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1 (ns com.aurellem.gb.rlm-assembly
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2 "Version of main bootstrap program that is valid output for the
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3 item-writer program."
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4 (:use (com.aurellem.gb gb-driver assembly util vbm constants))
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5 (:use (com.aurellem.run bootstrap-1))
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6 (:import [com.aurellem.gb.gb_driver SaveState]))
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7
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8 ;; Specs for Main Bootstrap Program
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9
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10 ;; Number-Input
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11 ;; Number input works using all eight buttons to
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12 ;; spell out an 8 bit number. The order of buttons is
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13 ;; [:d :u :l :r :start :select :b :a] --> 11111111
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14 ;; [ :l :start :a] --> 00101001
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15
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16 ;;; MODE-SELECT
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17 ;; The bootstrap program starts in MODE-SELECT mode.
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18 ;; MODE-SELECT transitions to one of three modes depending
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19 ;; on which buttons are pressed:
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20 ;; 0 (no-buttons) : MODE-SELECT
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21 ;; 8 [:start] : WRITE-BYTES
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22 ;; 0xFF (all-buttons) : JUMP
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23
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24 ;;; WRITE-BYTES
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25
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26 ;; WRITE-BYTES mode writes sequences of arbitray values to
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27 ;; arbitray memory locations. It expects you to enter a
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28 ;; header of three bytes describing what to write:
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29
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30 ;; Byte 0 : Number of Bytes to Write
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31 ;; Byte 1 : Start Address High Byte
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32 ;; Byte 1 : Start Address Low Byte
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33
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34 ;; Then, you enter the number of bytes specified in Byte 0
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35 ;; they are written to the start address in
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36 ;; sequence. After the last byte is written control
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37 ;; returns to MODE-SELECT mode.
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38
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39 ;; Example: to write the sequence [1 2 3 4] starting at
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40 ;; address 0xC01F enter
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41 ;; Byte 0 : 4 (will write four bytes)
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42 ;; Byte 1 : 0xC0 (high byte of 0xC01F)
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43 ;; Byte 2 : 0x1F (low byte of 0xC01F)
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44 ;; Byte 3 : 1 (write 1 to 0xC01F)
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45 ;; Byte 4 : 2 (write 2 to 0xC020)
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46 ;; Byte 5 : 3 (write 3 to 0xC021)
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47 ;; Byte 6 : 4 (write 4 to 0xC022)
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48
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49 ;;; JUMP
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50 ;; JUMP mode jumps program control to any arbitray
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51 ;; location. It expects you to enter two bytes which
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52 ;; correspond to the high and low bytes of the memory
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53 ;; address to which you want to jump.
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54 ;; Byte 0 : Jump Address High Byte
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55 ;; Byte 1 : Jump Address Low Byte
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56
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57 ;; Example: to jump to address 0x1234 enter
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58 ;; Byte 0 : 0x12 (high byte of 0x1234)
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59 ;; Byte 1 : 0x34 (low byte of 0x1234)
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60
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61
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62
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63 (defn main-bootstrap-program [start-address]
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64 (let [[start-high start-low] (disect-bytes-2 start-address)]
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65 [0xF3 0x18 0xFE]))
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66
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67 ;;;;;; TESTS ;;;;;;
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68
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69 (defn bootstrap-base []
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70 (let [program (main-bootstrap-program pokemon-list-start)]
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71 ;; make sure program is valid output for item-writer
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72 (bootstrap-pattern program)
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73 (-> (tick (mid-game))
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74 (set-memory-range pokemon-list-start program)
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75 (PC! pokemon-list-start))))
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76
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77 (defn test-write-bytes-mode []
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78 (let [target-address 0xC00F
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79 [target-high target-low] (disect-bytes-2 target-address)
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80 assembly [0xF3 0x18 0xFE 0x12]
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81 get-mem-region #(subvec (vec (memory %))
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82 target-address (+ target-address 20))
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83 before (bootstrap-base)
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84 after
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85 (-> before
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86 (step []) ; make sure it can handle blanks
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87 (step []) ; at the beginning.
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88 (step [])
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89 (step [:start]) ; select WRITE-BYTES mode
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90 (step (buttons 4)) ; write 4 bytes
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91 (step (buttons target-high))
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92 (step (buttons target-low))
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93 (step (buttons (nth assembly 0)))
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94 (step (buttons (nth assembly 1)))
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95 (step (buttons (nth assembly 2)))
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96 (step (buttons (nth assembly 3)))
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97 (step [])
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98 (step [])
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99 (step []))]
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100 (println "before :" (get-mem-region before))
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101 (println "after :" (get-mem-region after))
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102 (assert (= assembly (take 4 (get-mem-region after))))
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103 after))
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104
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105 (defn test-jump-mode []
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106 (let [target-address 0xC00F
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107 [target-high target-low] (disect-bytes-2 target-address)
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108 post-jump
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109 (-> (test-write-bytes-mode)
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110 (step [])
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111 (step [])
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112 (step [])
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113 (step (buttons 0xFF)) ; Select JUMP mode.
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114 (step (buttons target-high))
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115 (step (buttons target-low)))
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116 program-counters
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117 (capture-program-counter
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118 post-jump
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119 10000)]
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120 (println program-counters)
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121 (assert (contains? (set program-counters) target-address))
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122 post-jump))
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