Mercurial > thoughts
diff org/sloman.org @ 57:a72ac82bb785
add dylan's sloman transcript.
author | Robert McIntyre <rlm@mit.edu> |
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date | Tue, 13 Aug 2013 00:47:01 -0400 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/org/sloman.org Tue Aug 13 00:47:01 2013 -0400 1.3 @@ -0,0 +1,936 @@ 1.4 +#+TITLE:Transcript of Aaron Sloman - Artificial Intelligence - Psychology - Oxford Interview 1.5 +#+AUTHOR:Dylan Holmes 1.6 +#+EMAIL: 1.7 +#+STYLE: <link rel="stylesheet" type="text/css" href="../css/sloman.css" /> 1.8 + 1.9 + 1.10 +#+BEGIN_QUOTE 1.11 + 1.12 + 1.13 + 1.14 + 1.15 + 1.16 + 1.17 + 1.18 + 1.19 + 1.20 + 1.21 + 1.22 + 1.23 + 1.24 + 1.25 + 1.26 +*Editor's note:* This is a working draft transcript which I made of 1.27 +[[http://www.youtube.com/watch?feature=player_detailpage&v=iuH8dC7Snno][this nice interview]] of Aaron Sloman. Having just finished one 1.28 +iteration of transcription, I still need to go in and clean up the 1.29 +formatting and fix the parts that I misheard, so you can expect the 1.30 +text to improve significantly in the near future. 1.31 + 1.32 +To the extent that this is my work, you have my permission to make 1.33 +copies of this transcript for your own purposes. Also, feel free to 1.34 +e-mail me with comments or corrections. 1.35 + 1.36 +You can send mail to =transcript@aurellem.org=. 1.37 + 1.38 +Cheers, 1.39 + 1.40 +---Dylan 1.41 +#+END_QUOTE 1.42 + 1.43 + 1.44 + 1.45 +* Introduction 1.46 + 1.47 +** Aaron Sloman evolves into a philosopher of AI 1.48 +[0:09] My name is Aaron Sloman. My first degree many years ago in 1.49 +Capetown University was in Physics and Mathematics, and I intended to 1.50 +go and be a mathematician. I came to Oxford and encountered 1.51 +philosophers --- I had started reading philosophy and discussing 1.52 +philosophy before then, and then I found that there were philosophers 1.53 +who said things about mathematics that I thought were wrong, so 1.54 +gradually got more and more involved in [philosophy] discussions and 1.55 +switched to doing philosophy DPhil. Then I became a philosophy 1.56 +lecturer and about six years later, I was introduced to artificial 1.57 +intelligence when I was a lecturer at Sussex University in philosophy 1.58 +and I very soon became convinced that the best way to make progress in 1.59 +both areas of philosophy (including philosophy of mathematics which I 1.60 +felt i hadn't dealt with adequately in my DPhil) about the philosophy 1.61 +of mathematics, philosophy of mind, philsophy of language and all 1.62 +those things---the best way was to try to design and test working 1.63 +fragments of mind and maybe eventually put them all together but 1.64 +initially just working fragments that would do various things. 1.65 + 1.66 +[1:12] And I learned to program and ~ with various other people 1.67 +including ~Margaret Boden whom you've interviewed, developed---helped 1.68 +develop an undergraduate degree in AI and other things and also began 1.69 +to do research in AI and so on which I thought of as doing philosophy, 1.70 +primarily. 1.71 + 1.72 +[1:29] And then I later moved to the University of Birmingham and I 1.73 +was there --- I came in 1991 --- and I've been retired for a while but 1.74 +I'm not interested in golf or gardening so I just go on doing full 1.75 +time research and my department is happy to keep me on without paying 1.76 +me and provide space and resources and I come, meeting bright people 1.77 +at conferences and try to learn and make progress if I can. 1.78 + 1.79 +** AI is hard, in part because there are tempting non-problems. 1.80 + 1.81 +One of the things I learnt and understood more and more over the many 1.82 +years --- forty years or so since I first encountered AI --- is how 1.83 +hard the problems are, and in part that's because it's very often 1.84 +tempting to /think/ the problem is something different from what it 1.85 +actually is, and then people design solutions to the non-problems, and 1.86 +I think of most of my work now as just helping to clarify what the 1.87 +problems are: what is it that we're trying to explain --- and maybe 1.88 +this is leading into what you wanted to talk about: 1.89 + 1.90 +I now think that one of the ways of getting a deep understanding of 1.91 +that is to find out what were the problems that biological evolution 1.92 +solved, because we are a product of /many/ solutions to /many/ 1.93 +problems, and if we just try to go in and work out what the whole 1.94 +system is doing, we may get it all wrong, or badly wrong. 1.95 + 1.96 + 1.97 +* What problems of intelligence did evolution solve? 1.98 + 1.99 +** Intelligence consists of solutions to many evolutionary problems; no single development (e.g. communication) was key to human-level intelligence. 1.100 + 1.101 +[2:57] Well, first I would challenge that we are the dominant 1.102 +species. I know it looks like that but actually if you count biomass, 1.103 +if you count number of species, if you count number of individuals, 1.104 +the dominant species are microbes --- maybe not one of them but anyway 1.105 +they're the ones who dominate in that sense, and furthermore we are 1.106 +mostly --- we are largely composed of microbes, without which we 1.107 +wouldn't survive. 1.108 + 1.109 + 1.110 +# ** Many nonlinguistic competences require sophisticated internal representations 1.111 +[3:27] But there are things that make humans (you could say) best at 1.112 +those things, or worst at those things, but it's a combination. And I 1.113 +think it was a collection of developments of which there isn't any 1.114 +single one. [] there might be, some people say, human language which 1.115 +changed everything. By our human language, they mean human 1.116 +communication in words, but I think that was a later development from 1.117 +what must have started as the use of /internal/ forms of 1.118 +representation --- which are there in nest-building birds, in 1.119 +pre-verbal children, in hunting mammals --- because you can't take in 1.120 +information about a complex structured environment in which things can 1.121 +change and you may have to be able to work out what's possible and 1.122 +what isn't possible, without having some way of representing the 1.123 +components of the environment, their relationships, the kinds of 1.124 +things they can and can't do, the kinds of things you might or might 1.125 +not be able to do --- and /that/ kind of capability needs internal 1.126 +languages, and I and colleagues [at Birmingham] have been referring to 1.127 +them as generalized languages because some people object to 1.128 +referring...to using language to refer to something that isn't used 1.129 +for communication. But from that viewpoint, not only humans but many 1.130 +other animals developed abilities to do things to their environment to 1.131 +make them more friendly to themselves, which depended on being able to 1.132 +represent possible futures, possible actions, and work out what's the 1.133 +best thing to do. 1.134 + 1.135 +[5:13] And nest-building in corvids for instance---crows, magpies, 1.136 + [hawks], and so on --- are way beyond what current robots can do, and 1.137 + in fact I think most humans would be challenged if they had to go and 1.138 + find a collection of twigs, one at a time, maybe bring them with just 1.139 + one hand --- or with your mouth --- and assemble them into a 1.140 + structure that, you know, is shaped like a nest, and is fairly rigid, 1.141 + and you could trust your eggs in them when wind blows. But they're 1.142 + doing it, and so ... they're not our evolutionary ancestors, but 1.143 + they're an indication --- and that example is an indication --- of 1.144 + what must have evolved in order to provide control over the 1.145 + environment in /that/ species. 