Mercurial > spc_convert
view snes_spc/SNES_SPC_misc.cpp @ 4:87e64f302234
added conversion script
author | Robert McIntyre <rlm@mit.edu> |
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date | Fri, 21 Oct 2011 06:54:14 -0700 |
parents | e38dacceb958 |
children |
line wrap: on
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1 // SPC emulation support: init, sample buffering, reset, SPC loading3 // snes_spc 0.9.0. http://www.slack.net/~ant/5 #include "SNES_SPC.h"7 #include <string.h>9 /* Copyright (C) 2004-2007 Shay Green. This module is free software; you10 can redistribute it and/or modify it under the terms of the GNU Lesser11 General Public License as published by the Free Software Foundation; either12 version 2.1 of the License, or (at your option) any later version. This13 module is distributed in the hope that it will be useful, but WITHOUT ANY14 WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS15 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more16 details. You should have received a copy of the GNU Lesser General Public17 License along with this module; if not, write to the Free Software Foundation,18 Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */20 #include "blargg_source.h"22 #define RAM (m.ram.ram)23 #define REGS (m.smp_regs [0])24 #define REGS_IN (m.smp_regs [1])26 // (n ? n : 256)27 #define IF_0_THEN_256( n ) ((uint8_t) ((n) - 1) + 1)30 //// Init32 blargg_err_t SNES_SPC::init()33 {34 memset( &m, 0, sizeof m );35 dsp.init( RAM );37 m.tempo = tempo_unit;39 // Most SPC music doesn't need ROM, and almost all the rest only rely40 // on these two bytes41 m.rom [0x3E] = 0xFF;42 m.rom [0x3F] = 0xC0;44 static unsigned char const cycle_table [128] =45 {// 01 23 45 67 89 AB CD EF46 0x28,0x47,0x34,0x36,0x26,0x54,0x54,0x68, // 047 0x48,0x47,0x45,0x56,0x55,0x65,0x22,0x46, // 148 0x28,0x47,0x34,0x36,0x26,0x54,0x54,0x74, // 249 0x48,0x47,0x45,0x56,0x55,0x65,0x22,0x38, // 350 0x28,0x47,0x34,0x36,0x26,0x44,0x54,0x66, // 451 0x48,0x47,0x45,0x56,0x55,0x45,0x22,0x43, // 552 0x28,0x47,0x34,0x36,0x26,0x44,0x54,0x75, // 653 0x48,0x47,0x45,0x56,0x55,0x55,0x22,0x36, // 754 0x28,0x47,0x34,0x36,0x26,0x54,0x52,0x45, // 855 0x48,0x47,0x45,0x56,0x55,0x55,0x22,0xC5, // 956 0x38,0x47,0x34,0x36,0x26,0x44,0x52,0x44, // A57 0x48,0x47,0x45,0x56,0x55,0x55,0x22,0x34, // B58 0x38,0x47,0x45,0x47,0x25,0x64,0x52,0x49, // C59 0x48,0x47,0x56,0x67,0x45,0x55,0x22,0x83, // D60 0x28,0x47,0x34,0x36,0x24,0x53,0x43,0x40, // E61 0x48,0x47,0x45,0x56,0x34,0x54,0x22,0x60, // F62 };64 // unpack cycle table65 for ( int i = 0; i < 128; i++ )66 {67 int n = cycle_table [i];68 m.cycle_table [i * 2 + 0] = n >> 4;69 m.cycle_table [i * 2 + 1] = n & 0x0F;70 }72 #if SPC_LESS_ACCURATE73 memcpy( reg_times, reg_times_, sizeof reg_times );74 #endif76 reset();77 return 0;78 }80 void SNES_SPC::init_rom( uint8_t const in [rom_size] )81 {82 memcpy( m.rom, in, sizeof m.rom );83 }85 void SNES_SPC::set_tempo( int t )86 {87 m.tempo = t;88 int const timer2_shift = 4; // 64 kHz89 int const other_shift = 3; // 8 kHz91 #if SPC_DISABLE_TEMPO92 m.timers [2].prescaler = timer2_shift;93 m.timers [1].prescaler = timer2_shift + other_shift;94 m.timers [0].prescaler = timer2_shift + other_shift;95 #else96 if ( !t )97 t = 1;98 int const timer2_rate = 1 << timer2_shift;99 int rate = (timer2_rate * tempo_unit + (t >> 1)) / t;100 