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1 (ns com.aurellem.exp.pokemon
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2 "Here I find out how pokemon are stored in memory."
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3 (:use (com.aurellem.gb gb-driver items assembly util
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4 characters))
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5 (:import [com.aurellem.gb.gb_driver SaveState]))
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6
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7
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8 (def pidgeot-lvl-36 (mid-game))
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9
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10
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11 (def pidgeot-lvl-37 (read-state "pidgeot-lvl-37"))
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12
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13
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14 (def pidgeot-lvl-38 (read-state "pidgeot-lvl-38"))
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15
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16
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17 (def pidgeot-lvl-39 (read-state "pidgeot-lvl-39"))
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18
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19
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20 (def pidgeot-lvl-40 (read-state "pidgeot-lvl-40"))
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21
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22
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23 (defn level-analysis []
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24 (apply common-differences
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25 (map (comp vec memory)
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26 [pidgeot-lvl-36
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27 pidgeot-lvl-37
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28 pidgeot-lvl-38
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29 pidgeot-lvl-39
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30 pidgeot-lvl-40])))
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31
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32 ;; inconclusive -- implies that level is calculated from
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33 ;; some other values.
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34
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35
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36 (def name-pidgeotto (read-state "name-pidgeotto"))
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37 (def named-A (read-state "named-A"))
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38 (def named-B (read-state "named-B"))
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39 (def named-C (read-state "named-C"))
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40 (def named-D (read-state "named-D"))
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41 (def named-E (read-state "named-E"))
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42 (def named-F (read-state "named-F"))
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43
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44 (defn name-analysis []
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45 (apply common-differences
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46 (map (comp vec memory)
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47 [named-A
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48 named-B
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49 named-C
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50 named-D
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51 named-E
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52 named-F])))
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53
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54 ;; resluted in 3 separate locations that could
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55 ;; possibly hold the first letter of the pokemon's name
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56
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57 0xCF4A
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58 0xD2EB
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59 0xCEED
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60
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61 ;; try changing each of them
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62
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63
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64 (defn test-cf4a []
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65 (continue!
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66 (set-memory named-A 0xCF4A (character->character-code "Z"))))
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67 ;; result -- pidgeotto named "A"
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68
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69 (defn test-d2eb []
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70 (continue!
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71 (set-memory named-A 0xD2EB (character->character-code "Z"))))
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72 ;; result -- pidgeotto named "Z"
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73
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74 (defn test-ceed []
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75 (continue!
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76 (set-memory named-A 0xCEED (character->character-code "Z"))))
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77 ;; result -- pidgeotto named "A"
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78
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79 (def sixth-pokemon-name-start 0xD2EB)
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80
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81
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82 (defn set-sixth-pokemon-name-first-character
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83 ([state character]
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84 (set-memory state sixth-pokemon-name-start
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85 (character->character-code character)))
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86 ([character]
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87 (set-sixth-pokemon-name-first-character @current-state
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88 character)))
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89
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90
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91 (def end-of-name-marker 0x50)
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92 (def max-name-length 10)
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93 (def name-width 11)
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94
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95 (defn read-name [codes]
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96 (character-codes->str
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97 (take-while
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98 (partial not= end-of-name-marker) codes)))
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99
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100
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101 (defn sixth-pokemon-name [^SaveState state]
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102 (read-name
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103 (subvec (vec (memory state))
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104 sixth-pokemon-name-start
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105 (+ (inc max-name-length)
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106 sixth-pokemon-name-start))))
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107
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108 (defn rename-sixth-pokemon
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109 ([^SaveState state new-name]
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110 (assert (< (count new-name) max-name-length))
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111 (set-memory-range state sixth-pokemon-name-start
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112 (concat (str->character-codes new-name)
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113 [end-of-name-marker])))
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114 ([new-name]
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115 (rename-sixth-pokemon @current-state new-name)))
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116
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117 (defn print-text
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118 ([^SaveState state begin end]
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119 (dorun
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120 (map (fn [character-code line]
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121 (println
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122 (format "0x%04X: " line)
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123 (str (character-code->character character-code))))