1.146 + 1.147 +** Speculation about how communication might have evolved from internal lanagues. 1.148 +[5:56] And I think hunting mammals, fruit-picking mammals, mammals 1.149 +that can rearrange parts of the environment, provide shelters, needed 1.150 +to have .... also needed to have ways of representing possible 1.151 +futures, not just what's there in the environment. I think at a later 1.152 +stage, that developed into a form of communication, or rather the 1.153 +/internal/ forms of representation became usable as a basis for 1.154 +providing [context] to be communicated. And that happened, I think, 1.155 +initially through performing actions that expressed intentions, and 1.156 +probably led to situtations where an action (for instance, moving some 1.157 +large object) was performed more easily, or more successfully, or more 1.158 +accurately if it was done collaboratively. So someone who had worked 1.159 +out what to do might start doing it, and then a conspecific might be 1.160 +able to work out what the intention is, because that person has the 1.161 +/same/ forms of representation and can build theories about what's 1.162 +going on, and might then be able to help. 1.163 + 1.164 +[7:11] You can imagine that if that started happening more (a lot of 1.165 +collaboration based on inferred intentions and plans) then sometimes 1.166 +the inferences might be obscure and difficult, so the /actions/ might 1.167 +be enhanced to provide signals as to what the intention is, and what 1.168 +the best way is to help, and so on. 1.169 + 1.170 +[7:35] So, this is all handwaving and wild speculation, but I think 1.171 +it's consistent with a large collection of facts which one can look at 1.172 +--- and find if one looks for them, but one won't know if [some]one 1.173 +doesn't look for them --- about the way children, for instance, who 1.174 +can't yet talk, communicate, and the things they'll do, like going to 1.175 +the mother and turning the face to point in the direction where the 1.176 +child wants it to look and so on; that's an extreme version of action 1.177 +indicating intention. 1.178 + 1.179 +[8:03] Anyway. That's a very long roundabout answer to one conjecture 1.180 +that the use of communicative language is what gave humans their 1.181 +unique power to create and destroy and whatever, and I'm saying that 1.182 +if by that you mean /communicative/ language, then I'm saying there 1.183 +was something before that which was /non/-communicative language, and I 1.184 +suspect that noncommunicative language continues to play a deep role 1.185 +in /all/ human perception ---in mathematical and scientific reasoning, in 1.186 +problem solving --- and we don't understand very much about it. 1.187 + 1.188 +[8:48] 1.189 +I'm sure there's a lot more to be said about the development of 1.190 +different kinds of senses, the development of brain structures and 1.191 +mechanisms is above all that, but perhaps I've droned on long enough 1.192 +on that question. 1.193 + 1.194 + 1.195 +* How do language and internal states relate to AI? 1.196 + 1.197 +[9:09] Well, I think most of the human and animal capabilities that 1.198 +I've been referring to are not yet to be found in current robots or 1.199 +[computing] systems, and I think there are two reasons for that: one 1.200 +is that it's intrinsically very difficult; I think that in particular 1.201 +it may turn out that the forms of information processing that one can 1.202 +implement on digital computers as we currently know them may not be as 1.203 +well suited to performing some of these tasks as other kinds of 1.204 +computing about which we don't know so much --- for example, I think 1.205 +there may be important special features about /chemical/ computers 1.206 +which we might [talk about in a little bit? find out about]. 1.207 + 1.208 +** In AI, false assumptions can lead investigators astray. 1.209 +[9:57] So, one of the problems then is that the tasks are hard ... but 1.210 +there's a deeper problem as to why AI hasn't made a great deal of 1.211 +progress on these problems that I'm talking about, and that is that 1.212 +most AI researchers assume things---and this is not just AI 1.213 +researchers, but [also] philsophers, and psychologists, and people 1.214 +studying animal behavior---make assumptions about what it is that 1.215 +animals or humans do, for instance make assumptions about what vision 1.216 +is for, or assumptions about what motivation is and how motivation 1.217 +works, or assumptions about how learning works, and then they try --- 1.218 +the AI people try --- to model [or] build systems that perform those 1.219 +assumed functions. So if you get the /functions/ wrong, then even if 1.220 +you implement some of the functions that you're trying to implement, 1.221 +they won't necessarily perform the tasks that the initial objective 1.222 +was to imitate, for instance the tasks that humans, and nest-building 1.223 +birds, and monkeys and so on can perform. 1.224 + 1.225 +** Example: Vision is not just about finding surfaces, but about finding affordances. 1.226 +[11:09] I'll give you a simple example --- well, maybe not so simple, 1.227 +but --- It's often assumed that the function of vision in humans (and 1.228 +in other animals with good eyesight and so on) is to take in optical 1.229 +information that hits the retina, and form into the (maybe changing 1.230 +--- or, really, in our case definitely changing) patterns of 1.231 +illumination where there are sensory receptors that detect those 1.232 +patterns, and then somehow from that information (plus maybe other 1.233 +information gained from head movement or from comparisons between two 1.234 +eyes) to work out what there was in the environment that produced 1.235 +those patterns, and that is often taken to mean \ldquo{}where were the 1.236 +surfaces off which the light bounced before it came to me\rdquo{}. So 1.237 +you essentially think of the task of the visual system as being to 1.238 +reverse the image formation process: so the 3D structure's there, the 1.239 +lens causes the image to form in the retina, and then the brain goes 1.240 +back to a model of that 3D structure there. That's a very plausible 1.241 +theory about vision, and it may be that that's a /subset/ of what 1.242 +human vision does, but I think James Gibson pointed out that that kind 1.243 +of thing is not necessarily going to be very useful for an organism, 1.244 +and it's very unlikely that that's the main function of perception in 1.245 +general, namely to produce some physical description of what's out 1.246 +there. 1.247 + 1.248 +[12:37] What does an animal /need/? It needs to know what it can do, 1.249 +what it can't do, what the consequences of its actions will be 1.250 +.... so, he introduced the word /affordance/, so from his point of 1.251 +view, the function of vision, perception, are to inform the organism 1.252 +of what the /affordances/ are for action, where that would mean what 1.253 +the animal, /given/ its morphology (what it can do with its mouth, its 1.254 +limbs, and so on, and the ways it can move) what it can do, what its 1.255 +needs are, what the obstacles are, and how the environment supports or 1.256 +obstructs those possible actions. 