annotate clojure/com/aurellem/run/bootstrap_0.clj @ 276:18336ab5d6ea

merge.
author Robert McIntyre <rlm@mit.edu>
date Tue, 27 Mar 2012 12:37:48 -0500
parents 68f4e87c8f51
children 710bfbb1e048
rev   line source
rlm@247 1 (ns com.aurellem.run.bootstrap-0
rlm@260 2 (:use (com.aurellem.gb gb-driver vbm characters))
rlm@250 3 (:use (com.aurellem.run title save-corruption))
rlm@264 4 (:use (com.aurellem.exp item-bridge))
rlm@264 5 (:import [com.aurellem.gb.gb_driver SaveState]))
rlm@247 6
rlm@250 7 (defn-memo boot-root []
rlm@255 8 [ [] (root)])
rlm@247 9
rlm@255 10 (defn-memo to-rival-name
rlm@255 11 ([] (to-rival-name (boot-root)))
rlm@255 12 ([script]
rlm@255 13 (-> script
rlm@255 14 title
rlm@255 15 oak
rlm@255 16 name-entry-rlm
rlm@255 17 scroll-text
rlm@255 18 scroll-text
rlm@255 19 scroll-text
rlm@255 20 scroll-text
rlm@274 21 scroll-text)))
rlm@247 22
rlm@255 23 (defn-memo name-rival-bootstrap
rlm@255 24 ([] (name-rival-bootstrap (to-rival-name)))
rlm@255 25 ([script]
rlm@255 26 (->> script
rlm@255 27 (advance [] [:a])
rlm@255 28 (advance [] [:r] DE)
rlm@255 29 (play-moves
rlm@255 30 [[]
rlm@255 31 [:r] [] [:r] [] [:r] [] [:r] []
rlm@255 32 [:r] [] [:r] [] [:r] [] [:d] []
rlm@255 33 [:d] [:a] ;; space
rlm@255 34 [:l] [] [:d] [:a] ;; [PK]
rlm@255 35 [:u] [] [:u] [] [:u] [] [:l] [:a] ;; G
rlm@255 36 [:d] [] [:d] [] [:d] [] [:r] [:a] ;; [PK]
rlm@255 37 [:u] [] [:u] [] [:u] [] [:l] [:a] ;; G
rlm@255 38 [:d] [] [:d] [] [:d] [] [:r] [:a] ;; [PK]
rlm@247 39
rlm@255 40 [:d] [] [:r] [:a] ;; finish
rlm@255 41 ]))))
rlm@255 42
rlm@255 43 (defn walk
rlm@255 44 "Move the character along the given directions."
rlm@255 45 [directions script]
rlm@255 46 (reduce (fn [script direction]
rlm@255 47 (move direction script))
rlm@255 48 script directions))
rlm@255 49
rlm@255 50 (def ↑ [:u])
rlm@255 51 (def ↓ [:d])
rlm@255 52 (def ← [:l])
rlm@255 53 (def → [:r])
rlm@255 54
rlm@255 55 (defn-memo leave-house
rlm@255 56 ([] (leave-house (name-rival-bootstrap)))
rlm@255 57 ([script]
rlm@255 58 (->> script
rlm@255 59 finish-title
rlm@255 60 start-walking
rlm@255 61 walk-to-stairs
rlm@255 62 walk-to-door
rlm@255 63 (walk [↓ ↓]))))
rlm@255 64
rlm@255 65 (defn-memo to-pallet-town-edge
rlm@255 66 ([] (to-pallet-town-edge (leave-house)))
rlm@255 67 ([script]
rlm@255 68 (->> script
rlm@255 69 start-walking
rlm@255 70 (walk [→ → → → →
rlm@255 71 ↑ ↑ ↑ ↑ ↑ ↑]))))
rlm@255 72
rlm@257 73 (defn end-text [script]
rlm@257 74 (->> script
rlm@257 75 (scroll-text)
rlm@257 76 (play-moves [[] [:a]])))