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124 (subvec (vec (memory state)) begin end)
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125 (range begin end)))
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126 state)
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127 ([begin end]
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128 (print-text @current-state begin end)))
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129
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130 (defn examine-name-memory []
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131 (print-text
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132 named-A
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133 (- sixth-pokemon-name-start 100)
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134 (+ sixth-pokemon-name-start 100)))
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135
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136 ;; results:
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137 ;; 0xD287: end-of-name-sentinel
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138 ;; 0xD288: R
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139 ;; 0xD289: L
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140 ;; 0xD28A: M
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141 ;; 0xD28B: end-of-pokemon-name-sentinel
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142 ;; 0xD28C: end-of-name-sentinel
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143 ;; 0xD28D: end-of-name-sentinel
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144 ;; 0xD28E: end-of-name-sentinel
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145 ;; 0xD28F: end-of-name-sentinel
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rlm@147
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146 ;; 0xD290: end-of-name-sentinel
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rlm@147
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147 ;; 0xD291: end-of-name-sentinel
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148 ;; 0xD292: end-of-name-sentinel
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149 ;; 0xD293: R
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150 ;; 0xD294: L
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rlm@147
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151 ;; 0xD295: M
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rlm@147
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152 ;; 0xD296: end-of-pokemon-name-sentinel
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153 ;; 0xD297: end-of-name-sentinel
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rlm@147
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154 ;; 0xD298: end-of-name-sentinel
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rlm@147
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155 ;; 0xD299: end-of-name-sentinel
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rlm@147
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156 ;; 0xD29A: end-of-name-sentinel
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rlm@147
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157 ;; 0xD29B: end-of-name-sentinel
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rlm@147
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158 ;; 0xD29C: end-of-name-sentinel
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rlm@147
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159 ;; 0xD29D: end-of-name-sentinel
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rlm@147
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160 ;; 0xD29E: R
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161 ;; 0xD29F: L
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rlm@147
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162 ;; 0xD2A0: M
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rlm@147
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163 ;; 0xD2A1: end-of-pokemon-name-sentinel
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rlm@147
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164 ;; 0xD2A2: end-of-name-sentinel
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rlm@147
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165 ;; 0xD2A3: end-of-name-sentinel
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rlm@147
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166 ;; 0xD2A4: end-of-name-sentinel
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rlm@147
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167 ;; 0xD2A5: end-of-name-sentinel
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rlm@147
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168 ;; 0xD2A6: end-of-name-sentinel
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rlm@147
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169 ;; 0xD2A7: end-of-name-sentinel
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rlm@147
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170 ;; 0xD2A8: end-of-name-sentinel
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rlm@147
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171 ;; 0xD2A9: R
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rlm@147
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172 ;; 0xD2AA: L
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rlm@147
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173 ;; 0xD2AB: M
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rlm@147
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174 ;; 0xD2AC: end-of-pokemon-name-sentinel
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rlm@147
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175 ;; 0xD2AD: end-of-name-sentinel
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rlm@147
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176 ;; 0xD2AE: end-of-name-sentinel
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rlm@147
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177 ;; 0xD2AF: end-of-name-sentinel
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rlm@147
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178 ;; 0xD2B0: end-of-name-sentinel
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rlm@147
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179 ;; 0xD2B1: end-of-name-sentinel
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rlm@147
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180 ;; 0xD2B2: end-of-name-sentinel
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rlm@147
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181 ;; 0xD2B3: end-of-name-sentinel
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rlm@147
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182 ;; 0xD2B4: P
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rlm@147
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183 ;; 0xD2B5: I
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184 ;; 0xD2B6: D
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rlm@147
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185 ;; 0xD2B7: G
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186 ;; 0xD2B8: E
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rlm@147
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187 ;; 0xD2B9: O
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rlm@147
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188 ;; 0xD2BA: T
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rlm@147
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189 ;; 0xD2BB: end-of-pokemon-name-sentinel
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rlm@147
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190 ;; 0xD2BC: end-of-pokemon-name-sentinel
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rlm@147
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191 ;; 0xD2BD: end-of-pokemon-name-sentinel
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rlm@147
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192 ;; 0xD2BE: end-of-pokemon-name-sentinel
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rlm@147
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193 ;; 0xD2BF: P
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rlm@147
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194 ;; 0xD2C0: I
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rlm@147
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195 ;; 0xD2C1: K
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rlm@147
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196 ;; 0xD2C2: A
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rlm@147
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197 ;; 0xD2C3: C
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rlm@147
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198 ;; 0xD2C4: H
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rlm@147
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199 ;; 0xD2C5: U
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rlm@147
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200 ;; 0xD2C6: end-of-pokemon-name-sentinel
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rlm@147
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201 ;; 0xD2C7: end-of-pokemon-name-sentinel
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rlm@147
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202 ;; 0xD2C8: end-of-pokemon-name-sentinel
