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1 #if (defined(WIN32) && !defined(SDL))
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2 # include "../win32/stdafx.h"
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3 # include "../win32/VBA.h"
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4 #endif
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5
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6 #include <cstring>
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7 #include <cassert>
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8
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9 #include "GBASound.h"
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10 #include "../common/System.h" // SDL build needs this
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11 #include "../common/Util.h"
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12 #include "GBA.h"
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13 #include "GBAGlobals.h"
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14
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15 #ifndef countof
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16 #define countof(a) (sizeof(a) / sizeof(a[0]))
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17 #endif
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18
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19 soundtick_t USE_TICKS_AS = 380; // (16777216.0/44100.0); // FIXME: (16777216.0/280896.0)(fps) vs 60.0fps?
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20
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21 #define SOUND_MAGIC 0x60000000
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22 #define SOUND_MAGIC_2 0x30000000
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23 #define NOISE_MAGIC (2097152.0 / 44100.0)
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24
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25 extern bool8 stopState;
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26
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27 u8 soundWavePattern[4][32] = {
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28 { 0x01, 0x01, 0x01, 0x01,
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29 0xff, 0xff, 0xff, 0xff,
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30 0xff, 0xff, 0xff, 0xff,
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31 0xff, 0xff, 0xff, 0xff,
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32 0xff, 0xff, 0xff, 0xff,
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33 0xff, 0xff, 0xff, 0xff,
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34 0xff, 0xff, 0xff, 0xff,
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35 0xff, 0xff, 0xff, 0xff },
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36 { 0x01, 0x01, 0x01, 0x01,
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37 0x01, 0x01, 0x01, 0x01,
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38 0xff, 0xff, 0xff, 0xff,
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39 0xff, 0xff, 0xff, 0xff,
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40 0xff, 0xff, 0xff, 0xff,
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41 0xff, 0xff, 0xff, 0xff,
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42 0xff, 0xff, 0xff, 0xff,
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43 0xff, 0xff, 0xff, 0xff },
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44 { 0x01, 0x01, 0x01, 0x01,
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45 0x01, 0x01, 0x01, 0x01,
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46 0x01, 0x01, 0x01, 0x01,
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47 0x01, 0x01, 0x01, 0x01,
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48 0xff, 0xff, 0xff, 0xff,
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49 0xff, 0xff, 0xff, 0xff,
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50 0xff, 0xff, 0xff, 0xff,
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51 0xff, 0xff, 0xff, 0xff },
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52 { 0x01, 0x01, 0x01, 0x01,
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53 0x01, 0x01, 0x01, 0x01,
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54 0x01, 0x01, 0x01, 0x01,
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55 0x01, 0x01, 0x01, 0x01,
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56 0x01, 0x01, 0x01, 0x01,
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57 0x01, 0x01, 0x01, 0x01,
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58 0xff, 0xff, 0xff, 0xff,
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59 0xff, 0xff, 0xff, 0xff }
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60 };
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61
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62 int32 soundFreqRatio[8] = {
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63 1048576, // 0
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64 524288, // 1
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65 262144, // 2
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66 174763, // 3
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67 131072, // 4
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68 104858, // 5
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69 87381, // 6
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70 74898 // 7
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71 };
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72
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73 int32 soundShiftClock[16] = {
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74 2, // 0
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75 4, // 1
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76 8, // 2
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77 16, // 3
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78 32, // 4
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79 64, // 5
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80 128, // 6
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81 256, // 7
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82 512, // 8
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83 1024, // 9
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84 2048, // 10
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85 4096, // 11
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86 8192, // 12
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87 16384, // 13
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88 1, // 14
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89 1 // 15
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90 };
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91
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92 int32 soundVolume = 0;
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93
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94 u8 soundBuffer[6][735];
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95 u16 soundFinalWave[1470];
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96 u16 soundFrameSound[735 * 30 * 2]; // for avi logging
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97
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98 u32 soundBufferLen = 1470;
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99 u32 soundBufferTotalLen = 14700;
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100 int32 soundQuality = 2;
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101 int32 soundPaused = 1;
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102 int32 soundPlay = 0;
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103 soundtick_t soundTicks = soundQuality * USE_TICKS_AS;
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104 soundtick_t SOUND_CLOCK_TICKS = soundQuality * USE_TICKS_AS;
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105 u32 soundNextPosition = 0;
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106
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107 int32 soundLevel1 = 0;
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108 int32 soundLevel2 = 0;
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109 int32 soundBalance = 0;
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110 int32 soundMasterOn = 0;
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111 u32 soundIndex = 0;
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112 u32 soundBufferIndex = 0;
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113 int32 soundFrameSoundWritten = 0;
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114 int32 soundDebug = 0;
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115 bool8 soundOffFlag = false;
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116
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117 int32 sound1On = 0;
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118 int32 sound1ATL = 0;
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119 int32 sound1Skip = 0;
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120 int32 sound1Index = 0;
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121 int32 sound1Continue = 0;
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122 int32 sound1EnvelopeVolume = 0;
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123 int32 sound1EnvelopeATL = 0;
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124 int32 sound1EnvelopeUpDown = 0;
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125 int32 sound1EnvelopeATLReload = 0;
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126 int32 sound1SweepATL = 0;
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127 int32 sound1SweepATLReload = 0;
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128 int32 sound1SweepSteps = 0;
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129 int32 sound1SweepUpDown = 0;
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130 int32 sound1SweepStep = 0;
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131 u8 * sound1Wave = soundWavePattern[2];
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132
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133 int32 sound2On = 0;
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134 int32 sound2ATL = 0;
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135 int32 sound2Skip = 0;
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136 int32 sound2Index = 0;
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137 int32 sound2Continue = 0;
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138 int32 sound2EnvelopeVolume = 0;
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139 int32 sound2EnvelopeATL = 0;
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140 int32 sound2EnvelopeUpDown = 0;
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141 int32 sound2EnvelopeATLReload = 0;
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142 u8 * sound2Wave = soundWavePattern[2];
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143
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144 int32 sound3On = 0;
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145 int32 sound3ATL = 0;
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146 int32 sound3Skip = 0;
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147 int32 sound3Index = 0;
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148 int32 sound3Continue = 0;
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149 int32 sound3OutputLevel = 0;
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150 int32 sound3Last = 0;
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151 u8 sound3WaveRam[0x20];
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152 int32 sound3Bank = 0;
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153 int32 sound3DataSize = 0;
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154 int32 sound3ForcedOutput = 0;
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155
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156 int32 sound4On = 0;
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157 int32 sound4Clock = 0;
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158 int32 sound4ATL = 0;
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159 int32 sound4Skip = 0;
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160 int32 sound4Index = 0;
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161 int32 sound4ShiftRight = 0x7f;
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162 int32 sound4ShiftSkip = 0;
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163 int32 sound4ShiftIndex = 0;
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164 int32 sound4NSteps = 0;
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165 int32 sound4CountDown = 0;
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166 int32 sound4Continue = 0;
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167 int32 sound4EnvelopeVolume = 0;
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168 int32 sound4EnvelopeATL = 0;
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169 int32 sound4EnvelopeUpDown = 0;
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170 int32 sound4EnvelopeATLReload = 0;
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171
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172 int32 soundControl = 0;
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173
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174 int32 soundDSFifoAIndex = 0;
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175 int32 soundDSFifoACount = 0;
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176 int32 soundDSFifoAWriteIndex = 0;
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177 bool8 soundDSAEnabled = false;
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178 int32 soundDSATimer = 0;
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179 u8 soundDSFifoA[32];
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180 u8 soundDSAValue = 0;
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181
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182 int32 soundDSFifoBIndex = 0;
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183 int32 soundDSFifoBCount = 0;
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184 int32 soundDSFifoBWriteIndex = 0;
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185 bool8 soundDSBEnabled = false;
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186 int32 soundDSBTimer = 0;
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187 u8 soundDSFifoB[32];
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188 u8 soundDSBValue = 0;
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189
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190 int32 soundEnableFlag = 0x3ff;
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191 int32 soundMutedFlag = 0;
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192
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193 s16 soundFilter[4000];
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194 s16 soundRight[5] = { 0, 0, 0, 0, 0 };
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195 s16 soundLeft[5] = { 0, 0, 0, 0, 0 };
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196 int32 soundEchoIndex = 0;
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197 bool8 soundEcho = false;
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198 bool8 soundLowPass = false;
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199 bool8 soundReverse = false;
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200
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201 static int32 soundTicks_int32;
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202 static int32 SOUND_CLOCK_TICKS_int32;
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203 static int32 soundDSBValue_int32;
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204 variable_desc soundSaveStruct[] = {
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205 { &soundPaused, sizeof(int32) },
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206 { &soundPlay, sizeof(int32) },
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207 { &soundTicks_int32, sizeof(int32) },
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208 { &SOUND_CLOCK_TICKS_int32, sizeof(int32) },
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209 { &soundLevel1, sizeof(int32) },
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210 { &soundLevel2, sizeof(int32) },
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211 { &soundBalance, sizeof(int32) },
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212 { &soundMasterOn, sizeof(int32) },
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213 { &soundIndex, sizeof(int32) },
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214 { &sound1On, sizeof(int32) },
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215 { &sound1ATL, sizeof(int32) },
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216 { &sound1Skip, sizeof(int32) },
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217 { &sound1Index, sizeof(int32) },
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218 { &sound1Continue, sizeof(int32) },
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219 { &sound1EnvelopeVolume, sizeof(int32) },
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220 { &sound1EnvelopeATL, sizeof(int32) },
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221 { &sound1EnvelopeATLReload, sizeof(int32) },
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222 { &sound1EnvelopeUpDown, sizeof(int32) },
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223 { &sound1SweepATL, sizeof(int32) },
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224 { &sound1SweepATLReload, sizeof(int32) },
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225 { &sound1SweepSteps, sizeof(int32) },
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226 { &sound1SweepUpDown, sizeof(int32) },
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227 { &sound1SweepStep, sizeof(int32) },
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228 { &sound2On, sizeof(int32) },
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229 { &sound2ATL, sizeof(int32) },
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230 { &sound2Skip, sizeof(int32) },
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231 { &sound2Index, sizeof(int32) },
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232 { &sound2Continue, sizeof(int32) },
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233 { &sound2EnvelopeVolume, sizeof(int32) },
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234 { &sound2EnvelopeATL, sizeof(int32) },
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235 { &sound2EnvelopeATLReload, sizeof(int32) },
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236 { &sound2EnvelopeUpDown, sizeof(int32) },
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237 { &sound3On, sizeof(int32) },
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238 { &sound3ATL, sizeof(int32) },
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239 { &sound3Skip, sizeof(int32) },
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240 { &sound3Index, sizeof(int32) },
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241 { &sound3Continue, sizeof(int32) },
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242 { &sound3OutputLevel, sizeof(int32) },
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243 { &sound4On, sizeof(int32) },
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244 { &sound4ATL, sizeof(int32) },
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245 { &sound4Skip, sizeof(int32) },
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246 { &sound4Index, sizeof(int32) },
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247 { &sound4Clock, sizeof(int32) },
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248 { &sound4ShiftRight, sizeof(int32) },
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249 { &sound4ShiftSkip, sizeof(int32) },
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250 { &sound4ShiftIndex, sizeof(int32) },
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251 { &sound4NSteps, sizeof(int32) },
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252 { &sound4CountDown, sizeof(int32) },
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253 { &sound4Continue, sizeof(int32) },
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254 { &sound4EnvelopeVolume, sizeof(int32) },
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255 { &sound4EnvelopeATL, sizeof(int32) },
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256 { &sound4EnvelopeATLReload, sizeof(int32) },
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257 { &sound4EnvelopeUpDown, sizeof(int32) },
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258 { &soundEnableFlag, sizeof(int32) },
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259 { &soundControl, sizeof(int32) },
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260 { &soundDSFifoAIndex, sizeof(int32) },
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261 { &soundDSFifoACount, sizeof(int32) },
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262 { &soundDSFifoAWriteIndex, sizeof(int32) },
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263 { &soundDSAEnabled, sizeof(bool8) },
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264 { &soundDSATimer, sizeof(int32) },
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265 { &soundDSFifoA[0], 32 },
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266 { &soundDSAValue, sizeof(u8) },
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267 { &soundDSFifoBIndex, sizeof(int32) },
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268 { &soundDSFifoBCount, sizeof(int32) },
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269 { &soundDSFifoBWriteIndex, sizeof(int32) },
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270 { &soundDSBEnabled, sizeof(int32) },
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271 { &soundDSBTimer, sizeof(int32) },
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272 { &soundDSFifoB[0], 32 },
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273 { &soundDSBValue_int32, sizeof(int32) }, // save as int32 because of a mistake of the past.
