annotate org/rom.org @ 346:5639312a393f

Saving progress. Cleaned up documentation a little; found more ROM stuff, including names of status ailments and amount of HP restored by potions.
author Dylan Holmes <ocsenave@gmail.com>
date Sun, 08 Apr 2012 01:28:39 -0500
parents 2060219691fa
children ff65ee0944fe
rev   line source
ocsenave@311 1 #+title: Notes on Deconstructing Pokemon Yellow
ocsenave@311 2 #+author: Dylan Holmes
ocsenave@311 3 #+email: rlm@mit.edu
ocsenave@311 4 #+description:
ocsenave@312 5 #+keywords:
ocsenave@311 6 #+SETUPFILE: ../../aurellem/org/setup.org
ocsenave@311 7 #+INCLUDE: ../../aurellem/org/level-0.org
ocsenave@311 8 #+BABEL: :exports both :noweb yes :cache no :mkdirp yes
ocsenave@311 9
ocsenave@346 10 # about map headers http://datacrystal.romhacking.net/wiki/Pokemon_Red/Blue:Notes
ocsenave@346 11 # map headers Yellow http://www.pokecommunity.com/archive/index.php/t-235311.html
ocsenave@312 12 # pokedollar: U+20B1
ocsenave@311 13 * Mapping the ROM
ocsenave@311 14
ocsenave@311 15 | ROM address (hex) | Description | Format | Example |
ocsenave@311 16 |-------------------+-----------------+-----------------+-----------------|
ocsenave@311 17 | | <15> | <15> | <15> |
ocsenave@312 18 | 0233C- | Shop inventories. | | |
ocsenave@312 19 | 04495- | Prices of items. | Each price is two bytes of binary-coded decimal. Prices are separated by zeroes. Priceless items[fn::Like the Pok\eacute{}dex and other unsellable items.] are given a price of zero. | The cost of lemonade is 0x03 0x50, which translates to a price of ₱350. |
ocsenave@311 20 | 045B7-0491E | Names of the items in memory. | Variable-length item names (strings of character codes). Names are separated by a single 0x80 character. | MASTER BALL#ULTRA BALL#... |
ocsenave@346 21 | 04D89- | Lists of wild Pok\eacute{}mon to encounter in each region. | Each list contains ten Pokemon (ids) and their levels; twenty bytes in total. First, the level of the first Pokemon. Then the internal id of the first Pokemon. Next, the level of the second Pokemon, and so on. Since Pokemon cannot have level 0, the lists are separated by a pair 0 /X/, where /X/ is an apparently random Pokemon id. | The first list is (3 36 4 36 2 165 3 165 2 36 3 36 5 36 4 165 6 36 7 36 0 25), i.e. level 3 pidgey, level 4 pidgey, level 2 rattata, level 3 rattata, level 2 pidgey, level 3 pidgey, level 5 pidgey, level 4 rattata, level 6 pidgey, level 7 pidgey, \ldquo{}level 0 gastly\rdquo{} (i.e., end-of-list). |
ocsenave@311 22 | 05EDB. | Which Pok\eacute{}mon to show during Prof. Oak's introduction. | A single byte, the Pok\eacute{}mon's internal id. | In Pok\eacute{}mon Yellow, it shows Pikachu during the introduction; Pikachu's internal id is 0x54. |
ocsenave@312 23 | 06698- | ? Background music. | | |
ocsenave@312 24 | 0822E-082F? | Pointers to background music, part I. | | |
ocsenave@312 25 | 0CB95- | Pointers to lists of wild pokemon to encounter in each region. These lists begin at 04D89, see above. | Each pointer is a low-byte, high-byte pair. | The first entry is 0x89 0x4D, corresponding to the address 0x4D89, the location of the first list of wild Pok\eacute{}mon (see above). |
ocsenave@346 26 | 0DD4D-DD72 | Names of permanent stats. | Variable-length strings separated by 0x50. | #HEALTH#ATTACK#DEFENSE#SPEED#SPECIAL# |
