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1 #include "GBAGfx.h"
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2 #include "GBAGlobals.h"
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3
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4 void mode3RenderLine()
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5 {
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6 u16 *palette = (u16 *)paletteRAM;
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7
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8 if (DISPCNT & 0x80)
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9 {
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10 for (int x = 0; x < 240; x++)
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11 {
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12 lineMix[x] = 0x7fff;
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13 }
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14 gfxLastVCOUNT = VCOUNT;
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15 return;
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16 }
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17
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18 if (layerEnable & 0x0400)
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19 {
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20 int changed = gfxBG2Changed;
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21
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22 if (gfxLastVCOUNT > VCOUNT)
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23 changed = 3;
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24
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25 gfxDrawRotScreen16Bit(BG2CNT, BG2X_L, BG2X_H,
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26 BG2Y_L, BG2Y_H, BG2PA, BG2PB,
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27 BG2PC, BG2PD,
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28 gfxBG2X, gfxBG2Y, changed,
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29 line2);
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30 }
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31
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32 gfxDrawSprites(lineOBJ);
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33
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34 u32 background = (READ16LE(&palette[0]) | 0x30000000);
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35
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36 for (int x = 0; x < 240; x++)
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37 {
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38 u32 color = background;
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39 u8 top = 0x20;
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40
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41 if (line2[x] < color)
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42 {
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43 color = line2[x];
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44 top = 0x04;
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45 }
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46
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47 if ((u8)(lineOBJ[x]>>24) < (u8)(color >>24))
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48 {
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49 color = lineOBJ[x];
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50 top = 0x10;
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51 }
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52
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53 if ((top & 0x10) && (color & 0x00010000))
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54 {
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55 // semi-transparent OBJ
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56 u32 back = background;
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57 u8 top2 = 0x20;
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58
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59 if (line2[x] < back)
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60 {
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61 back = line2[x];
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62 top2 = 0x04;
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63 }
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64
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65 if (top2 & (BLDMOD>>8))
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66 color = gfxAlphaBlend(color, back,
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67 coeff[COLEV & 0x1F],
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68 coeff[(COLEV >> 8) & 0x1F]);
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69 else
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70 {
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71 switch ((BLDMOD >> 6) & 3)
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72 {
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73 case 2:
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74 if (BLDMOD & top)
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75 color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]);
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76 break;
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77 case 3:
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78 if (BLDMOD & top)
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79 color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]);
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80 break;
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81 }
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82 }
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83 }
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84
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85 lineMix[x] = color;
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86 }
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87 gfxBG2Changed = 0;
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88 gfxLastVCOUNT = VCOUNT;
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89 }
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90
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91 void mode3RenderLineNoWindow()
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92 {
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93 u16 *palette = (u16 *)paletteRAM;
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94
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95 if (DISPCNT & 0x80)
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96 {
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97 for (int x = 0; x < 240; x++)
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98 {
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99 lineMix[x] = 0x7fff;
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100 }
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101 gfxLastVCOUNT = VCOUNT;
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102 return;
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103 }
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104
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105 if (layerEnable & 0x0400)
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106 {
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107 int changed = gfxBG2Changed;
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108
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109 if (gfxLastVCOUNT > VCOUNT)
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110 changed = 3;
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111
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112 gfxDrawRotScreen16Bit(BG2CNT, BG2X_L, BG2X_H,
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113 BG2Y_L, BG2Y_H, BG2PA, BG2PB,
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114 BG2PC, BG2PD,
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115 gfxBG2X, gfxBG2Y, changed,
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116 line2);
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117 }
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118
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119 gfxDrawSprites(lineOBJ);
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120
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121 u32 background = (READ16LE(&palette[0]) | 0x30000000);
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122
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123 for (int x = 0; x < 240; x++)
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124 {
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125 u32 color = background;
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126 u8 top = 0x20;
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127
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128 if (line2[x] < color)
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129 {
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130 color = line2[x];
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131 top = 0x04;
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132 }
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133
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134 if ((u8)(lineOBJ[x]>>24) < (u8)(color >>24))
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135 {
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136 color = lineOBJ[x];
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137 top = 0x10;
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138 }