1.257 + 1.258 +[13:15] And that's a very different collection of information 1.259 +structures that you need from, say, \ldquo{}where are all the 1.260 +surfaces?\rdquo{}: if you've got all the surfaces, /deriving/ the 1.261 +affordances would still be a major task. So, if you think of the 1.262 +perceptual system as primarily (for biological organisms) being 1.263 +devices that provide information about affordances and so on, then the 1.264 +tasks look very different. And most of the people working, doing 1.265 +research on computer vision in robots, I think haven't taken all that 1.266 +on board, so they're trying to get machines to do things which, even 1.267 +if they were successful, would not make the robots very intelligent 1.268 +(and in fact, even the ones they're trying to do are not really easy 1.269 +to do, and they don't succeed very well--- although, there's progress; 1.270 +I shouldn't disparage it too much.) 1.271 + 1.272 +** Online and offline intelligence 1.273 + 1.274 +[14:10] It gets more complex as animals get more sophisticated. So, I 1.275 +like to make a distinction between online intelligence and offline 1.276 +intelligence. So, for example, if I want to pick something up --- like 1.277 +this leaf <he plucks a leaf from the table> --- I was able to select 1.278 +it from all the others in there, and while moving my hand towards it, 1.279 +I was able to guide its trajectory, making sure it was going roughly 1.280 +in the right direction --- as opposed to going out there, which 1.281 +wouldn't have been able to pick it up --- and these two fingers ended 1.282 +up with a portion of the leaf between them, so that I was able to tell 1.283 +when I'm ready to do that <he clamps the leaf between two fingers> 1.284 +and at that point, I clamped my fingers and then I could pick up the 1.285 +leaf. 1.286 + 1.287 +[14:54] Whereas, --- and that's an example of online intelligence: 1.288 +during the performance of an action (both from the stage where it's 1.289 +initiated, and during the intermediate stages, and where it's 1.290 +completed) I'm taking in information relevant to controlling all those 1.291 +stages, and that relevant information keeps changing. That means I 1.292 +need stores of transient information which gets discarded almost 1.293 +immediately and replaced or something. That's online intelligence. And 1.294 +there are many forms; that's just one example, and Gibson discussed 1.295 +quite a lot of examples which I won't try to replicate now. 1.296 + 1.297 +[15:30] But in offline intelligence, you're not necessarily actually 1.298 +/performing/ the actions when you're using your intelligence; you're 1.299 +thinking about /possible/ actions. So, for instance, I could think 1.300 +about how fast or by what route I would get back to the lecture room 1.301 +if I wanted to [get to the next talk] or something. And I know where 1.302 +the door is, roughly speaking, and I know roughly which route I would 1.303 +take, when I go out, I should go to the left or to the right, because 1.304 +I've stored information about where the spaces are, where the 1.305 +buildings are, where the door was that we came out --- but in using 1.306 +that information to think about that route, I'm not actually 1.307 +performing the action. I'm not even /simulating/ it in detail: the 1.308 +precise details of direction and speed and when to clamp my fingers, 1.309 +or when to contract my leg muscles when walking, are all irrelevant to 1.310 +thinking about a good route, or thinking about the potential things 1.311 +that might happen on the way. Or what would be a good place to meet 1.312 +someone who I think [for an acquaintance in particular] --- [barber] 1.313 +or something --- I don't necessarily have to work out exactly /where/ 1.314 +the person's going to stand, or from what angle I would recognize 1.315 +them, and so on. 1.316 + 1.317 +[16:46] So, offline intelligence --- which I think became not just a 1.318 +human competence; I think there are other animals that have aspects of 1.319 +it: Squirrels are very impressive as you watch them. Gray squirrels at 1.320 +any rate, as you watch them defeating squirrel-proof birdfeeders, seem 1.321 +to have a lot of that [offline intelligence], as well as the online 1.322 +intelligence when they eventually perform the action they've worked 1.323 +out [] that will get them to the nuts. 1.324 + 1.325 +[17:16] And I think that what happened during our evolution is that 1.326 +mechanisms for acquiring and processing and storing and manipulating 1.327 +information that is more and more remote from the performance of 1.328 +actions developed. An example is taking in information about where 1.329 +locations are that you might need to go to infrequently: There's a 1.330 +store of a particular type of material that's good for building on 1.331 +roofs of houses or something out around there in some 1.332 +direction. There's a good place to get water somewhere in another 1.333 +direction. There are people that you'd like to go and visit in 1.334 +another place, and so on. 1.335 + 1.336 +[17:59] So taking in information about an extended environment and 1.337 +building it into a structure that you can make use of for different 1.338 +purposes is another example of offline intelligence. And when we do 1.339 +that, we sometimes use only our brains, but in modern times, we also 1.340 +learned how to make maps on paper and walls and so on. And it's not 1.341 +clear whether the stuff inside our heads has the same structures as 1.342 +the maps we make on paper: the maps on paper have a different 1.343 +function; they may be used to communicate with others, or meant for 1.344 +/looking/ at, whereas the stuff in your head you don't /look/ at; you 1.345 +use it in some other way. 1.346 + 1.347 +[18:46] So, what I'm getting at is that there's a great deal of human 1.348 +intelligence (and animal intelligence) which is involved in what's 1.349 +possible in the future, what exists in distant places, what might have 1.350 +happened in the past (sometimes you need to know why something is as 1.351 +it is, because that might be relevant to what you should or shouldn't 1.352 +do in the future, and so on), and I think there was something about 1.353 +human evolution that extended that offline intelligence way beyond 1.354 +that of animals. And I don't think it was /just/ human language, (but 1.355 +human language had something to do with it) but I think there was 1.356 +something else that came earlier than language which involves the 1.357 +ability to use your offline intelligence to discover something that 1.358 +has a rich mathematical structure. 