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rlm@147
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203 ;; 0xD2C9: end-of-pokemon-name-sentinel
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rlm@147
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204 ;; 0xD2CA: C
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rlm@147
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205 ;; 0xD2CB: H
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rlm@147
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206 ;; 0xD2CC: A
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rlm@147
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207 ;; 0xD2CD: R
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rlm@147
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208 ;; 0xD2CE: I
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rlm@147
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209 ;; 0xD2CF: Z
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rlm@147
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210 ;; 0xD2D0: A
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rlm@147
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211 ;; 0xD2D1: R
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rlm@147
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212 ;; 0xD2D2: D
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rlm@147
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213 ;; 0xD2D3: end-of-pokemon-name-sentinel
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rlm@147
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214 ;; 0xD2D4: end-of-pokemon-name-sentinel
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rlm@147
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215 ;; 0xD2D5: V
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rlm@147
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216 ;; 0xD2D6: E
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rlm@147
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217 ;; 0xD2D7: N
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rlm@147
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218 ;; 0xD2D8: U
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rlm@147
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219 ;; 0xD2D9: S
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rlm@147
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220 ;; 0xD2DA: A
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rlm@147
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221 ;; 0xD2DB: U
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rlm@147
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222 ;; 0xD2DC: R
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rlm@147
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223 ;; 0xD2DD: end-of-pokemon-name-sentinel
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rlm@147
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224 ;; 0xD2DE: end-of-pokemon-name-sentinel
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rlm@147
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225 ;; 0xD2DF: end-of-pokemon-name-sentinel
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rlm@147
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226 ;; 0xD2E0: P
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rlm@147
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227 ;; 0xD2E1: R
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rlm@147
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228 ;; 0xD2E2: I
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rlm@147
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229 ;; 0xD2E3: M
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rlm@147
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230 ;; 0xD2E4: E
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rlm@147
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231 ;; 0xD2E5: A
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rlm@147
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232 ;; 0xD2E6: P
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rlm@147
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233 ;; 0xD2E7: E
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rlm@147
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234 ;; 0xD2E8: end-of-pokemon-name-sentinel
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rlm@147
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235 ;; 0xD2E9: end-of-pokemon-name-sentinel
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rlm@147
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236 ;; 0xD2EA: end-of-pokemon-name-sentinel
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rlm@147
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237 ;; 0xD2EB: A
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rlm@147
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238 ;; 0xD2EC: end-of-pokemon-name-sentinel
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rlm@147
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239 ;; 0xD2ED: S
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rlm@147
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240 ;; 0xD2EE: T
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rlm@147
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241 ;; 0xD2EF: E
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rlm@147
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242 ;; 0xD2F0: R
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rlm@147
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243 ;; 0xD2F1:
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rlm@147
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244 ;; 0xD2F2: B
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rlm@147
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245 ;; 0xD2F3: A
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rlm@147
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246 ;; 0xD2F4: L
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rlm@147
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247 ;; 0xD2F5: L
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rlm@147
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248 ;; 0xD2F6:
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rlm@147
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249 ;; 0xD2F7: A
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rlm@147
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250 ;; 0xD2F8:
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rlm@147
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251 ;; 0xD2F9:
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rlm@147
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252 ;; 0xD2FA: end-of-name-sentinel
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rlm@147
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253 ;; 0xD2FB: end-of-name-sentinel
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rlm@147
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254 ;; 0xD2FC: A
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rlm@147
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255 ;; 0xD2FD:
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rlm@147
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256 ;; 0xD2FE: end-of-name-sentinel
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rlm@147
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257 ;; 0xD2FF: end-of-name-sentinel
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rlm@147
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258 ;; 0xD300: end-of-name-sentinel
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rlm@147
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259 ;; 0xD301: end-of-name-sentinel
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rlm@147
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260 ;; 0xD302: end-of-name-sentinel
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rlm@147
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261 ;; 0xD303: end-of-name-sentinel
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rlm@147
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262 ;; 0xD304: end-of-name-sentinel
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rlm@147
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263 ;; 0xD305: end-of-name-sentinel
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rlm@147
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264 ;; 0xD306: end-of-name-sentinel
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rlm@147
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265 ;; 0xD307: end-of-name-sentinel
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rlm@147
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266 ;; 0xD308: end-of-name-sentinel
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rlm@147
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267 ;; 0xD309:
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rlm@147
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268 ;; 0xD30A: w
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rlm@147
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269 ;; 0xD30B:
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rlm@147
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270 ;; 0xD30C: V
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rlm@147
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271 ;; 0xD30D:
