Mercurial > vba-clojure
annotate src/sdl/expr.cpp.h @ 268:82ee2704c973
Since the game uses zeros as delimiters in the evolution/learnset section, it increments all of the move/pokemon indices by 1. Altered my code so that all returned values are consistently non-incremented.
author | Dylan Holmes <ocsenave@gmail.com> |
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date | Mon, 26 Mar 2012 23:25:18 -0500 |
parents | f9f4f1b99eed |
children |
rev | line source |
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rlm@1 | 1 #ifndef YYSTYPE |
rlm@1 | 2 #define YYSTYPE int |
rlm@1 | 3 #endif |
rlm@1 | 4 #define TOKEN_IDENTIFIER 257 |
rlm@1 | 5 #define TOKEN_DOT 258 |
rlm@1 | 6 #define TOKEN_STAR 259 |
rlm@1 | 7 #define TOKEN_ARROW 260 |
rlm@1 | 8 #define TOKEN_ADDR 261 |
rlm@1 | 9 #define TOKEN_SIZEOF 262 |
rlm@1 | 10 #define TOKEN_NUMBER 263 |
rlm@1 | 11 |
rlm@1 | 12 |
rlm@1 | 13 extern YYSTYPE yylval; |