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274 { &soundBuffer[0][0], 6 * 735 },
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275 { &soundFinalWave[0], 2 * 735 },
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276 { NULL, 0 }
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277 };
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278
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279 variable_desc soundSaveStructV2[] = {
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280 { &sound3WaveRam[0], 0x20 },
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281 { &sound3Bank, sizeof(int32) },
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282 { &sound3DataSize, sizeof(int32) },
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283 { &sound3ForcedOutput, sizeof(int32) },
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284 { NULL, 0 }
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285 };
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286
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287 //variable_desc soundSaveStructV3[] = {
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288 // { &soundTicks, sizeof(soundtick_t) },
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289 // { &SOUND_CLOCK_TICKS, sizeof(soundtick_t) },
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290 // { &USE_TICKS_AS, sizeof(soundtick_t) },
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291 // { NULL, 0 }
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292 //};
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293
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294 void soundEvent(u32 address, u8 data)
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295 {
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296 int freq = 0;
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297
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298 switch (address)
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299 {
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300 case NR10:
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301 data &= 0x7f;
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302 sound1SweepATL = sound1SweepATLReload = 344 * ((data >> 4) & 7);
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303 sound1SweepSteps = data & 7;
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304 sound1SweepUpDown = data & 0x08;
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305 sound1SweepStep = 0;
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306 ioMem[address] = data;
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307 break;
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308 case NR11:
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309 sound1Wave = soundWavePattern[data >> 6];
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310 sound1ATL = 172 * (64 - (data & 0x3f));
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311 ioMem[address] = data;
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312 break;
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313 case NR12:
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314 sound1EnvelopeUpDown = data & 0x08;
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315 sound1EnvelopeATLReload = 689 * (data & 7);
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316 if ((data & 0xF8) == 0)
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317 sound1EnvelopeVolume = 0;
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318 ioMem[address] = data;
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319 break;
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320 case NR13:
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321 freq = (((int)(ioMem[NR14] & 7)) << 8) | data;
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322 sound1ATL = 172 * (64 - (ioMem[NR11] & 0x3f));
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323 freq = 2048 - freq;
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324 if (freq)
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325 {
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326 sound1Skip = SOUND_MAGIC / freq;
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327 }
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328 else
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329 sound1Skip = 0;
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330 ioMem[address] = data;
|
rlm@1
|
331 break;
|
rlm@1
|
332 case NR14:
|
rlm@1
|
333 data &= 0xC7;
|
rlm@1
|
334 freq = (((int)(data & 7) << 8) | ioMem[NR13]);
|
rlm@1
|
335 freq = 2048 - freq;
|
rlm@1
|
336 sound1ATL = 172 * (64 - (ioMem[NR11] & 0x3f));
|
rlm@1
|
337 sound1Continue = data & 0x40;
|
rlm@1
|
338 if (freq)
|
rlm@1
|
339 {
|
rlm@1
|
340 sound1Skip = SOUND_MAGIC / freq;
|
rlm@1
|
341 }
|
rlm@1
|
342 else
|
rlm@1
|
343 sound1Skip = 0;
|
rlm@1
|
344 if (data & 0x80)
|
rlm@1
|
345 {
|
rlm@1
|
346 ioMem[NR52] |= 1;
|
rlm@1
|
347 sound1EnvelopeVolume = ioMem[NR12] >> 4;
|
rlm@1
|
348 sound1EnvelopeUpDown = ioMem[NR12] & 0x08;
|
rlm@1
|
349 sound1ATL = 172 * (64 - (ioMem[NR11] & 0x3f));
|
rlm@1
|
350 sound1EnvelopeATLReload = sound1EnvelopeATL = 689 * (ioMem[NR12] & 7);
|
rlm@1
|
351 sound1SweepATL = sound1SweepATLReload = 344 * ((ioMem[NR10] >> 4) & 7);
|
rlm@1
|
352 sound1SweepSteps = ioMem[NR10] & 7;
|
rlm@1
|
353 sound1SweepUpDown = ioMem[NR10] & 0x08;
|
rlm@1
|
354 sound1SweepStep = 0;
|
rlm@1
|
355
|
rlm@1
|
356 sound1Index = 0;
|
rlm@1
|
357 sound1On = 1;
|
rlm@1
|
358 }
|
rlm@1
|
359 ioMem[address] = data;
|
rlm@1
|
360 break;
|
rlm@1
|
361 case NR21:
|
rlm@1
|
362 sound2Wave = soundWavePattern[data >> 6];
|
rlm@1
|
363 sound2ATL = 172 * (64 - (data & 0x3f));
|
rlm@1
|
364 ioMem[address] = data;
|
rlm@1
|
365 break;
|
rlm@1
|
366 case NR22:
|
rlm@1
|
367 sound2EnvelopeUpDown = data & 0x08;
|
rlm@1
|
368 sound2EnvelopeATLReload = 689 * (data & 7);
|
rlm@1
|
369 if ((data & 0xF8) == 0)
|
rlm@1
|
370 sound2EnvelopeVolume = 0;
|
rlm@1
|
371 ioMem[address] = data;
|
rlm@1
|
372 break;
|
rlm@1
|
373 case NR23:
|
rlm@1
