annotate clojure/com/aurellem/gb/characters.clj @ 175:5d9a7a0ca09a

beginning test of latest assembly code. 240->70.
author Dylan Holmes <ocsenave@gmail.com>
date Wed, 21 Mar 2012 18:17:37 -0500
parents 06426d25c65b
children 95b2758dd517
rev   line source
rlm@145 1 (ns com.aurellem.gb.characters
rlm@145 2 (:use (com.aurellem.gb gb-driver))
rlm@145 3 (:import [com.aurellem.gb.gb_driver SaveState]))
rlm@145 4
rlm@145 5 (def character-code->character
rlm@145 6 {
rlm@145 7 0x00 "end-of-name-sentinel"
rlm@147 8 0x50 "end-of-pokemon-name-sentinel"
rlm@145 9 0x60 "A-bold"
rlm@145 10 0x61 "B-bold"
rlm@145 11 0x62 "C-bold"
rlm@145 12 0x63 "D-bold"
rlm@145 13 0x64 "E-bold"
rlm@145 14 0x65 "F-bold"
rlm@145 15 0x66 "G-bold"
rlm@145 16 0x67 "H-bold"
rlm@145 17 0x68 "I-bold"
rlm@145 18 0x69 "V-bold"
rlm@145 19 0x6A "S-bold"
rlm@145 20 0x6B "L-bold"
rlm@145 21 0x6C "M-bold"
rlm@145 22 0x80 "A"
rlm@145 23 0x81 "B"
rlm@145 24 0x82 "C"
rlm@145 25 0x83 "D"
rlm@145 26 0x84 "E"
rlm@145 27 0x85 "F"
rlm@145 28 0x86 "G"
rlm@145 29 0x87 "H"
rlm@145 30 0x88 "I"
rlm@145 31 0x89 "J"
rlm@145 32 0x8A "K"
rlm@145 33 0x8B "L"
rlm@145 34 0x8C "M"
rlm@145 35 0x8D "N"
rlm@145 36 0x8E "O"
rlm@145 37 0x8F "P"
rlm@145 38 0x90 "Q"
rlm@145 39 0x91 "R"
rlm@145 40 0x92 "S"
rlm@145 41 0x93 "T"
rlm@145 42 0x94 "U"
rlm@145 43 0x95 "V"
rlm@145 44 0x96 "W"
rlm@145 45 0x97 "X"
rlm@145 46 0x98 "Y"
rlm@145 47 0x99 "Z"
rlm@145 48 0x9A "("
rlm@145 49 0x9B ")"
rlm@145 50 0x9C ":"
rlm@145 51 0x9D ";"
rlm@145 52 0xA0 "a"
rlm@145 53 0xA1 "b"
rlm@145 54 0xA2 "c"
rlm@145 55 0xA3 "d"
rlm@145 56 0xA4 "e"
rlm@145 57 0xA5 "f"
rlm@145 58 0xA6 "g"
rlm@145 59 0xA7 "h"
rlm@145 60 0xA8 "i"
rlm@145 61 0xA9 "j"
rlm@145 62 0xAA "k"
rlm@145 63 0xAB "l"
rlm@145 64 0xAC "m"
rlm@145 65 0xAD "n"
rlm@145 66 0xAE "o"
rlm@145 67 0xAF "p"
rlm@145 68 0xB0 "q"
rlm@145 69 0xB1 "r"
rlm@145 70 0xB2 "s"
rlm@145 71 0xB3 "t"
rlm@145 72 0xB4 "u"
rlm@145 73 0xB5 "v"
rlm@145 74 0xB6 "w"
rlm@145 75 0xB7 "x"
rlm@145 76 0xB8 "y"
rlm@145 77 0xB9 "z"
rlm@145 78 0xBA "e-with-grave"
rlm@145 79 0xE0 "'"
rlm@145 80 0xE1 "PK"
rlm@145 81 0xE2 "MN"
rlm@148 82 0xE3 "-"
rlm@145 83 0xE6 "?"
rlm@145 84 0xE7 "!"
rlm@145 85 0xE8 "."
rlm@145 86 0xEF "male-symbol"
rlm@145 87 0xF0 "pokemon-money-symbol"
rlm@145 88 0xF1 "."
rlm@145 89 0xF2 "/"
rlm@145 90 0xF3 ","
rlm@145 91 0xF4 "female-symbol"
rlm@145 92 0xF6 "0 "
rlm@145 93 0xF7 "1"
rlm@145 94 0xF8 "2"
rlm@145 95 0xF9 "3"
rlm@145 96 0xFA "4"
rlm@145 97 0xFB "5"
rlm@145 98 0xFC "6"
rlm@145 99 0xFD "7"
rlm@145 100 0xFE "8"
rlm@145 101 0xFF "9"
rlm@145 102 })
rlm@145 103
rlm@145 104 (def character->character-code
rlm@145 105 (zipmap (vals character-code->character)
rlm@145 106 (keys character-code->character)))
rlm@145 107
rlm@145 108 (defn str->character-codes [s]
rlm@145 109 (map character->character-code (map str s)))
rlm@145 110
rlm@145 111 (defn character-codes->str [codes]
rlm@145 112 (apply str
rlm@145 113 (map #(character-code->character
rlm@145 114 %
rlm@145 115 (format "[0x%02X]" %))
rlm@145 116 codes)))
rlm@145 117
rlm@145 118