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1 (ns com.aurellem.gb.gb-driver
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2 (:import com.aurellem.gb.Gb)
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3 (:import java.io.File)
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4 (:import org.apache.commons.io.FileUtils)
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5 (:import (java.nio IntBuffer ByteOrder)))
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6
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7 ;; Savestates
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8
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9 (defrecord SaveState [data])
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10
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11 (def user-home (File. (System/getProperty "user.home")))
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12
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13 (def ^:dynamic *save-state-cache*
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14 (File. user-home "proj/vba-clojure/save-states/"))
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15
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16 (def current-state (atom nil))
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17
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18 (defn state-cache-file [name]
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19 (File. *save-state-cache* (str name ".sav")))
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20
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21 (defn write-state!
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22 ([^SaveState name]
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23 (write-state! @current-state name))
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24 ([^SaveState save ^String name]
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25 (let [buffer (:data save)
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26 bytes (byte-array (.limit buffer))
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27 dest (state-cache-file name)]
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28 (.get buffer bytes)
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29 (FileUtils/writeByteArrayToFile dest bytes)
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30 (.rewind buffer)
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31 dest)))
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32
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33 (defn read-state [name]
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34 (let [save (state-cache-file name)]
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35 (assert (.exists save))
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36 (let [buffer (Gb/saveBuffer)
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37 bytes (FileUtils/readFileToByteArray save)]
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38 (.put buffer bytes)
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39 (.flip buffer)
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40 (SaveState. buffer))))
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41 ;;;;;;;;;;;;;;;;
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42
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43 ;; Gameboy management
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44 (Gb/loadVBA)
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45
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46 (def yellow-rom-image
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47 (File. user-home "proj/pokemon-escape/roms/yellow.gbc"))
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48
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49 (def yellow-save-file
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50 (File. user-home "proj/pokemon-escape/roms/yellow.sav"))
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51
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52 (def on? (atom nil))
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53
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54 (defn shutdown! [] (Gb/shutdown) (reset! on? false))
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55
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56 (defn restart! []
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57 (shutdown!)
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58 (.delete yellow-save-file)
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59 (Gb/startEmulator (.getCanonicalPath yellow-rom-image))
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60 (reset! on? true))
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61
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62 ;;; The first state!
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63 (defn gen-root! []
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64 (restart!)
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65 (let [state (SaveState. (Gb/saveState))]
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66 (write-state! state "root" ) state))
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67
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68 (defn root []
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69 (if (.exists (state-cache-file "root"))
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70 (read-state "root")
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71 (gen-root!)))
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72
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73 ;;;; Press Buttons
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74
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75 (def button-code
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76 {;; main buttons
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77 :a 0x0001
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78 :b 0x0002
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79
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80 ;; directional pad
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81 :r 0x0010
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82 :l 0x0020
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83 :u 0x0040
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84 :d 0x0080
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85
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86 ;; meta buttons
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87 :select 0x0004
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88 :start 0x0008
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89
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90 ;; pseudo-buttons
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91 :restart 0x0800 ; hard reset
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92 :listen -1 ; listen for user input
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93 })
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94
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95 (defn button-mask [buttons]
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96 (reduce bit-or 0x0000 (map button-code buttons)))
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97
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98 (defn set-state! [^SaveState state]
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99 (assert (:data state) "Not a valid state!")
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100 (if (not @on?) (restart!))
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101 (if (not= state @current-state)
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102 (do
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103 (Gb/loadState (:data state))
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104 (reset! current-state state))))
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105
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106 (defn update-state []
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107 (reset! current-state
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108 (SaveState. (Gb/saveState))))
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109
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110 (defn step
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111 ([^SaveState state buttons]
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112 (set-state! state)
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113 (Gb/step (button-mask buttons))
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114 (reset! current-state
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115 (SaveState. (Gb/saveState))))
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116 ([^SaveState state]
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117 (step state [:listen]))
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118 ([] (step (if @current-state @current-state (root)))))
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119
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120 (defn tick
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121 ([] (tick @current-state))
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122 ([^SaveState state]
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123 (set-state! state)
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124 (Gb/tick)
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125 (update-state)))
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126
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127 (defn play
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128 ([^SaveState state n]
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129 (try
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130 (set-state! state)
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131 (dorun (dotimes [_ n]
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132 (Thread/sleep 1)
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133 (Gb/step)))
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134 (finally
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135 (update-state))))
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136 ([n]
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137 (play @current-state n)))
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138
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139 (defn continue!
