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1 (ns com.aurellem.gb.rlm-assembly
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2 "Version of main bootstrap program that is valid output for the
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3 item-writer program."
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4 (:use (com.aurellem.gb gb-driver assembly util vbm constants))
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5 (:use (com.aurellem.run bootstrap-1))
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6 (:import [com.aurellem.gb.gb_driver SaveState]))
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7
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8 ;; Specs for Main Bootstrap Program
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9
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10 ;; Number-Input
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11 ;; Number input works using all eight buttons to
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12 ;; spell out an 8 bit number. The order of buttons is
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13 ;; [:d :u :l :r :start :select :b :a] --> 11111111
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14 ;; [ :l :start :a] --> 00101001
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15
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16 ;;; MODE-SELECT
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17 ;; The bootstrap program starts in MODE-SELECT mode.
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18 ;; MODE-SELECT transitions to one of three modes depending
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19 ;; on which buttons are pressed:
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20 ;; 0 (no-buttons) : MODE-SELECT
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21 ;; 8 [:start] : WRITE-BYTES
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22 ;; 0xFF (all-buttons) : JUMP
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23
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24 ;;; WRITE-BYTES
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25
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26 ;; WRITE-BYTES mode writes sequences of arbitray values to
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27 ;; arbitray memory locations. It expects you to enter a
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28 ;; header of three bytes describing what to write:
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29
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30 ;; Byte 0 : Number of Bytes to Write
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31 ;; Byte 1 : Start Address High Byte
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32 ;; Byte 1 : Start Address Low Byte
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33
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34 ;; Then, you enter the number of bytes specified in Byte 0
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35 ;; they are written to the start address in
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36 ;; sequence. After the last byte is written control
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37 ;; returns to MODE-SELECT mode.
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38
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39 ;; Example: to write the sequence [1 2 3 4] starting at
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40 ;; address 0xC01F enter
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41 ;; Byte 0 : 4 (will write four bytes)
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42 ;; Byte 1 : 0xC0 (high byte of 0xC01F)
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43 ;; Byte 2 : 0x1F (low byte of 0xC01F)
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44 ;; Byte 3 : 1 (write 1 to 0xC01F)
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45 ;; Byte 4 : 2 (write 2 to 0xC020)
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46 ;; Byte 5 : 3 (write 3 to 0xC021)
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47 ;; Byte 6 : 4 (write 4 to 0xC022)
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48
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49 ;;; JUMP
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50 ;; JUMP mode jumps program control to any arbitray
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51 ;; location. It expects you to enter two bytes which
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52 ;; correspond to the high and low bytes of the memory
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53 ;; address to which you want to jump.
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54 ;; Byte 0 : Jump Address High Byte
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55 ;; Byte 1 : Jump Address Low Byte
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56
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57 ;; Example: to jump to address 0x1234 enter
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58 ;; Byte 0 : 0x12 (high byte of 0x1234)
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59 ;; Byte 1 : 0x34 (low byte of 0x1234)
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60
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61
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62 (defn ->signed-8-bit [n]
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63 (if (< n 0)
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64 (+ 256 n) n))
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65
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66 (defn frame-metronome []
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67 (let [timing-loop
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68 [0x01 ; \
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69 0x43 ; |
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70 0xFE ; | load 0xFF44 into BC without repeats
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71 0x0C ; |
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72 0x04 ; /
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73 0x0A] ;; (BC) -> A, now A = LY (vertical line coord)
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74 continue-if-144
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75 [0xFE
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76 144 ;; compare LY (in A) with 144
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77 0x20 ;; jump back to beginning if LY != 144 (not-v-blank)
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78 (->signed-8-bit
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79 (+ -4 (- (count timing-loop))))]
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80 spin-loop
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81 [0x05 ;; dec B, which is 0xFF
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82 0x20 ;; spin until B==0
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83 0xFD]]
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84 (concat timing-loop continue-if-144 spin-loop)))
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85
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86 (defn test-frame-metronome
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87 "Ensure that frame-metronome ticks exactly once every frame."
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88 ([] (test-frame-metronome 151))
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89 ([steps]
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90 (let [inc-D [0x14 0x18
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91 (->signed-8-bit
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92 (+ -3 (- (count (frame-metronome)))))]
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93 program (concat (frame-metronome) inc-D)
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94 count-frames
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95 (-> (tick (mid-game))
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96 (IE! 0)
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97 (DE! 0)
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98 (set-memory-range pokemon-list-start program)
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99 (PC! pokemon-list-start))
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100 D-after-moves (D (run-moves count-frames (repeat steps [])))]
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101 (println "D:" D-after-moves)
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102 (assert (= steps D-after-moves))
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103
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104 (println "D =" D-after-moves "after" steps "steps")
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105 count-frames)))
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106
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107 (defn read-user-input []
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108 [0x01 ;\
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109 0x01 ;|
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110 0xFE ;| load 0xFF00 into BC without repeats
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111 0x04 ;|
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112 0x0D ;/
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113
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114 0x3E
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115 (Integer/parseInt "00100000" 2) ; prepare to measure d-pad
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116
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117 0x02
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118 0x0A ;; get D-pad info
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119
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120 0xF5 ;; push AF
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121
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122 0x3E
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123 (Integer/parseInt "00010000" 2) ; prepare to measure buttons
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124
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125 0x02
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126 0x0A ;; get button info
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127
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128
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129 0xE6 ;; select bottom bits of A
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130 0x0F
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131
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132 0x47 ;; A->B
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133
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134 0xF1 ;; pop AF
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135
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136 0xE6
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137 0x0F ;; select bottom bits of A
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138
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139 0xCB
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140 0x37 ;; swap A nybbles
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141
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142 0xB0 ;; (AND A B) -> A
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143
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144 0x2F ;; (NOT A) -> A
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145 ])
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146
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147 (defn test-read-user-input []
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148 (let [program
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149 (concat
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150 (frame-metronome) (read-user-input)
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151 [0x5F ;; A-> E
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152 0x18
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153 (->signed-8-bit
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154 (+ (- (count (frame-metronome)))
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155 (- (count (read-user-input)))
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156 (- 3)))])
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157 read-input
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158 (-> (tick (mid-game))
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159 (IE! 0)
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160 (set-memory-range pokemon-list-start program)
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161 (PC! pokemon-list-start))]
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162 (dorun
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163 (for [i (range 0x100)]
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164 (assert (= (E (step read-input (buttons i))) i))))
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165 (println "Tested all inputs.")
