Mercurial > vba-clojure
annotate org/todo.org @ 573:40f62391db9d
implemented row and column increment logic.
author | Robert McIntyre <rlm@mit.edu> |
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date | Sat, 01 Sep 2012 03:56:30 -0500 |
parents | 71878fbc277b |
children |
rev | line source |
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rlm@439 | 1 * Apr 22 |
rlm@439 | 2 - [ ] get third-kind to play, with square-wave modulation. |
rlm@439 | 3 - [ ] multiple tracks |
rlm@439 | 4 |
rlm@439 | 5 |
rlm@439 | 6 |
rlm@51 | 7 * Low level |
rlm@51 | 8 |
rlm@51 | 9 ** simplifications |
rlm@51 | 10 - [ ] remove vba code |
rlm@51 | 11 - [ ] remove prof |
rlm@51 | 12 - [ ] remove lua |
rlm@51 | 13 |
rlm@51 | 14 ** additional functionality |
rlm@55 | 15 - [X] step the simulator |
rlm@62 | 16 - [X] get CPU data (registers) |
rlm@61 | 17 - [X] get RAM / ROM data |
rlm@57 | 18 - [X] save / load state (use savestates) |
rlm@62 | 19 - [ ] write current frame as image |
rlm@62 | 20 - [ ] write sound to wav file |
rlm@55 | 21 - [X] send button presses to the GB |
rlm@51 | 22 |
rlm@51 | 23 * high level |
rlm@85 | 24 - [X] write vbm files from clojure |
rlm@85 | 25 - [X] remove battery backup files |
rlm@52 | 26 |
rlm@52 | 27 |
rlm@52 | 28 |
rlm@52 | 29 |
rlm@52 | 30 |
rlm@52 | 31 |
rlm@52 | 32 saveState() --- returns a SaveState object |
rlm@52 | 33 loadState(SaveState) --- restores a state |
rlm@52 | 34 writeState(SaveState) --- writes a SaveState to a file. |
rlm@52 | 35 |
rlm@52 | 36 getRAM() --- returns the ram of the GB in native buffer. |
rlm@52 | 37 getRegisters() --- returns a map of register-keywords => values |
rlm@52 | 38 |
rlm@52 | 39 getFrame() --- returns a BufferedImage of data which represents the |
rlm@52 | 40 current frame. |
rlm@52 | 41 |
rlm@52 | 42 step(int buttons) --- steps the game while pressing the chosen button(s) |
rlm@54 | 43 |
rlm@66 | 44 |
rlm@66 | 45 idea: use konami code to invoke ram writer |