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1 (ns com.aurellem.run.image
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2 (:use (com.aurellem.gb saves gb-driver util constants
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3 items vbm characters money
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4 rlm-assembly))
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5 (:use (com.aurellem.run util music title save-corruption
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6 bootstrap-0 bootstrap-1))
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7 (:require clojure.string)
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8 (:import [com.aurellem.gb.gb_driver SaveState])
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9 (:import java.io.File))
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10
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11 ;; want to display an image onto the screen.
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12 ;; probably will be the six ponies, possibly with scrolling.
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13
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14 ;; probably don't need hi-color mode since the images shuld be
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15 ;; simple.
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16
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17 ;; use background tiles? they provide greater color depth than
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18 ;; sprites, and can still be scrolled, so why not?
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19
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20 ;; could also use sprites to get 3 more colors per tile for a total of
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21 ;; 7 colors per tile, although not for all tiles...
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22
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23
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24
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25 ;; want a function to
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26
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27 ;; 1. read an image
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28 ;; 2. split into a grid of 8x8 pixels
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29 ;; 3. convert all RGB colors to gb-RGB colors
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30 ;; 4. determine efficient color palletes for the image
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31 ;; 5. output efficient assembly code to draw the image to the gb
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32 ;; screen.
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33
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34
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43
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44
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45
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46 (def image-program-target 0xB000)
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47
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48 (def display-width 160)
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49 (def display-height 144)
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50
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51
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52
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53 ;{:r :g :b }
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54
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55 (def character-data 0x8000)
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56 (def character-data-end 0x97FF)
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57
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58
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59
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60
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61 (def BG-data-1 0x9800)
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62
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63 (def BG-data-2 0x9C00)
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64
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65 (def OAM 0xFE00)
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66
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67
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68
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69 (def video-bank-select-register 0xFF4F)
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70
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71 (defn gb-rgb->bits [[r g b]]
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72 (assert (<= 0 r 31))
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73 (assert (<= 0 g 31))
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74 (assert (<= 0 b 31))
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75 [(bit-and
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76 0xFF
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77 (+
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78 r
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79 (bit-shift-left g 5)))
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80 (+
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81 (bit-shift-right g 3)
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82 (bit-shift-left b 2))])
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83
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84
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85 (def bg-palette-select 0xFF68)
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86 (def bg-palette-data 0xFF69)
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87
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88 (def obj-palette-select 0xFF6A)
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89 (def obj-palette-data 0xFF6B)
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90
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91 (def max-palettes 8)
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92
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93 (defn write-data [target data]
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94 (flatten
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95 [0x3E ;; load literal to A
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96 data
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97 0xEA ;; load A into target
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98 (reverse (disect-bytes-2 target))]))
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99
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100 (defn begin-sequential-palette-write
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101 [palette-num palette-select-address]
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102 (assert (<= 0 palette-num max-palettes))
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103 (assert
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104 (or (= palette-select-address bg-palette-select)
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105 (= palette-select-address obj-palette-select)))
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106 (let [palette-write-data
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107 (Integer/parseInt
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108 (str "1" ;; auto increment
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109 "0" ;; not used
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110 (format
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111 "%03d"
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112 (Integer/parseInt
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113 (Integer/toBinaryString palette-num) 10))
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114 "00" ;; color num
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115 "0" ;; H/L
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116 ) 2)]
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117 (write-data palette-select-address palette-write-data)))
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118
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119 (defn set-palettes [palette-select palette-data palettes]
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120 (assert (<= (count palettes)) max-palettes)
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121 (flatten
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122 [(begin-sequential-palette-write 0 palette-select)
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123 (map (partial write-data palette-data)
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124 (flatten (map gb-rgb->bits palettes)))]))
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125
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126 (defn display-one-color
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127 "Displayes a single color onto the gameboy screen. input rgb in
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128 gameboy rgb."
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129 [[r g b]]
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130 ;; construct a kernel that displays a single color
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131 (let
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132 [palettes (repeat 8 [r g b])
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133 kernel-address 0xC000
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134 kernel
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135 [0xF3 ;; disable interrupts
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136 (clear-music-registers)
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137 (frame-metronome)
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138 (set-palettes obj-palette-select obj-palette-data palettes)
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139 (set-palettes bg-palette-select bg-palette-data palettes)
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140 (infinite-loop)]]
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141 (-> (set-memory-range (second (music-base))
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142 kernel-address (flatten kernel))
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143 (PC! kernel-address))))
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144
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145
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146 (require 'cortex.sense)
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147 (import java.awt.image.BufferedImage)
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148
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149 (defn show-screenshot []
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150 (let [im (BufferedImage. 160 144 BufferedImage/TYPE_INT_RGB)
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151 pix (vec (pixels))
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152 view (cortex.sense/view-image)]
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153 (dorun (for [x (range 160) y (range 144)]
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154 (.setRGB im x y
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155 ;0
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156 (pix (+ x (* 160 y)))
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157 )))
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158 (view im)))
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159
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160
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161
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162 (defn write-palette-color [palette-num r g b]
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163 (let [[byte-1 byte-2] (gb-rgb->bits r g b)]
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164
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165
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166 ))
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167
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168
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