rlm@550
|
1 ;;;; "Advanced Choreography" -- this is the final video for this project.
|
rlm@550
|
2
|
rlm@550
|
3 (ns com.aurellem.run.adv-choreo
|
rlm@550
|
4 (:use (com.aurellem.gb saves gb-driver util constants
|
rlm@550
|
5 items vbm characters money
|
rlm@550
|
6 rlm-assembly))
|
rlm@550
|
7 (:use (com.aurellem.run util music title save-corruption
|
rlm@550
|
8 bootstrap-0 bootstrap-1 image
|
rlm@550
|
9 ram-display final-cut basic-choreo))
|
rlm@550
|
10 (:require clojure.string)
|
rlm@553
|
11 (:import java.awt.image.BufferedImage)
|
rlm@553
|
12 (:import (javax.imageio ImageWriteParam IIOImage ImageIO))
|
rlm@550
|
13 (:import [com.aurellem.gb.gb_driver SaveState])
|
rlm@550
|
14 (:import java.io.File))
|
rlm@550
|
15
|
rlm@550
|
16
|
rlm@550
|
17
|
rlm@550
|
18 ;; Use the gameboy's screen to display the new programming
|
rlm@550
|
19 ;; instead of a side window. This will make it look much
|
rlm@550
|
20 ;; cooler and create a terminal-like effect as the game is
|
rlm@550
|
21 ;; being reprogramed. To do this, use a fixed data entry
|
rlm@550
|
22 ;; region in ram, and run a program that translates this
|
rlm@550
|
23 ;; region into the screen. Every time this data entry region
|
rlm@550
|
24 ;; is full, run a program that copies the data to the
|
rlm@550
|
25 ;; appropriate region in memory. This will cost ~15 seconds
|
rlm@550
|
26 ;; at the beginning to set up, and then should have minimal
|
rlm@550
|
27 ;; overhead (~5%) for the rest of the data transfer, but
|
rlm@550
|
28 ;; will have a good psychological effect for the viewer
|
rlm@550
|
29 ;; since he can see that something is actually happening in
|
rlm@550
|
30 ;; the game.
|
rlm@550
|
31
|
rlm@550
|
32
|
rlm@551
|
33 ;; Symbol size and type.
|
rlm@551
|
34
|
rlm@551
|
35 ;; use fonts from zophar's domain:
|
rlm@551
|
36 ;; http://www.zophar.net/utilities/fonts/8x8-font-archive.html
|
rlm@551
|
37
|
rlm@551
|
38 ;; Green font on black background for matrix look.
|
rlm@551
|
39
|
rlm@551
|
40
|
rlm@551
|
41 (defn program-data [base-address]
|
rlm@551
|
42 (let [image-program
|
rlm@551
|
43 (display-image-kernel
|
rlm@551
|
44 base-address
|
rlm@554
|
45
|
rlm@576
|
46 ;;pinkie-pie-mark
|
rlm@576
|
47 test-image-color
|
rlm@554
|
48
|
rlm@554
|
49 )
|
rlm@554
|
50
|
rlm@551
|
51
|
rlm@551
|
52 music-base-address (+ (count image-program) base-address)
|
rlm@551
|
53
|
rlm@551
|
54 initial-music-data
|
rlm@551
|
55 (midi-bytes pony-csv 0 0 0 0)
|
rlm@551
|
56
|
rlm@551
|
57 data-lengths
|
rlm@551
|
58 (map (comp count :data)
|
rlm@551
|
59 [(:kernel initial-music-data)
|
rlm@551
|
60 (:voice-1 initial-music-data)
|
rlm@551
|
61 (:voice-2 initial-music-data)]);; noise not needed
|
rlm@551
|
62 addresses
|
rlm@551
|
63 (map (partial + music-base-address) (reductions + 0 data-lengths))
|
rlm@551
|
64
|
rlm@551
|
65 final-music-data
|
rlm@551
|
66 (apply (partial midi-bytes pony-csv) addresses)
|
rlm@551
|
67
|
rlm@551
|
68 music-program
|
rlm@551
|
69 (concat
|
rlm@551
|
70 (:data (:kernel final-music-data))
|
rlm@551
|
71 (:data (:voice-1 final-music-data))
|
rlm@551
|
72 (:data (:voice-2 final-music-data))
|
rlm@551
|
73 (:data (:noise final-music-data)))]
|
rlm@551
|
74
|
rlm@551
|
75 (concat
|
rlm@551
|
76 image-program ;; image program falls through to music program
|
rlm@554
|
77
|
rlm@576
|
78 (infinite-loop)
|
rlm@576
|
79 ;;music-program
|
rlm@554
|
80
|
rlm@554
|
81 )))
|
rlm@551
|
82
|
rlm@551
|
83
|
rlm@551
|
84
|
rlm@553
|
85
|
rlm@553
|
86 (def glyphs
|
rlm@553
|
87 "The sixteen 8x8 glyphs which make up the \"terminal\" font."
