Mercurial > spc_convert
view snes_spc/spc.h @ 6:a012d31df380
Made convert.pl work in parallel. Restored files in less than 2 minutes!
author | Robert McIntyre <rlm@mit.edu> |
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date | Fri, 21 Oct 2011 07:23:22 -0700 |
parents | e38dacceb958 |
children |
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1 /* SNES SPC-700 APU emulator C interface (also usable from C++) */3 /* snes_spc 0.9.0 */4 #ifndef SPC_H5 #define SPC_H7 #include <stddef.h>9 #ifdef __cplusplus10 extern "C" {11 #endif13 /* Error string return. NULL if success, otherwise error message. */14 typedef const char* spc_err_t;16 typedef struct SNES_SPC SNES_SPC;18 /* Creates new SPC emulator. NULL if out of memory. */19 SNES_SPC* spc_new( void );21 /* Frees SPC emulator */22 void spc_delete( SNES_SPC* );24 /* Sample pairs generated per second */25 enum { spc_sample_rate = 32000 };28 /**** Emulator use ****/30 /* Sets IPL ROM data. Library does not include ROM data. Most SPC music files31 don't need ROM, but a full emulator must provide this. */32 enum { spc_rom_size = 0x40 };33 void spc_init_rom( SNES_SPC*, unsigned char const rom [spc_rom_size] );35 /* Sets destination for output samples */36 typedef short spc_sample_t;37 void spc_set_output( SNES_SPC*, spc_sample_t* out, int out_size );39 /* Number of samples written to output since last set */40 int spc_sample_count( SNES_SPC const* );42 /* Resets SPC to power-on state. This resets your output buffer, so you must43 call spc_set_output() after this. */44 void spc_reset( SNES_SPC* );46 /* Emulates pressing reset switch on SNES. This resets your output buffer, so47 you must call spc_set_output() after this. */48 void spc_soft_reset( SNES_SPC* );50 /* 1024000 SPC clocks per second, sample pair every 32 clocks */51 typedef int spc_time_t;52 enum { spc_clock_rate = 1024000 };53 enum { spc_clocks_per_sample = 32 };55 /* Reads/writes port at specified time */56 enum { spc_port_count = 4 };57 int spc_read_port ( SNES_SPC*, spc_time_t, int port );58 void spc_write_port( SNES_SPC*, spc_time_t, int port, int data );60 /* Runs SPC to end_time and starts a new time frame at 0 */61 void spc_end_frame( SNES_SPC*, spc_time_t end_time );64 /**** Sound control ****/66 /*Mutes voices corresponding to non-zero bits in mask. Reduces emulation accuracy. */67 enum { spc_voice_count = 8 };68 void spc_mute_voices( SNES_SPC*, int mask );70 /* If true, prevents channels and global volumes from being phase-negated.71 Only supported by fast DSP; has no effect on accurate DSP. */72 void spc_disable_surround( SNES_SPC*, int disable );74 /* Sets tempo, where spc_tempo_unit = normal, spc_tempo_unit / 2 = half speed, etc. */75 enum { spc_tempo_unit = 0x100 };76 void spc_set_tempo( SNES_SPC*, int );79 /**** SPC music playback *****/81 /* Loads SPC data into emulator. Returns NULL on success, otherwise error string. */82 spc_err_t spc_load_spc( SNES_SPC*, void const* spc_in, long size );84 /* Clears echo region. Useful after loading an SPC as many have garbage in echo. */85 void spc_clear_echo( SNES_SPC* );87 /* Plays for count samples and write samples to out. Discards samples if out88 is NULL. Count must be a multiple of 2 since output is stereo. */89 spc_err_t spc_play( SNES_SPC*, int count, short* out );91 /* Skips count samples. Several times faster than spc_play(). */92 spc_err_t spc_skip( SNES_SPC*, int count );95 /**** State save/load (only available with accurate DSP) ****/97 /* Saves/loads exact emulator state */98 enum { spc_state_size = 67 * 1024L }; /* maximum space needed when saving */99 typedef void (*spc_copy_func_t)( unsigned char** io, void* state, size_t );100 void spc_copy_state( SNES_SPC*, unsigned char** io, spc_copy_func_t );102 /* Writes minimal SPC file header to spc_out */103 void spc_init_header( void* spc_out );105 /* Saves emulator state as SPC file data. Writes spc_file_size bytes to spc_out.106 Does not set up SPC header; use spc_init_header() for that. */107 enum { spc_file_size = 0x10200 }; /* spc_out must have this many bytes allocated */108 void spc_save_spc( SNES_SPC*, void* spc_out );110 /* Returns non-zero if new key-on events occurred since last check. Useful for111 trimming silence while saving an SPC. */112 int spc_check_kon( SNES_SPC* );115 /**** SPC_Filter ****/117 typedef struct SPC_Filter SPC_Filter;119 /* Creates new filter. NULL if out of memory. */120 SPC_Filter* spc_filter_new( void );122 /* Frees filter */123 void spc_filter_delete( SPC_Filter* );125 /* Filters count samples of stereo sound in place. Count must be a multiple of 2. */126 void spc_filter_run( SPC_Filter*, spc_sample_t* io, int count );128 /* Clears filter to silence */129 void spc_filter_clear( SPC_Filter* );131 /* Sets gain (volume), where spc_filter_gain_unit is normal. Gains greater than132 spc_filter_gain_unit are fine, since output is clamped to 16-bit sample range. */133 enum { spc_filter_gain_unit = 0x100 };134 void spc_filter_set_gain( SPC_Filter*, int gain );136 /* Sets amount of bass (logarithmic scale) */137 enum { spc_filter_bass_none = 0 };138 enum { spc_filter_bass_norm = 8 }; /* normal amount */139 enum { spc_filter_bass_max = 31 };140 void spc_filter_set_bass( SPC_Filter*, int bass );143 #ifdef __cplusplus144 }145 #endif147 #endif