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288 ;; 0xD328:
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rlm@147
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289 ;; 0xD329:
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rlm@147
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290 ;; 0xD32A:
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rlm@147
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291 ;; 0xD32B:
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rlm@147
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292 ;; 0xD32C:
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rlm@147
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293 ;; 0xD32D:
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rlm@147
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294 ;; 0xD32E:
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rlm@147
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295 ;; 0xD32F:
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rlm@147
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296 ;; 0xD330:
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rlm@147
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297 ;; 0xD331: 9
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rlm@147
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298 ;; 0xD332: end-of-name-sentinel
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rlm@147
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299 ;; 0xD333: 9
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rlm@147
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300 ;; 0xD334:
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rlm@147
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301 ;; 0xD335: 9
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rlm@147
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302 ;; 0xD336:
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rlm@147
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303 ;; 0xD337: 9
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rlm@147
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304 ;; 0xD338: end-of-name-sentinel
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rlm@147
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305 ;; 0xD339: end-of-name-sentinel
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rlm@147
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306 ;; 0xD33A: end-of-name-sentinel
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rlm@147
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307 ;; 0xD33B: end-of-name-sentinel
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rlm@147
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308 ;; 0xD33C: end-of-name-sentinel
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rlm@147
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309 ;; 0xD33D: end-of-name-sentinel
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rlm@147
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310 ;; 0xD33E: end-of-name-sentinel
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rlm@147
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311 ;; 0xD33F: end-of-name-sentinel
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rlm@147
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312 ;; 0xD340: end-of-name-sentinel
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rlm@147
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313 ;; 0xD341: end-of-name-sentinel
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rlm@147
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314 ;; 0xD342: end-of-name-sentinel
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rlm@147
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315 ;; 0xD343: end-of-name-sentinel
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rlm@147
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316 ;; 0xD344: end-of-name-sentinel
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rlm@147
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317 ;; 0xD345: end-of-name-sentinel
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rlm@147
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318 ;; 0xD346:
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rlm@147
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319 ;; 0xD347:
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rlm@147
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320 ;; 0xD348:
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rlm@147
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321 ;; 0xD349: G
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rlm@147
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322 ;; 0xD34A: A
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rlm@147
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323 ;; 0xD34B: R
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rlm@147
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324 ;; 0xD34C: Y
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rlm@147
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325 ;; 0xD34D: end-of-pokemon-name-sentinel
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rlm@147
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326 ;; 0xD34E: J
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rlm@147
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327
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328
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rlm@147
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329 ;; from this, it looks like the pokemon names are stored all
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330 ;; together in one location that begins at 0xD2B4 and
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331 ;; extends until 0xD2F5, with each name taking up 11 bytes.
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rlm@147
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332 ;;
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rlm@147
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333 ;; rival's name again clearly starts at 0xD349.
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334
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335
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rlm@147
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336 (def pokemon-names-start 0xD2B4)
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337
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338
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rlm@147
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339 ;; determine whether "number of pokemon in party"
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rlm@147
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340 ;; might be kept in RAM and if so, where?
