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1 /*
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2 ** $Id: luaconf.h,v 1.82.1.7 2008/02/11 16:25:08 roberto Exp $
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3 ** Configuration file for Lua
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4 ** See Copyright Notice in lua.h
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5 */
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6
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7
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8 #ifndef lconfig_h
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9 #define lconfig_h
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10
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11 #include <limits.h>
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12 #include <stddef.h>
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13
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14
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15 /*
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16 ** ==================================================================
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17 ** Search for "@@" to find all configurable definitions.
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18 ** ===================================================================
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19 */
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20
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21
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22 /*
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23 @@ LUA_ANSI controls the use of non-ansi features.
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24 ** CHANGE it (define it) if you want Lua to avoid the use of any
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25 ** non-ansi feature or library.
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26 */
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27 #if defined(__STRICT_ANSI__)
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28 #define LUA_ANSI
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29 #endif
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30
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31
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32 #if !defined(LUA_ANSI) && defined(_WIN32)
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33 #define LUA_WIN
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34 #endif
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35
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36 #if defined(LUA_USE_LINUX)
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37 #define LUA_USE_POSIX
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38 #define LUA_USE_DLOPEN /* needs an extra library: -ldl */
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39 #define LUA_USE_READLINE /* needs some extra libraries */
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40 #endif
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41
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42 #if defined(LUA_USE_MACOSX)
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43 #define LUA_USE_POSIX
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44 #define LUA_DL_DYLD /* does not need extra library */
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45 #endif
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46
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47
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48
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49 /*
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50 @@ LUA_USE_POSIX includes all functionallity listed as X/Open System
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51 @* Interfaces Extension (XSI).
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52 ** CHANGE it (define it) if your system is XSI compatible.
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53 */
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54 #if defined(LUA_USE_POSIX)
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55 #define LUA_USE_MKSTEMP
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56 #define LUA_USE_ISATTY
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57 #define LUA_USE_POPEN
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58 #define LUA_USE_ULONGJMP
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59 #endif
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60
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61
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62 /*
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63 @@ LUA_PATH and LUA_CPATH are the names of the environment variables that
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64 @* Lua check to set its paths.
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65 @@ LUA_INIT is the name of the environment variable that Lua
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66 @* checks for initialization code.
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67 ** CHANGE them if you want different names.
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68 */
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69 #define LUA_PATH "LUA_PATH"
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70 #define LUA_CPATH "LUA_CPATH"
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71 #define LUA_INIT "LUA_INIT"
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72
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73
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74 /*
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75 @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
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76 @* Lua libraries.
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77 @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
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78 @* C libraries.
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79 ** CHANGE them if your machine has a non-conventional directory
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80 ** hierarchy or if you want to install your libraries in
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81 ** non-conventional directories.
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82 */
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83 #if defined(_WIN32)
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84 /*
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85 ** In Windows, any exclamation mark ('!') in the path is replaced by the
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86 ** path of the directory of the executable file of the current process.
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87 */
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88 #define LUA_LDIR "!\\lua\\"
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89 #define LUA_CDIR "!\\"
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90 #define LUA_PATH_DEFAULT \
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91 ".\\?.lua;" LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
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92 LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua"
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93 #define LUA_CPATH_DEFAULT \
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94 ".\\?.dll;" LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll"
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95
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96 #else
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97 #define LUA_ROOT "/usr/local/"
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98 #define LUA_LDIR LUA_ROOT "share/lua/5.1/"
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99 #define LUA_CDIR LUA_ROOT "lib/lua/5.1/"
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100 #define LUA_PATH_DEFAULT \
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101 "./?.lua;" LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
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102 LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua"
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103 #define LUA_CPATH_DEFAULT \
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104 "./?.so;" LUA_CDIR"?.so;" LUA_CDIR"loadall.so"
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105 #endif
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106
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107
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108 /*
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109 @@ LUA_DIRSEP is the directory separator (for submodules).
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110 ** CHANGE it if your machine does not use "/" as the directory separator
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111 ** and is not Windows. (On Windows Lua automatically uses "\".)
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112 */
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113 #if defined(_WIN32)
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114 #define LUA_DIRSEP "\\"
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115 #else
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116 #define LUA_DIRSEP "/"
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117 #endif
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118
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119
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120 /*
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121 @@ LUA_PATHSEP is the character that separates templates in a path.
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122 @@ LUA_PATH_MARK is the string that marks the substitution points in a
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123 @* template.
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124 @@ LUA_EXECDIR in a Windows path is replaced by the executable's
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125 @* directory.
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126 @@ LUA_IGMARK is a mark to ignore all before it when bulding the
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127 @* luaopen_ function name.
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128 ** CHANGE them if for some reason your system cannot use those
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129 ** characters. (E.g., if one of those characters is a common character
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130 ** in file/directory names.) Probably you do not need to change them.