|
374 freq = (((int)(ioMem[NR24] & 7)) << 8) | data;
|
rlm@1
|
375 sound2ATL = 172 * (64 - (ioMem[NR21] & 0x3f));
|
rlm@1
|
376 freq = 2048 - freq;
|
rlm@1
|
377 if (freq)
|
rlm@1
|
378 {
|
rlm@1
|
379 sound2Skip = SOUND_MAGIC / freq;
|
rlm@1
|
380 }
|
rlm@1
|
381 else
|
rlm@1
|
382 sound2Skip = 0;
|
rlm@1
|
383 ioMem[address] = data;
|
rlm@1
|
384 break;
|
rlm@1
|
385 case NR24:
|
rlm@1
|
386 data &= 0xC7;
|
rlm@1
|
387 freq = (((int)(data & 7) << 8) | ioMem[NR23]);
|
rlm@1
|
388 freq = 2048 - freq;
|
rlm@1
|
389 sound2ATL = 172 * (64 - (ioMem[NR21] & 0x3f));
|
rlm@1
|
390 sound2Continue = data & 0x40;
|
rlm@1
|
391 if (freq)
|
rlm@1
|
392 {
|
rlm@1
|
393 sound2Skip = SOUND_MAGIC / freq;
|
rlm@1
|
394 }
|
rlm@1
|
395 else
|
rlm@1
|
396 sound2Skip = 0;
|
rlm@1
|
397 if (data & 0x80)
|
rlm@1
|
398 {
|
rlm@1
|
399 ioMem[NR52] |= 2;
|
rlm@1
|
400 sound2EnvelopeVolume = ioMem[NR22] >> 4;
|
rlm@1
|
401 sound2EnvelopeUpDown = ioMem[NR22] & 0x08;
|
rlm@1
|
402 sound2ATL = 172 * (64 - (ioMem[NR21] & 0x3f));
|
rlm@1
|
403 sound2EnvelopeATLReload = sound2EnvelopeATL = 689 * (ioMem[NR22] & 7);
|
rlm@1
|
404
|
rlm@1
|
405 sound2Index = 0;
|
rlm@1
|
406 sound2On = 1;
|
rlm@1
|
407 }
|
rlm@1
|
408 ioMem[address] = data;
|
rlm@1
|
409 break;
|
rlm@1
|
410 case NR30:
|
rlm@1
|
411 data &= 0xe0;
|
rlm@1
|
412 if (!(data & 0x80))
|
rlm@1
|
413 {
|
rlm@1
|
414 ioMem[NR52] &= 0xfb;
|
rlm@1
|
415 sound3On = 0;
|
rlm@1
|
416 }
|
rlm@1
|
417 if (((data >> 6) & 1) != sound3Bank)
|
rlm@1
|
418 memcpy(&ioMem[0x90], &sound3WaveRam[(((data >> 6) & 1) * 0x10) ^ 0x10],
|
rlm@1
|
419 0x10);
|
rlm@1
|
420 sound3Bank = (data >> 6) & 1;
|
rlm@1
|
421 sound3DataSize = (data >> 5) & 1;
|
rlm@1
|
422 ioMem[address] = data;
|
rlm@1
|
423 break;
|
rlm@1
|
424 case NR31:
|
rlm@1
|
425 sound3ATL = 172 * (256 - data);
|
rlm@1
|
426 ioMem[address] = data;
|
rlm@1
|
427 break;
|
rlm@1
|
428 case NR32:
|
rlm@1
|
429 data &= 0xe0;
|
rlm@1
|
430 sound3OutputLevel = (data >> 5) & 3;
|
rlm@1
|
431 sound3ForcedOutput = (data >> 7) & 1;
|
rlm@1
|
432 ioMem[address] = data;
|
rlm@1
|
433 break;
|
rlm@1
|
434 case NR33:
|
rlm@1
|
435 freq = 2048 - (((int)(ioMem[NR34] & 7) << 8) | data);
|
rlm@1
|
436 if (freq)
|
rlm@1
|
437 {
|
rlm@1
|
438 sound3Skip = SOUND_MAGIC_2 / freq;
|
rlm@1
|
439 }
|
rlm@1
|
440 else
|
rlm@1
|
441 sound3Skip = 0;
|
rlm@1
|
442 ioMem[address] = data;
|
rlm@1
|
443 break;
|
rlm@1
|
444 case NR34:
|
rlm@1
|
445 data &= 0xc7;
|
rlm@1
|
446 freq = 2048 - (((data & 7) << 8) | (int)ioMem[NR33]);
|
rlm@1
|
447 if (freq)
|
rlm@1
|
448 {
|
rlm@1
|
449 sound3Skip = SOUND_MAGIC_2 / freq;
|
rlm@1
|
450 }
|
rlm@1
|
451 else
|
rlm@1
|
452 {
|
rlm@1
|
453 sound3Skip = 0;
|
rlm@1
|
454 }
|
rlm@1
|
455 sound3Continue = data & 0x40;
|
rlm@1
|
456 if ((data & 0x80) && (ioMem[NR30] & 0x80))
|
rlm@1
|
457 {
|
rlm@1
|
458 ioMem[NR52] |= 4;
|
rlm@1
|
459 sound3ATL = 172 * (256 - ioMem[NR31]);
|
rlm@1
|
460 sound3Index = 0;
|
rlm@1
|
461 sound3On = 1;
|
rlm@1
|
462 }
|
rlm@1
|
463 ioMem[address] = data;
|
rlm@1
|
464 break;
|
rlm@1
|
465 case NR41:
|
rlm@1
|
466 data &= 0x3f;
|
rlm@1
|
467 sound4ATL = 172 * (64 - (data & 0x3f));
|
rlm@1
|
468 ioMem[address] = data;
|
rlm@1
|
469 break;
|
rlm@1
|
470 case NR42:
|
rlm@1
|
471 sound4EnvelopeUpDown = data & 0x08;
|
rlm@1
|
472 sound4EnvelopeATLReload = 689 * (data & 7);
|
rlm@1
|
473 if ((data & 0xF8) == 0)
|
rlm@1
|
474 sound4EnvelopeVolume = 0;
|
rlm@1
|
475 ioMem[address] = data;
|
rlm@1
|
476 break;
|
rlm@1
|
477 case NR43:
|
rlm@1
|
478 freq = soundFreqRatio[data & 7];
|
rlm@1
|
479 sound4NSteps = data & 0x08;
|
rlm@1
|
480
|
rlm@1
|
481 sound4Skip = freq * NOISE_MAGIC;
|
rlm@1
|
482
|
rlm@1
|
483 sound4Clock = data >> 4;
|
rlm@1
|
484
|
rlm@1
|
485 freq = freq / soundShiftClock[sound4Clock];
|
rlm@1
|
486
|
rlm@1
|
487 sound4ShiftSkip = freq * NOISE_MAGIC;
|
rlm@1
|
488 ioMem[address] = data;
|
rlm@1
|
489 break;
|
rlm@1
|
490 case NR44:
|
rlm@1
|
491 data &= 0xc0;
|
rlm@1
|
492 sound4Continue = data & 0x40;
|
rlm@1
|
493 if (data & 0x80)
|
rlm@1
|
494 {
|
rlm@1
|
495 ioMem[NR52] |= 8;
|
rlm@1
|
496 sound4EnvelopeVolume = ioMem[NR42] >> 4;
|
rlm@1
|
497 sound4EnvelopeUpDown = ioMem[NR42] & 0x08;
|
rlm@1
|
498 sound4ATL = 172 * (64 - (ioMem[NR41] & 0x3f));
|
rlm@1
|
499 sound4EnvelopeATLReload = sound4EnvelopeATL = 689 * (ioMem[NR42] & 7);
|
rlm@1
|
500
|
rlm@1
|
501 sound4On = 1;
|
rlm@1
|
502
|
rlm@1
|
503 sound4Index = 0;
|
rlm@1
|
504 sound4ShiftIndex = 0;
|
rlm@1
|
505
|
rlm@1
|
506 freq = soundFreqRatio[ioMem[NR43] & 7];
|
rlm@1
|
507
|
rlm@1
|
508 sound4Skip = freq * NOISE_MAGIC;
|
rlm@1
|
509
|
rlm@1
|
510 sound4NSteps = ioMem[NR43] & 0x08;
|
rlm@1
|
511
|
rlm@1
|
512 freq = freq / soundShiftClock[ioMem[NR43] >> 4];
|
rlm@1
|
513
|
rlm@1
|
514 sound4ShiftSkip = freq * NOISE_MAGIC;
|
rlm@1
|
515 if (sound4NSteps)
|
rlm@1
|
516 sound4ShiftRight = 0x7f;
|
rlm@1
|
517 else
|
rlm@1
|
518 sound4ShiftRight = 0x7fff;
|
rlm@1
|
519 }
|
rlm@1
|
520 ioMem[address] = data;
|
rlm@1
|
521 break;
|
rlm@1
|
522 case NR50:
|
rlm@1
|
523 data &= 0x77;
|
rlm@1
|
524 soundLevel1 = data & 7;
|
rlm@1
|
525 soundLevel2 = (data >> 4) & 7;
|
rlm@1
|
526 ioMem[address] = data;
|
rlm@1
|
527 break;
|
rlm@1
|
528 case NR51:
|
rlm@1
|
529 soundBalance = (data & soundEnableFlag);
|
rlm@1
|
530 ioMem[address] = data;
|
rlm@1
|
531 break;
|
rlm@1
|
532 case NR52:
|
rlm@1
|
533 data &= 0x80;
|
rlm@1
|
534 data |= ioMem[NR52] & 15;
|
rlm@1
|
535 soundMasterOn = data & 0x80;
|
rlm@1
|
536 if (!(data & 0x80))
|
rlm@1
|
537 {
|
rlm@1
|
538 sound1On = 0;
|
rlm@1
|
539 sound2On = 0;
|
rlm@1
|
540 sound3On = 0;
|
rlm@1
|
541 sound4On = 0;
|
rlm@1
|
542 }
|
rlm@1
|
543 ioMem[address] = data;
|
rlm@1
|
544 break;
|
rlm@1
|
545 case 0x90:
|
rlm@1
|
546 case 0x91:
|
rlm@1
|
547 case 0x92:
|
rlm@1
|
548 case 0x93:
|
rlm@1
|
549 case 0x94:
|
rlm@1
|
550 case 0x95:
|
rlm@1
|
551 case 0x96:
|
rlm@1
|
552 case 0x97:
|
rlm@1
|
553 case 0x98:
|
rlm@1
|
554 case 0x99:
|
rlm@1
|
555 case 0x9a:
|
rlm@1
|
556 case 0x9b:
|
rlm@1
|
557 case 0x9c:
|
rlm@1
|
558 case 0x9d:
|
rlm@1
|
559 case 0x9e:
|
rlm@1
|
560 case 0x9f:
|
rlm@1
|