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rlm@147
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341
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rlm@147
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342 (def six-pokemon (read-state "6-pokemon"))
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rlm@147
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343 (def five-pokemon (read-state "5-pokemon"))
|
rlm@147
|
344 (def four-pokemon (read-state "4-pokemon"))
|
rlm@147
|
345 (def three-pokemon (read-state "3-pokemon"))
|
rlm@147
|
346 (def two-pokemon (read-state "2-pokemon"))
|
rlm@147
|
347 (def one-pokemon (read-state "1-pokemon"))
|
rlm@147
|
348
|
rlm@147
|
349
|
rlm@147
|
350 (defn analyze-num-pokemon []
|
rlm@147
|
351 (apply common-differences
|
rlm@147
|
352 (map (comp vec memory)
|
rlm@147
|
353 [one-pokemon
|
rlm@147
|
354 two-pokemon
|
rlm@147
|
355 three-pokemon
|
rlm@147
|
356 four-pokemon
|
rlm@147
|
357 five-pokemon
|
rlm@147
|
358 six-pokemon])))
|
rlm@147
|
359
|
rlm@147
|
360 ;; ;; results
|
rlm@147
|
361 ;; ([53602 (1 2 3 4 5 6)]
|
rlm@147
|
362 ;; [65314 (105 61 93 60 92 34)]
|
rlm@147
|
363 ;; [55875 (34 36 43 52 7 0)]
|
rlm@147
|
364 ;; [55876 (18 0 33 52 54 30)]
|
rlm@147
|
365 ;; [49158 (197 194 77 117 174 134)]
|
rlm@147
|
366 ;; [49160 (29 26 57 239 15 243)]
|
rlm@147
|
367 ;; [49736 (74 93 34 89 91 59)]
|
rlm@147
|
368 ;; [49162 (165 162 182 179 197 109)]
|
rlm@147
|
369 ;; [49227 (187 105 204 5 90 238)]
|
rlm@147
|
370 ;; [53067 (128 136 132 145 135 11)]
|
rlm@147
|
371 ;; [53068 (147 131 141 136 128 7)]
|
rlm@147
|
372 ;; [53069 (136 134 148 140 145 2)]
|
rlm@147
|
373 ;; [49904 (2 11 10 3 27 12)]
|
rlm@147
|
374 ;; [49172 (100 109 213 195 68 104)]
|
rlm@147
|
375 ;; [65492 (11 103 128 160 19 56)]
|
rlm@147
|
376 ;; [49173 (80 77 72 75 76 67)]
|
rlm@147
|
377 ;; [49334 (8 10 11 5 3 1)]
|
rlm@147
|
378 ;; [49335 (49 10 11 19 17 15)]
|
rlm@147
|
379 ;; [49336 (8 10 11 5 3 1)]
|
rlm@147
|
380 ;; [49720 (106 14 118 0 38 11)]
|
rlm@147
|
381 ;; [65304 (32 88 19 114 106 33)]
|
rlm@147
|
382 ;; [53561 (59 229 48 17 155 103)]
|
rlm@147
|
383 ;; [55935 (6 5 4 3 2 1)])
|
rlm@147
|
384
|
rlm@147
|
385
|
rlm@147
|
386 ;; two canidates : 0xD162 or 0xDA7F
|
rlm@147
|
387 ;; they seem to always sum to 6...
|
rlm@147
|
388
|
rlm@147
|
389 ;; try to set both of them when having only one pokemon.
|
rlm@147
|
390
|
rlm@147
|
391 (defn change-party-number [^SaveState state new-num]
|
rlm@147
|
392 (set-memory state 0xD162 new-num))
|
rlm@147
|
393
|
rlm@147
|
394 ;; (continue! (change-party-number one-pokemon 3))
|
rlm@147
|
395 ;; result -- can scroll down beyone first pokemon, finding
|
rlm@147
|
396 ;; glitched pokemon in places where there were previously no
|
rlm@147
|
397 ;; pokemon.
|
rlm@147
|
398
|
rlm@147
|
399
|
rlm@147
|
400 (defn change-party-number* [^SaveState state new-num]
|
rlm@147
|
401 (set-memory state 0xDA7F new-num))
|
rlm@147
|
402
|
rlm@147
|
403
|
rlm@147
|
404 ;; (continue! (change-party-number* one-pokemon 3))
|
rlm@147
|
405 ;; cannot widthdraw any pokemon from box 1 past the third
|
rlm@147
|
406 ;; pokemon.