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131 */
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132 #define LUA_PATHSEP ";"
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133 #define LUA_PATH_MARK "?"
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134 #define LUA_EXECDIR "!"
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135 #define LUA_IGMARK "-"
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136
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137
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138 /*
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139 @@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.
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140 ** CHANGE that if ptrdiff_t is not adequate on your machine. (On most
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141 ** machines, ptrdiff_t gives a good choice between int or long.)
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142 */
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143 #define LUA_INTEGER ptrdiff_t
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144
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145
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146 /*
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147 @@ LUA_API is a mark for all core API functions.
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148 @@ LUALIB_API is a mark for all standard library functions.
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149 ** CHANGE them if you need to define those functions in some special way.
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150 ** For instance, if you want to create one Windows DLL with the core and
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151 ** the libraries, you may want to use the following definition (define
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152 ** LUA_BUILD_AS_DLL to get it).
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153 */
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154 #if defined(LUA_BUILD_AS_DLL)
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155
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156 #if defined(LUA_CORE) || defined(LUA_LIB)
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157 #define LUA_API __declspec(dllexport)
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158 #else
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159 #define LUA_API __declspec(dllimport)
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160 #endif
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161
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162 #else
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163
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164 #define LUA_API extern
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165
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166 #endif
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167
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168 /* more often than not the libs go together with the core */
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169 #define LUALIB_API LUA_API
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170
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171
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172 /*
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173 @@ LUAI_FUNC is a mark for all extern functions that are not to be
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174 @* exported to outside modules.
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175 @@ LUAI_DATA is a mark for all extern (const) variables that are not to
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176 @* be exported to outside modules.
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177 ** CHANGE them if you need to mark them in some special way. Elf/gcc
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178 ** (versions 3.2 and later) mark them as "hidden" to optimize access
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179 ** when Lua is compiled as a shared library.
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180 */
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181 #if defined(luaall_c)
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182 #define LUAI_FUNC static
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183 #define LUAI_DATA /* empty */
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184
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185 #elif defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
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186 defined(__ELF__)
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187 #define LUAI_FUNC __attribute__((visibility("hidden"))) extern
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188 #define LUAI_DATA LUAI_FUNC
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189
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190 #else
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191 #define LUAI_FUNC extern
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192 #define LUAI_DATA extern
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193 #endif
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194
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195
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196
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197 /*
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198 @@ LUA_QL describes how error messages quote program elements.
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199 ** CHANGE it if you want a different appearance.
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200 */
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201 #define LUA_QL(x) "'" x "'"
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202 #define LUA_QS LUA_QL("%s")
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203
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204
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205 /*
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206 @@ LUA_IDSIZE gives the maximum size for the description of the source
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207 @* of a function in debug information.
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208 ** CHANGE it if you want a different size.
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209 */
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210 #define LUA_IDSIZE 60
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211
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212
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213 /*
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214 ** {==================================================================
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215 ** Stand-alone configuration
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216 ** ===================================================================
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217 */
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218
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219 #if defined(lua_c) || defined(luaall_c)
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220
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221 /*
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222 @@ lua_stdin_is_tty detects whether the standard input is a 'tty' (that
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223 @* is, whether we're running lua interactively).
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224 ** CHANGE it if you have a better definition for non-POSIX/non-Windows
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225 ** systems.
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226 */
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227 #if defined(LUA_USE_ISATTY)
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228 #include <unistd.h>
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229 #define lua_stdin_is_tty() isatty(0)
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230 #elif defined(LUA_WIN)
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231 #include <io.h>
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232 #include <stdio.h>
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233 #define lua_stdin_is_tty() _isatty(_fileno(stdin))
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234 #else
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235 #define lua_stdin_is_tty() 1 /* assume stdin is a tty */
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236 #endif
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237
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238
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239 /*
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240 @@ LUA_PROMPT is the default prompt used by stand-alone Lua.
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241 @@ LUA_PROMPT2 is the default continuation prompt used by stand-alone Lua.
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242 ** CHANGE them if you want different prompts. (You can also change the
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243 ** prompts dynamically, assigning to globals _PROMPT/_PROMPT2.)
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244 */
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245 #define LUA_PROMPT "> "
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246 #define LUA_PROMPT2 ">> "
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247
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248
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249 /*
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250 @@ LUA_PROGNAME is the default name for the stand-alone Lua program.
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251 ** CHANGE it if your stand-alone interpreter has a different name and
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252 ** your system is not able to detect that name automatically.
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253 */
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254 #define LUA_PROGNAME "lua"
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255
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256
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257 /*
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258 @@ LUA_MAXINPUT is the maximum length for an input line in the
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259 @* stand-alone interpreter.
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260 ** CHANGE it if you need longer lines.
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261 */
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262 #define LUA_MAXINPUT 512
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263
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264
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265 /*
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266 @@ lua_readline defines how to show a prompt and then read a line from
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267 @* the standard input.
