annotate src/sdl/Drive.h @ 268:82ee2704c973

Since the game uses zeros as delimiters in the evolution/learnset section, it increments all of the move/pokemon indices by 1. Altered my code so that all returned values are consistently non-incremented.
author Dylan Holmes <ocsenave@gmail.com>
date Mon, 26 Mar 2012 23:25:18 -0500
parents 1ff2c546f5ad
children
rev   line source
rlm@49 1 int runVBA(int, char**);
rlm@49 2
rlm@53 3 void step();
rlm@53 4
rlm@55 5 void step(int keymask);
rlm@55 6
rlm@53 7 void shutdown();
rlm@92 8
rlm@92 9 int tick();