annotate src/sdl/Array.h @ 165:8f1b32d3f229
need to determine how colormaps for pokemon work.
author |
Robert McIntyre <rlm@mit.edu> |
date |
Tue, 20 Mar 2012 18:07:42 -0500 |
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1 /***************************************************************************
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2 * Copyright (C) 2008 by Sindre Aam�s *
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3 * aamas@stud.ntnu.no *
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4 * *
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5 * This program is free software; you can redistribute it and/or modify *
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6 * it under the terms of the GNU General Public License version 2 as *
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7 * published by the Free Software Foundation. *
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8 * *
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9 * This program is distributed in the hope that it will be useful, *
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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12 * GNU General Public License version 2 for more details. *
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13 * *
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14 * You should have received a copy of the GNU General Public License *
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15 * version 2 along with this program; if not, write to the *
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16 * Free Software Foundation, Inc., *
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17 * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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18 ***************************************************************************/
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19 #ifndef ARRAY_H
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20 #define ARRAY_H
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21
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22 #include <cstddef>
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23
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24 template<typename T>
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25 class Array {
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26 T *a;
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27 std::size_t sz;
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28
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29 Array(const Array &ar);
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30
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31 public:
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32 Array(const std::size_t size = 0) : a(size ? new T[size] : 0), sz(size) {}
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33 ~Array() { delete []a; }
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34 void reset(const std::size_t size) { delete []a; a = size ? new T[size] : 0; sz = size; }
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35 std::size_t size() const { return sz; }
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36 operator T*() { return a; }
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37 operator const T*() const { return a; }
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38 };
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39
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40 #endif
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