|
rlm@553
|
88 (mapv #(ImageIO/read
|
rlm@553
|
89 (File. user-home (str "proj/vba-clojure/font/" % ".png")))
|
rlm@553
|
90 ["0" "1" "2" "3" "4" "5" "6" "7" "8" "9" "A" "B" "C" "D" "E" "F"]))
|
rlm@553
|
91
|
rlm@554
|
92 (defn glyph-init-program
|
rlm@553
|
93 [start-address]
|
rlm@553
|
94 (let [zero-glyph (image->gb-image (glyphs 0))
|
rlm@553
|
95
|
rlm@553
|
96 ;; write same pallet information to all pallettes
|
rlm@553
|
97 A (flatten
|
rlm@554
|
98 [(write-byte LCD-control-register 0x00);; disable LCD protection
|
rlm@553
|
99 (set-palettes bg-palette-select bg-palette-data
|
rlm@553
|
100 (repeat 8 (first (:palettes zero-glyph))))
|
rlm@553
|
101 (select-LCD-bank 0)
|
rlm@553
|
102 (write-byte SCX-register 0)
|
rlm@553
|
103 (write-byte SCY-register 0)])
|
rlm@553
|
104 B (flatten
|
rlm@553
|
105 [(write-data
|
rlm@553
|
106 (+ start-address (count A))
|
rlm@553
|
107 character-data-address
|
rlm@553
|
108 (flatten
|
rlm@553
|
109 (map (comp gb-tile->bytes first :tiles image->gb-image)
|
rlm@554
|
110 glyphs)))
|
rlm@553
|
111
|
rlm@554
|
112
|
rlm@554
|
113 (write-byte
|
rlm@554
|
114 LCD-control-register
|
rlm@554
|
115 (Integer/parseInt
|
rlm@554
|
116 (str
|
rlm@554
|
117 "1" ;; LCDC on/off
|
rlm@554
|
118 "0" ;; Window code area
|
rlm@554
|
119 "0" ;; Windowing on?
|
rlm@554
|
120 "1" ;; BG tile base (1 = 0x8000)
|
rlm@554
|
121 "0" ;; BG-1 or BG-2 ?
|
rlm@554
|
122 "0" ;; OBJ-block composition
|
rlm@554
|
123 "0" ;; OBJ-on flag
|
rlm@554
|
124 "1") ;; no-effect
|
rlm@554
|
125 2))])]
|
rlm@554
|
126 (concat A B )))
|
rlm@553
|
127
|
rlm@558
|
128
|
rlm@560
|
129
|
rlm@553
|
130 (defn glyph-display-program
|
rlm@553
|
131 [start-address
|
rlm@562
|
132 max-glyphs]
|
rlm@556
|
133 (let [data-start (+ 2 start-address)
|
rlm@562
|
134 [max-glyphs-high max-glyphs-low]
|
rlm@562
|
135 (disect-bytes-2 max-glyphs)
|
rlm@557
|
136 load-data
|
rlm@557
|
137 (flatten
|
rlm@557
|
138 [;; data region
|
rlm@557
|
139 0x18
|
rlm@576
|
140 2
|
rlm@571
|
141 0 0 ;; current row and column
|
rlm@557
|
142 ;; save all registers
|
rlm@557
|
143 0xC5 0xD5 0xE5 0xF5
|
rlm@557
|
144
|
rlm@557
|
145 ;; load data from data region into registers
|
rlm@562
|
146
|
rlm@562
|
147 0xF5 ;; push A
|
rlm@562
|
148 0x21 ;; begin data load
|
rlm@558
|
149 (reverse (disect-bytes-2 data-start))
|
rlm@562
|
150
|
rlm@562
|
151 0x2A 0x47 ;; glyphs-rendered -> BC
|
rlm@562
|
152 0x2A 0x4F
|
rlm@557
|
153
|
rlm@562
|
154 0x16 max-glyphs-high ;; load max-glyphs
|
rlm@562
|
155 0x1E max-glyphs-low ;; into DE
|
rlm@557
|
156 ])
|
rlm@557
|
157
|
rlm@560
|
158
|
rlm@562
|
159 display-glyph
|
rlm@568
|
160 (let [init*
|
rlm@563
|
161 (flatten
|
rlm@575
|
162 [;; BC is current number of glyphs rendered.
