annotate clojure/com/aurellem/run/adv_choreo.clj @ 562:114f58b5b6d0

new glyph rendering skeleton complete.
author Robert McIntyre <rlm@mit.edu>
date Fri, 31 Aug 2012 09:22:52 -0500
parents c57398047795
children a70d9223f6eb
rev   line source
rlm@550 1 ;;;; "Advanced Choreography" -- this is the final video for this project.
rlm@550 2
rlm@550 3 (ns com.aurellem.run.adv-choreo
rlm@550 4 (:use (com.aurellem.gb saves gb-driver util constants
rlm@550 5 items vbm characters money
rlm@550 6 rlm-assembly))
rlm@550 7 (:use (com.aurellem.run util music title save-corruption
rlm@550 8 bootstrap-0 bootstrap-1 image
rlm@550 9 ram-display final-cut basic-choreo))
rlm@550 10 (:require clojure.string)
rlm@553 11 (:import java.awt.image.BufferedImage)
rlm@553 12 (:import (javax.imageio ImageWriteParam IIOImage ImageIO))
rlm@550 13 (:import [com.aurellem.gb.gb_driver SaveState])
rlm@550 14 (:import java.io.File))
rlm@550 15
rlm@550 16
rlm@550 17
rlm@550 18 ;; Use the gameboy's screen to display the new programming
rlm@550 19 ;; instead of a side window. This will make it look much
rlm@550 20 ;; cooler and create a terminal-like effect as the game is
rlm@550 21 ;; being reprogramed. To do this, use a fixed data entry
rlm@550 22 ;; region in ram, and run a program that translates this
rlm@550 23 ;; region into the screen. Every time this data entry region
rlm@550 24 ;; is full, run a program that copies the data to the
rlm@550 25 ;; appropriate region in memory. This will cost ~15 seconds
rlm@550 26 ;; at the beginning to set up, and then should have minimal
rlm@550 27 ;; overhead (~5%) for the rest of the data transfer, but
rlm@550 28 ;; will have a good psychological effect for the viewer
rlm@550 29 ;; since he can see that something is actually happening in
rlm@550 30 ;; the game.
rlm@550 31
rlm@550 32
rlm@551 33 ;; Symbol size and type.
rlm@551 34
rlm@551 35 ;; use fonts from zophar's domain:
rlm@551 36 ;; http://www.zophar.net/utilities/fonts/8x8-font-archive.html
rlm@551 37
rlm@551 38 ;; Green font on black background for matrix look.
rlm@551 39
rlm@551 40
rlm@551 41 (defn program-data [base-address]
rlm@551 42 (let [image-program
rlm@551 43 (display-image-kernel
rlm@551 44 base-address
rlm@554 45
rlm@554 46 ;;pinkie-pie-mark
rlm@554 47 test-image-color
rlm@554 48
rlm@554 49 )
rlm@554 50
rlm@551 51
rlm@551 52 music-base-address (+ (count image-program) base-address)
rlm@551 53
rlm@551 54 initial-music-data
rlm@551 55 (midi-bytes pony-csv 0 0 0 0)
rlm@551 56
rlm@551 57 data-lengths
rlm@551 58 (map (comp count :data)
rlm@551 59 [(:kernel initial-music-data)
rlm@551 60 (:voice-1 initial-music-data)
rlm@551 61 (:voice-2 initial-music-data)]);; noise not needed
rlm@551 62 addresses
rlm@551 63 (map (partial + music-base-address) (reductions + 0 data-lengths))
rlm@551 64
rlm@551 65 final-music-data
rlm@551 66 (apply (partial midi-bytes pony-csv) addresses)
rlm@551 67
rlm@551 68 music-program
rlm@551 69 (concat
rlm@551 70 (:data (:kernel final-music-data))
rlm@551 71 (:data (:voice-1 final-music-data))
rlm@551 72 (:data (:voice-2 final-music-data))
rlm@551 73 (:data (:noise final-music-data)))]
rlm@551 74
rlm@551 75 (concat
rlm@551 76 image-program ;; image program falls through to music program
rlm@554 77
rlm@554 78 (infinite-loop)
rlm@554 79 ;;music-program
rlm@554 80
rlm@554 81 )))
rlm@551 82
rlm@551 83
rlm@551 84
rlm@553 85
rlm@553 86 (def glyphs
rlm@553 87 "The sixteen 8x8 glyphs which make up the \"terminal\" font."