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268 @@ lua_saveline defines how to "save" a read line in a "history".
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269 @@ lua_freeline defines how to free a line read by lua_readline.
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270 ** CHANGE them if you want to improve this functionality (e.g., by using
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271 ** GNU readline and history facilities).
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272 */
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273 #if defined(LUA_USE_READLINE)
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274 #include <stdio.h>
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275 #include <readline/readline.h>
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276 #include <readline/history.h>
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277 #define lua_readline(L,b,p) ((void)L, ((b)=readline(p)) != NULL)
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278 #define lua_saveline(L,idx) \
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279 if (lua_strlen(L,idx) > 0) /* non-empty line? */ \
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280 add_history(lua_tostring(L, idx)); /* add it to history */
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281 #define lua_freeline(L,b) ((void)L, free(b))
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282 #else
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283 #define lua_readline(L,b,p) \
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284 ((void)L, fputs(p, stdout), fflush(stdout), /* show prompt */ \
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285 fgets(b, LUA_MAXINPUT, stdin) != NULL) /* get line */
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286 #define lua_saveline(L,idx) { (void)L; (void)idx; }
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287 #define lua_freeline(L,b) { (void)L; (void)b; }
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288 #endif
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289
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290 #endif
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291
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292 /* }================================================================== */
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293
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294
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295 /*
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296 @@ LUAI_GCPAUSE defines the default pause between garbage-collector cycles
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297 @* as a percentage.
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298 ** CHANGE it if you want the GC to run faster or slower (higher values
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299 ** mean larger pauses which mean slower collection.) You can also change
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300 ** this value dynamically.
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301 */
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302 #define LUAI_GCPAUSE 200 /* 200% (wait memory to double before next GC) */
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303
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304
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305 /*
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306 @@ LUAI_GCMUL defines the default speed of garbage collection relative to
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307 @* memory allocation as a percentage.
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308 ** CHANGE it if you want to change the granularity of the garbage
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309 ** collection. (Higher values mean coarser collections. 0 represents
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310 ** infinity, where each step performs a full collection.) You can also
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311 ** change this value dynamically.
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312 */
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313 #define LUAI_GCMUL 200 /* GC runs 'twice the speed' of memory allocation */
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314
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315
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316
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317 /*
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318 @@ LUA_COMPAT_GETN controls compatibility with old getn behavior.
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319 ** CHANGE it (define it) if you want exact compatibility with the
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320 ** behavior of setn/getn in Lua 5.0.
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321 */
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322 #undef LUA_COMPAT_GETN
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323
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324 /*
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325 @@ LUA_COMPAT_LOADLIB controls compatibility about global loadlib.
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326 ** CHANGE it to undefined as soon as you do not need a global 'loadlib'
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327 ** function (the function is still available as 'package.loadlib').
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328 */
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329 #undef LUA_COMPAT_LOADLIB
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330
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331 /*
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332 @@ LUA_COMPAT_VARARG controls compatibility with old vararg feature.
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333 ** CHANGE it to undefined as soon as your programs use only '...' to
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334 ** access vararg parameters (instead of the old 'arg' table).
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335 */
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336 #define LUA_COMPAT_VARARG
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337
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338 /*
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339 @@ LUA_COMPAT_MOD controls compatibility with old math.mod function.
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340 ** CHANGE it to undefined as soon as your programs use 'math.fmod' or
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341 ** the new '%' operator instead of 'math.mod'.
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342 */
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343 #define LUA_COMPAT_MOD
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344
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345 /*
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346 @@ LUA_COMPAT_LSTR controls compatibility with old long string nesting
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347 @* facility.
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348 ** CHANGE it to 2 if you want the old behaviour, or undefine it to turn
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349 ** off the advisory error when nesting [[...]].
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350 */
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351 #define LUA_COMPAT_LSTR 1
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352
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353 /*
|
rlm@1
|
354 @@ LUA_COMPAT_GFIND controls compatibility with old 'string.gfind' name.
|
rlm@1
|
355 ** CHANGE it to undefined as soon as you rename 'string.gfind' to
|
rlm@1
|
356 ** 'string.gmatch'.
|
rlm@1
|
357 */
|
rlm@1
|
358 #define LUA_COMPAT_GFIND
|
rlm@1
|
359
|
rlm@1
|
360 /*
|
rlm@1
|
361 @@ LUA_COMPAT_OPENLIB controls compatibility with old 'luaL_openlib'
|
rlm@1
|
362 @* behavior.
|
rlm@1
|
363 ** CHANGE it to undefined as soon as you replace to 'luaL_register'
|
rlm@1
|
364 ** your uses of 'luaL_openlib'
|
rlm@1
|
365 */
|
rlm@1
|
366 #define LUA_COMPAT_OPENLIB
|
rlm@1
|
367
|
rlm@1
|
368
|
rlm@1
|
369
|
rlm@1
|
370 /*
|
rlm@1
|
371 @@ luai_apicheck is the assert macro used by the Lua-C API.