if ( rate < timer2_rate / 4 )101 rate = timer2_rate / 4; // max 4x tempo102 m.timers [2].prescaler = rate;103 m.timers [1].prescaler = rate << other_shift;104 m.timers [0].prescaler = rate << other_shift;105 #endif106 }108 // Timer registers have been loaded. Applies these to the timers. Does not109 // reset timer prescalers or dividers.110 void SNES_SPC::timers_loaded()111 {112 int i;113 for ( i = 0; i < timer_count; i++ )114 {115 Timer* t = &m.timers [i];116 t->period = IF_0_THEN_256( REGS [r_t0target + i] );117 t->enabled = REGS [r_control] >> i & 1;118 t->counter = REGS_IN [r_t0out + i] & 0x0F;119 }121 set_tempo( m.tempo );122 }124 // Loads registers from unified 16-byte format125 void SNES_SPC::load_regs( uint8_t const in [reg_count] )126 {127 memcpy( REGS, in, reg_count );128 memcpy( REGS_IN, REGS, reg_count );130 // These always read back as 0131 REGS_IN [r_test ] = 0;132 REGS_IN [r_control ] = 0;133 REGS_IN [r_t0target] = 0;134 REGS_IN [r_t1target] = 0;135 REGS_IN [r_t2target] = 0;136 }138 // RAM was just loaded from SPC, with $F0-$FF containing SMP registers139 // and timer counts. Copies these to proper registers.140 void SNES_SPC::ram_loaded()141 {142 m.rom_enabled = 0;143 load_regs( &RAM [0xF0] );145 // Put STOP instruction around memory to catch PC underflow/overflow146 memset( m.ram.padding1, cpu_pad_fill, sizeof m.ram.padding1 );147 memset( m.ram.padding2, cpu_pad_fill, sizeof m.ram.padding2 );148 }150 // Registers were just loaded. Applies these new values.151 void SNES_SPC::regs_loaded()152 {153 enable_rom( REGS [r_control] & 0x80 );154 timers_loaded();155 }157 void SNES_SPC::reset_time_regs()158 {159 m.cpu_error = 0;160 m.echo_accessed = 0;161 m.spc_time = 0;162 m.dsp_time = 0;163 #if SPC_LESS_ACCURATE164 m.dsp_time = clocks_per_sample + 1;165 #endif167 for ( int i = 0; i < timer_count; i++ )168 {169 Timer* t = &m.timers [i];170 t->next_time = 1;171 t->divider = 0;172 }174 regs_loaded();176 m.extra_clocks = 0;177 reset_buf();178 }180 void SNES_SPC::reset_common( int timer_counter_init )181 {182 int i;183 for ( i = 0; i < timer_count; i++ )184 REGS_IN [r_t0out + i] = timer_counter_init;186 // Run IPL ROM187 memset( &m.cpu_regs, 0, sizeof m.cpu_regs );188 m.cpu_regs.pc = rom_addr;190 REGS [r_test ] = 0x0A;191 REGS [r_control] = 0xB0; // ROM enabled, clear ports192 for ( i = 0; i < port_count; i++ )193 REGS_IN [r_cpuio0 + i] = 0;195 reset_time_regs();196 }198 void SNES_SPC::soft_reset()199 {200 reset_common( 0 );201 dsp.soft_reset();202 }204 void SNES_SPC::reset()205 {206 memset( RAM, 0xFF, 0x10000 );207 ram_loaded();208 reset_common( 0x0F );209 dsp.reset();210 }212 char const SNES_SPC::signature [signature_size + 1] =213 "SNES-SPC700 Sound File Data v0.30\x1A\x1A";215 blargg_err_t SNES_SPC::load_spc( void const* data, long size )216 {217 spc_file_t const* const spc = (spc_file_t const*) data;219 // be sure compiler didn't insert any padding into fle_t220 assert( sizeof (spc_file_t) == spc_min_file_size + 0x80 );222 // Check signature and file size223 if ( size < signature_size || memcmp( spc, signature, 27 ) )224 return "Not an SPC file";226 if ( size < spc_min_file_size )227 return "Corrupt SPC file";229 // CPU registers230 m.cpu_regs.pc = spc->pch * 0x100 + spc->pcl;231 m.cpu_regs.a = spc->a;232 m.cpu_regs.x = spc->x;233 m.cpu_regs.y = spc->y;234 m.cpu_regs.psw = spc->psw;235 m.cpu_regs.sp = spc->sp;237 // RAM and registers238 memcpy( RAM, spc->ram, 0x10000 );239 ram_loaded();241 // DSP registers242 dsp.load( spc->dsp );244 reset_time_regs();246 return 0;247 }249 void SNES_SPC::clear_echo()250 {251 if ( !