rlm@9: @www = qw(AnnoyingKnock1.wav rlm@9: AnnoyingKnock2.wav rlm@9: AppleOfEnlightenment.wav rlm@9: Arcade.wav rlm@9: Battle01.wav rlm@9: Battle02.wav rlm@9: Battle03.wav rlm@9: Battle04.wav rlm@9: Battle05.wav rlm@9: Battle06.wav rlm@9: Battle07.wav rlm@9: Battle08.wav rlm@9: Battle09.wav rlm@9: Battle10.wav rlm@9: Bicycle.wav rlm@9: BossIntro.wav rlm@9: BrickRoad.wav rlm@9: Bus.wav rlm@9: Cave1.wav rlm@9: Cave2.wav rlm@9: Cave3.wav rlm@9: CaveOfThePast.wav rlm@9: ChaosTheater.wav rlm@9: CoffeeBreak.wav rlm@9: Dalaam.wav rlm@9: DalaamIntro.wav rlm@9: DeepDarkness.wav rlm@9: Defeated.wav rlm@9: Delivery.wav rlm@9: DrAndonuts.wav rlm@9: DrugStore.wav rlm@9: DungeonMan.wav rlm@9: DustyDunesDesert.wav rlm@9: EightMelodies.wav rlm@9: Ending1.wav rlm@9: Ending2.wav rlm@9: Ending3.wav rlm@9: FileSelect.wav rlm@9: FireSpring.wav rlm@9: FlyingMan.wav rlm@9: Fourside.wav rlm@9: Giygas1.wav rlm@9: Giygas2.wav rlm@9: Giygas3.wav rlm@9: Giygas4.wav rlm@9: Giygas5.wav rlm@9: GiygasDeath.wav rlm@9: GiygasIntro.wav rlm@9: GiygasPath.wav rlm@9: GiygasStatic.wav rlm@9: GrapefruitFalls.wav rlm@9: HappyHappy.wav rlm@9: HiddenTrack.wav rlm@9: Home.wav rlm@9: Hospital.wav rlm@9: Hotel1.wav rlm@9: Hotel2.wav rlm@9: Hotel3.wav rlm@9: Hotel4.wav rlm@9: HotelScaraba.wav rlm@9: House1.wav rlm@9: House2.wav rlm@9: House3.wav rlm@9: Intro1.wav rlm@9: Intro2.wav rlm@9: IntroDemo.wav rlm@9: IntroTitle.wav rlm@9: JackiesCafe.wav rlm@9: LevelUp.wav rlm@9: LostUnderworld.wav rlm@9: Magicant1.wav rlm@9: Magicant2.wav rlm@9: MagicantDepart.wav rlm@9: MagicantEnter.wav rlm@9: MagicCake.wav rlm@9: MasterBelchBase.wav rlm@9: MonkeyCave.wav rlm@9: Moonside.wav rlm@9: Mu.wav rlm@9: NewGame.wav rlm@9: Night.wav rlm@9: Onett1.wav rlm@9: Onett2.wav rlm@9: OnettBuzz1.wav rlm@9: OnettBuzz2.wav rlm@9: OnettBuzz3.wav rlm@9: OnettNight1.wav rlm@9: OnettNight2.wav rlm@9: OnettNight3.wav rlm@9: Paula.wav rlm@9: PeacefulRest.wav rlm@9: Photographer.wav rlm@9: PinkCloud.wav rlm@9: Pokey.wav rlm@9: PokeyIntro.wav rlm@9: PokeysHouse.wav rlm@9: PokeysHouseBuzz.wav rlm@9: PowerUp.wav rlm@9: Pray.wav rlm@9: Pyramid.wav rlm@9: Return1.wav rlm@9: Return2.wav rlm@9: RideSub.wav rlm@9: RideUFO.wav rlm@9: Robots.wav rlm@9: Runaway5Bus1.wav rlm@9: Runaway5Bus2.wav rlm@9: Runaway5Bus3.wav rlm@9: Runaway5Song1.wav rlm@9: Runaway5Song2.wav rlm@9: Sailing1.wav rlm@9: Sailing2.wav rlm@9: SaturnValley.wav rlm@9: SaturnValley2.wav rlm@9: Scaraba.wav rlm@9: ScarabaDesert.wav rlm@9: SeaOfEden.wav rlm@9: SnowWood.wav rlm@9: SnowWood2.wav rlm@9: SoundStone.wav rlm@9: SoundStone2.wav rlm@9: Summers.wav rlm@9: TendaVillage.wav rlm@9: Tent.wav rlm@9: Tessie1.wav rlm@9: Tessie2.wav rlm@9: Threed.wav rlm@9: Topolla.wav rlm@9: Twoson.wav rlm@9: Venus.wav rlm@9: Win1.wav rlm@9: Win2.wav rlm@9: Winters.wav rlm@9: YourSanctuary1.wav rlm@9: YourSanctuary2.wav rlm@9: Zombies.wav); rlm@9: rlm@9: rlm@9: rlm@9: $dir='./'; rlm@9: opendir DIR, $dir; rlm@9: @files=grep !/^\./, readdir(DIR); rlm@9: $" = "\n"; rlm@9: #print "@files"; rlm@9: $name = "AA"; rlm@9: $par = 0; rlm@9: for (@files){ rlm@9: rlm@9: if ($_=~m/\.wav$/i) { rlm@9: #print "$_\n"; rlm@9: rename "C:/spc700/$_", "C:/spc700/$www[$par]"; rlm@9: $name++; rlm@9: $par++; rlm@9: rlm@9: rlm@9: rlm@9: rlm@9: } rlm@9: rlm@9: rlm@9: rlm@9: }