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1 (ns com.aurellem.exp.item-bridge
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2 (:use (com.aurellem.gb saves util constants gb-driver vbm items assembly))
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3 (:use (com.aurellem.run util title save-corruption))
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4 ;;(:use (com.aurellem.exp pokemon))
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5 (:import [com.aurellem.gb.gb_driver SaveState]))
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6
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7 (defn corrupt-item-state []
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8 (second (destroy-item-end-of-list-marker)))
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9
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10 (defn corrupt-item-state []
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11 (read-state "corrupt-items"))
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12
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13 (defn view-memory-range
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14 ([start end]
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15 (view-memory-range
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16 @current-state start end))
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17 ([state start end]
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18 (dorun
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19 (map (fn [loc val]
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20 (println (format "%04X : %02X" loc val)))
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21 (range start end) (subvec (vec (memory state)) start end)))
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22 state))
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23
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24 (defn almost-broken
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25 "if one more memory location is turned into 0x03, the game crashes."
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26 [n]
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27 (view-memory-range
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28 (set-inv-mem (mid-game)
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29 (concat [0xFF] (repeat 64 0x03)
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30 (subvec (vec (memory (mid-game)))
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31 (+ item-list-start 65)
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32 (+ item-list-start 65 n))
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33 (repeat (- 255 65 n) 0x03)))
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34 item-list-start (+ item-list-start 255)))
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35
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36 (defn actually-broken
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37 "if this memory location is turned into 0x03, the game crashes."
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38 []
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39 (set-memory (mid-game) 0xD35D 0x03))
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40
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41
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42 ;; (almost-broken 20) more or less works
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43
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44
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45 (defn loop-program []
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46 [0x00 ;0xD31D ;; disable-interrupts
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47
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48 0xC3 ;; loop forever
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49 0x1D
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50 0xD3])
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51
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52 (def map-function-address-start 0xD36D)
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53
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54 (defn test-loop []
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55 (continue!
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56 (-> (mid-game)
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57 (set-memory-range 0xD31D (loop-program))
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58 (set-memory-range
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59 map-function-address-start
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60 [0xD3 0x1D]))))
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61
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62 (defn-memo corrupt-moves []
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63 (concat
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64 (first
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65 (->>
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66 [[] (mid-game)]
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67 (first-difference [:b] [:b :start] AF)
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68 (first-difference [] [:d] AF)
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69 (play-moves [[] [] [] [:d] [] [] [] [:d] [] [] [:a]])
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70 (do-nothing 200)
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71 (play-moves [[:a]])
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72 (play-moves
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73 ;; this section is copied from speedrun-2942
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74 ;; and corrupts the save so that the end-of-list marker
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75 ;; for the pokemon roster is destroyed, but the save is still
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76 ;; playable.
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77 [[] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] []
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78 [] [] [] [] [] [] [] [] [] [] [:select] [:restart]])
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79 (title)
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80 (first-difference [] [:start] AF)
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81 (first-difference [] [:a] AF)
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82 (first-difference [:a] [:a :start] AF)))
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83 [[]]))
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84
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85 (defn corrupt
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86 "enter the codes to destroy the
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87 pokemon list using save corruption"
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88 ([^SaveState state]
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89 (run-moves
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90 state
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91 (corrupt-moves)))
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92 ([] (corrupt @current-state)))
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93
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94 (defn mid-game-corrupt []
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95 (read-state "corrupt-mid-game"))
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96
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97 (defn gen-start-game-corrupt []
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98 (->> (second (intro))
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99 (first-difference [:b] [:a :b :start] AF)
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100 (play-moves (corrupt-moves))))
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101
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102 (defn start-game-corrupt []
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103 (read-state "corrupt-start-game"))
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104
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105 (defn test-memory-fun [n]
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106 (capture-program-counter
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107 (set-memory-range
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108 (tick (mid-game))
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109 0xD36D
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110 [0 0])
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111 n))
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112
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113 ;;(def good (test-memory-fun 17000))
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114
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115 ;;(def bad (test-memory-fun 18000))
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116
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117
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118
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119 (defn menu-open-state []
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120 (read-state "menu-open"))
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121
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122 (defn prepare-memory
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123 ([^SaveState state]
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124 (-> state
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125 (set-memory-range 0xD31D (loop-program))
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126 (set-memory-range 0xD36D [0x1D 0xD3])))
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127 ([] (prepare-memory @current-state)))
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128
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129 (def memory-function-address-start 0xD36D)
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130
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131 (defn read-map-function-address
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132 ([^SaveState state]
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133 (let [mem (memory state)]
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134 [(aget mem memory-function-address-start)
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135 (aget mem (inc memory-function-address-start))]))
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136 ([] (read-map-function-address @current-state)))
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137
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138 (defn succesful-PC-capture
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139 "This function demonstrates successful PC capturing by
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140 setting 0xD36D to the value of the start location of
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141 a specially prepared program.
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142
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143 You must run the function and then exit the open menu
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144 to see the effect."
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145 []
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146 (dorun
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147 (map #(println (Integer/toHexString %))
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148 (capture-program-counter
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149 (prepare-memory (menu-open-state))
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150 9000000))))
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151
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152 (defn trampoline-assembly [^SaveState state]
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153 (flatten
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154 [0x3E ;;
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155 0x3E ;; load lemonade into A
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156
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157 0xEA
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158 0x1D
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159 0xD3 ;; set first item to lemonade
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160
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161 0xC3 ;; return control to the game via absolute jump.
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162 (read-map-function-address state)
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163 ]))
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164
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165 (defn test-trampoline
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166 "Demonstrates item-program execution via the map-function that
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167 returns control to the main pokemon game after one loop."
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168 [assembly-fn state]
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169 (let [insertion-address 0xD33D
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170 insertion-address-bits [0x3D 0xD3]]
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171 (->
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172 state
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173 (set-memory-range
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174 insertion-address
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175 (assembly-fn state))
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176 (set-memory-range
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177 memory-function-address-start
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178 insertion-address-bits))))
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179
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180 (def lemonade-trampoline
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181 (partial test-trampoline
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182 trampoline-assembly
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183 (menu-open-state)))
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184
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185 (defn trampoline-assembly-burn-heal [^SaveState state]
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186 (flatten
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187 [0x3E ;;
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188 0x3E ;; load lemonade into A
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189
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190 0xEA
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191 0x1D
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192 0xD3 ;; set first item to lemonade
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193
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194 0xC3 ;; return control to the game via absolute jump
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195 0x0C ;; to Route 3's map-function
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196 0x55
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197 ]))
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198
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199 (def corrupted-items-width 512)
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200
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201 (defn items-record
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202 ([^SaveState state]
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203 (subvec (vec (memory state))
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204 item-list-start
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205 (+ item-list-start corrupted-items-width)))
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206 ([] (items-record @current-state)))
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207
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208 (defn pc-items-record
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209 ([^SaveState state]
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210 (subvec (vec (memory state))
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211 pc-item-list-start
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212 (+ pc-item-list-width pc-item-list-start)))
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213 ([] (pc-items-record @current-state)))
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214
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215 (defn print-listing-items
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216 ([^SaveState state]
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217 (print-listing state item-list-start
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218 (+ item-list-start corrupted-items-width))
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219 state)
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220 ([] (print-listing-items @current-state)))
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221
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222 (defn print-listing-pc-items
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223 ([^SaveState state]
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224 (print-listing
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225 state
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226 pc-item-list-start
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227 (+ pc-item-list-width pc-item-list-start))
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228 state)
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229 ([] (print-listing-pc-items @current-state)))
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230
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231
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232 |