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166 read-input))
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167
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168 (def mode-select-mode (Integer/parseInt "00000000" 2))
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169 (def write-mode (Integer/parseInt "00000001" 2))
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170 (def jump-mode (Integer/parseInt "10000000" 2))
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171
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172 (def input-high-addr-jump (Integer/parseInt "10000010" 2))
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173 (def input-high-addr-write (Integer/parseInt "00000010" 2))
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174 (def input-low-addr-jump (Integer/parseInt "10000100" 2))
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175 (def input-low-addr-write (Integer/parseInt "00000100" 2))
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176
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177 (def input-write-num-mode (Integer/parseInt "00001000" 2))
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178 (def do-write-mode (Integer/parseInt "00010000" 2))
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179
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180
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181
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182
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183
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184
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185
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186 (defn main-bootstrap-program [start-address]
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187 (let [[start-high start-low] (disect-bytes-2 start-address)
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188 jump-distance (+ (count (frame-metronome)
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189 (read-user-input)))
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190
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191 init
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192 [0x1E 0xFF 0x1C] ;; 0-> E without repeats
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193
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194
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195 ;; HL -> BC
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196 ;; HL = here
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197 ;; add E to HL
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198 ;; jp HL
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199
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200 mode-dispatch
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201 [0x44
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202
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203
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204
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205 ;;(here) jr metronome
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206
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207 ;;stuff
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208 ;;modify E
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209 ;;jr metronome
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210
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211 ;;stuff
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212 ;;jr metronome
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213
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214
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215
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216
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217
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218
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219
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220 mode-dispatch
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221 [0xCB
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222 0x43 ;; test bit 0
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223
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224 0xCB
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225 0x4B ;; test bit 1
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226
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227 0xCB
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228 0x53 ;; test bit 2
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229
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230 0xCB
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231 0x5B ;; test bit 3
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232
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233 0xCB
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234 0x63 ;; test bit 4
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235
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236 0xCB
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237 0x6B ;; test bit 5
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238
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239 ];;default
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240
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241
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242 mode-select
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243 [0x5F] ;; A->E
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244
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245 ;; delayed inputs
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246 input-high 0x67 ;; A->H
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247 input-low 0x6F ;; A->L
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248 input-num 0x57 ;; A->D
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249
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250 ;; final-actions
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251 jump 0xE9 ;; jp (HL)
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252 write 0x22 ;; A->(HL); inc HL
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253 input-mode 0x00 ;; no-op
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254
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255
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256
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257 input-high
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258 [0x67 ;; A->H
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259 0x1E ;; change mode
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260 input-low-mode]
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261
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262
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263
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264
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265 mode-dispatch
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266
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267
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268
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269
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270
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271
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272
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273 ))
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274
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275
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276
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277
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278
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279
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280
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281
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282
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283
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284 ;;;;;; TESTS ;;;;;;
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285
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286 (defn bootstrap-base []
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287 (let [program (main-bootstrap-program pokemon-list-start)]
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288 ;; make sure program is valid output for item-writer
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289 (bootstrap-pattern program)
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290 (-> (tick (mid-game))
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291 (set-memory-range pokemon-list-start program)
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292 (PC! pokemon-list-start))))
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293
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294 (defn test-write-bytes-mode []
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295 (let [target-address 0xC00F
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296 [target-high target-low] (disect-bytes-2 target-address)
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297 assembly [0xF3 0x18 0xFE 0x12]
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298 get-mem-region #(subvec (vec (memory %))
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299 target-address (+ target-address 20))
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300 before (bootstrap-base)
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301 after
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302 (-> before
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303 (step []) ; make sure it can handle blanks
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304 (step []) ; at the beginning.
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305 (step [])
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306 (step [:start]) ; select WRITE-BYTES mode
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307 (step (buttons 4)) ; write 4 bytes
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308 (step (buttons target-high))
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309 (step (buttons target-low))
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310 (step (buttons (nth assembly 0)))
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311 (step (buttons (nth assembly 1)))
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312 (step (buttons (nth assembly 2)))
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313 (step (buttons (nth assembly 3)))
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314 (step [])
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315 (step [])
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316 (step []))]
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317 (println "before :" (get-mem-region before))
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318 (println "after :" (get-mem-region after))
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319 (assert (= assembly (take 4 (get-mem-region after))))
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320 after))
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321
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322 (defn test-jump-mode []
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323 (let [target-address 0xC00F
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324 [target-high target-low] (disect-bytes-2 target-address)
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325 post-jump
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326 (-> (test-write-bytes-mode)
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327 (step [])
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328 (step [])
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329 (step [])
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330 (step (buttons 0xFF)) ; Select JUMP mode.
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331 (step (buttons target-high))
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332 (step (buttons target-low)))
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333 program-counters
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334 (capture-program-counter
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335 post-jump
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336 10000)]
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337 (println program-counters)
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338 (assert (contains? (set program-counters) target-address))
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339 post-jump))
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