rlm@257 77
rlm@257 78 (defn-memo start-pikachu-battle
rlm@257 79 ([] (start-pikachu-battle
rlm@257 80 (to-pallet-town-edge)))
rlm@257 81 ([script]
rlm@257 82 (->> script
rlm@257 83 (advance [:b] [:b :a] DE)
rlm@257 84 (scroll-text)
rlm@257 85 (play-moves [[:b]])
rlm@257 86 (scroll-text)
rlm@257 87 (end-text) ;; battle begins
rlm@257 88 (scroll-text))))
rlm@257 89
rlm@257 90 (defn-memo capture-pikachu
rlm@257 91 ([] (capture-pikachu (start-pikachu-battle)))
rlm@257 92 ([script]
rlm@257 93 (->> script
rlm@257 94 (scroll-text 2)
rlm@257 95 (end-text))))
rlm@257 96
rlm@257 97 (defn-memo go-to-lab
rlm@257 98 ([] (go-to-lab (capture-pikachu)))
rlm@257 99 ([script]
rlm@257 100 (->> script
rlm@257 101 (scroll-text 5)
rlm@257 102 (end-text)
rlm@257 103 (scroll-text)
rlm@257 104 (end-text)
rlm@257 105 (scroll-text 8)
rlm@257 106 (end-text)
rlm@257 107 (scroll-text)
rlm@257 108 (end-text))))
rlm@257 109
rlm@257 110 (defn-memo obtain-pikachu
rlm@257 111 ([] (obtain-pikachu (go-to-lab)))
rlm@257 112 ([script]
rlm@257 113 (->> script
rlm@257 114 (scroll-text)
rlm@257 115 (play-moves
rlm@257 116 (concat
rlm@257 117 (repeat 51 [])
rlm@257 118 [[:a] []]))
rlm@257 119 (walk [↓ ↓ → → ↑])
rlm@258 120 (play-moves
rlm@258 121 (concat [[] [:a]]
rlm@258 122 (repeat 100 [])))
rlm@258 123 (scroll-text 9)
rlm@258 124 (end-text)
rlm@258 125 (scroll-text 7)
rlm@258 126
rlm@258 127 (play-moves
rlm@258 128 (concat
rlm@258 129 (repeat 42 [])
rlm@260 130 [[:b] [:b] [:b] [:b]])))))
rlm@258 131
rlm@258 132 (defn-memo begin-battle-with-rival
rlm@258 133 ([] (begin-battle-with-rival
rlm@258 134 (obtain-pikachu)))
rlm@258 135 ([script]
rlm@258 136 (->> script
rlm@260 137 (walk [↓ ↓ ↓ ↓])
rlm@260 138 (scroll-text 3)
rlm@260 139 (end-text)
rlm@260 140 (scroll-text))))
rlm@260 141
rlm@260 142 (defn search-string
rlm@260 143 [array string]
rlm@260 144 (let [codes
rlm@260 145 (str->character-codes string)
rlm@260 146 codes-length (count codes)
rlm@260 147 mem (vec array)
rlm@260 148 mem-length (count mem)]
rlm@260 149 (loop [idx 0]
rlm@260 150 (if (< (- mem-length idx) codes-length)
rlm@260 151 nil
rlm@260 152 (if (= (subvec mem idx (+ idx codes-length))
rlm@260 153 codes)
rlm@260 154 idx
rlm@260 155 (recur (inc idx)))))))
rlm@260 156
rlm@260 157 (defn critical-hit
rlm@260 158 "Put the cursor over the desired attack. This program will
rlm@260 159 determine the appropriate amount of blank frames to
rlm@260 160 insert before pressing [:a] to ensure that the attack is
rlm@260 161 a critical hit."