rlm@553 88 (mapv #(ImageIO/read
rlm@553 89 (File. user-home (str "proj/vba-clojure/font/" % ".png")))
rlm@553 90 ["0" "1" "2" "3" "4" "5" "6" "7" "8" "9" "A" "B" "C" "D" "E" "F"]))
rlm@553 91
rlm@554 92 (defn glyph-init-program
rlm@553 93 [start-address]
rlm@553 94 (let [zero-glyph (image->gb-image (glyphs 0))
rlm@553 95
rlm@553 96 ;; write same pallet information to all pallettes
rlm@553 97 A (flatten
rlm@554 98 [(write-byte LCD-control-register 0x00);; disable LCD protection
rlm@553 99 (set-palettes bg-palette-select bg-palette-data
rlm@553 100 (repeat 8 (first (:palettes zero-glyph))))
rlm@553 101 (select-LCD-bank 0)
rlm@553 102 (write-byte SCX-register 0)
rlm@553 103 (write-byte SCY-register 0)])
rlm@553 104 B (flatten
rlm@553 105 [(write-data
rlm@553 106 (+ start-address (count A))
rlm@553 107 character-data-address
rlm@553 108 (flatten
rlm@553 109 (map (comp gb-tile->bytes first :tiles image->gb-image)
rlm@554 110 glyphs)))
rlm@553 111
rlm@554 112
rlm@554 113 (write-byte
rlm@554 114 LCD-control-register
rlm@554 115 (Integer/parseInt
rlm@554 116 (str
rlm@554 117 "1" ;; LCDC on/off
rlm@554 118 "0" ;; Window code area
rlm@554 119 "0" ;; Windowing on?
rlm@554 120 "1" ;; BG tile base (1 = 0x8000)
rlm@554 121 "0" ;; BG-1 or BG-2 ?
rlm@554 122 "0" ;; OBJ-block composition
rlm@554 123 "0" ;; OBJ-on flag
rlm@554 124 "1") ;; no-effect
rlm@554 125 2))])]
rlm@554 126 (concat A B )))
rlm@553 127
rlm@558 128
rlm@560 129
rlm@553 130 (defn glyph-display-program
rlm@553 131 [start-address
rlm@562 132 max-glyphs]
rlm@556 133 (let [data-start (+ 2 start-address)
rlm@562 134 [max-glyphs-high max-glyphs-low]
rlm@562 135 (disect-bytes-2 max-glyphs)
rlm@557 136 load-data
rlm@557 137 (flatten
rlm@557 138 [;; data region
rlm@557 139 0x18
rlm@562 140 2
rlm@562 141 0 0 ;; current num of glyphs-rendered
rlm@557 142
rlm@557 143 ;; save all registers
rlm@557 144 0xC5 0xD5 0xE5 0xF5
rlm@557 145
rlm@557 146 ;; load data from data region into registers
rlm@562 147
rlm@562 148 0xF5 ;; push A
rlm@562 149 0x21 ;; begin data load
rlm@558 150 (reverse (disect-bytes-2 data-start))
rlm@562 151
rlm@562 152 0x2A 0x47 ;; glyphs-rendered -> BC
rlm@562 153 0x2A 0x4F
rlm@557 154
rlm@562 155 0x16 max-glyphs-high ;; load max-glyphs
rlm@562 156 0x1E max-glyphs-low ;; into DE
rlm@557 157 ])
rlm@557 158
rlm@560 159 handle-glyph-count*
rlm@560 160 (flatten
rlm@562 161 [;; if glyphs-rendered = max-glyph count, go directly
rlm@562 162 ;; to stack-cleanup
rlm@562 163
rlm@562 164 0x47 0xBA ;; compare B to D
rlm@562 165 0x20 ;; skip next section B != D
rlm@562 166 7 ;; this is equal to the number of instructions in the next
rlm@562 167 ;; indented region!
rlm@562 168
rlm@562 169 0x79 0xBB ;; compare C to E
rlm@562 170 0x20 ;; JR NZ, skip if C != E
rlm@562 171 3
rlm@562 172 0xF1 ;; pop AF for stack maintainance!