|
rlm@147
|
407
|
rlm@147
|
408 (def party-number-address 0xD162)
|
rlm@147
|
409
|
rlm@147
|
410 (defn party-number
|
rlm@147
|
411 ([^SaveState state]
|
rlm@147
|
412 (aget (memory state) party-number-address))
|
rlm@147
|
413 ([] (party-number @current-state)))
|
rlm@147
|
414
|
rlm@147
|
415 (def pokemon-in-box-1-address 0xDA7F)
|
rlm@147
|
416
|
rlm@147
|
417 (defn party-names
|
rlm@147
|
418 ([^SaveState state]
|
rlm@147
|
419 (let [raw-names
|
rlm@147
|
420 (subvec (vec (memory state))
|
rlm@147
|
421 pokemon-names-start
|
rlm@147
|
422 (+ pokemon-names-start
|
rlm@148
|
423 (* name-width 6)))]
|
rlm@147
|
424 (map
|
rlm@148
|
425 read-name
|
rlm@147
|
426 (take
|
rlm@147
|
427 (party-number state)
|
rlm@147
|
428 (partition name-width
|
rlm@147
|
429 raw-names)))))
|
rlm@147
|
430 ([] (party-names @current-state)))
|
rlm@147
|
431
|
rlm@148
|
432
|
rlm@148
|
433 (defn rename-pokemon
|
rlm@148
|
434 ([^SaveState state n new-name]
|
rlm@148
|
435 (assert (<= 0 n (dec (party-number state))))
|
rlm@148
|
436 (assert (<= (count new-name) max-name-length))
|
rlm@148
|
437 (set-memory-range
|
rlm@148
|
438 state
|
rlm@148
|
439 (+ (* n name-width) pokemon-names-start)
|
rlm@148
|
440 (concat (str->character-codes new-name) [end-of-name-marker])))
|
rlm@148
|
441 ([n new-name]
|
rlm@148
|
442 (rename-pokemon @current-state n new-name)))
|
rlm@148
|
443
|
rlm@148
|
444 ;; on further analysis, it appears that the original
|
rlm@148
|
445 ;; trainer info for each pokemon is also stored together,
|
rlm@148
|
446 ;; starting at 0xD272 and continuing to 0xD2B3, with
|
rlm@148
|
447 ;; 11 bytes reserved for each OT name.
|
rlm@148
|
448
|
rlm@148
|
449 (def OT-start 0xD272)
|
rlm@148
|
450
|
rlm@148
|
451 (defn original-trainers
|
rlm@148
|
452 ([^SaveState state]
|
rlm@148
|
453 (let [raw-names
|
rlm@148
|
454 (subvec (vec (memory state))
|
rlm@148
|
455 OT-start
|
rlm@148
|
456 (+ OT-start
|
rlm@148
|
457 (* name-width 6)))]
|
rlm@148
|
458 (map read-name
|
rlm@148
|
459 (take (party-number state)
|
rlm@148
|
460 (partition name-width raw-names)))))
|
rlm@148
|
461 ([] (original-trainers @current-state)))
|
rlm@148
|
462
|
rlm@148
|
463 (defn set-original-trainer
|
rlm@148
|
464 "Set the OT name for a pokemon.
|
rlm@148
|
465 Note that a pokemon is still considered 'yours' if
|
rlm@148
|
466 the OT ID is the same as your own."
|
rlm@148
|
467 ([^SaveState state n new-name]
|
rlm@148
|
468 (assert (<= 0 n (dec (party-number state))))
|
rlm@148
|
469 (assert (<= (count new-name) max-name-length))
|
rlm@148
|
470 (set-memory-range
|
rlm@148
|
471 state
|
rlm@148
|
472 (+ (* n name-width) OT-start)
|
rlm@148
|
473 (concat (str->character-codes new-name) [end-of-name-marker])))
|
rlm@148
|
474 ([n new-name]
|
rlm@148
|
475 (set-original-trainer @current-state n new-name)))
|
rlm@148
|
476
|
rlm@148
|
477 ;; PIKACHU stops following if you set it's OT to another name
|
rlm@148
|
478 ;; and then back to you own.
|
rlm@148
|
479 ;; But not if you set it to your own name, obviously.
|
rlm@149
|
480
|
rlm@149
|
481
|
rlm@150
|
482
|
rlm@150
|
483
|
rlm@150
|
484 ;; OT ID Numbers.