ocsenave@346 27 | 1195C-1196A | The two terms for being able/unable to learn a TM/HM. | Variable-length strings separated by 0x50. | ABLE#NOT ABLE# |
ocsenave@346 28 | 119C0-119CE | The two terms for being able/unable to evolve using the current stone. | Variable-length strings separated by 0x50. | ABLE#NOT ABLE# |
ocsenave@346 29 | 1232D-12364 | Which moves are taught by the TMs and HMs | A list of 55 move ids (50 TMs, plus 5 HMs). First, the move that will be taught by TM01; second, the move that will be taught by TM02; and so on. The last five entries are the moves taught by HMs 1-5. (See also, BC000 below) | The first few entries are (5 13 14 18 ...) corresponding to Mega Punch (TM01), Razor Wind (TM02), Swords Dance (TM03), Whirlwind (TM04), ... |
ocsenave@311 30 | 27D99-27DFF | Names of the Pok\eacute{}mon types. | Variable-length type names (strings of character codes). Names are separated by a single 0x80 character. | NORMAL#FIGHTING#... |
ocsenave@312 31 | 27E77- | Trainer title names. | | YOUNGSTER#BUG CATCHER#LASS#... |
ocsenave@312 32 | 34000- | Evolution and learnset data. | | |
ocsenave@312 33 | 38000- | The basic properties and effects of moves. | Fixed-length (6 byte) continguous descriptions (no separating character): move-index, move-effect, power, move-type, accuracy, pp. | The entry for Pound, the first attack in the list, is (1 0 40 0 255 35). See below for more explanation. |
ocsenave@312 34 | 383DE- | Species data for the Pokemon, listed in Pokedex order: Pokedex number; base moves; types; learnable TMs and HMs; base HP, attack, defense, speed, special; sprite data. | | |
ocsenave@311 35 | 39462- | The Pok\eacute{}mon cry data. | Fixed-length (3 byte) descriptions of cries. | |
ocsenave@312 36 | 3B1E5- | Pointers to evolution/learnset data. | | |
ocsenave@311 37 | 40687- | Species data from the Pok\eacute{}dex: species name, height, weight, etc. | Fixed-length sequences of bytes. See below for specifics. | |
ocsenave@312 38 | 410B1- | A conversion table between internal order and Pokedex order. | | |
ocsenave@346 39 | 5DE10-5DE30 | Abbreviations for status ailments. | Fixed-length strings, probably[fn::Here's something strange: all of the status messages start with 0x7F and end with 0x4F \mdash{}except PAR, which ends with 0x50.]. The last entry is QUIT##. | [0x7F] *SLP* [0x4E][0x7F] *PSN* [0x4E][0x7F] *PAR* [0x50][0x7F]... |
ocsenave@312 40 | 71500- | Names of places. | | |
ocsenave@312 41 | 7C249-7C2?? | Pointers to background music, pt II. | | |
ocsenave@312 42 | 98000- | Dialogue | | |
ocsenave@312 43 | B8000- | The text of each Pokemon's Pok\eacute{}dex entry. | | |
ocsenave@312 44 | BC000- | Move names. | | |
ocsenave@311 45 | E8000-E876C | Names of the \ldquo{}190\rdquo{} species of Pok\eacute{}mon in memory. | Fixed length (10-letter) Pok\eacute{}mon names. Any extra space is padded with the character 0x80. The names are in \ldquo{}internal order\rdquo{}. | RHYDON####KANGASKHANNIDORAN♂#... |
ocsenave@311 46 | | | | |
ocsenave@311 47 | | | | |
ocsenave@312 48
ocsenave@312 49 * Appendices
ocsenave@312 50 ** Internal Pok\eacute{}mon IDs
ocsenave@312 51 ** Type IDs
ocsenave@312 52 ** Basic effects of moves
ocsenave@312 53 ** Alphabet code