1.359 + 1.360 +** Example: Even toddlers use sophisticated geometric knowledge 1.361 +#+<<example-gap>> 1.362 +[19:44] I'll give you a simple example: if you look through a gap, you 1.363 +can see something that's on the other side of the gap. Now, you 1.364 +/might/ see what you want to see, or you might see only part of it. If 1.365 +you want to see more of it, which way would you move? Well, you could 1.366 +either move /sideways/, and see through the gap---and see it roughly 1.367 +the same amount but a different part of it [if it's a ????], or you 1.368 +could move /towards/ the gap and then your view will widen as you 1.369 +approach the gap. Now, there's a bit of mathematics in there, insofar 1.370 +as you are implicitly assuming that information travels in straight 1.371 +lines, and as you go closer to a gap, the straight lines that you can 1.372 +draw from where you are through the gap, widen as you approach that 1.373 +gap. Now, there's a kind of theorem of Euclidean geometry in there 1.374 +which I'm not going to try to state very precisely (and as far as I 1.375 +know, wasn't stated explicitly in Euclidean geometry) but it's 1.376 +something every toddler--- human toddler---learns. (Maybe other 1.377 +animals also know it, I don't know.) But there are many more things, 1.378 +actions to perform, to get you more information about things, actions 1.379 +to perform to conceal information from other people, actions that will 1.380 +enable you to operate, to act on a rigid object in one place in order 1.381 +to produce an effect on another place. So, there's a lot of stuff that 1.382 +involves lines and rotations and angles and speeds and so on that I 1.383 +think humans (maybe, to a lesser extent, other animals) develop the 1.384 +ability to think about in a generic way. That means that you could 1.385 +take out the generalizations from the particular contexts and then 1.386 +re-use them in a new contexts in ways that I think are not yet 1.387 +represented at all in AI and in theories of human learning in any [] 1.388 +way --- although some people are trying to study learning of mathematics. 1.389 + 1.390 +* Animal intelligence 1.391 + 1.392 +** The priority is /cataloguing/ what competences have evolved, not ranking them. 1.393 +[22:03] I wasn't going to challenge the claim that humans can do more 1.394 +sophisticated forms of [tracking], just to mention that there are some 1.395 +things that other animals can do which are in some ways comparable, 1.396 +and some ways superior to [things] that humans can do. In particular, 1.397 +there are species of birds and also, I think, some rodents --- 1.398 +squirrels, or something --- I don't know enough about the variety --- 1.399 +that can hide nuts and remember where they've hidden them, and go back 1.400 +to them. And there have been tests which show that some birds are able 1.401 +to hide tens --- you know, [eighteen] or something nuts --- and to 1.402 +remember which ones have been taken, which ones haven't, and so 1.403 +on. And I suspect most humans can't do that. I wouldn't want to say 1.404 +categorically that maybe we couldn't, because humans are very 1.405 +[varied], and also [a few] people can develop particular competences 1.406 +through training. But it's certainly not something I can do. 1.407 + 1.408 + 1.409 +** AI can be used to test philosophical theories 1.410 +[23:01] But I also would like to say that I am not myself particularly 1.411 +interested in trying to align animal intelligences according to any 1.412 +kind of scale of superiority; I'm just trying to understand what it 1.413 +was that biological evolution produced, and how it works, and I'm 1.414 +interested in AI /mainly/ because I think that when one comes up with 1.415 +theories about how these things work, one needs to have some way of 1.416 +testing the theory. And AI provides ways of implementing and testing 1.417 +theories that were not previously available: Immanuel Kant was trying 1.418 +to come up with theories about how minds work, but he didn't have any 1.419 +kind of a mechanism that he could build to test his theory about the 1.420 +nature of mathematical knowledge, for instance, or how concepts were 1.421 +developed from babyhood onward. Whereas now, if we do develop a 1.422 +theory, we have a criterion of adequacy, namely it should be precise 1.423 +enough and rich enough and detailed to enable a model to be 1.424 +built. And then we can see if it works. 1.425 + 1.426 +[24:07] If it works, it doesn't mean we've proved that the theory is 1.427 +correct; it just shows it's a candidate. And if it doesn't work, then 1.428 +it's not a candidate as it stands; it would need to be modified in 1.429 +some way. 1.430 + 1.431 +* Is abstract general intelligence feasible? 1.432 + 1.433 +** It's misleading to compare the brain and its neurons to a computer made of transistors 1.434 +[24:27] I think there's a lot of optimism based on false clues: 1.435 +the...for example, one of the false clues is to count the number of 1.436 +neurons in the brain, and then talk about the number of transistors 1.437 +you can fit into a computer or something, and then compare them. It 1.438 +might turn out that the study of the way synapses work (which leads 1.439 +some people to say that a typical synapse [] in the human brain has 1.440 +computational power comparable to the Internet a few years ago, 1.441 +because of the number of different molecules that are doing things, 1.442 +the variety of types of things that are being done in those molecular 1.443 +interactions, and the speed at which they happen, if you somehow count 1.444 +up the number of operations per second or something, then you get 1.445 +these comparable figures). 1.446 + 1.447 +** For example, brains may rely heavily on chemical information processing 1.448 +Now even if the details aren't right, there may just be a lot of 1.449 +information processing that...going on in brains at the /molecular/ 1.450 +level, not the neural level. Then, if that's the case, the processing 1.451 +units will be orders of magnitude larger in number than the number of 1.452 +neurons. And it's certainly the case that all the original biological 1.453 +forms of information processing were chemical; there weren't brains 1.454 +around, and still aren't in most microbes. And even when humans grow 1.455 +their brains, the process of starting from a fertilized egg and 1.456 +producing this rich and complex structure is, for much of the time, 1.457 +under the control of chemical computations, chemical information 1.458 +processing---of course combined with physical sorts of materials and 1.459 +energy and so on as well. 1.460 + 1.461 +[26:25] So it would seem very strange if all that capability was 1.462 +something thrown away when you've got a brain and all the information 1.463 +processing, the [challenges that were handled in making a brain], 1.464 +... This is handwaving on my part; I'm just saying that we /might/ 1.465 +learn that what brains do is not what we think they do, and that 1.466 +problems of replicating them are not what we think they are, solely in 1.467 +terms of numerical estimate of time scales, the number of components, 1.468 +and so on. 1.469 + 1.470 +** Brain algorithms may simply be optimized for certain kinds of information processing other than bit manipulations 1.471 +[26:56] But apart from that, the other basis of skepticism concerns 1.472 +how well we understand what the problems are. I think there are many 1.473 +people who try to formalize the problems of designing an intelligent 1.474 +system in terms of streams of information thought of as bit streams or 1.475 +collections of bit streams, and they think of as the problems of 1.476 +intelligence as being the construction or detection of patterns in 1.477 +those, and perhaps not just detection of patterns, but detection of 1.478 +patterns that are useable for sending /out/ streams to control motors 1.479 +and so on in order to []. And that way of conceptualizing the problem 1.480 +may lead on the one hand to oversimplification, so that the things 1.481 +that /would/ be achieved, if those goals were achieved, maybe much 1.482 +simpler, in some ways inadequate. Or the replication of human 1.483 +intelligence, or the matching of human intelligence---or for that 1.484 +matter, squirrel intelligence---but in another way, it may also make 1.485 +the problem harder: it may be that some of the kinds of things that 1.486 +biological evolution has achieved can't be done that way. And one of 1.487 +the ways that might turn out to be the case is not because it's not 1.488 +impossible in principle to do some of the information processing on 1.489 +artificial computers-based-on-transistors and other bit-manipulating 1.490 +[]---but it may just be that the computational complexity of solving 1.491 +problems, processes, or finding solutions to complex problems, are 1.492 +much greater and therefore you might need a much larger universe than 1.493 +we have available in order to do things. 