rlm@260 162 [script]
rlm@260 163 (loop [blanks 6]
rlm@260 164 (let [new-script
rlm@260 165 (->> script
rlm@260 166 (play-moves
rlm@260 167 (concat (repeat blanks [])
rlm@260 168 [[:a][]])))]
rlm@260 169 (if (let [future-state
rlm@260 170 (run-moves (second new-script)
rlm@260 171 (repeat 400 []))
rlm@260 172
rlm@260 173 result (search-string (memory future-state)
rlm@260 174 "Critical")]
rlm@260 175 (if result
rlm@260 176 (println "critical hit with" blanks "blank frames"))
rlm@260 177 result)
rlm@260 178 new-script
rlm@260 179 (recur (inc blanks))))))
rlm@260 180
rlm@260 181 (defn-memo battle-with-rival
rlm@260 182 ([] (battle-with-rival
rlm@260 183 (begin-battle-with-rival)))
rlm@260 184 ([script]
rlm@260 185 (->> script
rlm@260 186 (play-moves (repeat 381 []))
rlm@260 187 (play-moves [[:a]])
rlm@260 188 (critical-hit)
rlm@260 189 (play-moves (repeat 100 []))
rlm@260 190 (scroll-text)
rlm@258 191 (play-moves
rlm@260 192 (concat (repeat 275 []) [[:a]]))
rlm@260 193 (critical-hit)
rlm@260 194 (play-moves (repeat 100 []))
rlm@260 195 (scroll-text)
rlm@258 196 (play-moves
rlm@260 197 (concat (repeat 270 []) [[:a]]))
rlm@260 198 (play-moves [[][][][][][][][][:a]]))))
rlm@260 199
rlm@260 200 (defn-memo finish-rival-text
rlm@260 201 ([] (finish-rival-text
rlm@260 202 (battle-with-rival)))
rlm@260 203 ([script]
rlm@260 204 (->> script
rlm@260 205 (scroll-text 2)
rlm@260 206 (end-text)
rlm@260 207 (scroll-text 9)
rlm@260 208 (end-text))))
rlm@260 209
rlm@262 210 (defn do-nothing [n script]
rlm@262 211 (->> script
rlm@262 212 (play-moves
rlm@262 213 (repeat n []))))
rlm@260 214
rlm@262 215 (defn-memo pikachu-comes-out
rlm@262 216 ([] (pikachu-comes-out
rlm@262 217 (finish-rival-text)))
rlm@262 218 ([script]
rlm@262 219 (->> script
rlm@262 220 (do-nothing 177)
rlm@262 221 (end-text)
rlm@262 222 (scroll-text 7)
rlm@262 223 (end-text))))
rlm@260 224
rlm@262 225 (defn-memo leave-oaks-lab
rlm@262 226 ([] (leave-oaks-lab
rlm@262 227 (pikachu-comes-out)))
rlm@262 228 ([script]
rlm@262 229 (->> script
rlm@262 230 (walk [← ← ↓ ↓ ↓ ↓ ↓ ↓]))))
rlm@257 231
rlm@271 232 (defn-memo oaks-lab->pallet-town-edge
rlm@262 233 ([] (oaks-lab->pallet-town-edge
rlm@262 234 (leave-oaks-lab)))
rlm@262 235 ([script]
rlm@262 236 (->> script
rlm@262 237 (walk [← ← ← ←
rlm@262 238 ↑ ↑ ↑ ↑
rlm@262 239 ↑ ↑ ↑ ↑ ↑ ↑
rlm@262 240 → ↑]))))
rlm@264 241
rlm@264 242 (defn move-thru-grass
rlm@264 243 [direction script]
rlm@264 244 (loop [blanks 0]
rlm@264 245 (let [new-script
rlm@264 246 (->> script
rlm@264 247 (play-moves (repeat blanks []))
rlm@264 248 (move direction))
rlm@264 249
rlm@264 250 future-state
rlm@264 251 (run-moves (second new-script)
rlm@264 252 (repeat 600 []))
rlm@264 253
rlm@264 254 result (search-string (memory future-state)
rlm@264 255 "Wild")]
rlm@264 256 (if (nil? result)
rlm@264 257 new-script
rlm@264 258 (recur (inc blanks))))))
rlm@264 259
rlm@264 260 (defn walk-thru-grass
rlm@264 261 [directions script]
rlm@264 262 (reduce (fn [script direction]
rlm@264 263 (move-thru-grass direction script))
rlm@264 264 script directions))
rlm@264 265
rlm@264 266 (defn-memo pallet-edge->viridian-mart
rlm@271 267 ([] (pallet-edge->viridian-mart true
rlm@264 268 (oaks-lab->pallet-town-edge)))
rlm@271 269 ([dodge-stupid-guy? script]
rlm@271 270 (let [dodge-1 (if dodge-stupid-guy?
rlm@271 271 [→ →]
rlm@271 272 [→])
rlm@271 273 dodge-2 (if dodge-stupid-guy?
