annotate clojure/com/aurellem/gb/items.clj @ 349:37616a97beaa

fixed a few blocks that were not tangling properly.
author Dylan Holmes <ocsenave@gmail.com>
date Sun, 08 Apr 2012 07:57:52 -0500
parents 93e74ed34305
children 3b3cd62b6106
rev   line source
rlm@145 1 (ns com.aurellem.gb.items
rlm@145 2 (:use (com.aurellem.gb gb-driver util))
rlm@145 3 (:import [com.aurellem.gb.gb_driver SaveState]))
rlm@145 4
rlm@191 5 (defn game-name
rlm@191 6 "return pokemon-yellow header information"
rlm@191 7 []
rlm@145 8 (map char (subvec (vec (memory)) 0x134 0x142)))
rlm@145 9
rlm@145 10 (def item-list-start 0xD31C)
rlm@145 11
rlm@173 12 (defn item-list
rlm@173 13 ([^SaveState state]
rlm@173 14 (subvec
rlm@173 15 (vec (memory state))
rlm@173 16 item-list-start
rlm@173 17 (+ item-list-start 255)))
rlm@173 18 ([] (item-list @current-state)))
rlm@173 19
rlm@145 20 (def item-code->item-name
rlm@145 21 (hash-map
rlm@145 22 0x01 :master-ball
rlm@145 23 0x02 :ultra-ball
rlm@145 24 0x03 :great-ball
rlm@145 25 0x04 :poke-ball
rlm@145 26 0x05 :town-map
rlm@145 27 0x06 :bicycle
rlm@181 28 0x07 :surfboard
rlm@145 29 0x08 :safari-ball
rlm@145 30 0x09 :pokedex
rlm@145 31 0x0A :moon-stone
rlm@145 32 0x0B :antidote
rlm@145 33 0x0C :burn-heal
rlm@145 34 0x0D :ice-heal
rlm@145 35 0x0E :awakening
rlm@145 36 0x0F :parlyz-heal
rlm@145 37 0x10 :full-restore
rlm@145 38 0x11 :max-potion
rlm@145 39 0x12 :hyper-potion
rlm@145 40 0x13 :super-potion
rlm@145 41 0x14 :potion
rlm@145 42 0x15 :boulderbadge
rlm@145 43 0x16 :cascadebadge
rlm@145 44 0x17 :thunderbadge
rlm@145 45 0x18 :rainbowbadge
rlm@145 46 0x19 :soulbadge
rlm@145 47 0x1A :marshbadge
rlm@145 48 0x1B :volcanobadge
rlm@145 49 0x1C :earthbadge
rlm@145 50 0x1D :escape-rope
rlm@145 51 0x1E :repel
rlm@145 52 0x1F :old-amber
rlm@145 53 0x20 :fire-stone
rlm@145 54 0x21 :thunderstone
rlm@145 55 0x22 :water-stone
rlm@145 56 0x23 :hp-up
rlm@145 57 0x24 :protein
rlm@145 58 0x25 :iron
rlm@145 59 0x26 :carbos
rlm@145 60 0x27 :calcium
rlm@145 61 0x28 :rare-candy
rlm@145 62 0x29 :dome-fossil
rlm@145 63 0x2A :helix-fossil
rlm@145 64 0x2B :secret-key
rlm@145 65 0x2D :bike-voucher
rlm@145 66 0x2E :x-accuracy
rlm@145 67 0x2F :leaf-stone
rlm@145 68 0x30 :card-key
rlm@145 69 0x31 :nugget
rlm@217 70 0x32 :pp-up-glitched
rlm@145 71 0x33 :poke-doll
rlm@145 72 0x34 :full-heal
rlm@145 73 0x35 :revive
rlm@145 74 0x36 :max-revive
rlm@145 75 0x37 :guard-spec
rlm@145 76 0x38 :super-repel
rlm@145 77 0x39 :max-repel
rlm@145 78 0x3A :dire-hit
rlm@145 79 0x3B :coin
rlm@145 80 0x3C :fresh-water
rlm@145 81 0x3D :soda-pop