1.494 + 1.495 +** Example: find the shortest path by dangling strings 1.496 +[28:55] Then if the underlying mechanisms were different, the 1.497 +information processing mechanisms, they might be better tailored to 1.498 +particular sorts of computation. There's a [] example, which is 1.499 +finding the shortest route if you've got a collection of roads, and 1.500 +they may be curved roads, and lots of tangled routes from A to B to C, 1.501 +and so on. And if you start at A and you want to get to Z --- a place 1.502 +somewhere on that map --- the process of finding the shortest route 1.503 +will involve searching through all these different possibilities and 1.504 +rejecting some that are longer than others and so on. But if you make 1.505 +a model of that map out of string, where these strings are all laid 1.506 +out on the maps and so have the lengths of the routes. Then if you 1.507 +hold the two knots in the string -- it's a network of string --- which 1.508 +correspond to the start point and end point, then /pull/, then the 1.509 +bits of string that you're left with in a straight line will give you 1.510 +the shortest route, and that process of pulling just gets you the 1.511 +solution very rapidly in a parallel computation, where all the others 1.512 +just hang by the wayside, so to speak. 1.513 + 1.514 +** In sum, we know surprisingly little about the kinds of problems that evolution solved, and the manner in which they were solved. 1.515 +[30:15] Now, I'm not saying brains can build networks of string and 1.516 +pull them or anything like that; that's just an illustration of how if 1.517 +you have the right representation, correctly implemented---or suitably 1.518 +implemented---for a problem, then you can avoid very combinatorially 1.519 +complex searches, which will maybe grow exponentially with the number 1.520 +of components in your map, whereas with this thing, the time it takes 1.521 +won't depend on how many strings you've [got on the map]; you just 1.522 +pull, and it will depend only on the shortest route that exists in 1.523 +there. Even if that shortest route wasn't obvious on the original map. 1.524 + 1.525 + 1.526 +[30:59] So that's a rather long-winded way of formulating the 1.527 +conjecture which---of supporting, a roundabout way of supporting the 1.528 +conjecture that there may be something about the way molecules perform 1.529 +computations where they have the combination of continuous change as 1.530 +things move through space and come together and move apart, and 1.531 +whatever --- and also snap into states that then persist, so [as you 1.532 +learn from] quantum mechanics, you can have stable molecular 1.533 +structures which are quite hard to separate, and then in catalytic 1.534 +processes you can separate them, or extreme temperatures, or strong 1.535 +forces, but they may nevertheless be able to move very rapidly in some 1.536 +conditions in order to perform computations. 1.537 + 1.538 +[31:49] Now there may be things about that kind of structure that 1.539 +enable searching for solutions to /certain/ classes of problems to be 1.540 +done much more efficiently (by brain) than anything we could do with 1.541 +computers. It's just an open question. 1.542 + 1.543 +[32:04] So it /might/ turn out that we need new kinds of technology 1.544 +that aren't on the horizon in order to replicate the functions that 1.545 +animal brains perform ---or, it might not. I just don't know. I'm not 1.546 +claiming that there's strong evidence for that; I'm just saying that 1.547 +it might turn out that way, partly because I think we know less than 1.548 +many people think we know about what biological evolution achieved. 1.549 + 1.550 +[32:28] There are some other possibilities: we may just find out that 1.551 +there are shortcuts no one ever thought of, and it will all happen 1.552 +much more quickly---I have an open mind; I'd be surprised, but it 1.553 +could turn up. There /is/ something that worries me much more than the 1.554 +singularity that most people talk about, which is machines achieving 1.555 +human-level intelligence and perhaps taking over [the] planet or 1.556 +something. There's what I call the /singularity of cognitive 1.557 +catch-up/ ... 1.558 + 1.559 +* A singularity of cognitive catch-up 1.560 + 1.561 +** What if it will take a lifetime to learn enough to make something new? 1.562 +... SCC, singularity of cognitive catch-up, which I think we're close 1.563 +to, or maybe have already reached---I'll explain what I mean by 1.564 +that. One of the products of biological evolution---and this is one of 1.565 +the answers to your earlier questions which I didn't get on to---is 1.566 +that humans have not only the ability to make discoveries that none of 1.567 +their ancestors have ever made, but to shorten the time required for 1.568 +similar achievements to be reached by their offspring and their 1.569 +descendants. So once we, for instance, worked out ways of complex 1.570 +computations, or ways of building houses, or ways of finding our way 1.571 +around, we don't need...our children don't need to work it out for 1.572 +themselves by the same lengthy trial and error procedure; we can help 1.573 +them get there much faster. 1.574 + 1.575 +Okay, well, what I've been referring to as the singularity of 1.576 +cognitive catch-up depends on the fact that---fairly obvious, and it's 1.577 +often been commented on---that in case of humans, it's not necessary 1.578 +for each generation to learn what previous generations learned /in the 1.579 +same way/. And we can speed up learning once something has been 1.580 +learned, [it is able to] be learned by new people. And that has meant 1.581 +that the social processes that support that kind of education of the 1.582 +young can enormously accelerate what would have taken...perhaps 1.583 +thousands [or] millions of years for evolution to produce, can happen in 1.584 +a much shorter time. 1.585 + 1.586 + 1.587 +[34:54] But here's the catch: in order for a new advance to happen --- 1.588 +so for something new to be discovered that wasn't there before, like 1.589 +Newtonian mechanics, or the theory of relativity, or Beethoven's music 1.590 +or [style] or whatever --- the individuals have to have traversed a 1.591 +significant amount of what their ancestors have learned, even if they 1.592 +do it much faster than their ancestors, to get to the point where they 1.593 +can see the gaps, the possibilities for going further than their 1.594 +ancestors, or their parents or whatever, have done. 1.595 + 1.596 +[35:27] Now in the case of knowledge of science, mathematics, 1.597 +philosophy, engineering and so on, there's been a lot of accumulated 1.598 +knowledge. And humans are living a /bit/ longer than they used to, but 1.599 +they're still living for [whatever it is], a hundred years, or for 1.600 +most people, less than that. So you can imagine that there might come 1.601 +a time when in a normal human lifespan, it's not possible for anyone 1.602 +to learn enough to understand the scope and limits of what's already 1.603 +been achieved in order to see the potential for going beyond it and to 1.604 +build on what's already been done to make that...those future steps. 