annotate src/common/vbalua.h @ 198:5055ec9de278
competed move-table printing component of pokemon printing function.
author |
Robert McIntyre <rlm@mit.edu> |
date |
Fri, 23 Mar 2012 00:30:34 -0500 |
parents |
f9f4f1b99eed |
children |
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rev |
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1 #ifndef VBA_LUA_H
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2 #define VBA_LUA_H
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3
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4 #if _MSC_VER > 1000
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5 #pragma once
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6 #endif // _MSC_VER > 1000
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7
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8 enum LuaCallID
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9 {
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10 LUACALL_BEFOREEMULATION,
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11 LUACALL_AFTEREMULATION,
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12 LUACALL_BEFOREEXIT,
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13
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14 LUACALL_COUNT
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15 };
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16 void CallRegisteredLuaFunctions(LuaCallID calltype);
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17
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18 enum LuaMemHookType
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19 {
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20 LUAMEMHOOK_WRITE,
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21 LUAMEMHOOK_READ,
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22 LUAMEMHOOK_EXEC,
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23 LUAMEMHOOK_WRITE_SUB,
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24 LUAMEMHOOK_READ_SUB,
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25 LUAMEMHOOK_EXEC_SUB,
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26
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27 LUAMEMHOOK_COUNT
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28 };
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29 void CallRegisteredLuaMemHook(unsigned int address, int size, unsigned int value, LuaMemHookType hookType);
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30
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31 // Just forward function declarations
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32
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33 void VBALuaFrameBoundary();
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34 int VBALoadLuaCode(const char *filename);
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35 int VBAReloadLuaCode();
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36 void VBALuaStop();
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37 int VBALuaRunning();
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38
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39 int VBALuaUsingJoypad(int);
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40 int VBALuaReadJoypad(int);
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41 int VBALuaSpeed();
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42 bool8 VBALuaRerecordCountSkip();
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43
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44 void VBALuaGui(uint8 *screen, int ppl, int width, int height);
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45 void VBALuaClearGui();
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46
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47 char* VBAGetLuaScriptName();
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48
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49 // And some interesting REVERSE declarations!
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50 char *VBAGetFreezeFilename(int slot);
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51
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52 #endif // VBA_LUA_H
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