(dsp.read( SPC_DSP::r_flg ) & 0x20) )252 {253 int addr = 0x100 * dsp.read( SPC_DSP::r_esa );254 int end = addr + 0x800 * (dsp.read( SPC_DSP::r_edl ) & 0x0F);255 if ( end > 0x10000 )256 end = 0x10000;257 memset( &RAM [addr], 0xFF, end - addr );258 }259 }262 //// Sample output264 void SNES_SPC::reset_buf()265 {266 // Start with half extra buffer of silence267 sample_t* out = m.extra_buf;268 while ( out < &m.extra_buf [extra_size / 2] )269 *out++ = 0;271 m.extra_pos = out;272 m.buf_begin = 0;274 dsp.set_output( 0, 0 );275 }277 void SNES_SPC::set_output( sample_t* out, int size )278 {279 require( (size & 1) == 0 ); // size must be even281 m.extra_clocks &= clocks_per_sample - 1;282 if ( out )283 {284 sample_t const* out_end = out + size;285 m.buf_begin = out;286 m.buf_end = out_end;288 // Copy extra to output289 sample_t const* in = m.extra_buf;290 while ( in < m.extra_pos && out < out_end )291 *out++ = *in++;293 // Handle output being full already294 if ( out >= out_end )295 {296 // Have DSP write to remaining extra space297 out = dsp.extra();298 out_end = &dsp.extra() [extra_size];300 // Copy any remaining extra samples as if DSP wrote them301 while ( in < m.extra_pos )302 *out++ = *in++;303 assert( out <= out_end );304 }306 dsp.set_output( out, out_end - out );307 }308 else309 {310 reset_buf();311 }312 }314 void SNES_SPC::save_extra()315 {316 // Get end pointers317 sample_t const* main_end = m.buf_end; // end of data written to buf318 sample_t const* dsp_end = dsp.out_pos(); // end of data written to dsp.extra()319 if ( m.buf_begin <= dsp_end && dsp_end <= main_end )320 {321 main_end = dsp_end;322 dsp_end = dsp.extra(); // nothing in DSP's extra323 }325 // Copy any extra samples at these ends into extra_buf326 sample_t* out = m.extra_buf;327 sample_t const* in;328 for ( in = m.buf_begin + sample_count(); in < main_end; in++ )329 *out++ = *in;330 for ( in = dsp.extra(); in < dsp_end ; in++ )331 *out++ = *in;333 m.extra_pos = out;334 assert( out <= &m.extra_buf [extra_size] );335 }337 blargg_err_t SNES_SPC::play( int count, sample_t* out )338 {339 require( (count & 1) == 0 ); // must be even340 if ( count )341 {342 set_output( out, count );343 end_frame( count * (clocks_per_sample / 2) );344 }346 const char* err = m.cpu_error;347 m.cpu_error = 0;348 return err;349 }351 blargg_err_t SNES_SPC::skip( int count )352 {353 #if SPC_LESS_ACCURATE354 if ( count > 2 * sample_rate * 2 )355 {356 set_output( 0, 0 );358 // Skip a multiple of 4 samples359 time_t end = count;360 count = (count & 3) + 1 * sample_rate * 2;361 end = (end - count) * (clocks_per_sample / 2);363 m.skipped_kon = 0;364 m.skipped_koff = 0;366 // Preserve DSP and timer synchronization367 // TODO: verify that this really preserves it368 int old_dsp_time = m.dsp_time + m.spc_time;369 m.dsp_time = end - m.spc_time + skipping_time;370 end_frame( end );371 m.dsp_time = m.dsp_time - skipping_time + old_dsp_time;373 dsp.write( SPC_DSP::r_koff, m.skipped_koff & ~m.skipped_kon );374 dsp.write( SPC_DSP::r_kon , m.skipped_kon );375 clear_echo();376 }377 #endif379 return play( count, 0 );380 }