Mercurial > vba-clojure
annotate src/gba/Sram.h @ 229:30f4fc9b1747
working out how 0xD367 affects game play
author | Robert McIntyre <rlm@mit.edu> |
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date | Sat, 24 Mar 2012 13:22:52 -0500 |
parents | f9f4f1b99eed |
children |
rev | line source |
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rlm@1 | 1 #ifndef VBA_SRAM_H |
rlm@1 | 2 #define VBA_SRAM_H |
rlm@1 | 3 |
rlm@1 | 4 #if _MSC_VER > 1000 |
rlm@1 | 5 #pragma once |
rlm@1 | 6 #endif // _MSC_VER > 1000 |
rlm@1 | 7 |
rlm@1 | 8 extern u8 sramRead(u32 address); |
rlm@1 | 9 extern void sramWrite(u32 address, u8 byte); |
rlm@1 | 10 |
rlm@1 | 11 #endif // VBA_SRAM_H |