|
rlm@152
|
485 ;; My own id is 05195. A quick search of memory between
|
rlm@150
|
486 ;; 0xD162 and 0xD31B revealed the pattern 0x144B exactly
|
rlm@150
|
487 ;; six times.
|
rlm@150
|
488
|
rlm@150
|
489 ;; the locations were:
|
rlm@150
|
490
|
rlm@150
|
491 (def OT-ID-addresses [0xD176 0xD1A2 0xD1CE 0xD1FA 0xD228 0xD252])
|
rlm@150
|
492
|
rlm@150
|
493
|
rlm@150
|
494 (defn set-pokemon-id
|
rlm@150
|
495 ([^SaveState state n new-id]
|
rlm@150
|
496 (assert (<= 0 n (dec (party-number state))))
|
rlm@150
|
497 (assert (<= 0 new-id 0xFFFF))
|
rlm@150
|
498 (set-memory-range
|
rlm@150
|
499 state
|
rlm@150
|
500 (OT-ID-addresses n)
|
rlm@151
|
501 [(bit-shift-right (bit-and new-id 0xFF00) 8)
|
rlm@151
|
502 (bit-and new-id 0xFF)
|
rlm@151
|
503 ]))
|
rlm@150
|
504 ([n new-id]
|
rlm@151
|
505 (set-pokemon-id @current-state n new-id)))
|
rlm@152
|
506
|
rlm@152
|
507
|
rlm@160
|
508 (defn get-pokemon-1-info
|
rlm@160
|
509 ([state]
|
rlm@160
|
510 (subvec (vec (memory state))
|
rlm@160
|
511 0xD162 0xD197))
|
rlm@160
|
512 ([] (get-pokemon-1-info @current-state)))
|
rlm@160
|
513
|
rlm@160
|
514 (def baseline (File. "/home/r/baseline-poke"))
|
rlm@160
|
515
|
rlm@160
|
516
|
rlm@160
|
517
|
rlm@160
|
518
|
rlm@160
|
519 (import java.io.File)
|
rlm@160
|
520
|
rlm@160
|
521 (defn set-baseline [state]
|
rlm@160
|
522 (clojure.java.io/copy
|
rlm@160
|
523 (with-out-str (print-listing state 0xD162 0xD197))
|
rlm@160
|
524 baseline))
|
rlm@160
|
525
|
rlm@160
|
526 (defn compare-pokemon
|
rlm@160
|
527 ([state]
|
rlm@160
|
528 (let [target (File. "/home/r/temp-poke")]
|
rlm@160
|
529 (clojure.java.io/copy
|
rlm@160
|
530 (with-out-str (print-listing state 0xD162 0xD197))
|
rlm@160
|
531 target)
|
rlm@160
|
532 (println (:out
|
rlm@160
|
533 (clojure.java.shell/sh "diff"
|
rlm@160
|
534 (.getCanonicalPath baseline)
|
rlm@160
|
535 (.getCanonicalPath target))))))
|
rlm@161
|
536 ([] (compare-pokemon @current-state)))
|
rlm@160
|
537
|
rlm@160
|
538
|
rlm@160
|
539 (defn crazy-pid []
|
rlm@160
|
540 (read-state "crazy-pidgeot"))
|
rlm@166
|
541
|
rlm@168
|
542 (def unknown "[[[UNKNOWN]]]")
|
rlm@168
|
543
|
rlm@166
|
544 (def unknown "")
|
rlm@166
|
545
|
rlm@166
|
546 (def pokemon-1-info
|
rlm@166
|
547 {0xD16A "Color Map" ;; 0