561 sound3WaveRam[(sound3Bank * 0x10) ^ 0x10 + (address & 15)] = data;
|
rlm@1
|
562 break;
|
rlm@1
|
563 }
|
rlm@1
|
564 }
|
rlm@1
|
565
|
rlm@1
|
566 void soundEvent(u32 address, u16 data)
|
rlm@1
|
567 {
|
rlm@1
|
568 switch (address)
|
rlm@1
|
569 {
|
rlm@1
|
570 case SGCNT0_H:
|
rlm@1
|
571 data &= 0xFF0F;
|
rlm@1
|
572 soundControl = data & 0x770F;;
|
rlm@1
|
573 if (data & 0x0800)
|
rlm@1
|
574 {
|
rlm@1
|
575 soundDSFifoAWriteIndex = 0;
|
rlm@1
|
576 soundDSFifoAIndex = 0;
|
rlm@1
|
577 soundDSFifoACount = 0;
|
rlm@1
|
578 soundDSAValue = 0;
|
rlm@1
|
579 memset(soundDSFifoA, 0, 32);
|
rlm@1
|
580 }
|
rlm@1
|
581 soundDSAEnabled = (data & 0x0300) ? true : false;
|
rlm@1
|
582 soundDSATimer = (data & 0x0400) ? 1 : 0;
|
rlm@1
|
583 if (data & 0x8000)
|
rlm@1
|
584 {
|
rlm@1
|
585 soundDSFifoBWriteIndex = 0;
|
rlm@1
|
586 soundDSFifoBIndex = 0;
|
rlm@1
|
587 soundDSFifoBCount = 0;
|
rlm@1
|
588 soundDSBValue = 0;
|
rlm@1
|
589 memset(soundDSFifoB, 0, 32);
|
rlm@1
|
590 }
|
rlm@1
|
591 soundDSBEnabled = (data & 0x3000) ? true : false;
|
rlm@1
|
592 soundDSBTimer = (data & 0x4000) ? 1 : 0;
|
rlm@1
|
593 *((u16 *)&ioMem[address]) = data;
|
rlm@1
|
594 break;
|
rlm@1
|
595 case FIFOA_L:
|
rlm@1
|
596 case FIFOA_H:
|
rlm@1
|
597 soundDSFifoA[soundDSFifoAWriteIndex++] = data & 0xFF;
|
rlm@1
|
598 soundDSFifoA[soundDSFifoAWriteIndex++] = data >> 8;
|
rlm@1
|
599 soundDSFifoACount += 2;
|
rlm@1
|
600 soundDSFifoAWriteIndex &= 31;
|
rlm@1
|
601 *((u16 *)&ioMem[address]) = data;
|
rlm@1
|
602 break;
|
rlm@1
|
603 case FIFOB_L:
|
rlm@1
|
604 case FIFOB_H:
|
rlm@1
|
605 soundDSFifoB[soundDSFifoBWriteIndex++] = data & 0xFF;
|
rlm@1
|
606 soundDSFifoB[soundDSFifoBWriteIndex++] = data >> 8;
|
rlm@1
|
607 soundDSFifoBCount += 2;
|
rlm@1
|
608 soundDSFifoBWriteIndex &= 31;
|
rlm@1
|
609 *((u16 *)&ioMem[address]) = data;
|
rlm@1
|
610 break;
|
rlm@1
|
611 case 0x88:
|
rlm@1
|
612 data &= 0xC3FF;
|
rlm@1
|
613 *((u16 *)&ioMem[address]) = data;
|
rlm@1
|
614 break;
|
rlm@1
|
615 case 0x90:
|
rlm@1
|
616 case 0x92:
|
rlm@1
|
617 case 0x94:
|
rlm@1
|
618 case 0x96:
|
rlm@1
|
619 case 0x98:
|
rlm@1
|
620 case 0x9a:
|
rlm@1
|
621 case 0x9c:
|
rlm@1
|
622 case 0x9e:
|
rlm@1
|
623 *((u16 *)&sound3WaveRam[(sound3Bank * 0x10) ^ 0x10 + (address & 14)]) = data;
|
rlm@1
|
624 *((u16 *)&ioMem[address]) = data;
|
rlm@1
|
625 break;
|
rlm@1
|
626 }
|
rlm@1
|
627 }
|
rlm@1
|
628
|
rlm@1
|
629 void soundChannel1()
|
rlm@1
|
630 {
|
rlm@1
|
631 int vol = sound1EnvelopeVolume;
|
rlm@1
|
632
|
rlm@1
|
633 int freq = 0;
|
rlm@1
|
634 int value = 0;
|
rlm@1
|
635
|
rlm@1
|
636 if (sound1On && (sound1ATL || !sound1Continue))
|
rlm@1
|
637 {
|
rlm@1
|
638 sound1Index += soundQuality * sound1Skip;
|
rlm@1
|
639 sound1Index &= 0x1fffffff;
|
rlm@1
|
640
|
rlm@1
|
641 value = ((s8)sound1Wave[sound1Index >> 24]) * vol;
|
rlm@1
|
642 }
|
rlm@1
|
643
|
rlm@1
|
644 soundBuffer[0][soundIndex] = value;
|
rlm@1
|
645
|
rlm@1
|
646 if (sound1On)
|
rlm@1
|
647 {
|
rlm@1
|
648 if (sound1ATL)
|
rlm@1
|
649 {
|
rlm@1
|
650 sound1ATL -= soundQuality;
|
rlm@1
|
651
|
rlm@1
|
652 if (sound1ATL <= 0 && sound1Continue)
|
rlm@1
|
653 {
|
rlm@1
|
654 ioMem[NR52] &= 0xfe;
|
rlm@1
|
655 sound1On = 0;
|
rlm@1
|
656 }
|
rlm@1
|
657 }
|
rlm@1
|
658
|
rlm@1
|
659 if (sound1EnvelopeATL)
|
rlm@1
|
660 {
|
rlm@1
|
661 sound1EnvelopeATL -= soundQuality;
|
rlm@1
|
662
|
rlm@1
|
663 if (sound1EnvelopeATL <= 0)
|
rlm@1
|
664 {
|
rlm@1
|
665 if (sound1EnvelopeUpDown)
|
rlm@1
|
666 {
|
rlm@1
|
667 if (sound1EnvelopeVolume < 15)
|
rlm@1
|
668 sound1EnvelopeVolume++;
|
rlm@1
|
669 }
|
rlm@1
|
670 else
|
rlm@1
|
671 {
|
rlm@1
|
672 if (sound1EnvelopeVolume)
|
rlm@1
|
673 sound1EnvelopeVolume--;
|
rlm@1
|
674 }
|
rlm@1
|
675
|
rlm@1
|
676 sound1EnvelopeATL += sound1EnvelopeATLReload;
|
rlm@1
|
677 }
|
rlm@1
|
678 }
|
rlm@1
|
679
|
rlm@1
|
680 if (sound1SweepATL)
|
rlm@1
|
681 {
|
rlm@1
|
682 sound1SweepATL -= soundQuality;
|
rlm@1
|
683
|
rlm@1
|
684 if (sound1SweepATL <= 0)
|
rlm@1
|
685 {
|
rlm@1
|
686 freq = (((int)(ioMem[NR14] & 7) << 8) | ioMem[NR13]);
|
rlm@1
|
687
|
rlm@1
|
688 int updown = 1;
|
rlm@1
|
689
|
rlm@1
|
690 if (sound1SweepUpDown)
|
rlm@1
|
691 updown = -1;
|
rlm@1
|
692
|
rlm@1
|
693 int newfreq = 0;
|
rlm@1
|
694 if (sound1SweepSteps)
|
rlm@1
|
695 {
|
rlm@1
|
696 newfreq = freq + updown * freq / (1 << sound1SweepSteps);
|
rlm@1
|
697 if (newfreq == freq)
|
rlm@1
|
698 newfreq = 0;
|
rlm@1
|
699 }
|
rlm@1
|
700 else
|
rlm@1
|
701 newfreq = freq;
|
rlm@1
|
702
|
rlm@1
|
703 if (newfreq < 0)
|
rlm@1
|
704 {
|
rlm@1
|
705 sound1SweepATL += sound1SweepATLReload;
|
rlm@1
|
706 }
|
rlm@1
|
707 else if (newfreq > 2047)
|
rlm@1
|
708 {
|
rlm@1
|
709 sound1SweepATL = 0;
|
rlm@1
|
710 sound1On = 0;
|
rlm@1
|
711 ioMem[NR52] &= 0xfe;
|
rlm@1
|
712 }
|
rlm@1
|
713 else
|
rlm@1
|
714 {
|
rlm@1
|
715 sound1SweepATL += sound1SweepATLReload;
|
rlm@1
|
716 sound1Skip = SOUND_MAGIC / (2048 - newfreq);
|
rlm@1
|
717
|
rlm@1
|
718 ioMem[NR13] = newfreq & 0xff;
|
rlm@1
|
719 ioMem[NR14] = (ioMem[NR14] & 0xf8) | ((newfreq >> 8) & 7);
|
rlm@1
|
720 }
|
rlm@1
|
721 }
|
rlm@1
|
722 }
|
rlm@1
|
723 }
|
rlm@1
|
724 }
|
rlm@1
|
725
|
rlm@1
|
726 void soundChannel2()
|
rlm@1
|
727 {
|
rlm@1
|
728 // int freq = 0;
|
rlm@1
|
729 int vol = sound2EnvelopeVolume;
|
rlm@1
|
730
|
rlm@1
|
731 int value = 0;
|
rlm@1
|
732
|
rlm@1
|
733 if (sound2On && (sound2ATL || !sound2Continue))
|
rlm@1
|
734 {
|
rlm@1
|
735 sound2Index += soundQuality * sound2Skip;
|
rlm@1
|
736 sound2Index &= 0x1fffffff;
|
rlm@1
|
737
|
rlm@1
|
738 value = ((s8)sound2Wave[sound2Index >> 24]) * vol;
|
rlm@1
|
739 }
|
rlm@1
|
740
|
rlm@1
|
741 soundBuffer[1][soundIndex] = value;
|
rlm@1
|
742
|
rlm@1
|
743 if (sound2On)
|
rlm@1
|
744 {
|
rlm@1
|
745 if (sound2ATL)
|
rlm@1
|
746 {
|
rlm@1
|
747 sound2ATL -= soundQuality;
|
rlm@1
|
748
|
rlm@1
|
749 if (sound2ATL <= 0 && sound2Continue)
|
rlm@1
|
750 {
|
rlm@1
|
751 ioMem[NR52] &= 0xfd;
|
rlm@1
|
752 sound2On = 0;
|
rlm@1
|
753 }
|
rlm@1
|
754 }
|
rlm@1
|
755
|
rlm@1
|
756 if (sound2EnvelopeATL)
|
rlm@1
|
757 {
|
rlm@1
|
758 sound2EnvelopeATL -= soundQuality;
|
rlm@1
|
759
|
rlm@1
|
760 if (sound2EnvelopeATL <= 0)
