annotate src/lua/lstring.h @ 268:82ee2704c973
Since the game uses zeros as delimiters in the evolution/learnset section, it increments all of the move/pokemon indices by 1. Altered my code so that all returned values are consistently non-incremented.
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Dylan Holmes <ocsenave@gmail.com> |
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Mon, 26 Mar 2012 23:25:18 -0500 |
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27763b933818 |
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1 /*
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2 ** $Id: lstring.h,v 1.43.1.1 2007/12/27 13:02:25 roberto Exp $
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3 ** String table (keep all strings handled by Lua)
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4 ** See Copyright Notice in lua.h
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5 */
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6
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7 #ifndef lstring_h
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8 #define lstring_h
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9
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10
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11 #include "lgc.h"
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12 #include "lobject.h"
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13 #include "lstate.h"
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14
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15
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16 #define sizestring(s) (sizeof(union TString)+((s)->len+1)*sizeof(char))
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17
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18 #define sizeudata(u) (sizeof(union Udata)+(u)->len)
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19
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20 #define luaS_new(L, s) (luaS_newlstr(L, s, strlen(s)))
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21 #define luaS_newliteral(L, s) (luaS_newlstr(L, "" s, \
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22 (sizeof(s)/sizeof(char))-1))
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23
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24 #define luaS_fix(s) l_setbit((s)->tsv.marked, FIXEDBIT)
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25
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26 LUAI_FUNC void luaS_resize (lua_State *L, int newsize);
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27 LUAI_FUNC Udata *luaS_newudata (lua_State *L, size_t s, Table *e);
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28 LUAI_FUNC TString *luaS_newlstr (lua_State *L, const char *str, size_t l);
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29
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30
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31 #endif
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