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1 ;;;; "Advanced Choreography" -- this is the final video for this project.
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2
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3 (ns com.aurellem.run.adv-choreo
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4 (:use (com.aurellem.gb saves gb-driver util constants
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5 items vbm characters money
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6 rlm-assembly))
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7 (:use (com.aurellem.run util music title save-corruption
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8 bootstrap-0 bootstrap-1 image
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9 ram-display final-cut basic-choreo))
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10 (:require clojure.string)
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11 (:import java.awt.image.BufferedImage)
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12 (:import (javax.imageio ImageWriteParam IIOImage ImageIO))
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13 (:import [com.aurellem.gb.gb_driver SaveState])
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14 (:import java.io.File))
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15
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16
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17
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18 ;; Use the gameboy's screen to display the new programming
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19 ;; instead of a side window. This will make it look much
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20 ;; cooler and create a terminal-like effect as the game is
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21 ;; being reprogramed. To do this, use a fixed data entry
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22 ;; region in ram, and run a program that translates this
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23 ;; region into the screen. Every time this data entry region
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24 ;; is full, run a program that copies the data to the
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25 ;; appropriate region in memory. This will cost ~15 seconds
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26 ;; at the beginning to set up, and then should have minimal
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27 ;; overhead (~5%) for the rest of the data transfer, but
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28 ;; will have a good psychological effect for the viewer
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29 ;; since he can see that something is actually happening in
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30 ;; the game.
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31
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32
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33 ;; Symbol size and type.
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34
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35 ;; use fonts from zophar's domain:
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36 ;; http://www.zophar.net/utilities/fonts/8x8-font-archive.html
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37
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38 ;; Green font on black background for matrix look.
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39
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40
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41 (defn program-data [base-address]
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42 (let [image-program
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43 (display-image-kernel
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44 base-address
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45
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46 ;;pinkie-pie-mark
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47 test-image-color
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48
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49 )
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50
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51
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52 music-base-address (+ (count image-program) base-address)
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53
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54 initial-music-data
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55 (midi-bytes pony-csv 0 0 0 0)
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56
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57 data-lengths
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58 (map (comp count :data)
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59 [(:kernel initial-music-data)
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60 (:voice-1 initial-music-data)
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61 (:voice-2 initial-music-data)]);; noise not needed
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62 addresses
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63 (map (partial + music-base-address) (reductions + 0 data-lengths))
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64
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65 final-music-data
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66 (apply (partial midi-bytes pony-csv) addresses)
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67
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68 music-program
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69 (concat
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70 (:data (:kernel final-music-data))
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71 (:data (:voice-1 final-music-data))
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72 (:data (:voice-2 final-music-data))
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73 (:data (:noise final-music-data)))]
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74
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75 (concat
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76 image-program ;; image program falls through to music program
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77
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78 (infinite-loop)
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79 ;;music-program
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80
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81 )))
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82
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83
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84
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85
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86 (def glyphs
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87 "The sixteen 8x8 glyphs which make up the \"terminal\" font."
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88 (mapv #(ImageIO/read
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89 (File. user-home (str "proj/vba-clojure/font/" % ".png")))
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90 ["0" "1" "2" "3" "4" "5" "6" "7" "8" "9" "A" "B" "C" "D" "E" "F"]))
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91
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92 (defn glyph-init-program
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93 [start-address]
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94 (let [zero-glyph (image->gb-image (glyphs 0))
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95
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96 ;; write same pallet information to all pallettes
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97 A (flatten
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98 [(write-byte LCD-control-register 0x00);; disable LCD protection
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99 (set-palettes bg-palette-select bg-palette-data
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100 (repeat 8 (first (:palettes zero-glyph))))
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101 (select-LCD-bank 0)
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102 (write-byte SCX-register 0)
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103 (write-byte SCY-register 0)])
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104 B (flatten
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105 [(write-data
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106 (+ start-address (count A))
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107 character-data-address
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108 (flatten
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109 (map (comp gb-tile->bytes first :tiles image->gb-image)
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110 glyphs)))
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111
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112
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113 (write-byte
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114 LCD-control-register
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115 (Integer/parseInt
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116 (str
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117 "1" ;; LCDC on/off
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118 "0" ;; Window code area
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119 "0" ;; Windowing on?
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120 "1" ;; BG tile base (1 = 0x8000)
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121 "0" ;; BG-1 or BG-2 ?