|
rlm@563
|
163 ;; each glyph is two characters, and the screen can hold up
|
rlm@563
|
164 ;; to 360 characters. Thus, if the current glyphs is a
|
rlm@563
|
165 ;; multiple of 180, the screen must be refreshed.
|
rlm@562
|
166
|
rlm@563
|
167 ;; DE contains max-glyphs and HL will be overwritten next
|
rlm@563
|
168 ;; section, so both are free to use here.
|
rlm@565
|
169 (repeat 100 0)
|
rlm@565
|
170 ;; Reset HL to initial value
|
rlm@565
|
171 0x21
|
rlm@565
|
172 (reverse (disect-bytes-2 data-start))
|
rlm@567
|
173 ;; load row and column into DE
|
rlm@567
|
174 0x2A 0x57 ;; row -> D
|
rlm@567
|
175 0x2A 0x5F ;; column -> E
|
rlm@567
|
176
|
rlm@568
|
177 ;; clear screen if we are at 0,0
|
rlm@568
|
178 0x57 0xB3 ;; D->A, OR E A ==> (= D E 0)
|
rlm@571
|
179 0x20 ;; skip clear-screen if D and E are not both zero
|
rlm@572
|
180 :clear-screen-length])
|
rlm@562
|
181
|
rlm@563
|
182 clear-screen
|
rlm@568
|
183 (flatten
|
rlm@569
|
184 [;; save all registers
|
rlm@569
|
185 0xC5 0xD5 0xE5 0xF5
|
rlm@569
|
186
|
rlm@570
|
187 (select-LCD-bank 0)
|
rlm@570
|
188 ;; write 0x00 to memory locations
|
rlm@570
|
189 ;; 0x9800 to 0x9A34
|
rlm@570
|
190 0x21
|
rlm@570
|
191 0x00 0x98 ;; load 0x9800 into HL
|
rlm@570
|
192
|
rlm@570
|
193
|
rlm@570
|
194 0x16 3 ;; 3 -> D
|
rlm@570
|
195 0x1E 190 ;; 188 -> E
|
rlm@570
|
196
|
rlm@570
|
197 0x3E 0 ;; 0-> A
|
rlm@570
|
198
|
rlm@570
|
199 ;; begin of do-while loop
|
rlm@570
|
200 0x22 ;; load 0 to 0x9800
|
rlm@570
|
201 0x1D ;; dec E
|
rlm@570
|
202 0x20
|
rlm@570
|
203 (->signed-8-bit -4)
|
rlm@570
|
204 0x15 ;; dec D
|
rlm@570
|
205 0x1E 190 ;; 188 -> E
|
rlm@570
|
206 0x20
|
rlm@570
|
207 (->signed-8-bit -8)
|
rlm@570
|
208 ;; end of do-while-loop
|
rlm@572
|
209
|
rlm@569
|
210 ;; restore all registers
|
rlm@572
|
211 0xF1 0xE1 0xD1 0xC1])
|
rlm@572
|
212
|
rlm@573
|
213 increment-row-column
|
rlm@573
|
214 [;; D contains row and E contains column
|
rlm@573
|
215
|
rlm@573
|
216 ;; every time column (E) reaches 20, set
|
rlm@573
|
217 ;; column to 0 and increment row
|
rlm@573
|
218 0x1C ;; inc E
|
rlm@573
|
219 0x3E 20 0xBB ;; compare E to 20
|
rlm@573
|
220 0x20 ;; if E is 20
|
rlm@573
|
221 3
|
rlm@573
|
222 0x1E 0 ;; set E to zero
|
rlm@573
|
223 0x14 ;; (inc D) -> D
|
rlm@573
|
224
|
rlm@573
|
225 ;; every time row (D) reaches 18, set row to 0
|
rlm@573
|
226 0x3E 18 0xBA ;; compare D to 18
|
rlm@573
|
227 0x20 ;; if D is 18
|
rlm@573
|
228 2
|
rlm@573
|
229 0x16 0] ;; set D to zero
|
rlm@573
|
230
|
rlm@573
|
231 set-HL-from-row-and-column
|
rlm@573
|
232 [;; formula for memory offset is:
|
rlm@573
|
233 ;; (+ 0x9800 (* 32 row) column)
|
rlm@574
|
234 0xD5 0xC5 ;; push D E B C
|