|
rlm@1
|
761 {
|
rlm@1
|
762 if (sound2EnvelopeUpDown)
|
rlm@1
|
763 {
|
rlm@1
|
764 if (sound2EnvelopeVolume < 15)
|
rlm@1
|
765 sound2EnvelopeVolume++;
|
rlm@1
|
766 }
|
rlm@1
|
767 else
|
rlm@1
|
768 {
|
rlm@1
|
769 if (sound2EnvelopeVolume)
|
rlm@1
|
770 sound2EnvelopeVolume--;
|
rlm@1
|
771 }
|
rlm@1
|
772 sound2EnvelopeATL += sound2EnvelopeATLReload;
|
rlm@1
|
773 }
|
rlm@1
|
774 }
|
rlm@1
|
775 }
|
rlm@1
|
776 }
|
rlm@1
|
777
|
rlm@1
|
778 void soundChannel3()
|
rlm@1
|
779 {
|
rlm@1
|
780 int value = sound3Last;
|
rlm@1
|
781
|
rlm@1
|
782 if (sound3On && (sound3ATL || !sound3Continue))
|
rlm@1
|
783 {
|
rlm@1
|
784 sound3Index += soundQuality * sound3Skip;
|
rlm@1
|
785 if (sound3DataSize)
|
rlm@1
|
786 {
|
rlm@1
|
787 sound3Index &= 0x3fffffff;
|
rlm@1
|
788 value = sound3WaveRam[sound3Index >> 25];
|
rlm@1
|
789 }
|
rlm@1
|
790 else
|
rlm@1
|
791 {
|
rlm@1
|
792 sound3Index &= 0x1fffffff;
|
rlm@1
|
793 value = sound3WaveRam[sound3Bank * 0x10 + (sound3Index >> 25)];
|
rlm@1
|
794 }
|
rlm@1
|
795
|
rlm@1
|
796 if ((sound3Index & 0x01000000))
|
rlm@1
|
797 {
|
rlm@1
|
798 value &= 0x0f;
|
rlm@1
|
799 }
|
rlm@1
|
800 else
|
rlm@1
|
801 {
|
rlm@1
|
802 value >>= 4;
|
rlm@1
|
803 }
|
rlm@1
|
804
|
rlm@1
|
805 value -= 8;
|
rlm@1
|
806 value *= 2;
|
rlm@1
|
807
|
rlm@1
|
808 if (sound3ForcedOutput)
|
rlm@1
|
809 {
|
rlm@1
|
810 value = ((value >> 1) + value) >> 1;
|
rlm@1
|
811 }
|
rlm@1
|
812 else
|
rlm@1
|
813 {
|
rlm@1
|
814 switch (sound3OutputLevel)
|
rlm@1
|
815 {
|
rlm@1
|
816 case 0:
|
rlm@1
|
817 value = 0;
|
rlm@1
|
818 break;
|
rlm@1
|
819 case 1:
|
rlm@1
|
820 break;
|
rlm@1
|
821 case 2:
|
rlm@1
|
822 value = (value >> 1);
|
rlm@1
|
823 break;
|
rlm@1
|
824 case 3:
|
rlm@1
|
825 value = (value >> 2);
|
rlm@1
|
826 break;
|
rlm@1
|
827 }
|
rlm@1
|
828 }
|
rlm@1
|
829 //value += 1;
|
rlm@1
|
830 sound3Last = value;
|
rlm@1
|
831 }
|
rlm@1
|
832
|
rlm@1
|
833 soundBuffer[2][soundIndex] = value;
|
rlm@1
|
834
|
rlm@1
|
835 if (sound3On)
|
rlm@1
|
836 {
|
rlm@1
|
837 if (sound3ATL)
|
rlm@1
|
838 {
|
rlm@1
|
839 sound3ATL -= soundQuality;
|
rlm@1
|
840
|
rlm@1
|
841 if (sound3ATL <= 0 && sound3Continue)
|
rlm@1
|
842 {
|
rlm@1
|
843 ioMem[NR52] &= 0xfb;
|
rlm@1
|
844 sound3On = 0;
|
rlm@1
|
845 }
|
rlm@1
|
846 }
|
rlm@1
|
847 }
|
rlm@1
|
848 }
|
rlm@1
|
849
|
rlm@1
|
850 void soundChannel4()
|
rlm@1
|
851 {
|
rlm@1
|
852 int vol = sound4EnvelopeVolume;
|
rlm@1
|
853
|
rlm@1
|
854 int value = 0;
|
rlm@1
|
855
|
rlm@1
|
856 if (sound4Clock <= 0x0c)
|
rlm@1
|
857 {
|
rlm@1
|
858 if (sound4On && (sound4ATL || !sound4Continue))
|
rlm@1
|
859 {
|
rlm@1
|
860 #define NOISE_ONE_SAMP_SCALE 0x200000
|
rlm@1
|
861
|
rlm@1
|
862 sound4Index += soundQuality * sound4Skip;
|
rlm@1
|
863 sound4ShiftIndex += soundQuality * sound4ShiftSkip;
|
rlm@1
|
864
|
rlm@1
|
865 if (sound4NSteps)
|
rlm@1
|
866 {
|
rlm@1
|
867 while (sound4ShiftIndex >= NOISE_ONE_SAMP_SCALE)
|
rlm@1
|
868 {
|
rlm@1
|
869 sound4ShiftRight = (((sound4ShiftRight << 6) ^
|
rlm@1
|
870 (sound4ShiftRight << 5)) & 0x40) |
|
rlm@1
|
871 (sound4ShiftRight >> 1);
|
rlm@1
|
872 sound4ShiftIndex -= NOISE_ONE_SAMP_SCALE;
|
rlm@1
|
873 }
|
rlm@1
|
874 }
|
rlm@1
|
875 else
|
rlm@1
|
876 {
|
rlm@1
|
877 while (sound4ShiftIndex >= NOISE_ONE_SAMP_SCALE)
|
rlm@1
|
878 {
|
rlm@1
|
879 sound4ShiftRight = (((sound4ShiftRight << 14) ^
|
rlm@1
|
880 (sound4ShiftRight << 13)) & 0x4000) |
|
rlm@1
|
881 (sound4ShiftRight >> 1);
|
rlm@1
|
882
|
rlm@1
|
883 sound4ShiftIndex -= NOISE_ONE_SAMP_SCALE;
|
rlm@1
|
884 }
|
rlm@1
|
885 }
|
rlm@1
|
886
|
rlm@1
|
887 sound4Index %= NOISE_ONE_SAMP_SCALE;
|
rlm@1
|
888 sound4ShiftIndex %= NOISE_ONE_SAMP_SCALE;
|
rlm@1
|
889
|
rlm@1
|
890 value = ((sound4ShiftRight & 1) * 2 - 1) * vol;
|
rlm@1
|
891 }
|
rlm@1
|
892 else
|
rlm@1
|
893 {
|
rlm@1
|
894 value = 0;
|
rlm@1
|
895 }
|
rlm@1
|
896 }
|
rlm@1
|
897
|
rlm@1
|
898 soundBuffer[3][soundIndex] = value;
|
rlm@1
|
899
|
rlm@1
|
900 if (sound4On)
|
rlm@1
|
901 {
|
rlm@1
|
902 if (sound4ATL)
|
rlm@1
|
903 {
|
rlm@1
|
904 sound4ATL -= soundQuality;
|
rlm@1
|
905
|
rlm@1
|
906 if (sound4ATL <= 0 && sound4Continue)
|
rlm@1
|
907 {
|
rlm@1
|
908 ioMem[NR52] &= 0xfd;
|
rlm@1
|
909 sound4On = 0;
|
rlm@1
|
910 }
|
rlm@1
|
911 }
|
rlm@1
|
912
|
rlm@1
|
913 if (sound4EnvelopeATL)
|
rlm@1
|
914 {
|
rlm@1
|
915 sound4EnvelopeATL -= soundQuality;
|
rlm@1
|
916
|
rlm@1
|
917 if (sound4EnvelopeATL <= 0)
|
rlm@1
|
918 {
|
rlm@1
|
919 if (sound4EnvelopeUpDown)
|
rlm@1
|
920 {
|
rlm@1
|
921 if (sound4EnvelopeVolume < 15)
|
rlm@1
|
922 sound4EnvelopeVolume++;
|
rlm@1
|
923 }
|
rlm@1
|
924 else
|
rlm@1
|
925 {
|
rlm@1
|
926 if (sound4EnvelopeVolume)
|
rlm@1
|
927 sound4EnvelopeVolume--;
|
rlm@1
|
928 }
|
rlm@1
|
929 sound4EnvelopeATL += sound4EnvelopeATLReload;
|
rlm@1
|
930 }
|
rlm@1
|
931 }
|
rlm@1
|
932 }
|
rlm@1
|
933 }
|
rlm@1
|
934
|
rlm@1
|
935 void soundDirectSoundA()
|
rlm@1
|
936 {
|
rlm@1
|
937 soundBuffer[4][soundIndex] = soundDSAValue;
|
rlm@1
|
938 }
|
rlm@1
|
939
|
rlm@1
|
940 void soundDirectSoundATimer()
|
rlm@1
|
941 {
|
rlm@1
|
942 if (soundDSAEnabled)
|
rlm@1
|
943 {
|
rlm@1
|
944 if (soundDSFifoACount <= 16)
|
rlm@1
|
945 {
|
rlm@1
|
946 CPUCheckDMA(3, 2);
|
rlm@1
|
947 if (soundDSFifoACount <= 16)
|
rlm@1
|
948 {
|
rlm@1
|
949 soundEvent(FIFOA_L, (u16)0);
|
rlm@1
|
950 soundEvent(FIFOA_H, (u16)0);
|
rlm@1
|
951 soundEvent(FIFOA_L, (u16)0);
|
rlm@1
|
952 soundEvent(FIFOA_H, (u16)0);
|
rlm@1
|
953 soundEvent(FIFOA_L, (u16)0);
|
rlm@1
|
954 soundEvent(FIFOA_H, (u16)0);
|
rlm@1
|
955 soundEvent(FIFOA_L, (u16)0);
|
rlm@1
|
956 soundEvent(FIFOA_H, (u16)0);
|
rlm@1
|
957 }
|
rlm@1
|
958 }
|
rlm@1
|
959
|
rlm@1
|
960 soundDSAValue = (soundDSFifoA[soundDSFifoAIndex]);
|
rlm@1
|
961 soundDSFifoAIndex = (++soundDSFifoAIndex) & 31;
|
rlm@1
|
962 soundDSFifoACount--;
|
rlm@1
|
963 }
|
rlm@1
|
964 else
|
rlm@1
|
965 soundDSAValue = 0;
|
rlm@1
|
966 }
|
rlm@1
|
967
|
rlm@1
|
968 void soundDirectSoundB()
|
rlm@1
|
969 {
|
rlm@1
|
970 soundBuffer[5][soundIndex] = soundDSBValue;
|
rlm@1
|
971 }
|
rlm@1
|
972
|
rlm@1
|
973 void soundDirectSoundBTimer()
|
rlm@1
|
974 {
|
rlm@1
|
975 if (soundDSBEnabled)