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122 "0" ;; OBJ-block composition
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123 "0" ;; OBJ-on flag
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124 "1") ;; no-effect
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125 2))])]
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126 (concat A B )))
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127
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128
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129
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130 (defn glyph-display-program
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131 [start-address
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132 max-glyphs]
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133 (let [data-start (+ 2 start-address)
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134 [max-glyphs-high max-glyphs-low]
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135 (disect-bytes-2 max-glyphs)
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136 load-data
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137 (flatten
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138 [;; data region
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139 0x18
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140 2
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141 0 0 ;; current num of glyphs-rendered
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142
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143 ;; save all registers
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144 0xC5 0xD5 0xE5 0xF5
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145
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146 ;; load data from data region into registers
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147
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148 0xF5 ;; push A
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149 0x21 ;; begin data load
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150 (reverse (disect-bytes-2 data-start))
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151
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152 0x2A 0x47 ;; glyphs-rendered -> BC
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153 0x2A 0x4F
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154
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155 0x16 max-glyphs-high ;; load max-glyphs
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156 0x1E max-glyphs-low ;; into DE
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157 ])
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158
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159 handle-glyph-count*
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160 (flatten
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161 [;; if glyphs-rendered = max-glyph count, go directly
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162 ;; to stack-cleanup
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163
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164 0x47 0xBA ;; compare B to D
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165 0x20 ;; skip next section B != D
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166 7 ;; this is equal to the number of instructions in the next
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167 ;; indented region!
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168
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169 0x79 0xBB ;; compare C to E
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170 0x20 ;; JR NZ, skip if C != E
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171 3
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172 0xF1 ;; pop AF for stack maintainance!
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173 0x18
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174 :to-stack-cleanup
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175 ])
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176
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177 display-glyph
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178 (flatten
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179 [0xF1 ;; pop A, now A is equal to key input
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180
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181 0 0 0
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182
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183
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184 ])
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185
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186
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187 cleanup
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188 ;; restore all registers
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189 (flatten
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190 [0x03 ;; (inc glyphs-rednered) -> glyphs-rendered
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191
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192 ;; Reset HL to initial value
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193 0x21
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194 (reverse (disect-bytes-2 data-start))
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195
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196 0x78 0x22 ;; B -> save glyphs-rendered
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197 0x79 0x22 ;;
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198 ])
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199
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200 stack-cleanup
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201 [0xF1 0xE1 0xD1 0xC1]
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202
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203 handle-glyph-count
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204 (replace {:to-stack-cleanup
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205 (+ (count display-glyph) (count cleanup))}
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206 handle-glyph-count*)]
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207 (concat load-data
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208 handle-glyph-count
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209 display-glyph
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210 cleanup stack-cleanup)))
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211
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212 (def main-program-base-address 0xC000)
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213
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214 (defn glyph-bootstrap-program
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215 [start-address delay-count total-glyph-count]
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216 (let [init [0xAF 0x4F 0x47] ;; 0->A; 0->C; 0->B
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217 header (concat (frame-metronome) (read-user-input))
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218
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219 glyph-display (glyph-display-program
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220 (+ (count init)
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221 (count header)
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222 start-address)
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223 2000)
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224 ;;(- (count (program-data 0)) 100))
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225
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226 state-machine-start-address
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227 (+ start-address (count init) (count header) (count glyph-display))
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228 state-machine
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229 (bootstrap-state-machine state-machine-start-address)
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230
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231 return-to-header
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232 (flatten
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233 [0x18
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234 (->signed-8-bit
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235 (- (count init)
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236 2 ;; this command length
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237 3 ;; I have no idea why we need a 3 here
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238 ;; need to investigate.
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239 (count glyph-display)
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240 (count header)
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241 (count state-machine)))])]
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242
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243 (concat init header glyph-display state-machine return-to-header)))
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244
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245
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246
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247 (defn-memo begin-glyph-bootstrap
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248 ([] (begin-glyph-bootstrap (launch-main-bootstrap-program)))
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249 ([script]
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250 (let [glyph-init (glyph-init-program relocated-bootstrap-start)
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251 main-glyph-start (+ relocated-bootstrap-start
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252 (count glyph-init))
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253 glyph-program (glyph-bootstrap-program
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254 main-glyph-start 0 0)]
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255 (->> script
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256 (do-nothing 2)
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257 ;; begin glyph program
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258 (write-RAM 0xFF1A [0 0 0]) ;; silence remnant music
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259
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260 (write-RAM
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261 relocated-bootstrap-start
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262 (concat glyph-init glyph-program))
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263 (transfer-control relocated-bootstrap-start)
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264 (do-nothing 1)
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265
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266 ))))
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267
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268 (defn write-all-program-data
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269 ([] (write-all-program-data (begin-glyph-bootstrap)))
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270 ([script]
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271 (let [base-address main-program-base-address]
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272 (->> script
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273 (write-RAM base-address (program-data base-address))))))
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274
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275 (defn activate-program
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276 ([] (activate-program (write-all-program-data)))
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277 ([script]
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278 (->> script
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279 (transfer-control main-program-base-address)
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280 ;;(do-nothing 1800)
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281 (do-nothing 50)
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282 )))
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283
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284
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285 ;; possible screen writing programs
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286
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287 ;; (program needs to stop executing at some point)
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288 ;; maybe have total length counter or something?
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289
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290 ;; automatic counter that reads from program-start and clears the
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291 ;; screen every 360 (* 18 20) gliphs
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292
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293 ;; advantages -- very simple and low bandwidth
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294 ;; disadvantages -- hard to align counter
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295
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296 ;; implementation -- refactor main-bootstrap-program to provide a
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297 ;; state-machine code-section which can be recombined into another
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298 ;; program.
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