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1 (ns com.aurellem.gb.gb-driver
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2 (:import com.aurellem.gb.Gb)
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3 (:import java.io.File)
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4 (:import javax.sound.sampled.AudioFormat)
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5 (:import org.apache.commons.io.FileUtils)
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6 (:import (java.nio IntBuffer ByteOrder)))
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7
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8 ;; Savestates
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9
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10 (defrecord SaveState [data])
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11
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12 (def user-home (File. (System/getProperty "user.home")))
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13
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14 (def ^:dynamic *save-state-cache*
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15 (File. user-home "proj/vba-clojure/save-states/"))
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16
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17 (def current-state (atom nil))
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18
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19 (defn state-cache-file [name]
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20 (File. *save-state-cache* (str name ".sav")))
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21
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22 (defn write-state!
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23 ([^SaveState name]
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24 (write-state! @current-state name))
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25 ([^SaveState save ^String name]
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26 (let [buffer (:data save)
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27 bytes (byte-array (.limit buffer))
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28 dest (state-cache-file name)]
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29 (.get buffer bytes)
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30 (FileUtils/writeByteArrayToFile dest bytes)
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31 (.rewind buffer)
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32 dest)))
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33
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34 (defn read-state [name]
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35 (let [save (state-cache-file name)]
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36 (assert (.exists save))
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37 (let [buffer (Gb/saveBuffer)
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38 bytes (FileUtils/readFileToByteArray save)]
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39 (.put buffer bytes)
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40 (.flip buffer)
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41 (SaveState. buffer))))
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42 ;;;;;;;;;;;;;;;;
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43
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44
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45 ;; Gameboy management
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46 (Gb/loadVBA)
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47
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48 (def yellow-rom-image
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49 (File. user-home "proj/pokemon-escape/roms/yellow.gbc"))
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50
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51 (def yellow-save-file
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52 (File. user-home "proj/pokemon-escape/roms/yellow.sav"))
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53
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54 (def on? (atom nil))
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55
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56 (defn shutdown! [] (Gb/shutdown) (reset! on? false))
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57
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58 (defn restart! []
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59 (shutdown!)
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60 (.delete yellow-save-file)
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61 (Gb/startEmulator (.getCanonicalPath yellow-rom-image))
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62 (reset! on? true))
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63
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64 ;;; The first state!
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65 (defn gen-root! []
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66 (restart!)
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67 (let [state (SaveState. (Gb/saveState))]
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68 (write-state! state "root" ) state))
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69
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70 (defn root []
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71 (if (.exists (state-cache-file "root"))
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72 (read-state "root")
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73 (gen-root!)))
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74
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75 ;;;; Press Buttons
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76
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77 (def button-code
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78 {;; main buttons
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79 :a 0x0001
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80 :b 0x0002
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81
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82 ;; directional pad
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83 :r 0x0010
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84 :l 0x0020
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85 :u 0x0040
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86 :d 0x0080
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87
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88 ;; meta buttons
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89 :select 0x0004
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90 :start 0x0008
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91
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92 ;; pseudo-buttons
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93 :restart 0x0800 ; hard reset
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94 :listen -1 ; listen for user input
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95 })
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96
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97 (defn button-mask [buttons]
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98 (reduce bit-or 0x0000 (map button-code buttons)))
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99
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100 (defn set-state! [^SaveState state]
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101 (assert (:data state) "Not a valid state!")
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102 (if (not @on?) (restart!))
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103 (if (not= state @current-state)
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104 (do
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105 (Gb/loadState (:data state))
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106 (reset! current-state state))))
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107
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108 (defn update-state []
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109 (reset! current-state
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110 (SaveState. (Gb/saveState))))
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111
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112 (defn step
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113 ([^SaveState state buttons]
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114 (set-state! state)
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115 (Gb/step (button-mask buttons))
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116 (reset! current-state
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117 (SaveState. (Gb/saveState))))
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118 ([^SaveState state]
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119 (step state [:listen]))
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120 ([] (step (if @current-state @current-state (root)))))
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121
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122 (defn tick
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123 ([] (tick @current-state))
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124 ([^SaveState state]
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125 (set-state! state)
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126 (Gb/tick)
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127 (update-state)))
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128
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129 (defn play
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130 ([^SaveState state n]
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131 (try
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132 (set-state! state)
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133 (dorun (dotimes [_ n]
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134 (Thread/sleep 1)
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135 (Gb/step)))
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136 (finally
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137 (update-state))))
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138 ([n]
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139 (play @current-state n)))
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140
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141 (defn continue!
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142 ([state]
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143 (play state Integer/MAX_VALUE))
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144 ([]
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145 (continue! @current-state)))
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146
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147 (defn run-moves [state moves]
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148 (set-state! state)
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149 (dorun (map #(Gb/step (button-mask %))
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150 moves))
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151 (update-state))
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152
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153 (defn play-moves
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154 ([moves [prev state]]
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155 (set-state! state)
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156 (dorun (map (fn [move] (step @current-state move)) moves))
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157 [(concat prev moves) @current-state]))
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158
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159 (defn accurate-memory
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160 ([^SaveState state address]
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161 (set-state! state)
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162 (Gb/readMemory address))
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163 ([address]
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164 (accurate-memory @current-state address)))
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165
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166 ;;;;;;;;;;;
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167
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168 ;; Get Screen Pixels, Save Screenshot
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169
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170 (defn write-png!