|
rlm@1
|
976 {
|
rlm@1
|
977 if (soundDSFifoBCount <= 16)
|
rlm@1
|
978 {
|
rlm@1
|
979 CPUCheckDMA(3, 4);
|
rlm@1
|
980 if (soundDSFifoBCount <= 16)
|
rlm@1
|
981 {
|
rlm@1
|
982 soundEvent(FIFOB_L, (u16)0);
|
rlm@1
|
983 soundEvent(FIFOB_H, (u16)0);
|
rlm@1
|
984 soundEvent(FIFOB_L, (u16)0);
|
rlm@1
|
985 soundEvent(FIFOB_H, (u16)0);
|
rlm@1
|
986 soundEvent(FIFOB_L, (u16)0);
|
rlm@1
|
987 soundEvent(FIFOB_H, (u16)0);
|
rlm@1
|
988 soundEvent(FIFOB_L, (u16)0);
|
rlm@1
|
989 soundEvent(FIFOB_H, (u16)0);
|
rlm@1
|
990 }
|
rlm@1
|
991 }
|
rlm@1
|
992
|
rlm@1
|
993 soundDSBValue = (soundDSFifoB[soundDSFifoBIndex]);
|
rlm@1
|
994 soundDSFifoBIndex = (++soundDSFifoBIndex) & 31;
|
rlm@1
|
995 soundDSFifoBCount--;
|
rlm@1
|
996 }
|
rlm@1
|
997 else
|
rlm@1
|
998 {
|
rlm@1
|
999 soundDSBValue = 0;
|
rlm@1
|
1000 }
|
rlm@1
|
1001 }
|
rlm@1
|
1002
|
rlm@1
|
1003 void soundTimerOverflow(int timer)
|
rlm@1
|
1004 {
|
rlm@1
|
1005 if (soundDSAEnabled && (soundDSATimer == timer))
|
rlm@1
|
1006 {
|
rlm@1
|
1007 soundDirectSoundATimer();
|
rlm@1
|
1008 }
|
rlm@1
|
1009 if (soundDSBEnabled && (soundDSBTimer == timer))
|
rlm@1
|
1010 {
|
rlm@1
|
1011 soundDirectSoundBTimer();
|
rlm@1
|
1012 }
|
rlm@1
|
1013 }
|
rlm@1
|
1014
|
rlm@1
|
1015 void soundMix()
|
rlm@1
|
1016 {
|
rlm@1
|
1017 int res = 0;
|
rlm@1
|
1018 int cgbRes = 0;
|
rlm@1
|
1019 int ratio = ioMem[0x82] & 3;
|
rlm@1
|
1020 int dsaRatio = ioMem[0x82] & 4;
|
rlm@1
|
1021 int dsbRatio = ioMem[0x82] & 8;
|
rlm@1
|
1022
|
rlm@1
|
1023 if (ioMem)
|
rlm@1
|
1024 soundBalance = (ioMem[NR51] & soundEnableFlag & ~soundMutedFlag);
|
rlm@1
|
1025
|
rlm@1
|
1026 if (soundBalance & 16)
|
rlm@1
|
1027 {
|
rlm@1
|
1028 cgbRes = ((s8)soundBuffer[0][soundIndex]);
|
rlm@1
|
1029 }
|
rlm@1
|
1030 if (soundBalance & 32)
|
rlm@1
|
1031 {
|
rlm@1
|
1032 cgbRes += ((s8)soundBuffer[1][soundIndex]);
|
rlm@1
|
1033 }
|
rlm@1
|
1034 if (soundBalance & 64)
|
rlm@1
|
1035 {
|
rlm@1
|
1036 cgbRes += ((s8)soundBuffer[2][soundIndex]);
|
rlm@1
|
1037 }
|
rlm@1
|
1038 if (soundBalance & 128)
|
rlm@1
|
1039 {
|
rlm@1
|
1040 cgbRes += ((s8)soundBuffer[3][soundIndex]);
|
rlm@1
|
1041 }
|
rlm@1
|
1042
|
rlm@1
|
1043 if ((soundControl & 0x0200) && (soundEnableFlag & 0x100))
|
rlm@1
|
1044 {
|
rlm@1
|
1045 if (!dsaRatio)
|
rlm@1
|
1046 res = ((s8)soundBuffer[4][soundIndex]) >> 1;
|
rlm@1
|
1047 else
|
rlm@1
|
1048 res = ((s8)soundBuffer[4][soundIndex]);
|
rlm@1
|
1049 }
|
rlm@1
|
1050
|
rlm@1
|
1051 if ((soundControl & 0x2000) && (soundEnableFlag & 0x200))
|
rlm@1
|
1052 {
|
rlm@1
|
1053 if (!dsbRatio)
|
rlm@1
|
1054 res += ((s8)soundBuffer[5][soundIndex]) >> 1;
|
rlm@1
|
1055 else
|
rlm@1
|
1056 res += ((s8)soundBuffer[5][soundIndex]);
|
rlm@1
|
1057 }
|
rlm@1
|
1058
|
rlm@1
|
1059 res = (res * 170);
|
rlm@1
|
1060 cgbRes = (cgbRes * 52 * soundLevel1);
|
rlm@1
|
1061
|
rlm@1
|
1062 switch (ratio)
|
rlm@1
|
1063 {
|
rlm@1
|
1064 case 0:
|
rlm@1
|
1065 case 3: // prohibited, but 25%
|
rlm@1
|
1066 cgbRes >>= 2;
|
rlm@1
|
1067 break;
|
rlm@1
|
1068 case 1:
|
rlm@1
|
1069 cgbRes >>= 1;
|
rlm@1
|
1070 break;
|
rlm@1
|
1071 case 2:
|
rlm@1
|
1072 break;
|
rlm@1
|
1073 }
|
rlm@1
|
1074
|
rlm@1
|
1075 res += cgbRes;
|
rlm@1
|
1076
|
rlm@1
|
1077 if (soundEcho)
|
rlm@1
|
1078 {
|
rlm@1
|
1079 res *= 2;
|
rlm@1
|
1080 res += soundFilter[soundEchoIndex];
|
rlm@1
|
1081 res /= 2;
|
rlm@1
|
1082 soundFilter[soundEchoIndex++] = res;
|
rlm@1
|
1083 }
|
rlm@1
|
1084
|
rlm@1
|
1085 if (soundLowPass)
|
rlm@1
|
1086 {
|
rlm@1
|
1087 soundLeft[4] = soundLeft[3];
|
rlm@1
|
1088 soundLeft[3] = soundLeft[2];
|
rlm@1
|
1089 soundLeft[2] = soundLeft[1];
|
rlm@1
|
1090 soundLeft[1] = soundLeft[0];
|
rlm@1
|
1091 soundLeft[0] = res;
|
rlm@1
|
1092 res = (soundLeft[4] + 2 * soundLeft[3] + 8 * soundLeft[2] + 2 * soundLeft[1] +
|
rlm@1
|
1093 soundLeft[0]) / 14;
|
rlm@1
|
1094 }
|
rlm@1
|
1095
|
rlm@1
|
1096 bool noSpecialEffects = false;
|
rlm@1
|
1097 #if (defined(WIN32) && !defined(SDL))
|
rlm@1
|
1098 if (theApp.soundRecording || theApp.aviRecording || theApp.nvAudioLog)
|
rlm@1
|
1099 noSpecialEffects = true;
|
rlm@1
|
1100 #endif
|
rlm@1
|
1101
|
rlm@1
|
1102 if (!noSpecialEffects)
|
rlm@1
|
1103 {
|
rlm@1
|
1104 switch (soundVolume)
|
rlm@1
|
1105 {
|
rlm@1
|
1106 case 0:
|
rlm@1
|
1107 case 1:
|
rlm@1
|
1108 case 2:
|
rlm@1
|
1109 case 3:
|
rlm@1
|
1110 res *= (soundVolume + 1);
|
rlm@1
|
1111 break;
|
rlm@1
|
1112 case 4:
|
rlm@1
|
1113 res >>= 2;
|
rlm@1
|
1114 break;
|
rlm@1
|
1115 case 5:
|
rlm@1
|
1116 res >>= 1;
|
rlm@1
|
1117 break;
|
rlm@1
|
1118 }
|
rlm@1
|
1119 }
|
rlm@1
|
1120
|
rlm@1
|
1121 if (res > 32767)
|
rlm@1
|
1122 res = 32767;
|
rlm@1
|
1123 if (res < -32768)
|
rlm@1
|
1124 res = -32768;
|
rlm@1
|
1125
|
rlm@1
|
1126 if (soundReverse && !noSpecialEffects)
|
rlm@1
|
1127 {
|
rlm@1
|
1128 soundFinalWave[++soundBufferIndex] = res;
|
rlm@1
|
1129 if ((soundFrameSoundWritten + 1) >= countof(soundFrameSound))
|
rlm@1
|
1130 /*assert(false)*/;
|
rlm@1
|
1131 else
|
rlm@1
|
1132 soundFrameSound[++soundFrameSoundWritten] = res;
|
rlm@1
|
1133 }
|
rlm@1
|
1134 else
|
rlm@1
|
1135 {
|
rlm@1
|
1136 soundFinalWave[soundBufferIndex++] = res;
|
rlm@1
|
1137 if (soundFrameSoundWritten >= countof(soundFrameSound))
|
rlm@1
|
1138 /*assert(false)*/;
|
rlm@1
|
1139 else
|
rlm@1
|
1140 soundFrameSound[soundFrameSoundWritten++] = res;
|
rlm@1
|
1141 }
|
rlm@1
|
1142
|
rlm@1
|
1143 res = 0;
|
rlm@1
|
1144 cgbRes = 0;
|
rlm@1
|
1145
|
rlm@1
|
1146 if (soundBalance & 1)
|
rlm@1
|
1147 {
|
rlm@1
|
1148 cgbRes = ((s8)soundBuffer[0][soundIndex]);
|
rlm@1
|
1149 }
|
rlm@1
|
1150 if (soundBalance & 2)
|
rlm@1
|
1151 {
|
rlm@1
|
1152 cgbRes += ((s8)soundBuffer[1][soundIndex]);
|
rlm@1
|
1153 }
|
rlm@1
|
1154 if (soundBalance & 4)
|
rlm@1
|
1155 {
|
rlm@1
|
1156 cgbRes += ((s8)soundBuffer[2][soundIndex]);
|
rlm@1
|
1157 }
|
rlm@1
|
1158 if (soundBalance & 8)
|
rlm@1
|
1159 {
|
rlm@1
|
1160 cgbRes += ((s8)soundBuffer[3][soundIndex]);
|
rlm@1
|
1161 }
|
rlm@1
|
1162
|
rlm@1
|
1163 if ((soundControl & 0x0100) && (soundEnableFlag & 0x100))
|
rlm@1
|
1164 {
|
rlm@1
|
1165 if (!dsaRatio)
|
rlm@1
|
1166 res = ((s8)soundBuffer[4][soundIndex]) >> 1;
