annotate src/lua/lstring.h @ 268:82ee2704c973

Since the game uses zeros as delimiters in the evolution/learnset section, it increments all of the move/pokemon indices by 1. Altered my code so that all returned values are consistently non-incremented.
author Dylan Holmes <ocsenave@gmail.com>
date Mon, 26 Mar 2012 23:25:18 -0500
parents 27763b933818
children
rev   line source
rlm@1 1 /*
rlm@1 2 ** $Id: lstring.h,v 1.43.1.1 2007/12/27 13:02:25 roberto Exp $
rlm@1 3 ** String table (keep all strings handled by Lua)
rlm@1 4 ** See Copyright Notice in lua.h
rlm@1 5 */
rlm@1 6
rlm@1 7 #ifndef lstring_h
rlm@1 8 #define lstring_h
rlm@1 9
rlm@1 10
rlm@1 11 #include "lgc.h"
rlm@1 12 #include "lobject.h"
rlm@1 13 #include "lstate.h"
rlm@1 14
rlm@1 15
rlm@1 16 #define sizestring(s) (sizeof(union TString)+((s)->len+1)*sizeof(char))
rlm@1 17
rlm@1 18 #define sizeudata(u) (sizeof(union Udata)+(u)->len)
rlm@1 19
rlm@1 20 #define luaS_new(L, s) (luaS_newlstr(L, s, strlen(s)))
rlm@1 21 #define luaS_newliteral(L, s) (luaS_newlstr(L, "" s, \
rlm@1 22 (sizeof(s)/sizeof(char))-1))
rlm@1 23
rlm@1 24 #define luaS_fix(s) l_setbit((s)->tsv.marked, FIXEDBIT)
rlm@1 25
rlm@1 26 LUAI_FUNC void luaS_resize (lua_State *L, int newsize);
rlm@1 27 LUAI_FUNC Udata *luaS_newudata (lua_State *L, size_t s, Table *e);
rlm@1 28 LUAI_FUNC TString *luaS_newlstr (lua_State *L, const char *str, size_t l);
rlm@1 29
rlm@1 30
rlm@1 31 #endif