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rlm@147
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272 ;; 0xD30E:
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rlm@147
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273 ;; 0xD30F: K
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rlm@147
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274 ;; 0xD310:
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rlm@147
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275 ;; 0xD311:
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rlm@147
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276 ;; 0xD312:
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rlm@147
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277 ;; 0xD313: A
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rlm@147
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278 ;; 0xD314:
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rlm@147
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279 ;; 0xD315:
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rlm@147
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280 ;; 0xD316:
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rlm@147
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281 ;; 0xD317: i
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rlm@147
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282 ;; 0xD318:
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rlm@147
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283 ;; 0xD319:
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rlm@147
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284 ;; 0xD31A: end-of-name-sentinel
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rlm@147
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285 ;; 0xD31B: end-of-name-sentinel
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rlm@147
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286 ;; 0xD31C:
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rlm@147
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287 ;; 0xD31D:
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rlm@147
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288 ;; 0xD31E:
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rlm@147
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289 ;; 0xD31F:
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rlm@147
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290 ;; 0xD320:
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rlm@147
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291 ;; 0xD321:
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rlm@147
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292 ;; 0xD322:
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rlm@147
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293 ;; 0xD323:
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rlm@147
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294 ;; 0xD324:
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rlm@147
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295 ;; 0xD325:
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rlm@147
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296 ;; 0xD326:
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rlm@147
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297 ;; 0xD327:
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rlm@147
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298 ;; 0xD328:
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rlm@147
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299 ;; 0xD329:
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rlm@147
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300 ;; 0xD32A:
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rlm@147
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301 ;; 0xD32B:
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rlm@147
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302 ;; 0xD32C:
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rlm@147
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303 ;; 0xD32D:
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rlm@147
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304 ;; 0xD32E:
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rlm@147
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305 ;; 0xD32F:
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rlm@147
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306 ;; 0xD330:
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rlm@147
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307 ;; 0xD331: 9
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rlm@147
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308 ;; 0xD332: end-of-name-sentinel
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rlm@147
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309 ;; 0xD333: 9
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rlm@147
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310 ;; 0xD334:
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rlm@147
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311 ;; 0xD335: 9
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rlm@147
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312 ;; 0xD336:
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rlm@147
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313 ;; 0xD337: 9
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rlm@147
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314 ;; 0xD338: end-of-name-sentinel
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rlm@147
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315 ;; 0xD339: end-of-name-sentinel
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rlm@147
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316 ;; 0xD33A: end-of-name-sentinel
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rlm@147
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317 ;; 0xD33B: end-of-name-sentinel
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rlm@147
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318 ;; 0xD33C: end-of-name-sentinel
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rlm@147
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319 ;; 0xD33D: end-of-name-sentinel
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rlm@147
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320 ;; 0xD33E: end-of-name-sentinel
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rlm@147
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321 ;; 0xD33F: end-of-name-sentinel
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rlm@147
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322 ;; 0xD340: end-of-name-sentinel
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rlm@147
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323 ;; 0xD341: end-of-name-sentinel
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rlm@147
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324 ;; 0xD342: end-of-name-sentinel
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rlm@147
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325 ;; 0xD343: end-of-name-sentinel
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rlm@147
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326 ;; 0xD344: end-of-name-sentinel
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rlm@147
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327 ;; 0xD345: end-of-name-sentinel
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rlm@147
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328 ;; 0xD346:
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rlm@147
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329 ;; 0xD347:
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rlm@147
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330 ;; 0xD348:
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rlm@147
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331 ;; 0xD349: G
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rlm@147
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332 ;; 0xD34A: A
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rlm@147
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333 ;; 0xD34B: R
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rlm@147
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334 ;; 0xD34C: Y
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rlm@147
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335 ;; 0xD34D: end-of-pokemon-name-sentinel
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rlm@147
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336 ;; 0xD34E: J
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rlm@147
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337
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rlm@147
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338
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rlm@147
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339 ;; from this, it looks like the pokemon names are stored all
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rlm@147
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340 ;; together in one location that begins at 0xD2B4 and
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rlm@147
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341 ;; extends until 0xD2F5, with each name taking up 11 bytes.