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139
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140 if (!(color & 0x00010000))
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141 {
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142 switch ((BLDMOD >> 6) & 3)
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143 {
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144 case 0:
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145 break;
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146 case 1:
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147 {
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148 if (top & BLDMOD)
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149 {
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150 u32 back = background;
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151 u8 top2 = 0x20;
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152
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153 if (line2[x] < back)
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154 {
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155 if (top != 0x04)
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156 {
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157 back = line2[x];
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158 top2 = 0x04;
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159 }
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160 }
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161
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162 if ((u8)(lineOBJ[x]>>24) < (u8)(back >> 24))
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163 {
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164 if (top != 0x10)
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165 {
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166 back = lineOBJ[x];
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167 top2 = 0x10;
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168 }
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169 }
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170
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171 if (top2 & (BLDMOD>>8))
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172 color = gfxAlphaBlend(color, back,
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173 coeff[COLEV & 0x1F],
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174 coeff[(COLEV >> 8) & 0x1F]);
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175 }
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176 break;
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177 }
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178 case 2:
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179 if (BLDMOD & top)
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180 color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]);
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181 break;
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182 case 3:
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183 if (BLDMOD & top)
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184 color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]);
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185 break;
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186 }
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187 }
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188 else
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189 {
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190 // semi-transparent OBJ
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191 u32 back = background;
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192 u8 top2 = 0x20;
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193
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194 if (line2[x] < back)
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195 {
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196 back = line2[x];
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197 top2 = 0x04;
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198 }
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199
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200 if (top2 & (BLDMOD>>8))
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201 color = gfxAlphaBlend(color, back,
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202 coeff[COLEV & 0x1F],
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203 coeff[(COLEV >> 8) & 0x1F]);
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204 else
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205 {
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206 switch ((BLDMOD >> 6) & 3)
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207 {
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208 case 2:
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209 if (BLDMOD & top)
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210 color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]);
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211 break;
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212 case 3:
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213 if (BLDMOD & top)
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214 color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]);
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215 break;
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216 }
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217 }
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218 }
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219
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220 lineMix[x] = color;
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221 }
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222 gfxBG2Changed = 0;
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223 gfxLastVCOUNT = VCOUNT;
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224 }
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225
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226 void mode3RenderLineAll()
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227 {
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228 u16 *palette = (u16 *)paletteRAM;
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229
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230 if (DISPCNT & 0x80)
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231 {
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232 for (int x = 0; x < 240; x++)
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233 {
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234 lineMix[x] = 0x7fff;
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235 }
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236 gfxLastVCOUNT = VCOUNT;
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237 return;
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238 }
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239
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240 bool inWindow0 = false;
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241 bool inWindow1 = false;
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242
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243 if (layerEnable & 0x2000)
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244 {
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245 u8 v0 = WIN0V >> 8;
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246 u8 v1 = WIN0V & 255;
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247 inWindow0 = ((v0 == v1) && (v0 >= 0xe8));
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248 if (v1 >= v0)
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249 inWindow0 |= (VCOUNT >= v0 && VCOUNT < v1);
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250 else
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251 inWindow0 |= (VCOUNT >= v0 || VCOUNT < v1);
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252 }
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253 if (layerEnable & 0x4000)
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254 {
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255 u8 v0 = WIN1V >> 8;
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256 u8 v1 = WIN1V & 255;
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257 inWindow1 = ((v0 == v1) && (v0 >= 0xe8));
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258 if (v1 >= v0)
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259 inWindow1 |= (VCOUNT >= v0 && VCOUNT < v1);
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260 else
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261 inWindow1 |= (VCOUNT >= v0 || VCOUNT < v1);
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262 }
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263
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264 if (layerEnable & 0x0400)
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265 {
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266 int changed = gfxBG2Changed;
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267
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268 if (gfxLastVCOUNT > VCOUNT)
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269 changed = 3;
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270
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271 gfxDrawRotScreen16Bit(BG2CNT, BG2X_L, BG2X_H,
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272 BG2Y_L, BG2Y_H, BG2PA, BG2PB,
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273 BG2PC, BG2PD,
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274 gfxBG2X, gfxBG2Y, changed,
