rlm@377
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1 (ns com.aurellem.gb.rlm-assembly
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2 "Version of main bootstrap program that is valid output for the
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3 item-writer program."
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4 (:use (com.aurellem.gb gb-driver assembly util vbm constants))
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5 (:use (com.aurellem.run bootstrap-1))
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6 (:import [com.aurellem.gb.gb_driver SaveState]))
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7
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8
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9 ;; MODE-SELECT
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10 ;; SET-LENGTH
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11 ;; SET-TARGET
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12 ;; WRITE
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13 ;; JUMP
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14
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15 ;; Specs for Main Bootstrap Program
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16
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17 ;; Number-Input
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18 ;; Number input works using all eight buttons to
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19 ;; spell out an 8 bit number. The order of buttons is
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20 ;; [:d :u :l :r :start :select :b :a] --> 11111111
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21 ;; [ :l :start :a] --> 00101001
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22
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23 ;;; MODE-SELECT
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24 ;; The bootstrap program starts in MODE-SELECT mode.
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25 ;; MODE-SELECT transitions to one of three modes depending
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26 ;; on which buttons are pressed:
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27 ;; 0 (no-buttons) : MODE-SELECT
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28 ;; 8 [:start] : WRITE-BYTES
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29 ;; 0xFF (all-buttons) : JUMP
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30
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31 ;;; WRITE-BYTES
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32
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33 ;; WRITE-BYTES mode writes sequences of arbitray values to
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34 ;; arbitray memory locations. It expects you to enter a
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35 ;; header of three bytes describing what to write:
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36
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37 ;; Byte 0 : Number of Bytes to Write
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38 ;; Byte 1 : Start Address High Byte
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39 ;; Byte 1 : Start Address Low Byte
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40
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41 ;; Then, you enter the number of bytes specified in Byte 0
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42 ;; they are written to the start address in
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43 ;; sequence. After the last byte is written control
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44 ;; returns to MODE-SELECT mode.
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45
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46 ;; Example: to write the sequence [1 2 3 4] starting at
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47 ;; address 0xC01F enter
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48 ;; Byte 0 : 4 (will write four bytes)
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49 ;; Byte 1 : 0xC0 (high byte of 0xC01F)
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50 ;; Byte 2 : 0x1F (low byte of 0xC01F)
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51 ;; Byte 3 : 1 (write 1 to 0xC01F)
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52 ;; Byte 4 : 2 (write 2 to 0xC020)
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53 ;; Byte 5 : 3 (write 3 to 0xC021)
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54 ;; Byte 6 : 4 (write 4 to 0xC022)
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55
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56 ;;; JUMP
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57 ;; JUMP mode jumps program control to any arbitray
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58 ;; location. It expects you to enter two bytes which
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59 ;; correspond to the high and low bytes of the memory
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60 ;; address to which you want to jump.
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61 ;; Byte 0 : Jump Address High Byte
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62 ;; Byte 1 : Jump Address Low Byte
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63
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64 ;; Example: to jump to address 0x1234 enter
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65 ;; Byte 0 : 0x12 (high byte of 0x1234)
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66 ;; Byte 1 : 0x34 (low byte of 0x1234)
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67
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68
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69 (defn ->signed-8-bit [n]
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70 (if (< n 0)
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71 (+ 256 n) n))
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72
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73 (defn frame-metronome []
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74 (let [init [0xC5] ;; save value of BC
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75 timing-loop
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76 [0x01 ; \
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77 0x43 ; |
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78 0xFE ; | load 0xFF44 into BC without repeats
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79 0x0C ; |
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80 0x04 ; /
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81 0x0A] ;; (BC) -> A, now A = LY (vertical line coord)
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82 continue-if-144
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83 [0xFE
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84 144 ;; compare LY (in A) with 144
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85 0x20 ;; jump back to beginning if LY != 144 (not-v-blank)
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86 (->signed-8-bit
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87 (+ -4 (- (count timing-loop))))]
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88 spin-loop
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89 [0x05 ;; dec B, which is 0xFF
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90 0x20 ;; spin until B==0
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91 0xFD]]
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92 (concat init timing-loop continue-if-144 spin-loop)))
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93
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94 (defn test-frame-metronome
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95 "Ensure that frame-metronome ticks exactly once every frame."