|
rlm@1
|
372 ** CHANGE luai_apicheck if you want Lua to perform some checks in the
|
rlm@1
|
373 ** parameters it gets from API calls. This may slow down the interpreter
|
rlm@1
|
374 ** a bit, but may be quite useful when debugging C code that interfaces
|
rlm@1
|
375 ** with Lua. A useful redefinition is to use assert.h.
|
rlm@1
|
376 */
|
rlm@1
|
377 #if defined(LUA_USE_APICHECK)
|
rlm@1
|
378 #include <assert.h>
|
rlm@1
|
379 #define luai_apicheck(L,o) { (void)L; assert(o); }
|
rlm@1
|
380 #else
|
rlm@1
|
381 #define luai_apicheck(L,o) { (void)L; }
|
rlm@1
|
382 #endif
|
rlm@1
|
383
|
rlm@1
|
384
|
rlm@1
|
385 /*
|
rlm@1
|
386 @@ LUAI_BITSINT defines the number of bits in an int.
|
rlm@1
|
387 ** CHANGE here if Lua cannot automatically detect the number of bits of
|
rlm@1
|
388 ** your machine. Probably you do not need to change this.
|
rlm@1
|
389 */
|
rlm@1
|
390 /* avoid overflows in comparison */
|
rlm@1
|
391 #if INT_MAX-20 < 32760
|
rlm@1
|
392 #define LUAI_BITSINT 16
|
rlm@1
|
393 #elif INT_MAX > 2147483640L
|
rlm@1
|
394 /* int has at least 32 bits */
|
rlm@1
|
395 #define LUAI_BITSINT 32
|
rlm@1
|
396 #else
|
rlm@1
|
397 #error "you must define LUA_BITSINT with number of bits in an integer"
|
rlm@1
|
398 #endif
|
rlm@1
|
399
|
rlm@1
|
400
|
rlm@1
|
401 /*
|
rlm@1
|
402 @@ LUAI_UINT32 is an unsigned integer with at least 32 bits.
|
rlm@1
|
403 @@ LUAI_INT32 is an signed integer with at least 32 bits.
|
rlm@1
|
404 @@ LUAI_UMEM is an unsigned integer big enough to count the total
|
rlm@1
|
405 @* memory used by Lua.
|
rlm@1
|
406 @@ LUAI_MEM is a signed integer big enough to count the total memory
|
rlm@1
|
407 @* used by Lua.
|
rlm@1
|
408 ** CHANGE here if for some weird reason the default definitions are not
|
rlm@1
|
409 ** good enough for your machine. (The definitions in the 'else'
|
rlm@1
|
410 ** part always works, but may waste space on machines with 64-bit
|
rlm@1
|
411 ** longs.) Probably you do not need to change this.
|
rlm@1
|
412 */
|
rlm@1
|
413 #if LUAI_BITSINT >= 32
|
rlm@1
|
414 #define LUAI_UINT32 unsigned int
|
rlm@1
|
415 #define LUAI_INT32 int
|
rlm@1
|
416 #define LUAI_MAXINT32 INT_MAX
|
rlm@1
|
417 #define LUAI_UMEM size_t
|
rlm@1
|
418 #define LUAI_MEM ptrdiff_t
|
rlm@1
|
419 #else
|
rlm@1
|
420 /* 16-bit ints */
|
rlm@1
|
421 #define LUAI_UINT32 unsigned long
|
rlm@1
|
422 #define LUAI_INT32 long
|
rlm@1
|
423 #define LUAI_MAXINT32 LONG_MAX
|
rlm@1
|
424 #define LUAI_UMEM unsigned long
|
rlm@1
|
425 #define LUAI_MEM long
|
rlm@1
|
426 #endif
|
rlm@1
|
427
|
rlm@1
|
428
|
rlm@1
|
429 /*
|
rlm@1
|
430 @@ LUAI_MAXCALLS limits the number of nested calls.
|
rlm@1
|
431 ** CHANGE it if you need really deep recursive calls. This limit is
|
rlm@1
|
432 ** arbitrary; its only purpose is to stop infinite recursion before
|
rlm@1
|
433 ** exhausting memory.
|
rlm@1
|
434 */
|
rlm@1
|
435 #define LUAI_MAXCALLS 20000
|
rlm@1
|
436
|
rlm@1
|
437
|
rlm@1
|
438 /*
|
rlm@1
|
439 @@ LUAI_MAXCSTACK limits the number of Lua stack slots that a C function
|
rlm@1
|
440 @* can use.
