annotate clojure/com/aurellem/gb/characters.clj @ 194:67c42608ef9d

Further explorations in memory.
author Dylan Holmes <ocsenave@gmail.com>
date Fri, 23 Mar 2012 00:24:54 -0500
parents 95b2758dd517
children a67f1df5d096
rev   line source
rlm@145 1 (ns com.aurellem.gb.characters
rlm@176 2 (:use (com.aurellem.gb gb-driver constants))
rlm@145 3 (:import [com.aurellem.gb.gb_driver SaveState]))
rlm@145 4
rlm@145 5 (def character-code->character
rlm@145 6 {
ocsenave@194 7 0x00 "<";;"end-of-name-sentinel" ;; begin messsage
ocsenave@194 8 0x4F "\n" ; newline
ocsenave@194 9 0x50 "#";;"end-of-pokemon-name-sentinel"
ocsenave@194 10 0x51 "\n\n" ;; ocsenave: clear screen
ocsenave@194 11 0x54 "[POKE]"
ocsenave@194 12 0x55 "_" ;; ocsenave: breaking space?
ocsenave@194 13 0x57 ">" ;; ocsenave: end message
rlm@145 14 0x60 "A-bold"
rlm@145 15 0x61 "B-bold"
rlm@145 16 0x62 "C-bold"
rlm@145 17 0x63 "D-bold"
rlm@145 18 0x64 "E-bold"
rlm@145 19 0x65 "F-bold"
rlm@145 20 0x66 "G-bold"
rlm@145 21 0x67 "H-bold"
rlm@145 22 0x68 "I-bold"
rlm@145 23 0x69 "V-bold"
rlm@145 24 0x6A "S-bold"
rlm@145 25 0x6B "L-bold"
rlm@145 26 0x6C "M-bold"
ocsenave@194 27 0x7F " " ;space
rlm@145 28 0x80 "A"
rlm@145 29 0x81 "B"
rlm@145 30 0x82 "C"
rlm@145 31 0x83 "D"
rlm@145 32 0x84 "E"
rlm@145 33 0x85 "F"
rlm@145 34 0x86 "G"
rlm@145 35 0x87 "H"
rlm@145 36 0x88 "I"
rlm@145 37 0x89 "J"
rlm@145 38 0x8A "K"
rlm@145 39 0x8B "L"
rlm@145 40 0x8C "M"
rlm@145 41 0x8D "N"
rlm@145 42 0x8E "O"
rlm@145 43 0x8F "P"
rlm@145 44 0x90 "Q"
rlm@145 45 0x91 "R"
rlm@145 46 0x92 "S"
rlm@145 47 0x93 "T"
rlm@145 48 0x94 "U"
rlm@145 49 0x95 "V"
rlm@145 50 0x96 "W"
rlm@145 51 0x97 "X"
rlm@145 52 0x98 "Y"
rlm@145 53 0x99 "Z"
rlm@145 54 0x9A "("
rlm@145 55 0x9B ")"
rlm@145 56 0x9C ":"
rlm@145 57 0x9D ";"
rlm@145 58 0xA0 "a"
rlm@145 59 0xA1 "b"
rlm@145 60 0xA2 "c"
rlm@145 61 0xA3 "d"
rlm@145 62 0xA4 "e"
rlm@145 63 0xA5 "f"
rlm@145 64 0xA6 "g"
rlm@145 65 0xA7 "h"
rlm@145 66 0xA8 "i"
rlm@145 67 0xA9 "j"
rlm@145 68 0xAA "k"
rlm@145 69 0xAB "l"
rlm@145 70 0xAC "m"
rlm@145 71 0xAD "n"
rlm@145 72 0xAE "o"
rlm@145 73 0xAF "p"
rlm@145 74 0xB0 "q"
rlm@145 75 0xB1 "r"
rlm@145 76 0xB2 "s"
rlm@145 77 0xB3 "t"
rlm@145 78 0xB4 "u"
rlm@145 79 0xB5 "v"
rlm@145 80 0xB6 "w"
rlm@145 81 0xB7 "x"
rlm@145 82 0xB8 "y"
rlm@145 83 0xB9 "z"
ocsenave@194 84 0xBA "[e]" ;é
ocsenave@194 85 0xBB "'d" ;ocsenave
ocsenave@194 86 0xBC "'l" ;ocsenave
ocsenave@194 87 0xBD "'s" ;ocsenave
ocsenave@194 88 0xBE "'t" ;ocsenave
ocsenave@194 89 0xBF "'v" ; ocsenave
ocsenave@194 90
rlm@145 91 0xE0 "'"
rlm@145 92 0xE1 "PK"
rlm@145 93 0xE2 "MN"
rlm@148 94 0xE3 "-"
ocsenave@194 95 0xE4 "'r" ;ocsenave
ocsenave@194 96 0xE5 "'m" ;ocsenave
rlm@145 97 0xE6 "?"
rlm@145 98 0xE7 "!"
rlm@145 99 0xE8 "."
rlm@145 100 0xEF "male-symbol"
ocsenave@194 101 0xF0 "$" ;;"pokemon-money-symbol"
rlm@145 102 0xF1 "."
rlm@145 103 0xF2 "/"
rlm@145 104 0xF3 ","
ocsenave@194 105 0xF4 ", "
ocsenave@194 106 0xF5 "female-symbol" ;; ocsenave
rlm@145 107 0xF6 "0 "
rlm@145 108 0xF7 "1"
rlm@145 109 0xF8 "2"
rlm@145 110 0xF9 "3"
rlm@145 111 0xFA "4"
rlm@145 112 0xFB "5"
rlm@145 113 0xFC "6"
rlm@145 114 0xFD "7"
rlm@145 115 0xFE "8"
rlm@145 116 0xFF "9"
rlm@145 117 })
rlm@145 118
rlm@145 119 (def character->character-code
rlm@145 120 (zipmap (vals character-code->character)
rlm@145 121 (keys character-code->character)))
rlm@145 122
rlm@145 123 (defn str->character-codes [s]
rlm@145 124 (map character->character-code (map str s)))
rlm@145 125
rlm@145 126 (defn character-codes->str [codes]
rlm@145 127 (apply str
rlm@145 128 (map #(character-code->character
rlm@145 129 %
rlm@145 130 (format "[0x%02X]" %))
rlm@145 131 codes)))
rlm@145 132
ocsenave@194 133
ocsenave@194 134
rlm@176 135 (defn print-text
rlm@176 136 ([^SaveState state begin end]
rlm@176 137 (dorun
rlm@176 138 (map (fn [character-code line]
rlm@176 139 (println
rlm@176 140 (format "0x%04X: " line)
rlm@176 141 (str (character-code->character character-code))))
rlm@176 142 (subvec (vec (memory state)) begin end)
rlm@176 143 (range begin end)))
rlm@176 144 state)
rlm@176 145 ([begin end]
rlm@176 146 (print-text @current-state begin end)))
rlm@176 147
rlm@176 148 (defn read-name [codes]
rlm@176 149 (character-codes->str
rlm@176 150 (take-while
rlm@176 151 (partial not= end-of-name-marker) codes)))