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rlm@147
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342 ;;
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343 ;; rival's name again clearly starts at 0xD349.
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344
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345
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346 (def pokemon-names-start 0xD2B4)
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347
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348
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349 ;; determine whether "number of pokemon in party"
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350 ;; might be kept in RAM and if so, where?
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351
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352 (def six-pokemon (read-state "6-pokemon"))
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353 (def five-pokemon (read-state "5-pokemon"))
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354 (def four-pokemon (read-state "4-pokemon"))
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355 (def three-pokemon (read-state "3-pokemon"))
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356 (def two-pokemon (read-state "2-pokemon"))
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357 (def one-pokemon (read-state "1-pokemon"))
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358
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359
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360 (defn analyze-num-pokemon []
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361 (apply common-differences
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362 (map (comp vec memory)
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363 [one-pokemon
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364 two-pokemon
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365 three-pokemon
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366 four-pokemon
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367 five-pokemon
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368 six-pokemon])))
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369
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370 ;; ;; results
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371 ;; ([53602 (1 2 3 4 5 6)]
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372 ;; [65314 (105 61 93 60 92 34)]
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373 ;; [55875 (34 36 43 52 7 0)]
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374 ;; [55876 (18 0 33 52 54 30)]
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375 ;; [49158 (197 194 77 117 174 134)]
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376 ;; [49160 (29 26 57 239 15 243)]
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377 ;; [49736 (74 93 34 89 91 59)]
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378 ;; [49162 (165 162 182 179 197 109)]
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379 ;; [49227 (187 105 204 5 90 238)]
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380 ;; [53067 (128 136 132 145 135 11)]
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381 ;; [53068 (147 131 141 136 128 7)]
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382 ;; [53069 (136 134 148 140 145 2)]
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383 ;; [49904 (2 11 10 3 27 12)]
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384 ;; [49172 (100 109 213 195 68 104)]
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385 ;; [65492 (11 103 128 160 19 56)]
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386 ;; [49173 (80 77 72 75 76 67)]
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387 ;; [49334 (8 10 11 5 3 1)]
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388 ;; [49335 (49 10 11 19 17 15)]
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389 ;; [49336 (8 10 11 5 3 1)]
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390 ;; [49720 (106 14 118 0 38 11)]
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391 ;; [65304 (32 88 19 114 106 33)]
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392 ;; [53561 (59 229 48 17 155 103)]
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393 ;; [55935 (6 5 4 3 2 1)])
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394
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395
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396 ;; two canidates : 0xD162 or 0xDA7F
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397 ;; they seem to always sum to 6...
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398
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399 ;; try to set both of them when having only one pokemon.
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400
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401 (defn change-party-number [^SaveState state new-num]
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402 (set-memory state 0xD162 new-num))
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403
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404 ;; (continue! (change-party-number one-pokemon 3))
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405 ;; result -- can scroll down beyone first pokemon, finding
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406 ;; glitched pokemon in places where there were previously no
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407 ;; pokemon.