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96 ([] (test-frame-metronome 151))
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97 ([steps]
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98 (let [inc-E [0x1C 0x18
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99 (->signed-8-bit
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100 (+ -3 (- (count (frame-metronome)))))]
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101 program (concat (frame-metronome) inc-E)
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102 count-frames
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103 (-> (tick (mid-game))
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104 (IE! 0)
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105 (DE! 0)
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106 (set-memory-range pokemon-list-start program)
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107 (PC! pokemon-list-start))
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108 E-after-moves
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109 (E (run-moves count-frames (repeat steps [])))]
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110 (println "E:" E-after-moves)
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111 (assert (= steps E-after-moves))
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112
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113 (println "E =" E-after-moves "after" steps "steps")
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114 count-frames)))
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115
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116 (defn read-user-input []
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117 [0x3E
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118 0x20 ; prepare to measure d-pad
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119
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120 0x01 ;\
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121 0x01 ; |
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122 0xFE ; | load 0xFF00 into BC without repeats
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123 0x04 ; |
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124 0x0D ;/
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125
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126 0x02
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127 0x0A ;; get D-pad info
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128
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129 0xF5 ;; push AF
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130
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131 0x3E
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132 0x10 ; prepare to measure buttons
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133
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134 0x3F ;; clear carry flag no-op to prevent repeated nybbbles
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135
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136 0x02
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137 0x0A ;; get button info
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138
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139 0xE6 ;; select bottom bits of A
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140 0x0F
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141
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142 0x47 ;; A->B
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143
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144 0xF1 ;; pop AF
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145
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146 0xE6
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147 0x0F ;; select bottom bits of A
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148
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149 0xCB
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150 0x37 ;; swap A nybbles
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151
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152 0xB0 ;; (or A B) -> A
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153
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154 0x2F ;; (NOT A) -> A
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155
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156 ])
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157
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158 (defn test-read-user-input []
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159 (let [program
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160 (concat
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161 (frame-metronome) (read-user-input)
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162 [0x5F ;; A-> E
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163 0x18
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164 (->signed-8-bit
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165 (+ (- (count (frame-metronome)))
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166 (- (count (read-user-input)))
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167 (- 3)))])
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168 read-input
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169 (-> (tick (mid-game))
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170 (IE! 0)
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171 (set-memory-range pokemon-list-start program)
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172 (PC! pokemon-list-start))]
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173 (dorun
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174 (for [i (range 0x100)]
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175 (assert (= (E (step read-input (buttons i))) i))))
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176 (println "Tested all inputs.")
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177 read-input))
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178
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179 (def symbol-index
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180 (fn [symbol sequence]
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181 (count (take-while
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182 (partial not= symbol)
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183 sequence))))
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184
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185
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186 (defn main-bootstrap-program [start-address]
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187 ;; Register Use:
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188
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189 ;; ED non-volitale scratch
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190
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191 ;; A user-input
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192 ;; HL target-address
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193 ;; B bytes-to-write
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194 ;; C non-volatile scratch
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195
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196 ;; Modes (with codes) are:
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197
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198 ;; single-action-modes:
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199 ;; SET-TARGET-HIGH 0x67 ;; A->H
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200 ;; SET-TARGET-LOW 0x6F ;; A->L
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201 ;; JUMP 0xE9 ;; jump to (HL)
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202
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203 ;; multi-action-modes
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204 ;; WRITE 0x47 ;; A->B
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205
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206 (let [[start-high start-low] (disect-bytes-2 start-address)
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207 jump-distance (+ (count (frame-metronome))
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208 (count (read-user-input)))
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209
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210 init
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211 [0xAF 0x5F 0x57 0x47] ;; 0->A; 0->E; 0->D; 0->B
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212
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213 input
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214 [0xC1 ;; pop BC so it's not volatile
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215
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216 0x00 ;; A->C
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217
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218 0x00 ;; test for output-mode (bytes-to-write > 0)
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219 0x00 ;; (cp A B)
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220
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221 0x00 ;; skip input section if
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222 0x00 ;;:to-output ;; we're not in input mode
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223
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224 :to-be-executed
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225
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226 ;; write mode to instruction-to-be-executed (pun)
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227 0x00 ;; C->A
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228 0xEA
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229 :to-be-executed-address
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230 0x18 ;; return
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231 :to-beginning-1]
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232
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233 ;; output
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234 ;; [:output-start ;; just a label
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235 ;; 0x54 ;;
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236 ;; 0x5D ;; HL->DE \
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237 ;; ;; |
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238 ;; 0x79 ;; C->A | this mess is all to do
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239 ;; 0x12 ;; A->(DE) | 0x22 (LDI (HL), A) without
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240 ;; ;; | any repeating nybbles
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241 ;; 0x23 ;; inc HL /
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242
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243
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244 ;; 0x05 ;; DEC bytes-to-write (B)
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245 ;; 0x20 ;; if there are no more bytes to write,
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246 ;; 0x04
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247 ;; 0xAF ;; put a no op (0x00) in to-be-executed