rlm@271 274 [↑ ↑ ←]
rlm@271 275 [↑ ↑ ←])]
rlm@271 276
rlm@271 277 (->> script
rlm@264 278 ;; leave straight grass
rlm@264 279 (walk-thru-grass
rlm@264 280 [↑ ↑ ↑ ↑ ↑])
rlm@264 281
rlm@264 282 (walk [↑ ↑ ↑ ↑])
rlm@264 283
rlm@264 284 (walk-thru-grass
rlm@264 285 [← ← ↑])
rlm@264 286 (walk [↑ ↑ ↑ ↑ → → → ])
rlm@264 287
rlm@264 288 (walk-thru-grass
rlm@264 289 [→ ↑ ↑ ←])
rlm@264 290
rlm@264 291 (walk
rlm@264 292 [← ←
rlm@264 293 ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑
rlm@264 294 → → → → ])
rlm@264 295
rlm@271 296 ;; this part is dependent on that
rlm@266 297 ;; stupid NPC in the grass patch
rlm@264 298 (walk-thru-grass
rlm@271 299 (concat dodge-1
rlm@271 300 [↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ]))
rlm@271 301
rlm@264 302 (walk
rlm@271 303 (concat
rlm@271 304 dodge-2
rlm@271 305 [← ← ←
rlm@271 306 ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑
rlm@271 307 ← ←
rlm@271 308 ↑ ↑ ↑ ↑
rlm@271 309 → → → → → → → → → →
rlm@271 310 ↑ ↑ ↑ ↑ ↑ ↑ ↑]))))))
rlm@264 311
rlm@266 312 (defn-memo get-oaks-parcel
rlm@266 313 ([] (get-oaks-parcel
rlm@266 314 (pallet-edge->viridian-mart)))
rlm@266 315 ([script]
rlm@266 316 (->> script
rlm@266 317 (end-text)
rlm@266 318 (scroll-text 3)
rlm@266 319 (do-nothing 197)
rlm@266 320 (play-moves [[:a] []])
rlm@266 321 (walk [↓ ↓ → ↓]))))
rlm@266 322
rlm@269 323 (defn-memo viridian-store->oaks-lab
rlm@269 324 ([] (viridian-store->oaks-lab
rlm@269 325 (get-oaks-parcel)))
rlm@269 326 ([script]
rlm@269 327 (->> script
rlm@269 328 (walk [↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓
rlm@269 329 ← ← ← ← ← ← ← ← ← ←
rlm@269 330 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓
rlm@269 331 ← ←
rlm@269 332 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓
rlm@269 333 ↓ ↓ ↓ ↓ ↓ ↓ ↓
rlm@269 334 → → → → → → → →
rlm@269 335 ↓ ↓ ↓ ↓
rlm@269 336 ← ← ← ← ←
rlm@269 337 ↓ ↓ ↓ ↓])
rlm@266 338
rlm@269 339 (walk-thru-grass
rlm@269 340 [↓ ↓ ↓ ↓ ↓ ↓ ↓])
rlm@269 341
rlm@269 342 (walk [↓ ↓ ← ↓ ↓ ↓ ←
rlm@269 343 ↓ ↓ ↓ ↓ ↓
rlm@269 344 → → → ↑]))))
rlm@269 345
rlm@269 346 (defn-memo viridian-store->oaks-lab-like-a-boss
rlm@269 347 ([] (viridian-store->oaks-lab-like-a-boss
rlm@269 348 (get-oaks-parcel)))
rlm@269 349 ([script]
rlm@269 350 (->> script
rlm@269 351 (walk [↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓
rlm@269 352 ← ← ← ← ← ← ← ← ← ←
rlm@269 353 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓])
rlm@269 354
rlm@269 355 (walk-thru-grass
rlm@269 356 [↓ ↓ ↓ ↓ ↓])
rlm@269 357
rlm@269 358 (walk
rlm@269 359 [↓ ↓ ← ↓
rlm@269 360 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓
rlm@269 361 → →])
rlm@269 362
rlm@269 363 (walk-thru-grass
rlm@269 364 [→ ↓ ↓ ↓])
rlm@269 365
rlm@269 366 (walk [↓ ← ← ↓ ↓ ↓ ↓ ↓ ↓])