rlm@573
|
235
|
rlm@574
|
236 0x21 0x00 0x98 ;; load HL with 0x9800
|
rlm@573
|
237
|
rlm@574
|
238 0x01 32 00 ;; load 32 into BC
|
rlm@574
|
239
|
rlm@574
|
240 ;; do
|
rlm@574
|
241 0x09 ;; HL += 32
|
rlm@574
|
242 0x15 ;; dec D
|
rlm@574
|
243 ;; while D != 0
|
rlm@574
|
244 0x20
|
rlm@574
|
245 (->signed-8-bit -4)
|
rlm@574
|
246
|
rlm@574
|
247 0x4B ;; E->C
|
rlm@574
|
248 0x15 ;; add columns (E) to HL
|
rlm@574
|
249
|
rlm@574
|
250 0xC1 0xD1 ;; pop C B E D
|
rlm@573
|
251 ]
|
rlm@573
|
252
|
rlm@572
|
253 render-glyph
|
rlm@572
|
254 (flatten
|
rlm@573
|
255 [set-HL-from-row-and-column
|
rlm@575
|
256 0xF1 ;; pop A, now A is equal to key input
|
rlm@575
|
257 0xF5 ;; save A
|
rlm@575
|
258
|
rlm@575
|
259 0xE6 0xF0 ;; clear second nybble
|
rlm@575
|
260 0xCB 0x37 ;; swap nybbles
|
rlm@575
|
261 0x22 ;; store A in video as a character (pun)
|
rlm@575
|
262
|
rlm@575
|
263 0xF1 ;; restore A
|
rlm@575
|
264 0xE6 0x0F ;; select second nybble
|
rlm@575
|
265 0x22 ;; store second nybble as glyph
|
rlm@575
|
266
|
rlm@575
|
267 increment-row-column
|
rlm@573
|
268 increment-row-column
|
rlm@573
|
269 ;; Render each nybble of A as a character
|
rlm@573
|
270 ;; there are two characters to a glyph.
|
rlm@569
|
271 ])
|
rlm@563
|
272
|
rlm@572
|
273
|
rlm@568
|
274 init (replace
|
rlm@568
|
275 {:clear-screen-length (count clear-screen)} init*)
|
rlm@568
|
276 ]
|
rlm@568
|
277
|
rlm@572
|
278 (concat init clear-screen render-glyph))
|
rlm@563
|
279
|
rlm@557
|
280 cleanup
|
rlm@557
|
281 ;; restore all registers
|
rlm@562
|
282 (flatten
|
rlm@576
|
283 [;; Reset HL to initial value
|
rlm@558
|
284 0x21
|
rlm@558
|
285 (reverse (disect-bytes-2 data-start))
|
rlm@573
|
286 0x7A 0x22 ;; D -> rows -> to RAM
|
rlm@569
|
287 0x7B 0x22 ;; E -> columns
|
rlm@558
|
288 ])
|
rlm@558
|
289
|
rlm@558
|
290 stack-cleanup
|
rlm@557
|
291 [0xF1 0xE1 0xD1 0xC1]
|
rlm@576
|
292 ]
|
rlm@558
|
293 (concat load-data
|
rlm@558
|
294 display-glyph
|
rlm@558
|
295 cleanup stack-cleanup)))
|
rlm@556
|
296
|
rlm@556
|
297 (def main-program-base-address 0xC000)
|
rlm@553
|
298
|
rlm@553
|
299 (defn glyph-bootstrap-program
|
rlm@553
|
300 [start-address delay-count total-glyph-count]
|
rlm@553
|
301 (let [init [0xAF 0x4F 0x47] ;; 0->A; 0->C; 0->B
|
rlm@554
|
302 header (concat (frame-metronome) (read-user-input))
|
rlm@553
|
303
|
rlm@553
|
304 glyph-display (glyph-display-program
|
rlm@559
|
305 (+ (count init)
|
rlm@562
|
306 (count header)
|
rlm@553
|
307 start-address)
|
rlm@562
|
308 2000)
|
rlm@558
|
309 ;;(- (count (program-data 0)) 100))
|
rlm@553
|
310
|
rlm@553
|
311 state-machine-start-address
|
rlm@553
|
312 (+ start-address (count init) (count header) (count glyph-display))
