annotate clojure/com/aurellem/run/adv_choreo.clj @ 555:2d9bf762a073

tightened up control transfer waiting period.
author Robert McIntyre <rlm@mit.edu>
date Fri, 31 Aug 2012 00:52:33 -0500
parents 37daf1acb212
children 6e6b7961595b
rev   line source
rlm@550 1 ;;;; "Advanced Choreography" -- this is the final video for this project.
rlm@550 2
rlm@550 3 (ns com.aurellem.run.adv-choreo
rlm@550 4 (:use (com.aurellem.gb saves gb-driver util constants
rlm@550 5 items vbm characters money
rlm@550 6 rlm-assembly))
rlm@550 7 (:use (com.aurellem.run util music title save-corruption
rlm@550 8 bootstrap-0 bootstrap-1 image
rlm@550 9 ram-display final-cut basic-choreo))
rlm@550 10 (:require clojure.string)
rlm@553 11 (:import java.awt.image.BufferedImage)
rlm@553 12 (:import (javax.imageio ImageWriteParam IIOImage ImageIO))
rlm@550 13 (:import [com.aurellem.gb.gb_driver SaveState])
rlm@550 14 (:import java.io.File))
rlm@550 15
rlm@550 16
rlm@550 17
rlm@550 18 ;; Use the gameboy's screen to display the new programming
rlm@550 19 ;; instead of a side window. This will make it look much
rlm@550 20 ;; cooler and create a terminal-like effect as the game is
rlm@550 21 ;; being reprogramed. To do this, use a fixed data entry
rlm@550 22 ;; region in ram, and run a program that translates this
rlm@550 23 ;; region into the screen. Every time this data entry region
rlm@550 24 ;; is full, run a program that copies the data to the
rlm@550 25 ;; appropriate region in memory. This will cost ~15 seconds
rlm@550 26 ;; at the beginning to set up, and then should have minimal
rlm@550 27 ;; overhead (~5%) for the rest of the data transfer, but
rlm@550 28 ;; will have a good psychological effect for the viewer
rlm@550 29 ;; since he can see that something is actually happening in
rlm@550 30 ;; the game.
rlm@550 31
rlm@550 32
rlm@551 33 ;; Symbol size and type.
rlm@551 34
rlm@551 35 ;; use fonts from zophar's domain:
rlm@551 36 ;; http://www.zophar.net/utilities/fonts/8x8-font-archive.html
rlm@551 37
rlm@551 38 ;; Green font on black background for matrix look.
rlm@551 39
rlm@551 40
rlm@551 41 (defn program-data [base-address]
rlm@551 42 (let [image-program
rlm@551 43 (display-image-kernel
rlm@551 44 base-address
rlm@554 45
rlm@554 46 ;;pinkie-pie-mark
rlm@554 47 test-image-color
rlm@554 48
rlm@554 49 )
rlm@554 50
rlm@551 51
rlm@551 52 music-base-address (+ (count image-program) base-address)
rlm@551 53
rlm@551 54 initial-music-data
rlm@551 55 (midi-bytes pony-csv 0 0 0 0)
rlm@551 56
rlm@551 57 data-lengths
rlm@551 58 (map (comp count :data)
rlm@551 59 [(:kernel initial-music-data)
rlm@551 60 (:voice-1 initial-music-data)
rlm@551 61 (:voice-2 initial-music-data)]);; noise not needed
rlm@551 62 addresses
rlm@551 63 (map (partial + music-base-address) (reductions + 0 data-lengths))
rlm@551 64
rlm@551 65 final-music-data
rlm@551 66 (apply (partial midi-bytes pony-csv) addresses)
rlm@551 67
rlm@551 68 music-program
rlm@551 69 (concat
rlm@551 70 (:data (:kernel final-music-data))
rlm@551 71 (:data (:voice-1 final-music-data))
rlm@551 72 (:data (:voice-2 final-music-data))
rlm@551 73 (:data (:noise final-music-data)))]
rlm@551 74
rlm@551 75 (concat
rlm@551 76 image-program ;; image program falls through to music program
rlm@554 77
rlm@554 78 (infinite-loop)
rlm@554 79 ;;music-program
rlm@554 80
rlm@554 81 )))
rlm@551 82
rlm@551 83
rlm@551 84
rlm@553 85
rlm@553 86 (def glyphs
rlm@553 87 "The sixteen 8x8 glyphs which make up the \"terminal\" font."
rlm@553 88 (mapv #(ImageIO/read
rlm@553 89 (File. user-home (str "proj/vba-clojure/font/" % ".png")))
rlm@553 90 ["0" "1" "2" "3" "4" "5" "6" "7" "8" "9" "A" "B" "C" "D" "E" "F"]))
rlm@553 91
rlm@554 92 (defn glyph-init-program
rlm@553 93 [start-address]
rlm@553 94 (let [zero-glyph (image->gb-image (glyphs 0))
rlm@553 95
rlm@553 96 ;; write same pallet information to all pallettes
rlm@553 97 A (flatten
rlm@554 98 [(write-byte LCD-control-register 0x00);; disable LCD protection
rlm@553 99 (set-palettes bg-palette-select bg-palette-data
rlm@553 100 (repeat 8 (first (:palettes zero-glyph))))
rlm@553 101 (select-LCD-bank 0)
rlm@553 102 (write-byte SCX-register 0)
rlm@553 103 (write-byte SCY-register 0)])
rlm@553 104 B (flatten
rlm@553 105 [(write-data
rlm@553 106 (+ start-address (count A))
rlm@553 107 character-data-address
rlm@553 108 (flatten
rlm@553 109 (map (comp gb-tile->bytes first :tiles image->gb-image)
rlm@554 110 glyphs)))
rlm@553 111
rlm@554 112
rlm@554 113 (write-byte
rlm@554 114 LCD-control-register
rlm@554 115 (Integer/parseInt
rlm@554 116 (str
rlm@554 117 "1" ;; LCDC on/off
rlm@554 118 "0" ;; Window code area
rlm@554 119 "0" ;; Windowing on?
