Mercurial > vba-clojure
annotate src/gba/Sram.h @ 268:82ee2704c973
Since the game uses zeros as delimiters in the evolution/learnset section, it increments all of the move/pokemon indices by 1. Altered my code so that all returned values are consistently non-incremented.
author | Dylan Holmes <ocsenave@gmail.com> |
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date | Mon, 26 Mar 2012 23:25:18 -0500 |
parents | f9f4f1b99eed |
children |
rev | line source |
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rlm@1 | 1 #ifndef VBA_SRAM_H |
rlm@1 | 2 #define VBA_SRAM_H |
rlm@1 | 3 |
rlm@1 | 4 #if _MSC_VER > 1000 |
rlm@1 | 5 #pragma once |
rlm@1 | 6 #endif // _MSC_VER > 1000 |
rlm@1 | 7 |
rlm@1 | 8 extern u8 sramRead(u32 address); |
rlm@1 | 9 extern void sramWrite(u32 address, u8 byte); |
rlm@1 | 10 |
rlm@1 | 11 #endif // VBA_SRAM_H |