|
rlm@1
|
441 ** CHANGE it if you need lots of (Lua) stack space for your C
|
rlm@1
|
442 ** functions. This limit is arbitrary; its only purpose is to stop C
|
rlm@1
|
443 ** functions to consume unlimited stack space. (must be smaller than
|
rlm@1
|
444 ** -LUA_REGISTRYINDEX)
|
rlm@1
|
445 */
|
rlm@1
|
446 #define LUAI_MAXCSTACK 8000
|
rlm@1
|
447
|
rlm@1
|
448
|
rlm@1
|
449
|
rlm@1
|
450 /*
|
rlm@1
|
451 ** {==================================================================
|
rlm@1
|
452 ** CHANGE (to smaller values) the following definitions if your system
|
rlm@1
|
453 ** has a small C stack. (Or you may want to change them to larger
|
rlm@1
|
454 ** values if your system has a large C stack and these limits are
|
rlm@1
|
455 ** too rigid for you.) Some of these constants control the size of
|
rlm@1
|
456 ** stack-allocated arrays used by the compiler or the interpreter, while
|
rlm@1
|
457 ** others limit the maximum number of recursive calls that the compiler
|
rlm@1
|
458 ** or the interpreter can perform. Values too large may cause a C stack
|
rlm@1
|
459 ** overflow for some forms of deep constructs.
|
rlm@1
|
460 ** ===================================================================
|
rlm@1
|
461 */
|
rlm@1
|
462
|
rlm@1
|
463
|
rlm@1
|
464 /*
|
rlm@1
|
465 @@ LUAI_MAXCCALLS is the maximum depth for nested C calls (short) and
|
rlm@1
|
466 @* syntactical nested non-terminals in a program.
|
rlm@1
|
467 */
|
rlm@1
|
468 #define LUAI_MAXCCALLS 200
|
rlm@1
|
469
|
rlm@1
|
470
|
rlm@1
|
471 /*
|
rlm@1
|
472 @@ LUAI_MAXVARS is the maximum number of local variables per function
|
rlm@1
|
473 @* (must be smaller than 250).
|
rlm@1
|
474 */
|
rlm@1
|
475 #define LUAI_MAXVARS 200
|
rlm@1
|
476
|
rlm@1
|
477
|
rlm@1
|
478 /*
|
rlm@1
|
479 @@ LUAI_MAXUPVALUES is the maximum number of upvalues per function
|
rlm@1
|
480 @* (must be smaller than 250).
|
rlm@1
|
481 */
|
rlm@1
|
482 #define LUAI_MAXUPVALUES 60
|
rlm@1
|
483
|
rlm@1
|
484
|
rlm@1
|
485 /*
|
rlm@1
|
486 @@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
|
rlm@1
|
487 */
|
rlm@1
|
488 #define LUAL_BUFFERSIZE BUFSIZ
|
rlm@1
|
489
|
rlm@1
|
490 /* }================================================================== */
|
rlm@1
|
491
|
rlm@1
|
492
|
rlm@1
|
493
|
rlm@1
|
494
|
rlm@1
|
495 /*
|
rlm@1
|
496 ** {==================================================================
|
rlm@1
|
497 @@ LUA_NUMBER is the type of numbers in Lua.
|
rlm@1
|
498 ** CHANGE the following definitions only if you want to build Lua
|
rlm@1
|
499 ** with a number type different from double. You may also need to
|
rlm@1
|
500 ** change lua_number2int & lua_number2integer.
|
rlm@1
|
501 ** ===================================================================
|
rlm@1
|
502 */
|
rlm@1
|
503
|
rlm@1
|
504 #define LUA_NUMBER_DOUBLE
|
rlm@1
|
505 #define LUA_NUMBER double
|
rlm@1
|
506
|
rlm@1
|
507 /*
|
rlm@1
|
508 @@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
|
rlm@1
|
509 @* over a number.
|
rlm@1
|
510 */
|
rlm@1
|
511 #define LUAI_UACNUMBER double
|
rlm@1
|
512
|
rlm@1
|
513
|
rlm@1
|
514 /*
|
rlm@1
|
515 @@ LUA_NUMBER_SCAN is the format for reading numbers.
|
rlm@1
|
516 @@ LUA_NUMBER_FMT is the format for writing numbers.
|
rlm@1
|
517 @@ lua_number2str converts a number to a string.
|
rlm@1
|
518 @@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.
|
rlm@1
|
519 @@ lua_str2number converts a string to a number.
|
rlm@1
|
520 */
|
rlm@1
|
521 #define LUA_NUMBER_SCAN "%lf"
|
rlm@1
|
522 #define LUA_NUMBER_FMT "%.14g"
|
rlm@1
|
523 #define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n))
|
rlm@1
|
524 #define LUAI_MAXNUMBER2STR 32 /* 16 digits, sign, point, and \0 */
|
rlm@1
|
525 #define lua_str2number(s,p) strtod((s), (p))
|
rlm@1
|
526
|
rlm@1
|
527
|
rlm@1
|
528 /*
|
rlm@1
|
529 @@ The luai_num* macros define the primitive operations over numbers.
