Mercurial > spc_convert
view convert/spc_convert.c @ 5:b6e64e348e47
script will restore lost files now
author | Robert McIntyre <rlm@mit.edu> |
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date | Fri, 21 Oct 2011 07:12:40 -0700 |
parents | 95cdedd01422 |
children | a37863126396 |
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1 /* Records SPC into wave file. Uses dsp_filter to give more authentic sound.3 Usage: spc_convert -s seconds -i input.spc -o output.wav4 */6 #include "snes_spc/spc.h"8 #include "demo/wave_writer.h"9 #include "demo/demo_util.h" /* error(), load_file() */11 int main( int argc, char** argv )12 {13 /* Create emulator and filter */14 SNES_SPC* snes_spc = spc_new();15 SPC_Filter* filter = spc_filter_new();16 if ( !snes_spc || !filter ) error( "Out of memory" );18 int seconds = atoi(argv[2]);20 if (seconds <=0){21 error("seconds must be positive.");22 }24 if (argc != 7) {25 error("Incorrect Arguments\n Sample invocation: \n spc_convert -s 5 -i input.spc -o output.wav");26 }27 /* Load SPC */28 {29 /* Load file into memory */30 long spc_size;31 void* spc = load_file( argv[4] , &spc_size );33 /* Load SPC data into emulator */34 error( spc_load_spc( snes_spc, spc, spc_size ) );35 free( spc ); /* emulator makes copy of data */37 /* Most SPC files have garbage data in the echo buffer, so clear that */38 spc_clear_echo( snes_spc );40 /* Clear filter before playing */41 spc_filter_clear( filter );42 }44 /* Record 20 seconds to wave file */45 wave_open( spc_sample_rate, argv[6] );46 wave_enable_stereo();47 while ( wave_sample_count() < seconds * spc_sample_rate * 2 )48 {49 /* Play into buffer */50 #define BUF_SIZE 204851 short buf [BUF_SIZE];52 error( spc_play( snes_spc, BUF_SIZE, buf ) );54 /* Filter samples */55 spc_filter_run( filter, buf, BUF_SIZE );57 wave_write( buf, BUF_SIZE );58 }60 /* Cleanup */61 spc_filter_delete( filter );62 spc_delete( snes_spc );63 wave_close();65 return 0;66 }