rlm@269 367
rlm@269 368 (walk-thru-grass
rlm@269 369 [↓ ↓ ↓ ↓ ↓ ↓ ↓])
rlm@269 370
rlm@269 371 (walk [↓ ↓ ← ↓ ↓ ↓ ←
rlm@269 372 ↓ ↓ ↓ ↓ ↓
rlm@269 373 → → → ↑]))))
rlm@270 374
rlm@270 375 (defn-memo deliver-oaks-parcel
rlm@270 376 ([] (deliver-oaks-parcel
rlm@270 377 (viridian-store->oaks-lab-like-a-boss)))
rlm@270 378 ([script]
rlm@270 379 (->> script
rlm@270 380 (walk [↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑])
rlm@270 381 (play-moves [[:a]])
rlm@270 382 (scroll-text 11)
rlm@270 383 (end-text)
rlm@270 384 (end-text)
rlm@270 385 (do-nothing 200)
rlm@270 386 (end-text)
rlm@270 387 (scroll-text 3)
rlm@270 388 (end-text)
rlm@270 389 (scroll-text 2)
rlm@270 390 (end-text)
rlm@270 391 (scroll-text 5)
rlm@270 392 (end-text)
rlm@270 393 (scroll-text 2)
rlm@270 394 (end-text)
rlm@270 395 (scroll-text 9)
rlm@270 396 (end-text)
rlm@270 397 (scroll-text 7)
rlm@270 398 (end-text)
rlm@271 399 (walk [← ← ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓]))))
rlm@271 400
rlm@271 401 (defn-memo return-to-viridian-mart
rlm@271 402 ([] (return-to-viridian-mart
rlm@271 403 (deliver-oaks-parcel)))
rlm@271 404 ([script]
rlm@271 405 (->> script
rlm@271 406 oaks-lab->pallet-town-edge
rlm@274 407 (pallet-edge->viridian-mart false))))
rlm@274 408
rlm@274 409 (defn-memo walk-to-counter
rlm@274 410 ([] (walk-to-counter
rlm@274 411 (return-to-viridian-mart)))
rlm@274 412 ([script]
rlm@274 413 (->> script
rlm@274 414 (walk [↑ ↑ ← ←]))))
rlm@275 415
rlm@275 416 (defn buy-item
rlm@275 417 "Assumes that the main item-screen is up, and buys
rlm@275 418 quantity of the nth item in the list, assuming that you
rlm@275 419 have enough money."
rlm@275 420 [n quantity script]
rlm@275 421 (if (= 0 quantity)
rlm@275 422 script
rlm@275 423 (let [after-initial-pause
rlm@275 424 (do-nothing 20 script)
rlm@275 425 move-to-item
rlm@275 426 (reduce (fn [script _]
rlm@275 427 (->> script
rlm@275 428 (play-moves [[:d]])
rlm@275 429 (do-nothing 3)))
rlm@275 430 after-initial-pause
rlm@275 431 (range n))
rlm@275 432 select-item
rlm@275 433 (play-moves [[:a]] move-to-item)
rlm@275 434 request-items
rlm@275 435 (reduce (fn [script _]
rlm@275 436 (->> script
rlm@275 437 (play-moves [[:u]])
rlm@275 438 (do-nothing 1)))
rlm@275 439 select-item
rlm@275 440 (range (dec quantity)))
rlm@275 441 buy-items
rlm@275 442 (->> request-items
rlm@275 443 (do-nothing 3)
rlm@275 444 (play-moves [[:a]])
rlm@275 445 (scroll-text)
rlm@275 446 (scroll-text)
rlm@275 447 (play-moves [[:a]])
rlm@275 448 (scroll-text))]
rlm@275 449 buy-items)))
rlm@275 450
rlm@275 451
rlm@275 452 (defn buy-items
rlm@275 453 "Given a list of [item-no quantity], buys the quantity
rlm@275 454 from the shop's list. Assumes that the item list is
rlm@275 455 already up."