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248 ;; 0xEA
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249 ;; :to-be-executed-address
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250
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251 ;; 0x18
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252 ;; :to-beginning-2]
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253
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254 output
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255 [:output-start ;; just a label
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256 0x00 ;;
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257 0x00 ;; HL->DE \
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258 ;; |
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259 0x00 ;; C->A | this mess is all to do
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260 0x00 ;; A->(DE) | 0x22 (LDI (HL), A) without
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261 ;; | any repeating nybbles
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262 0x00 ;; inc HL /
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263
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264
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265 0x00 ;; DEC bytes-to-write (B)
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266 0x00 ;; if there are no more bytes to write,
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267 0x00
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268 0x00 ;; put a no op (0x00) in to-be-executed
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269 0x00
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270 0x00
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271 0x00
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272
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273 0x00
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274 0x00]
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275
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276
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277
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278 symbols
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279 {:to-be-executed-address
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280 (reverse
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281 (disect-bytes-2
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282 (+ start-address jump-distance
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283 (count init)
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284 (symbol-index :to-be-executed input))))
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285 :to-be-executed 0x3F} ;; clear carry flag no-op
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286
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287 program** (flatten
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288 (replace
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289 symbols
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290 (concat init (frame-metronome)
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291 (read-user-input)
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292 input output)))
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293 resolve-internal-jumps
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294 {:output-start []
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295 :to-output
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296 (->signed-8-bit
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297 (- (symbol-index :output-start program**)
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298 (symbol-index :to-output program**)))}
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299
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300 program*
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301 (flatten (replace resolve-internal-jumps program**))
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302
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303 resolve-external-jumps
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304 {:to-beginning-1
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305 (->signed-8-bit
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306 (+ (count init)
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307 -2 (- (inc (symbol-index :to-beginning-1 program*)))))
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308 :to-beginning-2
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309 (->signed-8-bit
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310 (+ (count init)
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311 -2 (- (inc (symbol-index :to-beginning-2 program*)))))}
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312
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313 program
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314 (replace resolve-external-jumps program*)]
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315 program))
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316
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317
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318 ;;;;;; TESTS ;;;;;;
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319
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320 (defn bootstrap-base []
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321 (let [program (main-bootstrap-program pokemon-list-start)]
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322 ;; make sure program is valid output for item-writer
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323 ;;(bootstrap-pattern program)
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324 (-> (tick (mid-game))
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325 (set-memory-range pokemon-list-start program)
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326 (PC! pokemon-list-start))))
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327
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328 (defn test-set-H [n]
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329 (let [after
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330 (-> (bootstrap-base)
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331 (step [])
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332 (step (buttons 0x67))
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333 (step (buttons n))
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334 )]
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335 (hex (H after))))
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336
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337 (defn test-write-bytes-mode []
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338 (let [target-address 0xC00F
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339 [target-high target-low] (disect-bytes-2 target-address)
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340 assembly [0xF3 0x18 0xFE 0x12]
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341 get-mem-region #(subvec (vec (memory %))
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342 target-address (+ target-address 20))
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343 before (bootstrap-base)
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344 after
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345 (-> before
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346 (step []) ; make sure it can handle blanks
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347 (step []) ; at the beginning.
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348 (step [])
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349 (step [:start]) ; select WRITE-BYTES mode
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350 (step (buttons 4)) ; write 4 bytes
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351 (step (buttons target-high))
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352 (step (buttons target-low))
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353 (step (buttons (nth assembly 0)))
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354 (step (buttons (nth assembly 1)))
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355 (step (buttons (nth assembly 2)))
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356 (step (buttons (nth assembly 3)))
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357 (step [])
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358 (step [])
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359 (step []))]
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360 (println "before :" (get-mem-region before))
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361 (println "after :" (get-mem-region after))
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362 (assert (= assembly (take 4 (get-mem-region after))))
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363 after))
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364
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365 (defn test-jump-mode []
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366 (let [target-address 0xC00F
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367 [target-high target-low] (disect-bytes-2 target-address)
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368 post-jump
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rlm@377
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369 (-> (test-write-bytes-mode)
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rlm@377
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370 (step [])
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rlm@377
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371 (step [])
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rlm@377
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372 (step [])
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rlm@377
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373 (step (buttons 0xFF)) ; Select JUMP mode.
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rlm@377
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374 (step (buttons target-high))
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rlm@377
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375 (step (buttons target-low)))
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rlm@377
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376 program-counters
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rlm@377
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377 (capture-program-counter
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rlm@377
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378 post-jump
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rlm@377
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379 10000)]
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rlm@377
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380 (println program-counters)
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rlm@377
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381 (assert (contains? (set program-counters) target-address))
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rlm@377
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382 post-jump))
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