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275 line2);
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276 }
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277
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278 gfxDrawSprites(lineOBJ);
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279 gfxDrawOBJWin(lineOBJWin);
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280
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281 u8 inWin0Mask = WININ & 0xFF;
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282 u8 inWin1Mask = WININ >> 8;
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283 u8 outMask = WINOUT & 0xFF;
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284
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285 u32 background = (READ16LE(&palette[0]) | 0x30000000);
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286
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287 for (int x = 0; x < 240; x++)
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288 {
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289 u32 color = background;
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290 u8 top = 0x20;
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291 u8 mask = outMask;
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292
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293 if (!(lineOBJWin[x] & 0x80000000))
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294 {
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295 mask = WINOUT >> 8;
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296 }
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297
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298 if (inWindow1)
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299 {
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300 if (gfxInWin1[x])
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301 mask = inWin1Mask;
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302 }
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303
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304 if (inWindow0)
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305 {
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306 if (gfxInWin0[x])
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307 {
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308 mask = inWin0Mask;
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309 }
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310 }
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311
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312 if ((mask & 4) && (line2[x] < color))
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313 {
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314 color = line2[x];
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315 top = 0x04;
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316 }
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317
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318 if ((mask & 16) && ((u8)(lineOBJ[x]>>24) < (u8)(color >>24)))
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319 {
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320 color = lineOBJ[x];
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321 top = 0x10;
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322 }
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323
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324 if (mask & 32)
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325 {
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326 if (!(color & 0x00010000))
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327 {
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328 switch ((BLDMOD >> 6) & 3)
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329 {
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330 case 0:
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331 break;
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332 case 1:
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333 {
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334 if (top & BLDMOD)
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335 {
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336 u32 back = background;
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337 u8 top2 = 0x20;
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338
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339 if ((mask & 4) && line2[x] < back)
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340 {
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341 if (top != 0x04)
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342 {
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343 back = line2[x];
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344 top2 = 0x04;
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345 }
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346 }
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347
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348 if ((mask & 16) && (u8)(lineOBJ[x]>>24) < (u8)(back >> 24))
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349 {
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350 if (top != 0x10)
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351 {
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352 back = lineOBJ[x];
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353 top2 = 0x10;
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354 }
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355 }
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356
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357 if (top2 & (BLDMOD>>8))
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358 color = gfxAlphaBlend(color, back,
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359 coeff[COLEV & 0x1F],
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360 coeff[(COLEV >> 8) & 0x1F]);
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361 }
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362 break;
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363 }
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364 case 2:
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365 if (BLDMOD & top)
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366 color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]);
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367 break;
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368 case 3:
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369 if (BLDMOD & top)
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370 color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]);
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371 break;
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372 }
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373 }
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374 else
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375 {
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376 // semi-transparent OBJ
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377 u32 back = background;
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378 u8 top2 = 0x20;
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379
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380 if ((mask & 4) && line2[x] < back)
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381 {
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382 back = line2[x];
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383 top2 = 0x04;
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384 }
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385
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386 if (top2 & (BLDMOD>>8))
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387 color = gfxAlphaBlend(color, back,
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388 coeff[COLEV & 0x1F],
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389 coeff[(COLEV >> 8) & 0x1F]);
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rlm@1
|
390 else
|
rlm@1
|
391 {
|
rlm@1
|
392 switch ((BLDMOD >> 6) & 3)
|
rlm@1
|
393 {
|
rlm@1
|
394 case 2:
|
rlm@1
|
395 if (BLDMOD & top)
|
rlm@1
|
396 color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]);
|
rlm@1
|
397 break;
|
rlm@1
|
398 case 3:
|
rlm@1
|
399 if (BLDMOD & top)
|
rlm@1
|
400 color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]);
|
rlm@1
|
401 break;
|
rlm@1
|
402 }
|
rlm@1
|
403 }
|
rlm@1
|
404 }
|
rlm@1
|
405 }
|
rlm@1
|
406 else if (color & 0x00010000)
|
rlm@1
|
407 {
|
rlm@1
|
408 // semi-transparent OBJ
|
rlm@1
|
409 u32 back = background;
|
rlm@1
|
410 u8 top2 = 0x20;
|
rlm@1
|
411
|
rlm@1
|
412 if ((mask & 4) && line2[x] < back)
|
rlm@1
|
413 {
|
rlm@1
|
414 back = line2[x];
|
rlm@1
|
415 top2 = 0x04;
|
rlm@1
|
416 }
|
rlm@1
|
417
|
rlm@1
|
418 if (top2 & (BLDMOD>>8))
|
rlm@1
|
419 color = gfxAlphaBlend(color, back,
|
rlm@1
|
420 coeff[COLEV & 0x1F],
|
rlm@1
|
421 coeff[(COLEV >> 8) & 0x1F]);
|
rlm@1
|
422 else
|
rlm@1
|
423 {
|
rlm@1
|
424 switch ((BLDMOD >> 6) & 3)
|
rlm@1
|
425 {
|
rlm@1
|
426 case 2:
|
rlm@1
|
427 if (BLDMOD & top)
|
rlm@1
|
428 color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]);
|
rlm@1
|
429 break;
|
rlm@1
|
430 case 3:
|
rlm@1
|
431 if (BLDMOD & top)
|
rlm@1
|
432 color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]);
|
rlm@1
|
433 break;
|
rlm@1
|
434 }
|
rlm@1
|
435 }
|
rlm@1
|
436 }
|
rlm@1
|
437
|
rlm@1
|
438 lineMix[x] = color;
|
rlm@1
|
439 }
|
rlm@1
|
440 gfxBG2Changed = 0;
|
rlm@1
|
441 gfxLastVCOUNT = VCOUNT;
|
rlm@1
|
442 }
|
rlm@1
|
443
|