|
rlm@166
|
548 0xD16B "Current-HP (h)" ;; 1
|
rlm@166
|
549 0xD16C "Current-HP (l)" ;; 2
|
rlm@166
|
550 0XD16D unknown ;; 3
|
rlm@166
|
551 0xD16E unknown ;; 4
|
rlm@166
|
552 0xD16F unknown ;; 5
|
rlm@166
|
553 0xD170 unknown ;; 6
|
rlm@166
|
554 0xD171 unknown ;; 7
|
rlm@166
|
555 0xD172 "Move 1 ID" ;; 8
|
rlm@166
|
556 0xD173 "Move 2 ID" ;; 9
|
rlm@166
|
557 0xD174 "Move 3 ID" ;; 10
|
rlm@166
|
558 0xD175 "Move 4 ID" ;; 11
|
rlm@166
|
559 0xD176 "OT-ID (h)" ;; 12
|
rlm@166
|
560 0xD177 "OT-ID (l)" ;; 13
|
rlm@166
|
561 0xD178 "Exp. Points (h)" ;; 14
|
rlm@166
|
562 0xD179 "Exp. Points (m)" ;; 15
|
rlm@166
|
563 0xD17A "Exp. Points (l)" ;; 16
|
rlm@168
|
564 0xD17B "HP Exp. (h)" ;; 17
|
rlm@168
|
565 0xD17C "HP Exp. (l)" ;; 18
|
rlm@168
|
566 0xD17D "Attack Exp. (h)" ;; 19
|
rlm@168
|
567 0xD17E "Attack Exp. (l)" ;; 20
|
rlm@168
|
568 0xD17F "Defense Exp. (h)" ;; 21
|
rlm@168
|
569 0xD180 "Defense Exp. (l)" ;; 22
|
rlm@168
|
570 0xD181 "Speed Exp. (h)" ;; 23
|
rlm@168
|
571 0xD182 "Speed Exp. (l)" ;; 24
|
rlm@168
|
572 0xD183 "Special Exp. (h)" ;; 25
|
rlm@168
|
573 0xD184 "Special Exp. (l)" ;; 26
|
rlm@172
|
574 0xD185 "DV Atk/Def" ;; 27
|
rlm@172
|
575 0xD186 "DV Speed/Spc" ;; 28
|
rlm@166
|
576 0xD187 "PP Move 1" ;; 29
|
rlm@166
|
577 0xD188 "PP Move 2" ;; 30
|
rlm@166
|
578 0xD189 "PP Move 3" ;; 31
|
rlm@166
|
579 0xD18A "PP Move 4" ;; 32
|
rlm@166
|
580 0xD18B "Current Level" ;; 33
|
rlm@166
|
581 0xD18C "HP Total (h)" ;; 34
|
rlm@166
|
582 0xD18D "HP Total (l)" ;; 35
|
rlm@166
|
583 0xD18E "Attack (h)" ;; 36
|
rlm@166
|
584 0xD18F "Attack (l)" ;; 37
|
rlm@166
|
585 0xD190 "Defense (h)" ;; 38
|
rlm@166
|
586 0xD191 "Defense (l)" ;; 39
|
rlm@166
|
587 0xD192 "Speed (h)" ;; 40
|
rlm@166
|
588 0xD193 "Speed (l)" ;; 41
|
rlm@166
|
589 0xD194 "Special (h)" ;; 42
|
rlm@168
|
590 0xD195 "Special (l)" ;; 43
|
rlm@166
|
591 })
|
rlm@166
|
592
|
rlm@166
|
593 (defn pokemon-data
|
rlm@166
|
594 ([^SaveState state pokemon-num]
|
rlm@166
|
595 (assert (<= 0 pokemon-num 5))
|
rlm@166
|
596 (let [base (+ (* pokemon-num pokemon-record-width) 0xD16A)]
|
rlm@166
|
597 (subvec (vec (memory state)) base
|
rlm@166
|
598 (+ base pokemon-record-width))))
|
rlm@166
|
599 ([pokemon-num] (pokemon-data @current-state pokemon-num)))