1.605 + 1.606 +[36:10] So if we reach that stage, we will have reached the 1.607 +singularity of cognitive catch-up because the process of education 1.608 +that enables individuals to learn faster than their ancestors did is 1.609 +the catching-up process, and it may just be that we at some point 1.610 +reach a point where catching up can only happen within a lifetime of 1.611 +an individual, and after that they're dead and they can't go 1.612 +beyond. And I have some evidence that there's a lot of that around 1.613 +because I see a lot of people coming up with what /they/ think of as 1.614 +new ideas which they've struggled to come up with, but actually they 1.615 +just haven't taken in some of what was...some of what was done [] by 1.616 +other people, in other places before them. And I think that despite 1.617 +the availability of search engines which make it /easier/ for people 1.618 +to get the information---for instance, when I was a student, if I 1.619 +wanted to find out what other people had done in the field, it was a 1.620 +laborious process---going to the library, getting books, and 1.621 +---whereas now, I can often do things in seconds that would have taken 1.622 +hours. So that means that if seconds [are needed] for that kind of 1.623 +work, my lifespan has been extended by a factor of ten or 1.624 +something. So maybe that /delays/ the singularity, but it may not 1.625 +delay it enough. But that's an open question; I don't know. And it may 1.626 +just be that in some areas, this is more of a problem than others. For 1.627 +instance, it may be that in some kinds of engineering, we're handing 1.628 +over more and more of the work to machines anyways and they can go on 1.629 +doing it. So for instance, most of the production of computers now is 1.630 +done by a computer-controlled machine---although some of the design 1.631 +work is done by humans--- a lot of /detail/ of the design is done by 1.632 +computers, and they produce the next generation, which then produces 1.633 +the next generation, and so on. 1.634 + 1.635 +[37:57] I don't know if humans can go on having major advances, so 1.636 +it'll be kind of sad if we can't. 1.637 + 1.638 +* Spatial reasoning: a difficult problem 1.639 + 1.640 +[38:15] Okay, well, there are different problems [ ] mathematics, and 1.641 +they have to do with properties. So for instance a lot of mathematics 1.642 +that can be expressed in terms of logical structures or algebraic 1.643 +structures and those are pretty well suited for manipulation and...on 1.644 +computers, and if a problem can be specified using the 1.645 +logical/algebraic notation, and the solution method requires creating 1.646 +something in that sort of notation, then computers are pretty good, 1.647 +and there are lots of mathematical tools around---there are theorem 1.648 +provers and theorem checkers, and all kinds of things, which couldn't 1.649 +have existed fifty, sixty years ago, and they will continue getting 1.650 +better. 1.651 + 1.652 + 1.653 +But there was something that I was [[example-gap][alluding to earlier]] when I gave the 1.654 +example of how you can reason about what you will see by changing your 1.655 +position in relation to a door, where what you are doing is using your 1.656 +grasp of spatial structures and how as one spatial relationship 1.657 +changes namely you come closer to the door or move sideways and 1.658 +parallel to the wall or whatever, other spatial relationships change 1.659 +in parallel, so the lines from your eyes through to other parts of 1.660 +the...parts of the room on the other side of the doorway change, 1.661 +spread out more as you go towards the doorway, and as you move 1.662 +sideways, they don't spread out differently, but focus on different 1.663 +parts of the internal ... that they access different parts of the 1.664 +... of the room. 1.665 + 1.666 +Now, those are examples of ways of thinking about relationships and 1.667 +changing relationships which are not the same as thinking about what 1.668 +happens if I replace this symbol with that symbol, or if I substitute 1.669 +this expression in that expression in a logical formula. And at the 1.670 +moment, I do not believe that there is anything in AI amongst the 1.671 +mathematical reasoning community, the theorem-proving community, that 1.672 +can model the processes that go on when a young child starts learning 1.673 +to do Euclidean geometry and is taught things about---for instance, I 1.674 +can give you a proof that the angles of any triangle add up to a 1.675 +straight line, 180 degrees. 1.676 + 1.677 +** Example: Spatial proof that the angles of any triangle add up to a half-circle 1.678 +There are standard proofs which involves starting with one triangle, 1.679 +then adding a line parallel to the base one of my former students, 1.680 +Mary Pardoe, came up with which I will demonstrate with this <he holds 1.681 +up a pen> --- can you see it? If I have a triangle here that's got 1.682 +three sides, if I put this thing on it, on one side --- let's say the 1.683 +bottom---I can rotate it until it lies along the second...another 1.684 +side, and then maybe move it up to the other end ~. Then I can rotate 1.685 +it again, until it lies on the third side, and move it back to the 1.686 +other end. And then I'll rotate it again and it'll eventually end up 1.687 +on the original side, but it will have changed the direction it's 1.688 +pointing in --- and it won't have crossed over itself so it will have 1.689 +gone through a half-circle, and that says that the three angles of a 1.690 +triangle add up to the rotations of half a circle, which is a 1.691 +beautiful kind of proof and almost anyone can understand it. Some 1.692 +mathematicians don't like it, because they say it hides some of the 1.693 +assumptions, but nevertheless, as far as I'm concerned, it's an 1.694 +example of a human ability to do reasoning which, once you've 1.695 +understood it, you can see will apply to any triangle --- it's got to 1.696 +be a planar triangle --- not a triangle on a globe, because then the 1.697 +angles can add up to more than ... you can have three /right/ angles 1.698 +if you have an equator...a line on the equator, and a line going up to 1.699 +to the north pole of the earth, and then you have a right angle and 1.700 +then another line going down to the equator, and you have a right 1.701 +angle, right angle, right angle, and they add up to more than a 1.702 +straight line. But that's because the triangle isn't in the plane, 1.703 +it's on a curved surface. In fact, that's one of the 1.704 +differences...definitional differences you can take between planar and 1.705 +curved surfaces: how much the angles of a triangle add up