|
rlm@1
|
1167 else
|
rlm@1
|
1168 res = ((s8)soundBuffer[4][soundIndex]);
|
rlm@1
|
1169 }
|
rlm@1
|
1170
|
rlm@1
|
1171 if ((soundControl & 0x1000) && (soundEnableFlag & 0x200))
|
rlm@1
|
1172 {
|
rlm@1
|
1173 if (!dsbRatio)
|
rlm@1
|
1174 res += ((s8)soundBuffer[5][soundIndex]) >> 1;
|
rlm@1
|
1175 else
|
rlm@1
|
1176 res += ((s8)soundBuffer[5][soundIndex]);
|
rlm@1
|
1177 }
|
rlm@1
|
1178
|
rlm@1
|
1179 res = (res * 170);
|
rlm@1
|
1180 cgbRes = (cgbRes * 52 * soundLevel1);
|
rlm@1
|
1181
|
rlm@1
|
1182 switch (ratio)
|
rlm@1
|
1183 {
|
rlm@1
|
1184 case 0:
|
rlm@1
|
1185 case 3: // prohibited, but 25%
|
rlm@1
|
1186 cgbRes >>= 2;
|
rlm@1
|
1187 break;
|
rlm@1
|
1188 case 1:
|
rlm@1
|
1189 cgbRes >>= 1;
|
rlm@1
|
1190 break;
|
rlm@1
|
1191 case 2:
|
rlm@1
|
1192 break;
|
rlm@1
|
1193 }
|
rlm@1
|
1194
|
rlm@1
|
1195 res += cgbRes;
|
rlm@1
|
1196
|
rlm@1
|
1197 if (soundEcho)
|
rlm@1
|
1198 {
|
rlm@1
|
1199 res *= 2;
|
rlm@1
|
1200 res += soundFilter[soundEchoIndex];
|
rlm@1
|
1201 res /= 2;
|
rlm@1
|
1202 soundFilter[soundEchoIndex++] = res;
|
rlm@1
|
1203
|
rlm@1
|
1204 if (soundEchoIndex >= 4000)
|
rlm@1
|
1205 soundEchoIndex = 0;
|
rlm@1
|
1206 }
|
rlm@1
|
1207
|
rlm@1
|
1208 if (soundLowPass)
|
rlm@1
|
1209 {
|
rlm@1
|
1210 soundRight[4] = soundRight[3];
|
rlm@1
|
1211 soundRight[3] = soundRight[2];
|
rlm@1
|
1212 soundRight[2] = soundRight[1];
|
rlm@1
|
1213 soundRight[1] = soundRight[0];
|
rlm@1
|
1214 soundRight[0] = res;
|
rlm@1
|
1215 res = (soundRight[4] + 2 * soundRight[3] + 8 * soundRight[2] + 2 * soundRight[1] +
|
rlm@1
|
1216 soundRight[0]) / 14;
|
rlm@1
|
1217 }
|
rlm@1
|
1218
|
rlm@1
|
1219 if (!noSpecialEffects)
|
rlm@1
|
1220 {
|
rlm@1
|
1221 switch (soundVolume)
|
rlm@1
|
1222 {
|
rlm@1
|
1223 case 0:
|
rlm@1
|
1224 case 1:
|
rlm@1
|
1225 case 2:
|
rlm@1
|
1226 case 3:
|
rlm@1
|
1227 res *= (soundVolume + 1);
|
rlm@1
|
1228 break;
|
rlm@1
|
1229 case 4:
|
rlm@1
|
1230 res >>= 2;
|
rlm@1
|
1231 break;
|
rlm@1
|
1232 case 5:
|
rlm@1
|
1233 res >>= 1;
|
rlm@1
|
1234 break;
|
rlm@1
|
1235 }
|
rlm@1
|
1236 }
|
rlm@1
|
1237
|
rlm@1
|
1238 if (res > 32767)
|
rlm@1
|
1239 res = 32767;
|
rlm@1
|
1240 if (res < -32768)
|
rlm@1
|
1241 res = -32768;
|
rlm@1
|
1242
|
rlm@1
|
1243 if (soundReverse && !noSpecialEffects)
|
rlm@1
|
1244 {
|
rlm@1
|
1245 soundFinalWave[-1 + soundBufferIndex++] = res;
|
rlm@1
|
1246 if ((soundFrameSoundWritten) >= countof(soundFrameSound))
|
rlm@1
|
1247 /*assert(false)*/;
|
rlm@1
|
1248 else
|
rlm@1
|
1249 soundFrameSound[-1 + soundFrameSoundWritten++] = res;
|
rlm@1
|
1250 }
|
rlm@1
|
1251 else
|
rlm@1
|
1252 {
|
rlm@1
|
1253 soundFinalWave[soundBufferIndex++] = res;
|
rlm@1
|
1254 if ((soundFrameSoundWritten + 1) >= countof(soundFrameSound))
|
rlm@1
|
1255 /*assert(false)*/;
|
rlm@1
|
1256 else
|
rlm@1
|
1257 soundFrameSound[soundFrameSoundWritten++] = res;
|
rlm@1
|
1258 }
|
rlm@1
|
1259 }
|
rlm@1
|
1260
|
rlm@1
|
1261 void soundTick()
|
rlm@1
|
1262 {
|
rlm@1
|
1263 if (systemSoundOn)
|
rlm@1
|
1264 {
|
rlm@1
|
1265 if (soundMasterOn && !stopState)
|
rlm@1
|
1266 {
|
rlm@1
|
1267 soundChannel1();
|
rlm@1
|
1268 soundChannel2();
|
rlm@1
|
1269 soundChannel3();
|
rlm@1
|
1270 soundChannel4();
|
rlm@1
|
1271 soundDirectSoundA();
|
rlm@1
|
1272 soundDirectSoundB();
|
rlm@1
|
1273 soundMix();
|
rlm@1
|
1274 }
|
rlm@1
|
1275 else
|
rlm@1
|
1276 {
|
rlm@1
|
1277 soundFinalWave[soundBufferIndex++] = 0;
|
rlm@1
|
1278 soundFinalWave[soundBufferIndex++] = 0;
|
rlm@1
|
1279 if ((soundFrameSoundWritten + 1) >= countof(soundFrameSound))
|
rlm@1
|
1280 /*assert(false)*/;
|
rlm@1
|
1281 else
|
rlm@1
|
1282 {
|
rlm@1
|
1283 soundFrameSound[soundFrameSoundWritten++] = 0;
|
rlm@1
|
1284 soundFrameSound[soundFrameSoundWritten++] = 0;
|
rlm@1
|
1285 }
|
rlm@1
|
1286 }
|
rlm@1
|
1287
|
rlm@1
|
1288 soundIndex++;
|
rlm@1
|
1289
|
rlm@1
|
1290 if (2 * soundBufferIndex >= soundBufferLen)
|
rlm@1
|
1291 {
|
rlm@1
|
1292 if (systemSoundOn)
|
rlm@1
|
1293 {
|
rlm@1
|
1294 if (soundPaused)
|
rlm@1
|
1295 {
|
rlm@1
|
1296 soundResume();
|
rlm@1
|
1297 }
|
rlm@1
|
1298
|
rlm@1
|
1299 systemSoundWriteToBuffer();
|
rlm@1
|
1300 }
|
rlm@1
|
1301 soundIndex = 0;
|
rlm@1
|
1302 soundBufferIndex = 0;
|
rlm@1
|
1303 }
|
rlm@1
|
1304 }
|
rlm@1
|
1305 }
|
rlm@1
|
1306
|
rlm@1
|
1307 void soundShutdown()
|
rlm@1
|
1308 {
|
rlm@1
|
1309 systemSoundShutdown();
|
rlm@1
|
1310 }
|
rlm@1
|
1311
|
rlm@1
|
1312 void soundPause()
|
rlm@1
|
1313 {
|
rlm@1
|
1314 systemSoundPause();
|
rlm@1
|
1315 }
|
rlm@1
|
1316
|
rlm@1
|
1317 void soundResume()
|
rlm@1
|
1318 {
|
rlm@1
|
1319 systemSoundResume();
|
rlm@1
|
1320 }
|
rlm@1
|
1321
|
rlm@1
|
1322 void soundEnableChannels(int channels)
|
rlm@1
|
1323 {
|
rlm@1
|
1324 int c = (channels & 0x0f) << 4;
|
rlm@1
|
1325 soundEnableFlag |= ((channels & 0x30f) | c);
|
rlm@1
|
1326 }
|
rlm@1
|
1327
|
rlm@1
|
1328 void soundDisableChannels(int channels)
|
rlm@1
|
1329 {
|
rlm@1
|
1330 int c = (channels & 0x0f) << 4;
|
rlm@1
|
1331 soundEnableFlag &= ~((channels & 0x30f) | c);
|
rlm@1
|
1332 }
|
rlm@1
|
1333
|
rlm@1
|
1334 int soundGetEnabledChannels()
|
rlm@1
|
1335 {
|
rlm@1
|
1336 return (soundEnableFlag & 0x30f);
|
rlm@1
|
1337 }
|
rlm@1
|
1338
|
rlm@1
|
1339 #if 0
|
rlm@1
|
1340 // unused
|
rlm@1
|
1341 void soundMuteChannels(int channels)
|
rlm@1
|
1342 {
|
rlm@1
|
1343 soundMutedFlag |= channels & 0x30f;
|
rlm@1
|
1344 }
|
rlm@1
|
1345
|
rlm@1
|
1346 void soundUnmuteChannels(int channels)
|
rlm@1
|
1347 {
|
rlm@1
|
1348 soundMutedFlag &= ~(channels & 0x30f);
|
rlm@1
|
1349 }
|
rlm@1
|
1350
|
rlm@1
|
1351 int soundGetMutedChannels()
|
rlm@1
|
1352 {
|
rlm@1
|
1353 return (soundMutedFlag & 0x30f);
|
rlm@1
|
1354 }
|
rlm@1
|
1355 #endif
|
rlm@1
|
1356
|
rlm@1
|
1357 void soundReset()
|
rlm@1
|
1358 {
|
rlm@1
|
1359 systemSoundReset();
|
rlm@1
|
1360
|
rlm@1
|
1361 soundPaused = 1;
|
rlm@1
|
1362 soundPlay = 0;
|
rlm@1
|
1363 SOUND_CLOCK_TICKS = soundQuality * USE_TICKS_AS;
|
rlm@1
|
1364 soundTicks = SOUND_CLOCK_TICKS;
|
rlm@1
|
1365 soundNextPosition = 0;
|
rlm@1
|
1366 soundMasterOn = 1;
|
rlm@1
|
1367 soundIndex = 0;
|
rlm@1
|
1368 soundBufferIndex = 0;
|
rlm@1
|