rlm@145 82 0x3E :lemonade
rlm@145 83 0x3F :s.s.ticket
rlm@145 84 0x40 :gold-teeth
rlm@173 85 0x41 :x-attack
rlm@145 86 0x42 :x-defend
rlm@145 87 0x43 :x-speed
rlm@145 88 0x44 :x-special
rlm@145 89 0x45 :coin-case
rlm@145 90 0x46 :oaks-parcel
rlm@145 91 0x47 :itemfinder
rlm@145 92 0x48 :silph-scope
rlm@145 93 0x49 :poke-flute
rlm@145 94 0x4A :lift-key
rlm@145 95 0x4B :exp.all
rlm@145 96 0x4C :old-rod
rlm@145 97 0x4D :good-rod
rlm@145 98 0x4E :super-rod
rlm@145 99 0x4F :pp-up
rlm@145 100 0x50 :ether
rlm@145 101 0x51 :max-ether
rlm@145 102 0x52 :elixer
rlm@145 103 0x53 :max-elixer
rlm@145 104 0xC4 :HM01 ;; cut
rlm@145 105 0xC5 :HM02 ;; fly
rlm@145 106 0xC6 :HM03 ;; surf
rlm@145 107 0xC7 :HM04 ;; strength
rlm@145 108 0xC8 :HM05 ;; flash
rlm@145 109 0xC9 :TM01 ;; mega punch
rlm@145 110 0xCA :TM02 ;; razor wind
rlm@145 111 0xCB :TM03 ;; swords dance
rlm@145 112 0xCC :TM04 ;; whirlwind
rlm@145 113 0xCD :TM05 ;; mega kick
rlm@145 114 0xCE :TM06 ;; toxic
rlm@145 115 0xCF :TM07 ;; horn drill
rlm@145 116 0xD0 :TM08 ;; body slam
rlm@145 117 0xD1 :TM09 ;; take down
rlm@145 118 0xD2 :TM10 ;; double-edge
rlm@145 119 0xD3 :TM11 ;; bubblebeam
rlm@145 120 0xD4 :TM12 ;; water gun
rlm@145 121 0xD5 :TM13 ;; ice beam
rlm@145 122 0xD6 :TM14 ;; blizzard
rlm@145 123 0xD7 :TM15 ;; hyper beam
rlm@145 124 0xD8 :TM16 ;; pay day
rlm@145 125 0xD9 :TM17 ;; submission
rlm@145 126 0xDA :TM18 ;; counter
rlm@145 127 0xDB :TM19 ;; seismic toss
rlm@145 128 0xDC :TM20 ;; rage
rlm@145 129 0xDD :TM21 ;; mega drain
rlm@145 130 0xDE :TM22 ;; solarbeam
rlm@145 131 0xDF :TM23 ;; dragon rage
rlm@145 132 0xE0 :TM24 ;; thunderbolt
rlm@145 133 0xE1 :TM25 ;; thunder
rlm@145 134 0xE2 :TM26 ;; earthquake
rlm@145 135 0xE3 :TM27 ;; fissure
rlm@145 136 0xE4 :TM28 ;; dig
rlm@145 137 0xE5 :TM29 ;; psychic
rlm@145 138 0xE6 :TM30 ;; teleport
rlm@145 139 0xE7 :TM31 ;; mimic
rlm@145 140 0xE8 :TM32 ;; double team
rlm@145 141 0xE9 :TM33 ;; reflect
rlm@145 142 0xEA :TM34 ;; bide
rlm@145 143 0xEB :TM35 ;; metronome
rlm@145 144 0xEC :TM36 ;; self destruct
rlm@339 145 0xED :TM37 ;; egg bomb
rlm@145 146 0xEE :TM38 ;; fire blast
rlm@145 147 0xEF :TM39 ;; swift
rlm@145 148 0xF0 :TM40 ;; skull bash
rlm@145 149 0xF1 :TM41 ;; softboiled
rlm@145 150 0xF2 :TM42 ;; dream eater
rlm@145 151 0xF3 :TM43 ;; sky attack
rlm@145 152 0xF4 :TM44 ;; rest
rlm@145 153 0xF5 :TM45 ;; thunder wave
rlm@145 154 0xF6 :TM46 ;; psywave
rlm@145 155 0xF7 :TM47 ;; explosion
rlm@145 156 0xF8 :TM48 ;; rock slide
rlm@145 157 0xF9 :TM49 ;; tri attack
rlm@145 158 0xFA :TM50 ;; substitute
rlm@145 159 0xFB :TM51 ;; "cut"