|
rlm@1
|
530 */
|
rlm@1
|
531 #if defined(LUA_CORE)
|
rlm@1
|
532 #include <math.h>
|
rlm@1
|
533 #define luai_numadd(a,b) ((a)+(b))
|
rlm@1
|
534 #define luai_numsub(a,b) ((a)-(b))
|
rlm@1
|
535 #define luai_nummul(a,b) ((a)*(b))
|
rlm@1
|
536 #define luai_numdiv(a,b) ((a)/(b))
|
rlm@1
|
537 #define luai_nummod(a,b) ((a) - floor((a)/(b))*(b))
|
rlm@1
|
538 #define luai_numpow(a,b) (pow(a,b))
|
rlm@1
|
539 #define luai_numunm(a) (-(a))
|
rlm@1
|
540 #define luai_numeq(a,b) ((a)==(b))
|
rlm@1
|
541 #define luai_numlt(a,b) ((a)<(b))
|
rlm@1
|
542 #define luai_numle(a,b) ((a)<=(b))
|
rlm@1
|
543 #define luai_numisnan(a) (!luai_numeq((a), (a)))
|
rlm@1
|
544 #endif
|
rlm@1
|
545
|
rlm@1
|
546
|
rlm@1
|
547 /*
|
rlm@1
|
548 @@ lua_number2int is a macro to convert lua_Number to int.
|
rlm@1
|
549 @@ lua_number2integer is a macro to convert lua_Number to lua_Integer.
|
rlm@1
|
550 ** CHANGE them if you know a faster way to convert a lua_Number to
|
rlm@1
|
551 ** int (with any rounding method and without throwing errors) in your
|
rlm@1
|
552 ** system. In Pentium machines, a naive typecast from double to int
|
rlm@1
|
553 ** in C is extremely slow, so any alternative is worth trying.
|
rlm@1
|
554 */
|
rlm@1
|
555
|
rlm@1
|
556 /* On a Pentium, resort to a trick */
|
rlm@1
|
557 #if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) && !defined(__SSE2__) && \
|
rlm@1
|
558 (defined(__i386) || defined (_M_IX86) || defined(__i386__))
|
rlm@1
|
559
|
rlm@1
|
560 /* On a Microsoft compiler, use assembler */
|
rlm@1
|
561 #if 0//defined(_MSC_VER) // nitsuja: the "using assembly" method doesn't correctly handle integers between 0xFF000000 and and 0xFFFFFFFF, while the other branch does handle it correctly and it's not slower.
|
rlm@1
|
562
|
rlm@1
|
563 #define lua_number2int(i,d) __asm fld d __asm fistp i
|
rlm@1
|
564 #define lua_number2integer(i,n) lua_number2int(i, n)
|
rlm@1
|
565
|
rlm@1
|
566 /* the next trick should work on any Pentium, but sometimes clashes
|
rlm@1
|
567 with a DirectX idiosyncrasy */
|
rlm@1
|
568 #else
|
rlm@1
|
569
|
rlm@1
|
570 union luai_Cast { double l_d; long l_l; };
|
rlm@1
|
571 #define lua_number2int(i,d) \
|
rlm@1
|
572 { volatile union luai_Cast u; u.l_d = (d) + 6755399441055744.0; (i) = u.l_l; }
|
rlm@1
|
573 #define lua_number2integer(i,n) lua_number2int(i, n)
|
rlm@1
|
574
|
rlm@1
|
575 #endif
|
rlm@1
|
576
|
rlm@1
|
577
|
rlm@1
|
578 /* this option always works, but may be slow */
|
rlm@1
|
579 #else
|
rlm@1
|
580 #define lua_number2int(i,d) ((i)=(int)(d))
|
rlm@1
|
581 #define lua_number2integer(i,d) ((i)=(lua_Integer)(d))
|
rlm@1
|
582
|
rlm@1
|
583 #endif
|
rlm@1
|
584
|
rlm@1
|
585 /* }================================================================== */
|
rlm@1
|
586
|
rlm@1
|
587
|
rlm@1
|
588 /*
|
rlm@1
|
589 @@ LUAI_USER_ALIGNMENT_T is a type that requires maximum alignment.
|
rlm@1
|
590 ** CHANGE it if your system requires alignments larger than double. (For
|
rlm@1
|
591 ** instance, if your system supports long doubles and they must be
|
rlm@1
|
592 ** aligned in 16-byte boundaries, then you should add long double in the
|
rlm@1
|
593 ** union.) Probably you do not need to change this.
|
rlm@1
|
594 */
|
rlm@1
|
595 #define LUAI_USER_ALIGNMENT_T union { double u; void *s; long l; }
|
rlm@1
|
596
|
rlm@1
|
597
|
rlm@1
|
598 /*
|
rlm@1
|
599 @@ LUAI_THROW/LUAI_TRY define how Lua does exception handling.