|
rlm@166
|
600
|
rlm@166
|
601 (defn set-pokemon-data
|
rlm@166
|
602 ([^SaveState state pokemon-num new-data]
|
rlm@166
|
603 (assert (<= 0 pokemon-num 5))
|
rlm@166
|
604 (let [base (+ (* pokemon-num pokemon-record-width) 0xD16A)]
|
rlm@166
|
605 (set-memory-range state base new-data)))
|
rlm@166
|
606 ([pokemon-num new-data]
|
rlm@166
|
607 (set-pokemon-data @current-state pokemon-num new-data)))
|
rlm@166
|
608
|
rlm@167
|
609 (defn print-pokemon-data
|
rlm@167
|
610 ([^SaveState state pokemon-num]
|
rlm@167
|
611 (assert (<= 0 pokemon-num 5))
|
rlm@167
|
612 (let [poke-data (pokemon-data state pokemon-num)
|
rlm@167
|
613 backbone (sort (keys pokemon-1-info))]
|
rlm@168
|
614 (println "Pokemon " pokemon-num " -- "
|
rlm@168
|
615 (nth (party-names state)
|
rlm@168
|
616 pokemon-num) \newline)
|
rlm@168
|
617
|
rlm@168
|
618 (println " Desc. | Hex | Dec | Binary |")
|
rlm@168
|
619 (println "-------------------+------+-----+----------+")
|
rlm@167
|
620 (dorun
|
rlm@167
|
621 (map
|
rlm@167
|
622 (comp println
|
rlm@167
|
623 (fn [desc data]
|
rlm@168
|
624 (format "%-16s | 0x%02X | %3d | %s |"
|
rlm@168
|
625 desc data data
|
rlm@168
|
626 (let [s (Integer/toBinaryString data)]
|
rlm@168
|
627 (apply
|
rlm@168
|
628 str
|
rlm@168
|
629 (concat (repeat (- 8 (count s)) "0" )
|
rlm@168
|
630 s)))
|
rlm@168
|
631
|
rlm@168
|
632
|
rlm@168
|
633 )))
|
rlm@167
|
634
|
rlm@167
|
635 (map pokemon-1-info backbone)
|
rlm@167
|
636 poke-data))))
|
rlm@167
|
637 ([pokemon-num]
|
rlm@167
|
638 (print-pokemon-data @current-state pokemon-num)))
|
rlm@167
|
639
|
rlm@166
|
640
|
rlm@166
|
641
|
rlm@167
|
642 (defn pre-battle [] (read-state "prepare-for-battle"))
|
rlm@167
|
643
|
rlm@168
|
644
|
rlm@169
|
645 (defn pika-lvl-100-DV-0 []
|
rlm@169
|
646 (read-state "at-pc-lv-100-pikachu"))
|
rlm@168
|
647
|
rlm@169
|
648 ;; Performed following experiment:
|
rlm@169
|
649 ;; Raised Pikachu to Lvl 100 with rare-candies,
|
rlm@169
|
650 ;; then put it at the head of the party and
|
rlm@169
|
651 ;; set 0xD185 and 0xD186 to zero.
|
rlm@168
|
652
|
rlm@169
|
653 ;; then, for each pattern, deposited pikachu into
|
rlm@169
|
654 ;; Box 1 and immediately widthdrew it and observed the
|
rlm@169
|
655 ;; stats.