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408
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409
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410 (defn change-party-number* [^SaveState state new-num]
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411 (set-memory state 0xDA7F new-num))
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412
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413
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414 ;; (continue! (change-party-number* one-pokemon 3))
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415 ;; cannot widthdraw any pokemon from box 1 past the third
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416 ;; pokemon.
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417
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418 (def party-number-address 0xD162)
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419
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420 (defn party-number
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421 ([^SaveState state]
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422 (aget (memory state) party-number-address))
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423 ([] (party-number @current-state)))
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424
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425 (def pokemon-in-box-1-address 0xDA7F)
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426
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427 (defn party-names
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428 ([^SaveState state]
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429 (let [raw-names
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430 (subvec (vec (memory state))
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431 pokemon-names-start
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432 (+ pokemon-names-start
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433 (* name-width 6)))]
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434 (map
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435 read-name
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436 (take
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437 (party-number state)
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438 (partition name-width
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439 raw-names)))))
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440 ([] (party-names @current-state)))
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441
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442
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443 (defn rename-pokemon
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444 ([^SaveState state n new-name]
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445 (assert (<= 0 n (dec (party-number state))))
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446 (assert (<= (count new-name) max-name-length))
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447 (set-memory-range
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448 state
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449 (+ (* n name-width) pokemon-names-start)
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450 (concat (str->character-codes new-name) [end-of-name-marker])))
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451 ([n new-name]
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452 (rename-pokemon @current-state n new-name)))
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453
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454 ;; on further analysis, it appears that the original
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455 ;; trainer info for each pokemon is also stored together,
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456 ;; starting at 0xD272 and continuing to 0xD2B3, with
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457 ;; 11 bytes reserved for each OT name.
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458
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459 (def OT-start 0xD272)
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460
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461 (defn original-trainers
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462 ([^SaveState state]
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463 (let [raw-names
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464 (subvec (vec (memory state))
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465 OT-start
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466 (+ OT-start
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467 (* name-width 6)))]
|
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468 (map read-name
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469 (take (party-number state)
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470 (partition name-width raw-names)))))
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471 ([] (original-trainers @current-state)))
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472
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473 (defn set-original-trainer
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474 "Set the OT name for a pokemon.
|
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475 Note that a pokemon is still considered 'yours' if
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476 the OT ID is the same as your own."
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477 ([^SaveState state n new-name]
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478 (assert (<= 0 n (dec (party-number state))))
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479 (assert (<= (count new-name) max-name-length))
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480 (set-memory-range
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481 state
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482 (+ (* n name-width) OT-start)
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483 (concat (str->character-codes new-name) [end-of-name-marker])))
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484 ([n new-name]
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485 (set-original-trainer @current-state n new-name)))
|
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486
|
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487 ;; PIKACHU stops following if you set it's OT to another name
|
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488 ;; and then back to you own.
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489 ;; But not if you set it to your own name, obviously.
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490
|
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491
|
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|
492
|
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493
|
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494 ;; OT ID Numbers.
|
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495 ;; My own id is 05195. A quick search of memory between
|
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496 ;; 0xD162 and 0xD31B revealed the pattern 0x144B exactly
|
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497 ;; six times.
|
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498
|
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499 ;; the locations were:
|
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500
|
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501 (def OT-ID-addresses [0xD176 0xD1A2 0xD1CE 0xD1FA 0xD228 0xD252])
|
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|
502
|
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|
503
|
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504 (defn set-pokemon-id
|
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505 ([^SaveState state n new-id]
|
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|
506 (assert (<= 0 n (dec (party-number state))))
|
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|
507 (assert (<= 0 new-id 0xFFFF))
|
rlm@150
|
508 (set-memory-range
|
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|
509 state
|
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|
510 (OT-ID-addresses n)
|
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|
511 [(bit-shift-right (bit-and new-id 0xFF00) 8)
|
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|
512 (bit-and new-id 0xFF)
|
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|
513 ]))
|
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|
514 ([n new-id]
|
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|
515 (set-pokemon-id @current-state n new-id)))
|
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|
516
|
rlm@152
|
517
|
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|
518
|