1369 soundLevel1 = 7;
|
rlm@1
|
1370 soundLevel2 = 7;
|
rlm@1
|
1371
|
rlm@1
|
1372 sound1On = 0;
|
rlm@1
|
1373 sound1ATL = 0;
|
rlm@1
|
1374 sound1Skip = 0;
|
rlm@1
|
1375 sound1Index = 0;
|
rlm@1
|
1376 sound1Continue = 0;
|
rlm@1
|
1377 sound1EnvelopeVolume = 0;
|
rlm@1
|
1378 sound1EnvelopeATL = 0;
|
rlm@1
|
1379 sound1EnvelopeUpDown = 0;
|
rlm@1
|
1380 sound1EnvelopeATLReload = 0;
|
rlm@1
|
1381 sound1SweepATL = 0;
|
rlm@1
|
1382 sound1SweepATLReload = 0;
|
rlm@1
|
1383 sound1SweepSteps = 0;
|
rlm@1
|
1384 sound1SweepUpDown = 0;
|
rlm@1
|
1385 sound1SweepStep = 0;
|
rlm@1
|
1386 sound1Wave = soundWavePattern[2];
|
rlm@1
|
1387
|
rlm@1
|
1388 sound2On = 0;
|
rlm@1
|
1389 sound2ATL = 0;
|
rlm@1
|
1390 sound2Skip = 0;
|
rlm@1
|
1391 sound2Index = 0;
|
rlm@1
|
1392 sound2Continue = 0;
|
rlm@1
|
1393 sound2EnvelopeVolume = 0;
|
rlm@1
|
1394 sound2EnvelopeATL = 0;
|
rlm@1
|
1395 sound2EnvelopeUpDown = 0;
|
rlm@1
|
1396 sound2EnvelopeATLReload = 0;
|
rlm@1
|
1397 sound2Wave = soundWavePattern[2];
|
rlm@1
|
1398
|
rlm@1
|
1399 sound3On = 0;
|
rlm@1
|
1400 sound3ATL = 0;
|
rlm@1
|
1401 sound3Skip = 0;
|
rlm@1
|
1402 sound3Index = 0;
|
rlm@1
|
1403 sound3Continue = 0;
|
rlm@1
|
1404 sound3OutputLevel = 0;
|
rlm@1
|
1405 sound3Last = 0;
|
rlm@1
|
1406 sound3Bank = 0;
|
rlm@1
|
1407 sound3DataSize = 0;
|
rlm@1
|
1408 sound3ForcedOutput = 0;
|
rlm@1
|
1409
|
rlm@1
|
1410 sound4On = 0;
|
rlm@1
|
1411 sound4Clock = 0;
|
rlm@1
|
1412 sound4ATL = 0;
|
rlm@1
|
1413 sound4Skip = 0;
|
rlm@1
|
1414 sound4Index = 0;
|
rlm@1
|
1415 sound4ShiftRight = 0x7f;
|
rlm@1
|
1416 sound4NSteps = 0;
|
rlm@1
|
1417 sound4CountDown = 0;
|
rlm@1
|
1418 sound4Continue = 0;
|
rlm@1
|
1419 sound4EnvelopeVolume = 0;
|
rlm@1
|
1420 sound4EnvelopeATL = 0;
|
rlm@1
|
1421 sound4EnvelopeUpDown = 0;
|
rlm@1
|
1422 sound4EnvelopeATLReload = 0;
|
rlm@1
|
1423
|
rlm@1
|
1424 sound1On = 0;
|
rlm@1
|
1425 sound2On = 0;
|
rlm@1
|
1426 sound3On = 0;
|
rlm@1
|
1427 sound4On = 0;
|
rlm@1
|
1428
|
rlm@1
|
1429 int addr = 0x90;
|
rlm@1
|
1430
|
rlm@1
|
1431 while (addr < 0xA0)
|
rlm@1
|
1432 {
|
rlm@1
|
1433 ioMem[addr++] = 0x00;
|
rlm@1
|
1434 ioMem[addr++] = 0xff;
|
rlm@1
|
1435 }
|
rlm@1
|
1436
|
rlm@1
|
1437 addr = 0;
|
rlm@1
|
1438 while (addr < 0x20)
|
rlm@1
|
1439 {
|
rlm@1
|
1440 sound3WaveRam[addr++] = 0x00;
|
rlm@1
|
1441 sound3WaveRam[addr++] = 0xff;
|
rlm@1
|
1442 }
|
rlm@1
|
1443
|
rlm@1
|
1444 memset(soundFinalWave, 0, soundBufferLen);
|
rlm@1
|
1445
|
rlm@1
|
1446 memset(soundFilter, 0, sizeof(soundFilter));
|
rlm@1
|
1447 soundEchoIndex = 0;
|
rlm@1
|
1448 }
|
rlm@1
|
1449
|
rlm@1
|
1450 bool soundInit()
|
rlm@1
|
1451 {
|
rlm@1
|
1452 if (systemSoundInit())
|
rlm@1
|
1453 {
|
rlm@1
|
1454 memset(soundBuffer[0], 0, 735 * 2);
|
rlm@1
|
1455 memset(soundBuffer[1], 0, 735 * 2);
|
rlm@1
|
1456 memset(soundBuffer[2], 0, 735 * 2);
|
rlm@1
|
1457 memset(soundBuffer[3], 0, 735 * 2);
|
rlm@1
|
1458
|
rlm@1
|
1459 memset(soundFinalWave, 0, soundBufferLen);
|
rlm@1
|
1460
|
rlm@1
|
1461 soundPaused = 1;
|
rlm@1
|
1462 return true;
|
rlm@1
|
1463 }
|
rlm@1
|
1464 return false;
|
rlm@1
|
1465 }
|
rlm@1
|
1466
|
rlm@1
|
1467 void soundSetQuality(int quality)
|
rlm@1
|
1468 {
|
rlm@1
|
1469 if (soundQuality != quality && systemSoundCanChangeQuality())
|
rlm@1
|
1470 {
|
rlm@1
|
1471 if (!soundOffFlag)
|
rlm@1
|
1472 soundShutdown();
|
rlm@1
|
1473 soundQuality = quality;
|
rlm@1
|
1474 soundNextPosition = 0;
|
rlm@1
|
1475 if (!soundOffFlag)
|
rlm@1
|
1476 soundInit();
|
rlm@1
|
1477 SOUND_CLOCK_TICKS = USE_TICKS_AS * soundQuality;
|
rlm@1
|
1478 soundIndex = 0;
|
rlm@1
|
1479 soundBufferIndex = 0;
|
rlm@1
|
1480 }
|
rlm@1
|
1481 else if (soundQuality != quality)
|
rlm@1
|
1482 {
|
rlm@1
|
1483 soundNextPosition = 0;
|
rlm@1
|
1484 SOUND_CLOCK_TICKS = USE_TICKS_AS * soundQuality;
|
rlm@1
|
1485 soundIndex = 0;
|
rlm@1
|
1486 soundBufferIndex = 0;
|
rlm@1
|
1487 }
|
rlm@1
|
1488 }
|
rlm@1
|
1489
|
rlm@1
|
1490 void soundSaveGame(gzFile gzFile)
|
rlm@1
|
1491 {
|
rlm@1
|
1492 soundTicks_int32 = (int32) soundTicks;
|
rlm@1
|
1493 SOUND_CLOCK_TICKS_int32 = (int32) SOUND_CLOCK_TICKS;
|
rlm@1
|
1494 soundDSBValue_int32 = (int32) soundDSBValue;
|
rlm@1
|
1495
|
rlm@1
|
1496 utilWriteData(gzFile, soundSaveStruct);
|
rlm@1
|
1497 utilWriteData(gzFile, soundSaveStructV2);
|
rlm@1
|
1498
|
rlm@1
|
1499 utilGzWrite(gzFile, &soundQuality, sizeof(int32));
|
rlm@1
|
1500 //utilWriteData(gzFile, soundSaveStructV3);
|
rlm@1
|
1501 }
|
rlm@1
|
1502
|
rlm@1
|
1503 void soundReadGame(gzFile gzFile, int version)
|
rlm@1
|
1504 {
|
rlm@1
|
1505 int32 oldSoundPaused = soundPaused;
|
rlm@1
|
1506 int32 oldSoundEnableFlag = soundEnableFlag;
|
rlm@1
|
1507 utilReadData(gzFile, soundSaveStruct);
|
rlm@1
|
1508 soundPaused = oldSoundPaused;
|
rlm@1
|
1509 soundEnableFlag = oldSoundEnableFlag;
|
rlm@1
|
1510
|
rlm@1
|
1511 if (version >= SAVE_GAME_VERSION_3)
|
rlm@1
|
1512 {
|
rlm@1
|
1513 utilReadData(gzFile, soundSaveStructV2);
|
rlm@1
|
1514 }
|
rlm@1
|
1515 else
|
rlm@1
|
1516 {
|
rlm@1
|
1517 sound3Bank = (ioMem[NR30] >> 6) & 1;
|
rlm@1
|
1518 sound3DataSize = (ioMem[NR30] >> 5) & 1;
|
rlm@1
|
1519 sound3ForcedOutput = (ioMem[NR32] >> 7) & 1;
|
rlm@1
|
1520 // nothing better to do here...
|
rlm@1
|
1521 memcpy(&sound3WaveRam[0x00], &ioMem[0x90], 0x10);
|
rlm@1
|
1522 memcpy(&sound3WaveRam[0x10], &ioMem[0x90], 0x10);
|
rlm@1
|
1523 }
|
rlm@1
|
1524 soundBufferIndex = soundIndex * 2;
|
rlm@1
|
1525
|
rlm@1
|
1526 int quality = 1;
|
rlm@1
|
1527 utilGzRead(gzFile, &quality, sizeof(int32));
|
rlm@1
|
1528 soundSetQuality(quality);
|
rlm@1
|
1529
|
rlm@1
|
1530 sound1Wave = soundWavePattern[ioMem[NR11] >> 6];
|
rlm@1
|
1531 sound2Wave = soundWavePattern[ioMem[NR21] >> 6];
|
rlm@1
|
1532
|
rlm@1
|
1533 //if(version >= SAVE_GAME_VERSION_14) {
|
rlm@1
|
1534 // utilReadData(gzFile, soundSaveStructV3);
|
rlm@1
|
1535 //}
|
rlm@1
|
1536 //else {
|
rlm@1
|
1537 soundTicks = (soundtick_t) soundTicks_int32;
|
rlm@1
|
1538 SOUND_CLOCK_TICKS = (soundtick_t) SOUND_CLOCK_TICKS_int32;
|
rlm@1
|
1539 //}
|
rlm@1
|
1540 soundDSBValue = (u8) (soundDSBValue_int32 & 0xff);
|
rlm@1
|
1541 }
|
rlm@1
|
1542
|