|
rlm@168
|
656
|
rlm@169
|
657
|
rlm@169
|
658 ;; Pikachu L:100 Base Stats with DVs = 0
|
rlm@169
|
659 ;; HP : 187
|
rlm@169
|
660 ;; Attack : 123
|
rlm@169
|
661 ;; Defense : 73
|
rlm@169
|
662 ;; Speed : 194
|
rlm@169
|
663 ;; Special : 112
|
rlm@169
|
664
|
rlm@169
|
665 ;; 0xD185:
|
rlm@169
|
666
|
rlm@169
|
667 ;; 00000001
|
rlm@169
|
668 ;; Defense => 75 (+2)
|
rlm@169
|
669 ;; HP => 195 (+8)
|
rlm@169
|
670
|
rlm@169
|
671 ;; 00000010
|
rlm@169
|
672 ;; Defense => 77 (+4)
|
rlm@169
|
673
|
rlm@169
|
674 ;; 00000100
|
rlm@169
|
675 ;; Defense => 81 (+8)
|
rlm@169
|
676
|
rlm@169
|
677 ;; 00001000
|
rlm@169
|
678 ;; Defense => 89 (+16)
|
rlm@169
|
679
|
rlm@169
|
680 ;; 00010000
|
rlm@169
|
681 ;; HP => 203 (+16)
|
rlm@169
|
682 ;; Attack => 125 (+2)
|
rlm@169
|
683
|
rlm@169
|
684 ;; 00100000
|
rlm@169
|
685 ;; Attack => 127 (+4)
|
rlm@169
|
686
|
rlm@169
|
687 ;; 01000000
|
rlm@169
|
688 ;; Attack -> 131 (+8)
|
rlm@169
|
689
|
rlm@169
|
690 ;; 10000000
|
rlm@169
|
691 ;; Attack -> 139 (+16)
|
rlm@169
|
692
|
rlm@169
|
693 ;; 0xD186
|
rlm@169
|
694
|
rlm@169
|
695 ;; 00000001
|
rlm@169
|
696 ;; HP => 189 (+2)
|
rlm@169
|
697 ;; Special => (+2)
|
rlm@169
|
698
|
rlm@169
|
699 ;; 00000010
|
rlm@169
|
700 ;; Special => 116 (+4)
|
rlm@169
|
701
|
rlm@169
|
702 ;; 00000100
|
rlm@169
|
703 ;; Special => 120 (+8)
|
rlm@169
|
704
|
rlm@169
|
705 ;; 00001000
|
rlm@169
|
706 ;; Special => 128 (+16)
|
rlm@169
|
707
|
rlm@169
|
708 ;; 00010000
|
rlm@169
|
709 ;; HP => 191 (+4)
|
rlm@169
|
710 ;; Speed => 196 (+2)
|
rlm@169
|
711
|
rlm@169
|
712 ;; 00100000
|
rlm@169
|
713 ;; Speed => 198 (+4)
|
rlm@169
|
714
|
rlm@169
|
715 ;; 01000000
|
rlm@169
|
716 ;; Speed => 202 (+8)
|
rlm@169
|
717
|
rlm@169
|
718 ;; 10000000
|
rlm@169
|
719 ;; Speed => 210 (+16)
|
rlm@169
|
720
|
rlm@169
|
721
|
rlm@176
|
722 ;; investigating status effects
|
rlm@169
|
723
|
rlm@176
|
724 ;; status of pokemon 1 appears to be
|
rlm@176
|
725 ;; 0xD16E
|
rlm@169
|
726
|
rlm@176
|
727 ;; with pidgeot
|
rlm@176
|
728 ;; 00000000 -- normal
|
rlm@176
|
729 ;; 00000001 -- sleep (wake-immediately)
|
rlm@176
|
730 ;; 00000010 -- sleep
|
rlm@176
|
731 ;; 00000100 -- sleep
|
rlm@176
|
732 ;; 00001000 -- poisoned
|
rlm@176
|
733 ;; 00010000 -- burned
|
rlm@176
|
734 ;; 00100000 -- frozen
|
rlm@176
|
735 ;; 01000000 -- paralyzed
|
rlm@176
|
736 ;; 10000000 -- ball is dark, but no status
|
rlm@169
|
737
|
rlm@176
|
738 ;; with pikachu
|
rlm@176
|
739 ;; 00000000 -- normal
|
rlm@176
|
740 ;; 00000001 -- sleep (1 turn wasted) \
|
rlm@176
|
741 ;; 00000010 -- sleep (2 turns wasted) |-- additive
|
rlm@176
|
742 ;; 00000100 -- sleep (3 turns wasted) /
|
rlm@176
|
743 ;; 00001000 -- poisoned
|
rlm@176
|
744 ;; 00010000 -- burned
|
rlm@176
|
745 ;; 00100000 -- frozen
|
rlm@176
|
746 ;; 01000000 -- paralyzed
|
rlm@176
|
747 ;; 10000000 -- ball is dark, but no status
|
rlm@169
|
748
|
rlm@169
|
749
|
rlm@176
|
750 |