to. But our 1.706 +ability to /visualize/ and notice the generality in that process, and 1.707 +see that you're going to be able to do the same thing using triangles 1.708 +that stretch in all sorts of ways, or if it's a million times as 1.709 +large, or if it's made...you know, written on, on...if it's drawn in 1.710 +different colors or whatever --- none of that's going to make any 1.711 +difference to the essence of that process. And that ability to see 1.712 +the commonality in a spatial structure which enables you to draw some 1.713 +conclusions with complete certainty---subject to the possibility that 1.714 +sometimes you make mistakes, but when you make mistakes, you can 1.715 +discover them, as has happened in the history of geometrical theorem 1.716 +proving. Imre Lakatos had a wonderful book called [[http://en.wikipedia.org/wiki/Proofs_and_Refutations][/Proofs and 1.717 +Refutations/]] --- which I won't try to summarize --- but he has 1.718 +examples: mistakes were made; that was because people didn't always 1.719 +realize there were subtle subcases which had slightly different 1.720 +properties, and they didn't take account of that. But once they're 1.721 +noticed, you rectify that. 1.722 + 1.723 +** Geometric results are fundamentally different than experimental results in chemistry or physics. 1.724 +[43:28] But it's not the same as doing experiments in chemistry and 1.725 +physics, where you can't be sure it'll be the same on [] or at a high 1.726 +temperature, or in a very strong magnetic field --- with geometric 1.727 +reasoning, in some sense you've got the full information in front of 1.728 +you; even if you don't always notice an important part of it. So, that 1.729 +kind of reasoning (as far as I know) is not implemented anywhere in a 1.730 +computer. And most people who do research on trying to model 1.731 +mathematical reasoning, don't pay any attention to that, because of 1.732 +... they just don't think about it. They start from somewhere else, 1.733 +maybe because of how they were educated. I was taught Euclidean 1.734 +geometry at school. Were you? 1.735 + 1.736 +(Adam ford: Yeah) 1.737 + 1.738 +Many people are not now. Instead they're taught set theory, and 1.739 +logic, and arithmetic, and [algebra], and so on. And so they don't use 1.740 +that bit of their brains, without which we wouldn't have built any of 1.741 +the cathedrals, and all sorts of things we now depend on. 1.742 + 1.743 +* Is near-term artificial general intelligence likely? 1.744 + 1.745 +** Two interpretations: a single mechanism for all problems, or many mechanisms unified in one program. 1.746 + 1.747 +[44:35] Well, this relates to what's meant by general. And when I 1.748 +first encountered the AGI community, I thought that what they all 1.749 +meant by general intelligence was /uniform/ intelligence --- 1.750 +intelligence based on some common simple (maybe not so simple, but) 1.751 +single powerful mechanism or principle of inference. And there are 1.752 +some people in the community who are trying to produce things like 1.753 +that, often in connection with algorithmic information theory and 1.754 +computability of information, and so on. But there's another sense of 1.755 +general which means that the system of general intelligence can do 1.756 +lots of different things, like perceive things, understand language, 1.757 +move around, make things, and so on --- perhaps even enjoy a joke; 1.758 +that's something that's not nearly on the horizon, as far as I 1.759 +know. Enjoying a joke isn't the same as being able to make laughing 1.760 +noises. 1.761 + 1.762 +Given, then, that there are these two notions of general 1.763 +intelligence---there's one that looks for one uniform, possibly 1.764 +simple, mechanism or collection of ideas and notations and algorithms, 1.765 +that will deal with any problem that's solvable --- and the other 1.766 +that's general in the sense that it can do lots of different things 1.767 +that are combined into an integrated architecture (which raises lots 1.768 +of questions about how you combine these things and make them work 1.769 +together) and we humans, certainly, are of the second kind: we do all 1.770 +sorts of different things, and other animals also seem to be of the 1.771 +second kind, perhaps not as general as humans. Now, it may turn out 1.772 +that in some near future time, who knows---decades, a few 1.773 +decades---you'll be able to get machines that are capable of solving 1.774 +in a time that will depend on the nature of the problem, but any 1.775 +problem that is solvable, and they will be able to do it in some sort 1.776 +of tractable time --- of course, there are some problems that are 1.777 +solvable that would require a larger universe and a longer history 1.778 +than the history of the universe, but apart from that constraint, 1.779 +these machines will be able to do anything []. But to be able to do 1.780 +some of the kinds of things that humans can do, like the kinds of 1.781 +geometrical reasoning where you look at the shape and you abstract 1.782 +away from the precise angles and sizes and shapes and so on, and 1.783 +realize there's something general here, as must have happened when our 1.784 +ancestors first made the discoveries that eventually put together in 1.785 +Euclidean geometry. 1.786 + 1.787 +It may be that that requires mechanisms of a kind that we don't know 1.788 +anything about at the moment. Maybe brains are using molecules and 1.789 +rearranging molecules in some way that supports that kind of 1.790 +reasoning. I'm not saying they are --- I don't know, I just don't see 1.791 +any simple...any obvious way to map that kind of reasoning capability 1.792 +onto what we currently do on computers. There is---and I just 1.793 +mentioned this briefly beforehand---there is a kind of thing that's 1.794 +sometimes thought of as a major step in that direction, namely you can 1.795 +build a machine (or a software system) that can represent some 1.796 +geometrical structure, and then be told about some change that's going 1.797 +to happen to it, and it can predict in great detail what'll 1.798 +happen. And this happens for instance in game engines, where you say 1.799 +we have all these blocks on the table and I'll drop one other block, 1.800 +and then [the thing] uses Newton's laws and properties of rigidity of 1.801 +the parts and the elasticity and also stuff about geometries and space 1.802 +and so on, to give you a very accurate representation of what'll 1.803 +happen when this brick lands on this pile of things, [it'll bounce and 1.804 +go off, and so on]. And you just, with more memory and more CPU power, 1.805 +you can increase the accuracy--- but that's totally different than 1.806 +looking at /one/ example, and working out what will happen in a whole 1.807 +/range/ of cases at a higher level of abstraction, whereas the game 1.808 +engine does it in great detail for /just/ this case, with /just/ those 1.809 +precise things, and it won't even know what the generalizations are 1.810 +that it's using that would apply to others []. So, in that sense, [we] 1.811 +may get AGI --- artificial general intelligence --- pretty soon, but 1.812 +it'll be limited in what it can do. And the other kind of general 1.813 +intelligence which combines all sorts of different things, including 1.814 +human spatial geometrical reasoning, and maybe other things, like the 1.815 +ability to find things