annotate src/gba/EEprom.h @ 165:8f1b32d3f229

need to determine how colormaps for pokemon work.
author Robert McIntyre <rlm@mit.edu>
date Tue, 20 Mar 2012 18:07:42 -0500
parents f9f4f1b99eed
children
rev   line source
rlm@1 1 #ifndef VBA_EEPROM_H
rlm@1 2 #define VBA_EEPROM_H
rlm@1 3
rlm@1 4 #if _MSC_VER > 1000
rlm@1 5 #pragma once
rlm@1 6 #endif // _MSC_VER > 1000
rlm@1 7
rlm@1 8 #include "zlib.h"
rlm@1 9 #include "../Port.h"
rlm@1 10
rlm@1 11 extern void eepromSaveGame(gzFile gzFile);
rlm@1 12 extern void eepromReadGame(gzFile gzFile, int version);
rlm@1 13 extern int eepromRead(u32 address);
rlm@1 14 extern void eepromWrite(u32 address, u8 value);
rlm@1 15 extern void eepromReset();
rlm@1 16 extern void eepromErase();
rlm@1 17 extern u8 eepromData[0x2000];
rlm@1 18 extern bool8 eepromInUse;
rlm@1 19 extern int32 eepromSize;
rlm@1 20
rlm@1 21 #define EEPROM_IDLE 0
rlm@1 22 #define EEPROM_READADDRESS 1
rlm@1 23 #define EEPROM_READDATA 2
rlm@1 24 #define EEPROM_READDATA2 3
rlm@1 25 #define EEPROM_WRITEDATA 4
rlm@1 26
rlm@1 27 #endif // VBA_EEPROM_H