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171 ([^SaveState state ^File target]
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172 (set-state! state)
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173 (Gb/nwritePNG (.getCanonicalPath target)))
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174 ([^File target]
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175 (write-png! @current-state target)))
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176
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177 ;;;;;;;;;;;;;;; CPU data
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178
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179 (defn cpu-data [size arr-fn]
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180 (let [store (int-array size)]
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181 (fn get-data
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182 ([] (get-data @current-state))
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183 ([state]
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184 (set-state! state) (arr-fn store) store))))
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185
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186 (defn write-cpu-data [size store-fn]
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187 (fn store-data
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188 ([state new-data]
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189 (set-state! state)
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190 (let [store (int-array new-data)]
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191 (assert (= size (count new-data)))
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192 (store-fn store)
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193 (update-state)))
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194 ([new-data]
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195 (store-data @current-state new-data))))
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196
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197 (def gb-sound-format
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198 "44100 hertz, linear PCM, 2 channels with 16 bits per sample."
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199 (AudioFormat. 44100 16 2 true false))
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200
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201 (let [store (byte-array Gb/MAX_SOUND_BYTES)]
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202 (defn sound-bytes
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203 "Returns a byte array containting the sound samples
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204 generated this step."
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205 ([](sound-bytes @current-state))
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206 ([state]
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207 (set-state! state)
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208 (Gb/getFrameSound store)
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209 (let [actual-bytes (* 2 (Gb/getSoundFrameWritten))]
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210 (Gb/setSoundFrameWritten 0)
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211 (byte-array (take actual-bytes store))))))
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212
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213 (def memory
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214 (cpu-data Gb/GB_MEMORY #(Gb/getMemory %)))
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215
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216 (def ram
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217 (cpu-data Gb/RAM_SIZE #(Gb/getRAM %)))
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218
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219 (def rom
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220 (cpu-data Gb/ROM_SIZE #(Gb/getROM %)))
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221
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222 (def working-ram
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223 (cpu-data Gb/WRAM_SIZE #(Gb/getWRAM %)))
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224
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225 (def video-ram
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226 (cpu-data Gb/VRAM_SIZE #(Gb/getVRAM %)))
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227
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228 (def registers
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229 (cpu-data Gb/NUM_REGISTERS #(Gb/getRegisters %)))
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230
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231 (def pixels
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232 (cpu-data (* Gb/DISPLAY_WIDTH Gb/DISPLAY_HEIGHT)
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233 #(Gb/getPixels %)))
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234
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235 (def write-memory!
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236 (write-cpu-data Gb/GB_MEMORY #(Gb/writeMemory %)))
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237
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238 (def write-registers!
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239 (write-cpu-data Gb/NUM_REGISTERS #(Gb/writeRegisters %)))
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240
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241 (def write-rom!
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242 (write-cpu-data Gb/ROM_SIZE #(Gb/writeROM %)))
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243
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244 ;;;;; Registers ;;;;;;;;;;;;;;;;;;;;;;;;;;;
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245
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246 (defmacro gen-get-set-register [name index]
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247 (let [name-bang (symbol (str name "!"))]
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248 `(do
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249 (defn ~name
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250 ~(str "Retrieve the " name " register from state, or "
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251 "from @current-state if state is absent.")
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252 ([state#]
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253 (nth (registers state#) ~index))
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254 ([]
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255 (~name @current-state)))
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256 (defn ~name-bang
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257 ~(str "Set the " name " register for state, or "
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258 "for @current-state if state is absent.")
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259 ([state# new-register#]
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260 (set-state! state#)
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261 (let [registers# (registers state#)]
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262 (aset registers# ~index new-register#)
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263 (Gb/writeRegisters registers#)
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264 (update-state)))
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265 ([new-register#]
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266 (~name-bang @current-state new-register#))))))
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267
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268 ;; 16 bit registers
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269 (gen-get-set-register PC 0)
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270 (gen-get-set-register SP 1)
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271 (gen-get-set-register AF 2)
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272 (gen-get-set-register BC 3)
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273 (gen-get-set-register DE 4)
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274 (gen-get-set-register HL 5)
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275 (gen-get-set-register IFF 6)
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276
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277 ;; 8 bit registers
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278 (gen-get-set-register DIV 7)
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279 (gen-get-set-register TIMA 8)
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280 (gen-get-set-register TMA 9)
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281 (gen-get-set-register IF 11)
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282 (gen-get-set-register LCDC 12)
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283 (gen-get-set-register STAT 13)
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284 (gen-get-set-register SCY 14)
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285 (gen-get-set-register SCX 15)
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286 (gen-get-set-register LY 16)
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287 (gen-get-set-register DMA 18)
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288 (gen-get-set-register WY 19)
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289 (gen-get-set-register WX 20)
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290 (gen-get-set-register VBK 21)
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291 (gen-get-set-register HDMA1 22)
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292 (gen-get-set-register HDMA2 23)
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293 (gen-get-set-register HDMA3 24)
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294 (gen-get-set-register HDMA4 25)
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295 (gen-get-set-register HDMA5 26)
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296 (gen-get-set-register SVBK 27)
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297 (gen-get-set-register IE 28)
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298
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299 ;;;;;;;;;;;;;;;
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300
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301 (defmacro defn-memo
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302 [& forms]
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303 (let [fun-name (first forms)]
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304 `(do
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305 (defn ~@forms)
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306 (alter-var-root (var ~fun-name) memoize))))
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307
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308 (def original-rom (rom (root)))
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309
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310
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311 ;; RGB colors in an image are not the same as those in a GameBoy, so I
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312 ;; need to convert them. Fortunately, this code is already written
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313 ;; for me in this C-code from the public domain hi-color converter by
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314 ;; Glen Cook, Jeff Frohwein, and Rob Jones.
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315 (defn rgb->gb-rb [[r g b :as color]]
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316 (let [store (int-array 3)]
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317 (Gb/translateRGB (int-array color) store)
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318 (vec store)))
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319
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