annotate src/prof/prof.h @ 94:612393a0d3a0
fixed memory retrieval function to use the simulated gameboy's mapped memory
author |
Robert McIntyre <rlm@mit.edu> |
date |
Sun, 11 Mar 2012 20:55:21 -0500 |
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f9f4f1b99eed |
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line source |
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1 // -*- C++ -*-
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2 // VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
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3 // Copyright (C) 1999-2003 Forgotten
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4 // Copyright (C) 2004 Forgotten and the VBA development team
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5
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6 // This program is free software; you can redistribute it and/or modify
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7 // it under the terms of the GNU General Public License as published by
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8 // the Free Software Foundation; either version 2, or(at your option)
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9 // any later version.
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10 //
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11 // This program is distributed in the hope that it will be useful,
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12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 // GNU General Public License for more details.
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15 //
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16 // You should have received a copy of the GNU General Public License
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17 // along with this program; if not, write to the Free Software Foundation,
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18 // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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19
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20 #ifndef VBA_PROF_PROF_H
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21 #define VBA_PROF_PROF_H
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22
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23 /* Control profiling;
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24 profiling is what mcount checks to see if
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25 all the data structures are ready. */
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26
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27 extern void profControl(int mode);
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28 extern void profStartup(u32 lowpc, u32 highpc);
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29 extern void profCleanup();
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30 extern void profCount();
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31
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32 extern void profSetHertz(int hertz);
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33 #endif
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34
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