|
rlm@553
|
313 state-machine
|
rlm@553
|
314 (bootstrap-state-machine state-machine-start-address)
|
rlm@553
|
315
|
rlm@553
|
316 return-to-header
|
rlm@553
|
317 (flatten
|
rlm@564
|
318 [0xC3
|
rlm@564
|
319 (reverse (disect-bytes-2
|
rlm@564
|
320 (+ (count init) start-address)))])]
|
rlm@562
|
321 (concat init header glyph-display state-machine return-to-header)))
|
rlm@553
|
322
|
rlm@556
|
323
|
rlm@551
|
324
|
rlm@558
|
325 (defn-memo begin-glyph-bootstrap
|
rlm@554
|
326 ([] (begin-glyph-bootstrap (launch-main-bootstrap-program)))
|
rlm@554
|
327 ([script]
|
rlm@554
|
328 (let [glyph-init (glyph-init-program relocated-bootstrap-start)
|
rlm@554
|
329 main-glyph-start (+ relocated-bootstrap-start
|
rlm@554
|
330 (count glyph-init))
|
rlm@554
|
331 glyph-program (glyph-bootstrap-program
|
rlm@554
|
332 main-glyph-start 0 0)]
|
rlm@554
|
333 (->> script
|
rlm@554
|
334 (do-nothing 2)
|
rlm@554
|
335 ;; begin glyph program
|
rlm@554
|
336 (write-RAM 0xFF1A [0 0 0]) ;; silence remnant music
|
rlm@554
|
337
|
rlm@554
|
338 (write-RAM
|
rlm@554
|
339 relocated-bootstrap-start
|
rlm@554
|
340 (concat glyph-init glyph-program))
|
rlm@554
|
341 (transfer-control relocated-bootstrap-start)
|
rlm@555
|
342 (do-nothing 1)
|
rlm@553
|
343
|
rlm@554
|
344 ))))
|
rlm@553
|
345
|
rlm@551
|
346 (defn write-all-program-data
|
rlm@554
|
347 ([] (write-all-program-data (begin-glyph-bootstrap)))
|
rlm@551
|
348 ([script]
|
rlm@551
|
349 (let [base-address main-program-base-address]
|
rlm@551
|
350 (->> script
|
rlm@551
|
351 (write-RAM base-address (program-data base-address))))))
|
rlm@551
|
352
|
rlm@551
|
353 (defn activate-program
|
rlm@551
|
354 ([] (activate-program (write-all-program-data)))
|
rlm@551
|
355 ([script]
|
rlm@551
|
356 (->> script
|
rlm@551
|
357 (transfer-control main-program-base-address)
|
rlm@554
|
358 ;;(do-nothing 1800)
|
rlm@554
|
359 (do-nothing 50)
|
rlm@554
|
360 )))
|
rlm@552
|
361
|
rlm@552
|
362
|
rlm@552
|
363 ;; possible screen writing programs
|
rlm@552
|
364
|
rlm@552
|
365 ;; (program needs to stop executing at some point)
|
rlm@552
|
366 ;; maybe have total length counter or something?
|
rlm@552
|
367
|
rlm@552
|
368 ;; automatic counter that reads from program-start and clears the
|
rlm@552
|
369 ;; screen every 360 (* 18 20) gliphs
|
rlm@552
|
370
|
rlm@552
|
371 ;; advantages -- very simple and low bandwidth
|
rlm@552
|
372 ;; disadvantages -- hard to align counter
|
rlm@552
|
373
|
rlm@552
|
374 ;; implementation -- refactor main-bootstrap-program to provide a
|
rlm@552
|
375 ;; state-machine code-section which can be recombined into another
|
rlm@552
|
376 ;; program.
|