|
rlm@1
|
600 ** CHANGE them if you prefer to use longjmp/setjmp even with C++
|
rlm@1
|
601 ** or if want/don't to use _longjmp/_setjmp instead of regular
|
rlm@1
|
602 ** longjmp/setjmp. By default, Lua handles errors with exceptions when
|
rlm@1
|
603 ** compiling as C++ code, with _longjmp/_setjmp when asked to use them,
|
rlm@1
|
604 ** and with longjmp/setjmp otherwise.
|
rlm@1
|
605 */
|
rlm@1
|
606 #if defined(__cplusplus)
|
rlm@1
|
607 /* C++ exceptions */
|
rlm@1
|
608 #define LUAI_THROW(L,c) throw(c)
|
rlm@1
|
609 #define LUAI_TRY(L,c,a) try { a } catch(...) \
|
rlm@1
|
610 { if ((c)->status == 0) (c)->status = -1; }
|
rlm@1
|
611 #define luai_jmpbuf int /* dummy variable */
|
rlm@1
|
612
|
rlm@1
|
613 #elif defined(LUA_USE_ULONGJMP)
|
rlm@1
|
614 /* in Unix, try _longjmp/_setjmp (more efficient) */
|
rlm@1
|
615 #define LUAI_THROW(L,c) _longjmp((c)->b, 1)
|
rlm@1
|
616 #define LUAI_TRY(L,c,a) if (_setjmp((c)->b) == 0) { a }
|
rlm@1
|
617 #define luai_jmpbuf jmp_buf
|
rlm@1
|
618
|
rlm@1
|
619 #else
|
rlm@1
|
620 /* default handling with long jumps */
|
rlm@1
|
621 #define LUAI_THROW(L,c) longjmp((c)->b, 1)
|
rlm@1
|
622 #define LUAI_TRY(L,c,a) if (setjmp((c)->b) == 0) { a }
|
rlm@1
|
623 #define luai_jmpbuf jmp_buf
|
rlm@1
|
624
|
rlm@1
|
625 #endif
|
rlm@1
|
626
|
rlm@1
|
627
|
rlm@1
|
628 /*
|
rlm@1
|
629 @@ LUA_MAXCAPTURES is the maximum number of captures that a pattern
|
rlm@1
|
630 @* can do during pattern-matching.
|
rlm@1
|
631 ** CHANGE it if you need more captures. This limit is arbitrary.
|
rlm@1
|
632 */
|
rlm@1
|
633 #define LUA_MAXCAPTURES 32
|
rlm@1
|
634
|
rlm@1
|
635
|
rlm@1
|
636 /*
|
rlm@1
|
637 @@ lua_tmpnam is the function that the OS library uses to create a
|
rlm@1
|
638 @* temporary name.
|
rlm@1
|
639 @@ LUA_TMPNAMBUFSIZE is the maximum size of a name created by lua_tmpnam.
|
rlm@1
|
640 ** CHANGE them if you have an alternative to tmpnam (which is considered
|
rlm@1
|
641 ** insecure) or if you want the original tmpnam anyway. By default, Lua
|
rlm@1
|
642 ** uses tmpnam except when POSIX is available, where it uses mkstemp.
|
rlm@1
|
643 */
|
rlm@1
|
644 #if defined(loslib_c) || defined(luaall_c)
|
rlm@1
|
645
|
rlm@1
|
646 #if defined(LUA_USE_MKSTEMP)
|
rlm@1
|
647 #include <unistd.h>
|
rlm@1
|
648 #define LUA_TMPNAMBUFSIZE 32
|
rlm@1
|
649 #define lua_tmpnam(b,e) { \
|
rlm@1
|
650 strcpy(b, "/tmp/lua_XXXXXX"); \
|
rlm@1
|
651 e = mkstemp(b); \
|
rlm@1
|
652 if (e != -1) close(e); \
|
rlm@1
|
653 e = (e == -1); }
|
rlm@1
|
654
|
rlm@1
|
655 #else
|
rlm@1
|
656 #define LUA_TMPNAMBUFSIZE L_tmpnam
|
rlm@1
|
657 #define lua_tmpnam(b,e) { e = (tmpnam(b) == NULL); }
|
rlm@1
|
658 #endif
|
rlm@1
|
659
|
rlm@1
|
660 #endif
|
rlm@1
|
661
|
rlm@1
|
662
|
rlm@1
|
663 /*
|
rlm@1
|
664 @@ lua_popen spawns a new process connected to the current one through
|
rlm@1
|
665 @* the file streams.
|
rlm@1
|
666 ** CHANGE it if you have a way to implement it in your system.
