annotate src/sdl/expr.cpp.h @ 268:82ee2704c973

Since the game uses zeros as delimiters in the evolution/learnset section, it increments all of the move/pokemon indices by 1. Altered my code so that all returned values are consistently non-incremented.
author Dylan Holmes <ocsenave@gmail.com>
date Mon, 26 Mar 2012 23:25:18 -0500
parents f9f4f1b99eed
children
rev   line source
rlm@1 1 #ifndef YYSTYPE
rlm@1 2 #define YYSTYPE int
rlm@1 3 #endif
rlm@1 4 #define TOKEN_IDENTIFIER 257
rlm@1 5 #define TOKEN_DOT 258
rlm@1 6 #define TOKEN_STAR 259
rlm@1 7 #define TOKEN_ARROW 260
rlm@1 8 #define TOKEN_ADDR 261
rlm@1 9 #define TOKEN_SIZEOF 262
rlm@1 10 #define TOKEN_NUMBER 263
rlm@1 11
rlm@1 12
rlm@1 13 extern YYSTYPE yylval;