Mercurial > thoughts
diff org/ideas.org @ 139:695c5f257d37
ideas about the furture.
author | Robert McIntyre <rlm@mit.edu> |
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date | Tue, 06 Jan 2015 22:55:33 -0800 |
parents | 98ba603e251a |
children | 208424fee6f9 |
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1.1 --- a/org/ideas.org Sun Nov 30 12:40:33 2014 -0800 1.2 +++ b/org/ideas.org Tue Jan 06 22:55:33 2015 -0800 1.3 @@ -31,6 +31,42 @@ 1.4 getting credit. 1.5 #+end_quote 1.6 1.7 +- the great computing slow-down :: in general, our computers are 1.8 + getting faster and faster. However, eventually our brains will be 1.9 + made of the same stuff our computers are made of! This has very 1.10 + interesting consequences -- I can add 2+2 and get four in about a 1.11 + second. Since my neurons actually work at around 10-60 hertz in 1.12 + parallel, this means that it takes me around 10-30 operations to 1.13 + do this addition. That's actually not bad in terms of computing 1.14 + time. If my neurons were as fast as the latest transitors, then 1.15 + most calculators would be SLOWER than me at adding numbers. Only 1.16 + the newest, most optimized calculators would be faster, and then 1.17 + only about 10 times faster! This means that once we begin to 1.18 + think at the speed of our technology, that technology will 1.19 + suddenly seem pitifully slow in comparison to how it seems 1.20 + now. And no amount of technical progress will remedy it, because 1.21 + that same progress will also make us all think faster. We'll 1.22 + either have to settle with living in "slow time" to do some 1.23 + computations, or learn to make smarter hardware with special 1.24 + optimizations. But this is actually really hard, because we'll be 1.25 + working with machines that will appear to us about as fast as 1.26 + MECHANICAL computers. So, in the future, all the cool parties 1.27 + will be in cyperspace at vastly accelerated speeds compared to 1.28 + how we exist now. But at these parties, the computers will SUCK! 1.29 + Of course, this is one of the few things that can save us from AI 1.30 + risk, because those AI's won't seem so scary when the're build 1.31 + out of rickety mechanical parts form our perspective. 1.32 + 1.33 +- unitary reverse evolution of chaos+minds :: chaotic systems diverge 1.34 + exponentially in state space. Do you get anything interesting 1.35 + when part of the physical system associated with the chaotic 1.36 + system is a object that performs some sort of computation? Is it 1.37 + possible for the computational system to play a 1.38 + percision-enabling role in determining the final/initial 1.39 + conditions of the chaotic system, just by tracing out thoughts in 1.40 + its decision paths? This is probably too vague of an idea right 1.41 + now, I just wanted to write it down. 1.42 + 1.43 - microwave time :: the cooking time you enter on most microwaves is 1.44 insane. It's expressed in what I call a "hybrid base", a 1.45 combination of base 10 and base 60. You can get absurd things