rlm@275 456 [item-pairs script]
rlm@275 457 (let [item-lookup (into {0 0 1 0 2 0 3 0 4 0} item-pairs)
rlm@275 458 initial-purchase
rlm@275 459 (->> script
rlm@275 460 (buy-item 0 (item-lookup 0))
rlm@275 461 (buy-item 1 (item-lookup 1))
rlm@275 462 (buy-item 2 (item-lookup 2)))]
rlm@275 463 (cond
rlm@275 464 (and
rlm@275 465 (not= 0 (item-lookup 3))
rlm@275 466 (not= 0 (item-lookup 4)))
rlm@275 467 (->> initial-purchase
rlm@275 468 (do-nothing 20)
rlm@275 469 (play-moves [[:d]])
rlm@275 470 (do-nothing 3)
rlm@275 471 (play-moves [[:d]])
rlm@275 472 (do-nothing 3)
rlm@275 473 (play-moves [[:d]])
rlm@275 474 (do-nothing 10)
rlm@275 475 (buy-item 0 (item-lookup 3))
rlm@275 476 (do-nothing 20)
rlm@275 477 (play-moves [[:d]])
rlm@275 478 (do-nothing 3)
rlm@275 479 (play-moves [[:d]])
rlm@275 480 (do-nothing 3)
rlm@275 481 (play-moves [[:d]])
rlm@275 482 (do-nothing 10)
rlm@275 483 (buy-item 0 (item-lookup 4)))
rlm@275 484 (and (= 0 (item-lookup 3))
rlm@275 485 (not= 0 (item-lookup 4)))
rlm@275 486 (->> initial-purchase
rlm@275 487 (do-nothing 20)
rlm@275 488 (play-moves [[:d]])
rlm@275 489 (do-nothing 3)
rlm@275 490 (play-moves [[:d]])
rlm@275 491 (do-nothing 3)
rlm@275 492 (play-moves [[:d]])
rlm@275 493 (do-nothing 10)
rlm@275 494 (play-moves [[:d]])
rlm@275 495 (do-nothing 10)
rlm@275 496 (buy-item 0 (item-lookup 4)))
rlm@275 497 (and (not= 0 (item-lookup 3))
rlm@275 498 (= 0 (item-lookup 4)))
rlm@275 499 (->> initial-purchase
rlm@275 500 (do-nothing 20)
rlm@275 501 (play-moves [[:d]])
rlm@275 502 (do-nothing 3)
rlm@275 503 (play-moves [[:d]])
rlm@275 504 (do-nothing 3)
rlm@275 505 (play-moves [[:d]])
rlm@275 506 (do-nothing 10)
rlm@275 507 (buy-item 0 (item-lookup 3))))))
rlm@275 508
rlm@275 509
rlm@275 510 (defn test-buy-items
rlm@275 511 ([] (test-buy-itemss
rlm@274 512 (walk-to-counter)))
rlm@274 513 ([script]
rlm@275 514 (->> [(first script) (set-money (second script)
rlm@275 515 999999)]
rlm@274 516 (play-moves
rlm@274 517 [[] [:a] []])
rlm@274 518 (scroll-text)
rlm@274 519 (do-nothing 100)
rlm@274 520 (play-moves [[:a]])
rlm@274 521 (do-nothing 100)
rlm@275 522 (buy-items
rlm@275 523 [[0 1]
rlm@275 524 [1 15]
rlm@275 525 [2 1]
rlm@275 526 [3 20]
rlm@275 527 [4 95]
rlm@275 528 ]))))
rlm@275 529
rlm@275 530 (defn-memo buy-initial-items
rlm@275 531 ([] (buy-initial-items
rlm@275 532 (walk-to-counter)))
rlm@275 533 ([script]
rlm@275 534 (->> script
rlm@275 535 (play-moves
rlm@275 536 [[] [:a] []])
rlm@274 537 (scroll-text)
rlm@274 538 (do-nothing 100)
rlm@274 539 (play-moves [[:a]])
rlm@274 540 (do-nothing 100)
rlm@275 541 (buy-items
rlm@275 542 [[0 1]
rlm@275 543 [1 1]
rlm@275 544 [2 1]
rlm@275 545 [3 1]
rlm@275 546 [4 1]
rlm@275 547 ]))))
rlm@274 548
rlm@274 549
rlm@274 550
rlm@274 551