funny, and to appreciate artistic features and 1.816 +other things may need forms of pattern-mechanism, and I have an open 1.817 +mind about that. 1.818 + 1.819 +* Abstract General Intelligence impacts 1.820 + 1.821 +[49:53] Well, as far as the first type's concerned, it could be useful 1.822 +for all kinds of applications --- there are people who worry about 1.823 +where there's a system that has that type of intelligence, might in 1.824 +some sense take over control of the planet. Well, humans often do 1.825 +stupid things, and they might do something stupid that would lead to 1.826 +disaster, but I think it's more likely that there would be other 1.827 +things [] lead to disaster--- population problems, using up all the 1.828 +resources, destroying ecosystems, and whatever. But certainly it would 1.829 +go on being useful to have these calculating devices. Now, as for the 1.830 +second kind of them, I don't know---if we succeeded at putting 1.831 +together all the parts that we find in humans, we might just make an 1.832 +artificial human, and then we might have some of them as your friends, 1.833 +and some of them we might not like, and some of them might become 1.834 +teachers or whatever, composers --- but that raises a question: could 1.835 +they, in some sense, be superior to us, in their learning 1.836 +capabilities, their understanding of human nature, or maybe their 1.837 +wickedness or whatever --- these are all issues in which I expect the 1.838 +best science fiction writers would give better answers than anything I 1.839 +could do, but I did once fantasize when I [back] in 1978, that perhaps 1.840 +if we achieved that kind of thing, that they would be wise, and gentle 1.841 +and kind, and realize that humans are an inferior species that, you 1.842 +know, have some good features, so they'd keep us in some kind of 1.843 +secluded...restrictive kind of environment, keep us away from 1.844 +dangerous weapons, and so on. And find ways of cohabitating with 1.845 +us. But that's just fantasy. 1.846 + 1.847 +Adam Ford: Awesome. Yeah, there's an interesting story /With Folded 1.848 +Hands/ where [the computers] want to take care of us and want to 1.849 +reduce suffering and end up lobotomizing everybody [but] keeping them 1.850 +alive so as to reduce the suffering. 1.851 + 1.852 +Aaron Sloman: Not all that different from /Brave New World/, where it 1.853 +was done with drugs and so on, but different humans are given 1.854 +different roles in that system, yeah. 1.855 + 1.856 +There's also /The Time Machine/, H.G. Wells, where the ... in the 1.857 +distant future, humans have split in two: the Eloi, I think they were 1.858 +called, they lived underground, they were the [] ones, and then---no, 1.859 +the Morlocks lived underground; Eloi lived on the planet; they were 1.860 +pleasant and pretty but not very bright, and so on, and they were fed 1.861 +on by ... 1.862 + 1.863 +Adam Ford: [] in the future. 1.864 + 1.865 +Aaron Sloman: As I was saying, if you ask science fiction writers, 1.866 +you'll probably come up with a wide variety of interesting answers. 1.867 + 1.868 +Adam Ford: I certainly have; I've spoken to [] of Birmingham, and 1.869 +Sean Williams, ... who else? 1.870 + 1.871 +Aaron Sloman: Did you ever read a story by E.M. Forrester called /The 1.872 +Machine Stops/ --- very short story, it's [[http://archive.ncsa.illinois.edu/prajlich/forster.html][on the Internet somewhere]] 1.873 +--- it's about a time when people sitting ... and this was written in 1.874 +about [1914 ] so it's about...over a hundred years ago ... people are 1.875 +in their rooms, they sit in front of screens, and they type things, 1.876 +and they communicate with one another that way, and they don't meet; 1.877 +they have debates, and they give lectures to their audiences that way, 1.878 +and then there's a woman whose son says \ldquo{}I'd like to see 1.879 +you\rdquo{} and she says \ldquo{}What's the point? You've got me at 1.880 +this point \rdquo{} but he wants to come and talk to her --- I won't 1.881 +tell you how it ends, but. 1.882 + 1.883 +Adam Ford: Reminds me of the Internet. 1.884 + 1.885 +Aaron Sloman: Well, yes; he invented ... it was just extraordinary 1.886 +that he was able to do that, before most of the components that we 1.887 +need for it existed. 1.888 + 1.889 +Adam Ford: [Another person who did that] was Vernor Vinge [] /True 1.890 +Names/. 1.891 + 1.892 +Aaron Sloman: When was that written? 1.893 + 1.894 +Adam Ford: The seventies. 1.895 + 1.896 +Aaron Sloman: Okay, well a lot of the technology was already around 1.897 +then. The original bits of internet were working, in about 1973, I was 1.898 +sitting ... 1974, I was sitting at Sussex University trying to 1.899 +use...learn LOGO, the programming language, to decide whether it was 1.900 +going to be useful for teaching AI, and I was sitting [] paper 1.901 +teletype, there was paper coming out, transmitting ten characters a 1.902 +second from Sussex to UCL computer lab by telegraph cable, from there 1.903 +to somewhere in Norway via another cable, from there by satellite to 1.904 +California to a computer Xerox [] research center where they had 1.905 +implemented a computer with a LOGO system on it, with someone I had 1.906 +met previously in Edinburgh, Danny Bobrow, and he allowed me to have 1.907 +access to this sytem. So there I was typing. And furthermore, it was 1.908 +duplex typing, so every character I typed didn't show up on my 1.909 +terminal until it had gone all the way there and echoed back, so I 1.910 +would type, and the characters would come back four seconds later. 1.911 + 1.912 +[55:26] But that was the Internet, and I think Vernor Vinge was 1.913 +writing after that kind of thing had already started, but I don't 1.914 +know. Anyway. 1.915 + 1.916 +[55:41] Another...I mentioned H.G. Wells, /The Time Machine/. I 1.917 +recently discovered, because [[http://en.wikipedia.org/wiki/David_Lodge_(author)][David Lodge]] had written a sort of 1.918 +semi-novel about him, that he had invented Wikipedia, in advance--- he 1.919 +had this notion of an encyclopedia that was free to everybody, and 1.920 +everybody could contribute and [collaborate on it]. So, go to the 1.921 +science fiction writers to find out the future --- well, a range of 1.922 +possible futures. 1.923 + 1.924 +Adam Ford: Well the thing is with science fiction writers, they have 1.925 +to maintain some sort of interest for their readers, after all the 1.926 +science fiction which reaches us is the stuff that publishers want to 1.927 +sell, and so there's a little bit of a ... a bias towards making a 1.928 +plot device there, and so the dramatic sort of appeals to our 1.929 +amygdala, our lizard brain; we'll sort of stay there obviously to some 1.930 +extent. But I think that they do come up with sort of amazing ideas; I 1.931 +think it's worth trying to make these predictions; I think that we 1.932 +should more time on strategic forecasting, I mean take that seriously. 1.933 + 1.934 +Aaron Sloman: Well, I'm happy to leave that to others; I just want to 1.935 +try to understand these problems that bother me about how things 1.936 +work. And it may be that some would say that's irresponsible if I 1.937 +don't think about what the implications will be. Well, understanding 1.938 +how humans work /might/ enable us to make [] humans --- I suspect it 1.939 +wont happen in this century; I think it's going to be too difficult.