rlm@554 120 "1" ;; BG tile base (1 = 0x8000)
rlm@554 121 "0" ;; BG-1 or BG-2 ?
rlm@554 122 "0" ;; OBJ-block composition
rlm@554 123 "0" ;; OBJ-on flag
rlm@554 124 "1") ;; no-effect
rlm@554 125 2))])]
rlm@554 126 (concat A B )))
rlm@553 127
rlm@553 128 (defn glyph-display-program
rlm@553 129 [start-address
rlm@553 130 delay-count
rlm@553 131 total-glyph-count]
rlm@554 132 [0xC5
rlm@554 133 0xD5
rlm@554 134 0xE5
rlm@554 135 0xF5
rlm@554 136
rlm@554 137
rlm@554 138
rlm@554 139 0xF1
rlm@554 140 0xE1
rlm@554 141 0xD1
rlm@554 142 0xC1
rlm@554 143
rlm@554 144 ])
rlm@553 145
rlm@553 146
rlm@553 147 (defn glyph-bootstrap-program
rlm@553 148 [start-address delay-count total-glyph-count]
rlm@553 149 (let [init [0xAF 0x4F 0x47] ;; 0->A; 0->C; 0->B
rlm@554 150 header (concat (frame-metronome) (read-user-input))
rlm@553 151
rlm@553 152 glyph-display (glyph-display-program
rlm@553 153 (+ (count init) (count header)
rlm@553 154 start-address)
rlm@553 155 0 0) ;; ONLY FOR TESTING
rlm@553 156
rlm@553 157 state-machine-start-address
rlm@553 158 (+ start-address (count init) (count header) (count glyph-display))
rlm@553 159 state-machine
rlm@553 160 (bootstrap-state-machine state-machine-start-address)
rlm@553 161
rlm@553 162 return-to-header
rlm@553 163 (flatten
rlm@553 164 [0x18
rlm@553 165 (->signed-8-bit
rlm@553 166 (- (count init)
rlm@553 167 2 ;; this command length
rlm@553 168 3 ;; I have no idea why we need a 3 here
rlm@553 169 ;; need to investigate.
rlm@553 170 (count glyph-display)
rlm@553 171 (count header)
rlm@553 172 (count state-machine)))])]
rlm@553 173
rlm@553 174 (concat init glyph-display header state-machine return-to-header)))
rlm@553 175
rlm@551 176 (def main-program-base-address 0xC000)
rlm@551 177
rlm@554 178 (defn begin-glyph-bootstrap
rlm@554 179 ([] (begin-glyph-bootstrap (launch-main-bootstrap-program)))
rlm@554 180 ([script]
rlm@554 181 (let [glyph-init (glyph-init-program relocated-bootstrap-start)
rlm@554 182 main-glyph-start (+ relocated-bootstrap-start
rlm@554 183 (count glyph-init))
rlm@554 184 glyph-program (glyph-bootstrap-program
rlm@554 185 main-glyph-start 0 0)]
rlm@554 186 (->> script
rlm@554 187 (do-nothing 2)
rlm@554 188 ;; begin glyph program
rlm@554 189 (write-RAM 0xFF1A [0 0 0]) ;; silence remnant music
rlm@554 190
rlm@554 191 (write-RAM
rlm@554 192 relocated-bootstrap-start
rlm@554 193 (concat glyph-init glyph-program))
rlm@554 194 (transfer-control relocated-bootstrap-start)
rlm@555 195 (do-nothing 1)
rlm@553 196
rlm@554 197 ))))
rlm@553 198
rlm@551 199 (defn write-all-program-data
rlm@554 200 ([] (write-all-program-data (begin-glyph-bootstrap)))
rlm@551 201 ([script]
rlm@551 202 (let [base-address main-program-base-address]
rlm@551 203 (->> script
rlm@551 204 (write-RAM base-address (program-data base-address))))))
rlm@551 205
rlm@551 206 (defn activate-program
rlm@551 207 ([] (activate-program (write-all-program-data)))
rlm@551 208 ([script]
rlm@551 209 (->> script
rlm@551 210 (transfer-control main-program-base-address)
rlm@554 211 ;;(do-nothing 1800)
rlm@554 212 (do-nothing 50)
rlm@554 213 )))
rlm@552 214
rlm@552 215
rlm@552 216 ;; possible screen writing programs
rlm@552 217
rlm@552 218 ;; (program needs to stop executing at some point)
rlm@552 219 ;; maybe have total length counter or something?
rlm@552 220
rlm@552 221 ;; automatic counter that reads from program-start and clears the
rlm@552 222 ;; screen every 360 (* 18 20) gliphs
rlm@552 223
rlm@552 224 ;; advantages -- very simple and low bandwidth
rlm@552 225 ;; disadvantages -- hard to align counter
rlm@552 226
rlm@552 227 ;; implementation -- refactor main-bootstrap-program to provide a
rlm@552 228 ;; state-machine code-section which can be recombined into another
rlm@552 229 ;; program.