rlm@145 160 0xFC :TM52 ;; "fly"
rlm@145 161 0xFD :TM53 ;; "surf"
rlm@145 162 0xFE :TM54 ;; "strength"
rlm@182 163 0xFF :end-of-list-sentinel ;; also "flash"
rlm@182 164 ))
rlm@145 165
rlm@145 166 (def item-name->item-code
rlm@145 167 (zipmap (vals item-code->item-name)
rlm@145 168 (keys item-code->item-name)))
rlm@145 169
rlm@339 170 (defn raw-inventory->inventory
rlm@339 171 [raw-inventory]
rlm@339 172 (map
rlm@145 173 (fn [[item-code quantity]]
rlm@145 174 [(item-code->item-name
rlm@145 175 item-code
rlm@181 176 item-code)
rlm@145 177 quantity])
rlm@145 178 (partition
rlm@145 179 2
rlm@339 180 raw-inventory)))
rlm@339 181
rlm@339 182 (defn inventory [^SaveState state]
rlm@339 183 (let [items (item-list state)]
rlm@339 184 (raw-inventory->inventory
rlm@339 185 (next (take-while (partial not= 255) items)))))
rlm@145 186
rlm@145 187 (defn print-inventory
rlm@145 188 ([] (print-inventory @current-state))
rlm@145 189 ([^SaveState state]
rlm@145 190 (println
rlm@145 191 (let [inv (inventory state)]
rlm@145 192 (reduce
rlm@145 193 str
rlm@145 194 (concat
rlm@145 195 ["+-------------------+----------+\n"
rlm@145 196 "|##| Item | Quantity |\n"
rlm@145 197 "+--+----------------+----------+\n"]
rlm@145 198
rlm@145 199 (map
rlm@145 200 (fn [index [item-name quantity]]
rlm@145 201 (str
rlm@145 202 (format "|%-2d| %-14s | %3d |\n" index
rlm@145 203 (apply str (rest (str item-name)))
rlm@145 204 quantity)))
rlm@145 205 (range 0 (count inv)) inv)
rlm@145 206 ["+--+----------------+----------+\n"]))))
rlm@145 207 state))
rlm@145 208
rlm@145 209 (defn inventory-codes [inventory]
rlm@145 210 (flatten
rlm@145 211 (concat [(count inventory)]
rlm@145 212 (map (fn [[item-name quantity]]
rlm@181 213 [(item-name->item-code item-name item-name)
rlm@145 214 quantity]) inventory)
rlm@145 215 [(item-name->item-code :end-of-list-sentinel)])))
rlm@145 216
rlm@145 217 (defn set-inv-mem [^SaveState state inv-codes]
rlm@145 218 (set-memory-range state item-list-start
rlm@145 219 inv-codes))
rlm@145 220
rlm@145 221
rlm@145 222 (defn set-inventory [^SaveState state new-inventory]
rlm@145 223 (set-inv-mem state (inventory-codes new-inventory)))
rlm@145 224
rlm@161 225 (defn give-items
rlm@145 226 ([^SaveState state items]
rlm@145 227 (set-inventory state
rlm@145 228 (concat items (inventory state))))
rlm@145 229 ([items]
rlm@161 230 (give-items @current-state items)))
rlm@145 231
rlm@145 232 (defn clear-inventory
rlm@145 233 ([^SaveState state]
rlm@145 234 (set-inventory state []))
rlm@145 235 ([] (clear-inventory @current-state)))
rlm@250 236
rlm@250 237