|
rlm@1
|
667 */
|
rlm@1
|
668 #if defined(LUA_USE_POPEN)
|
rlm@1
|
669
|
rlm@1
|
670 #define lua_popen(L,c,m) ((void)L, fflush(NULL), popen(c,m))
|
rlm@1
|
671 #define lua_pclose(L,file) ((void)L, (pclose(file) != -1))
|
rlm@1
|
672
|
rlm@1
|
673 #elif defined(LUA_WIN)
|
rlm@1
|
674
|
rlm@1
|
675 #define lua_popen(L,c,m) ((void)L, _popen(c,m))
|
rlm@1
|
676 #define lua_pclose(L,file) ((void)L, (_pclose(file) != -1))
|
rlm@1
|
677
|
rlm@1
|
678 #else
|
rlm@1
|
679
|
rlm@1
|
680 #define lua_popen(L,c,m) ((void)((void)c, m), \
|
rlm@1
|
681 luaL_error(L, LUA_QL("popen") " not supported"), (FILE*)0)
|
rlm@1
|
682 #define lua_pclose(L,file) ((void)((void)L, file), 0)
|
rlm@1
|
683
|
rlm@1
|
684 #endif
|
rlm@1
|
685
|
rlm@1
|
686 /*
|
rlm@1
|
687 @@ LUA_DL_* define which dynamic-library system Lua should use.
|
rlm@1
|
688 ** CHANGE here if Lua has problems choosing the appropriate
|
rlm@1
|
689 ** dynamic-library system for your platform (either Windows' DLL, Mac's
|
rlm@1
|
690 ** dyld, or Unix's dlopen). If your system is some kind of Unix, there
|
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|
691 ** is a good chance that it has dlopen, so LUA_DL_DLOPEN will work for
|
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692 ** it. To use dlopen you also need to adapt the src/Makefile (probably
|
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|
693 ** adding -ldl to the linker options), so Lua does not select it
|
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|
694 ** automatically. (When you change the makefile to add -ldl, you must
|
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|
695 ** also add -DLUA_USE_DLOPEN.)
|
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|
696 ** If you do not want any kind of dynamic library, undefine all these
|
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|
697 ** options.
|
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698 ** By default, _WIN32 gets LUA_DL_DLL and MAC OS X gets LUA_DL_DYLD.
|
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|
699 */
|
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|
700 #if defined(LUA_USE_DLOPEN)
|
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|
701 #define LUA_DL_DLOPEN
|
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|
702 #endif
|
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|
703
|
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|
704 #if defined(LUA_WIN)
|
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|
705 #define LUA_DL_DLL
|
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|
706 #endif
|
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|
707
|
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|
708
|
rlm@1
|
709 /*
|
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|
710 @@ LUAI_EXTRASPACE allows you to add user-specific data in a lua_State
|
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|
711 @* (the data goes just *before* the lua_State pointer).
|
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|
712 ** CHANGE (define) this if you really need that. This value must be
|
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|
713 ** a multiple of the maximum alignment required for your machine.
|
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|
714 */
|
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|
715 #define LUAI_EXTRASPACE 0
|
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|
716
|
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|
717
|
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|
718 /*
|
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|
719 @@ luai_userstate* allow user-specific actions on threads.
|
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|
720 ** CHANGE them if you defined LUAI_EXTRASPACE and need to do something
|
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|
721 ** extra when a thread is created/deleted/resumed/yielded.
|
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|
722 */
|
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|
723 #define luai_userstateopen(L) ((void)L)
|
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|
724 #define luai_userstateclose(L) ((void)L)
|
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|
725 #define luai_userstatethread(L,L1) ((void)L)
|
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|
726 #define luai_userstatefree(L) ((void)L)
|
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|
727 #define luai_userstateresume(L,n) ((void)L)
|
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|
728 #define luai_userstateyield(L,n) ((void)L)
|
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|
729
|
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|
730
|
rlm@1
|
731 /*
|
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|
732 @@ LUA_INTFRMLEN is the length modifier for integer conversions
|
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|
733 @* in 'string.format'.
|
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|
734 @@ LUA_INTFRM_T is the integer type correspoding to the previous length
|
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|
735 @* modifier.
|
rlm@1
|
736 ** CHANGE them if your system supports long long or does not support long.
|
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|
737 */
|
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|
738
|
rlm@1
|
739 #if defined(LUA_USELONGLONG)
|
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|
740
|
rlm@1
|
741 #define LUA_INTFRMLEN "ll"
|
rlm@1
|
742 #define LUA_INTFRM_T long long
|
rlm@1
|
743
|
rlm@1
|
744 #else
|
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|
745
|
rlm@1
|
746 #define LUA_INTFRMLEN "l"
|
rlm@1
|
747 #define LUA_INTFRM_T long
|
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|
748
|
rlm@1
|
749 #endif
|
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|
750
|
rlm@1
|
751
|
rlm@1
|
752
|
rlm@1
|
753 /* =================================================================== */
|
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|
754
|
rlm@1
|
755 /*
|
rlm@1
|
756 ** Local configuration. You can use this space to add your redefinitions
|
rlm@1
|
757 ** without modifying the main part of the file.
|
rlm@1
|
758 */
|
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|
759
|
rlm@1
|
760
|
rlm@1
|
761
|
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|
762 #endif
|
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|
763
|