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140 ([state]
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141 (play state Integer/MAX_VALUE))
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142 ([]
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143 (continue! @current-state)))
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144
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145 (defn run-moves [state moves]
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146 (set-state! state)
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147 (dorun (map #(Gb/step (button-mask %))
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148 moves))
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149 (update-state))
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150
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151 (defn play-moves
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152 ([moves [prev state]]
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153 (set-state! state)
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154 (dorun (map (fn [move] (step @current-state move)) moves))
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155 [(concat prev moves) @current-state]))
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156
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157 ;;;;;;;;;;;
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158
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159
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160 ;;;;;;;;;;;;;;; CPU data
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161
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162 (defn cpu-data [size arr-fn]
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163 (let [store (int-array size)]
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164 (fn get-data
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165 ([] (get-data @current-state))
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166 ([state]
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167 (set-state! state) (arr-fn store) store))))
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168
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169 (defn write-cpu-data [size store-fn]
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170 (fn store-data
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171 ([state new-data]
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172 (set-state! state)
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173 (let [store (int-array new-data)]
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174 (assert (= size (count new-data)))
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175 (store-fn store)
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176 (update-state)))
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177 ([new-data]
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178 (store-data @current-state new-data))))
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179
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180
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181 (def memory
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182 (cpu-data Gb/GB_MEMORY #(Gb/getMemory %)))
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183
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184 (def ram
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185 (cpu-data Gb/RAM_SIZE #(Gb/getRAM %)))
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186
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187 (def rom
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188 (cpu-data Gb/ROM_SIZE #(Gb/getROM %)))
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189
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190 (def working-ram
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191 (cpu-data Gb/WRAM_SIZE #(Gb/getWRAM %)))
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192
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193 (def video-ram
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194 (cpu-data Gb/VRAM_SIZE #(Gb/getVRAM %)))
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195
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196 (def registers
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197 (cpu-data Gb/NUM_REGISTERS #(Gb/getRegisters %)))
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198
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199 (def write-memory!
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200 (write-cpu-data Gb/GB_MEMORY #(Gb/writeMemory %)))
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201
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202 (def write-registers!
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203 (write-cpu-data Gb/NUM_REGISTERS #(Gb/writeRegisters %)))
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204
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205 (def write-rom!
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206 (write-cpu-data Gb/ROM_SIZE #(Gb/writeROM %)))
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207
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208 ;;;;; Registers ;;;;;;;;;;;;;;;;;;;;;;;;;;;
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209
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210 (defmacro gen-get-set-register [name index]
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211 (let [name-bang (symbol (str name "!"))]
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212 `(do
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213 (defn ~name
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214 ~(str "Retrieve the " name " register from state, or "
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215 "from @current-state if state is absent.")
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216 ([state#]
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217 (nth (registers state#) ~index))
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218 ([]
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219 (~name @current-state)))
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220 (defn ~name-bang
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221 ~(str "Set the " name " register for state, or "
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222 "for @current-state if state is absent.")
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223 ([state# new-register#]
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224 (set-state! state#)
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225 (let [registers# (registers state#)]
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226 (aset registers# ~index new-register#)
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227 (Gb/writeRegisters registers#)
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228 (update-state)))
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229 ([new-register#]
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230 (~name-bang @current-state new-register#))))))
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231
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232 ;; 16 bit registers
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233 (gen-get-set-register PC 0)
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234 (gen-get-set-register SP 1)
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235 (gen-get-set-register AF 2)
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236 (gen-get-set-register BC 3)
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237 (gen-get-set-register DE 4)
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238 (gen-get-set-register HL 5)
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239 (gen-get-set-register IFF 6)
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240
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241 ;; 8 bit registers
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242 (gen-get-set-register DIV 7)
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243 (gen-get-set-register TIMA 8)
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244 (gen-get-set-register TMA 9)
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245 (gen-get-set-register IF 11)
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246 (gen-get-set-register LCDC 12)
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247 (gen-get-set-register STAT 13)
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248 (gen-get-set-register SCY 14)
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249 (gen-get-set-register SCX 15)
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250 (gen-get-set-register LY 16)
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251 (gen-get-set-register DMA 18)
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252 (gen-get-set-register WY 19)
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253 (gen-get-set-register WX 20)
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254 (gen-get-set-register VBK 21)
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255 (gen-get-set-register HDMA1 22)
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256 (gen-get-set-register HDMA2 23)
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257 (gen-get-set-register HDMA3 24)
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258 (gen-get-set-register HDMA4 25)
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259 (gen-get-set-register HDMA5 26)
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260 (gen-get-set-register SVBK 27)
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261 (gen-get-set-register IE 28)
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262
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263 ;;;;;;;;;;;;;;;
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264
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265 (defmacro defn-memo
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266 [& forms]
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267 (let [fun-name (first forms)]
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268 `(do
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269 (defn ~@forms)
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270 (alter-var-root (var ~fun-name) memoize))))
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271
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272 (def original-rom (rom (root)))
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273
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274
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275 ;; RGB colors in an image are not the same as those in a GameBoy, so I
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276 ;; need to convert them. Fortunately, this code is already written
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277 ;; for me in this C-code from the public domain hi-color converter by
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278 ;; Glen Cook, Jeff Frohwein, and Rob Jones.
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279 (defn rgb->gb-rb [[r g b :as color]]
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280 (let [store (int-array 3)]
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281 (Gb/translateRGB (int-array color) store)
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282 (vec store))) |