rlm@562 173 0x18
rlm@562 174 :to-stack-cleanup
rlm@560 175 ])
rlm@560 176
rlm@562 177 display-glyph
rlm@562 178 (flatten
rlm@562 179 [0xF1 ;; pop A, now A is equal to key input
rlm@562 180
rlm@562 181 0 0 0
rlm@562 182
rlm@562 183
rlm@562 184 ])
rlm@562 185
rlm@562 186
rlm@557 187 cleanup
rlm@557 188 ;; restore all registers
rlm@562 189 (flatten
rlm@562 190 [0x03 ;; (inc glyphs-rednered) -> glyphs-rendered
rlm@558 191
rlm@558 192 ;; Reset HL to initial value
rlm@558 193 0x21
rlm@558 194 (reverse (disect-bytes-2 data-start))
rlm@558 195
rlm@562 196 0x78 0x22 ;; B -> save glyphs-rendered
rlm@562 197 0x79 0x22 ;;
rlm@558 198 ])
rlm@558 199
rlm@558 200 stack-cleanup
rlm@557 201 [0xF1 0xE1 0xD1 0xC1]
rlm@560 202
rlm@560 203 handle-glyph-count
rlm@560 204 (replace {:to-stack-cleanup
rlm@560 205 (+ (count display-glyph) (count cleanup))}
rlm@561 206 handle-glyph-count*)]
rlm@558 207 (concat load-data
rlm@562 208 handle-glyph-count
rlm@558 209 display-glyph
rlm@558 210 cleanup stack-cleanup)))
rlm@556 211
rlm@556 212 (def main-program-base-address 0xC000)
rlm@553 213
rlm@553 214 (defn glyph-bootstrap-program
rlm@553 215 [start-address delay-count total-glyph-count]
rlm@553 216 (let [init [0xAF 0x4F 0x47] ;; 0->A; 0->C; 0->B
rlm@554 217 header (concat (frame-metronome) (read-user-input))
rlm@553 218
rlm@553 219 glyph-display (glyph-display-program
rlm@559 220 (+ (count init)
rlm@562 221 (count header)
rlm@553 222 start-address)
rlm@562 223 2000)
rlm@558 224 ;;(- (count (program-data 0)) 100))
rlm@553 225
rlm@553 226 state-machine-start-address
rlm@553 227 (+ start-address (count init) (count header) (count glyph-display))
rlm@553 228 state-machine
rlm@553 229 (bootstrap-state-machine state-machine-start-address)
rlm@553 230
rlm@553 231 return-to-header
rlm@553 232 (flatten
rlm@553 233 [0x18
rlm@553 234 (->signed-8-bit
rlm@553 235 (- (count init)
rlm@553 236 2 ;; this command length
rlm@553 237 3 ;; I have no idea why we need a 3 here
rlm@553 238 ;; need to investigate.
rlm@553 239 (count glyph-display)
rlm@553 240 (count header)
rlm@553 241 (count state-machine)))])]
rlm@553 242
rlm@562 243 (concat init header glyph-display state-machine return-to-header)))
rlm@553 244
rlm@556 245
rlm@551 246
rlm@558 247 (defn-memo begin-glyph-bootstrap
rlm@554 248 ([] (begin-glyph-bootstrap (launch-main-bootstrap-program)))
rlm@554 249 ([script]
rlm@554 250 (let [glyph-init (glyph-init-program relocated-bootstrap-start)
rlm@554 251 main-glyph-start (+ relocated-bootstrap-start
rlm@554 252 (count glyph-init))
rlm@554 253 glyph-program (glyph-bootstrap-program
rlm@554 254 main-glyph-start 0 0)]
rlm@554 255 (->> script
rlm@554 256 (do-nothing 2)
rlm@554 257 ;; begin glyph program
rlm@554 258 (write-RAM 0xFF1A [0 0 0]) ;; silence remnant music
rlm@554 259
rlm@554 260 (write-RAM
rlm@554 261 relocated-bootstrap-start
rlm@554 262 (concat glyph-init glyph-program))
rlm@554 263 (transfer-control relocated-bootstrap-start)
rlm@555 264 (do-nothing 1)
rlm@553 265
rlm@554 266 ))))
rlm@553 267
rlm@551 268 (defn write-all-program-data
rlm@554 269 ([] (write-all-program-data (begin-glyph-bootstrap)))
rlm@551 270 ([script]
rlm@551 271 (let [base-address main-program-base-address]
rlm@551 272 (->> script
rlm@551 273 (write-RAM base-address (program-data base-address))))))
rlm@551 274
rlm@551 275 (defn activate-program
rlm@551 276 ([] (activate-program (write-all-program-data)))
rlm@551 277 ([script]
rlm@551 278 (->> script
rlm@551 279 (transfer-control main-program-base-address)
rlm@554 280 ;;(do-nothing 1800)
rlm@554 281 (do-nothing 50)
rlm@554 282 )))
rlm@552 283
rlm@552 284
rlm@552 285 ;; possible screen writing programs
rlm@552 286
rlm@552 287 ;; (program needs to stop executing at some point)
rlm@552 288 ;; maybe have total length counter or something?
rlm@552 289
rlm@552 290 ;; automatic counter that reads from program-start and clears the
rlm@552 291 ;; screen every 360 (* 18 20) gliphs
rlm@552 292
rlm@552 293 ;; advantages -- very simple and low bandwidth
rlm@552 294 ;; disadvantages -- hard to align counter
rlm@552 295
rlm@552 296 ;; implementation -- refactor main-bootstrap-program to provide a
rlm@552 297 ;; state-machine code-section which can be recombined into another
rlm@552 298 ;; program.