Mercurial > spc_convert
diff snes_spc/SNES_SPC_misc.cpp @ 0:e38dacceb958
initial import
author | Robert McIntyre <rlm@mit.edu> |
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date | Fri, 21 Oct 2011 05:53:11 -0700 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/snes_spc/SNES_SPC_misc.cpp Fri Oct 21 05:53:11 2011 -0700 1.3 @@ -0,0 +1,380 @@ 1.4 +// SPC emulation support: init, sample buffering, reset, SPC loading 1.5 + 1.6 +// snes_spc 0.9.0. http://www.slack.net/~ant/ 1.7 + 1.8 +#include "SNES_SPC.h" 1.9 + 1.10 +#include <string.h> 1.11 + 1.12 +/* Copyright (C) 2004-2007 Shay Green. This module is free software; you 1.13 +can redistribute it and/or modify it under the terms of the GNU Lesser 1.14 +General Public License as published by the Free Software Foundation; either 1.15 +version 2.1 of the License, or (at your option) any later version. This 1.16 +module is distributed in the hope that it will be useful, but WITHOUT ANY 1.17 +WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 1.18 +FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more 1.19 +details. You should have received a copy of the GNU Lesser General Public 1.20 +License along with this module; if not, write to the Free Software Foundation, 1.21 +Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ 1.22 + 1.23 +#include "blargg_source.h" 1.24 + 1.25 +#define RAM (m.ram.ram) 1.26 +#define REGS (m.smp_regs [0]) 1.27 +#define REGS_IN (m.smp_regs [1]) 1.28 + 1.29 +// (n ? n : 256) 1.30 +#define IF_0_THEN_256( n ) ((uint8_t) ((n) - 1) + 1) 1.31 + 1.32 + 1.33 +//// Init 1.34 + 1.35 +blargg_err_t SNES_SPC::init() 1.36 +{ 1.37 + memset( &m, 0, sizeof m ); 1.38 + dsp.init( RAM ); 1.39 + 1.40 + m.tempo = tempo_unit; 1.41 + 1.42 + // Most SPC music doesn't need ROM, and almost all the rest only rely 1.43 + // on these two bytes 1.44 + m.rom [0x3E] = 0xFF; 1.45 + m.rom [0x3F] = 0xC0; 1.46 + 1.47 + static unsigned char const cycle_table [128] = 1.48 + {// 01 23 45 67 89 AB CD EF 1.49 + 0x28,0x47,0x34,0x36,0x26,0x54,0x54,0x68, // 0 1.50 + 0x48,0x47,0x45,0x56,0x55,0x65,0x22,0x46, // 1 1.51 + 0x28,0x47,0x34,0x36,0x26,0x54,0x54,0x74, // 2 1.52 + 0x48,0x47,0x45,0x56,0x55,0x65,0x22,0x38, // 3 1.53 + 0x28,0x47,0x34,0x36,0x26,0x44,0x54,0x66, // 4 1.54 + 0x48,0x47,0x45,0x56,0x55,0x45,0x22,0x43, // 5 1.55 + 0x28,0x47,0x34,0x36,0x26,0x44,0x54,0x75, // 6 1.56 + 0x48,0x47,0x45,0x56,0x55,0x55,0x22,0x36, // 7 1.57 + 0x28,0x47,0x34,0x36,0x26,0x54,0x52,0x45, // 8 1.58 + 0x48,0x47,0x45,0x56,0x55,0x55,0x22,0xC5, // 9 1.59 + 0x38,0x47,0x34,0x36,0x26,0x44,0x52,0x44, // A 1.60 + 0x48,0x47,0x45,0x56,0x55,0x55,0x22,0x34, // B 1.61 + 0x38,0x47,0x45,0x47,0x25,0x64,0x52,0x49, // C 1.62 + 0x48,0x47,0x56,0x67,0x45,0x55,0x22,0x83, // D 1.63 + 0x28,0x47,0x34,0x36,0x24,0x53,0x43,0x40, // E 1.64 + 0x48,0x47,0x45,0x56,0x34,0x54,0x22,0x60, // F 1.65 + }; 1.66 + 1.67 + // unpack cycle table 1.68 + for ( int i = 0; i < 128; i++ ) 1.69 + { 1.70 + int n = cycle_table [i]; 1.71 + m.cycle_table [i * 2 + 0] = n >> 4; 1.72 + m.cycle_table [i * 2 + 1] = n & 0x0F; 1.73 + } 1.74 + 1.75 + #if SPC_LESS_ACCURATE 1.76 + memcpy( reg_times, reg_times_, sizeof reg_times ); 1.77 + #endif 1.78 + 1.79 + reset(); 1.80 + return 0; 1.81 +} 1.82 + 1.83 +void SNES_SPC::init_rom( uint8_t const in [rom_size] ) 1.84 +{ 1.85 + memcpy( m.rom, in, sizeof m.rom ); 1.86 +} 1.87 + 1.88 +void SNES_SPC::set_tempo( int t ) 1.89 +{ 1.90 + m.tempo = t; 1.91 + int const timer2_shift = 4; // 64 kHz 1.92 + int const other_shift = 3; // 8 kHz 1.93 + 1.94 + #if SPC_DISABLE_TEMPO 1.95 + m.timers [2].prescaler = timer2_shift; 1.96 + m.timers [1].prescaler = timer2_shift + other_shift; 1.97 + m.timers [0].prescaler = timer2_shift + other_shift; 1.98 + #else 1.99 + if ( !t ) 1.100 + t = 1; 1.101 + int const timer2_rate = 1 << timer2_shift; 1.102 + int rate = (timer2_rate * tempo_unit + (t >> 1)) / t; 1.103 + if ( rate < timer2_rate / 4 ) 1.104 + rate = timer2_rate / 4; // max 4x tempo 1.105 + m.timers [2].prescaler = rate; 1.106 + m.timers [1].prescaler = rate << other_shift; 1.107 + m.timers [0].prescaler = rate << other_shift; 1.108 + #endif 1.109 +} 1.110 + 1.111 +// Timer registers have been loaded. Applies these to the timers. Does not 1.112 +// reset timer prescalers or dividers. 1.113 +void SNES_SPC::timers_loaded() 1.114 +{ 1.115 + int i; 1.116 + for ( i = 0; i < timer_count; i++ ) 1.117 + { 1.118 + Timer* t = &m.timers [i]; 1.119 + t->period = IF_0_THEN_256( REGS [r_t0target + i] ); 1.120 + t->enabled = REGS [r_control] >> i & 1; 1.121 + t->counter = REGS_IN [r_t0out + i] & 0x0F; 1.122 + } 1.123 + 1.124 + set_tempo( m.tempo ); 1.125 +} 1.126 + 1.127 +// Loads registers from unified 16-byte format 1.128 +void SNES_SPC::load_regs( uint8_t const in [reg_count] ) 1.129 +{ 1.130 + memcpy( REGS, in, reg_count ); 1.131 + memcpy( REGS_IN, REGS, reg_count ); 1.132 + 1.133 + // These always read back as 0 1.134 + REGS_IN [r_test ] = 0; 1.135 + REGS_IN [r_control ] = 0; 1.136 + REGS_IN [r_t0target] = 0; 1.137 + REGS_IN [r_t1target] = 0; 1.138 + REGS_IN [r_t2target] = 0; 1.139 +} 1.140 + 1.141 +// RAM was just loaded from SPC, with $F0-$FF containing SMP registers 1.142 +// and timer counts. Copies these to proper registers. 1.143 +void SNES_SPC::ram_loaded() 1.144 +{ 1.145 + m.rom_enabled = 0; 1.146 + load_regs( &RAM [0xF0] ); 1.147 + 1.148 + // Put STOP instruction around memory to catch PC underflow/overflow 1.149 + memset( m.ram.padding1, cpu_pad_fill, sizeof m.ram.padding1 ); 1.150 + memset( m.ram.padding2, cpu_pad_fill, sizeof m.ram.padding2 ); 1.151 +} 1.152 + 1.153 +// Registers were just loaded. Applies these new values. 1.154 +void SNES_SPC::regs_loaded() 1.155 +{ 1.156 + enable_rom( REGS [r_control] & 0x80 ); 1.157 + timers_loaded(); 1.158 +} 1.159 + 1.160 +void SNES_SPC::reset_time_regs() 1.161 +{ 1.162 + m.cpu_error = 0; 1.163 + m.echo_accessed = 0; 1.164 + m.spc_time = 0; 1.165 + m.dsp_time = 0; 1.166 + #if SPC_LESS_ACCURATE 1.167 + m.dsp_time = clocks_per_sample + 1; 1.168 + #endif 1.169 + 1.170 + for ( int i = 0; i < timer_count; i++ ) 1.171 + { 1.172 + Timer* t = &m.timers [i]; 1.173 + t->next_time = 1; 1.174 + t->divider = 0; 1.175 + } 1.176 + 1.177 + regs_loaded(); 1.178 + 1.179 + m.extra_clocks = 0; 1.180 + reset_buf(); 1.181 +} 1.182 + 1.183 +void SNES_SPC::reset_common( int timer_counter_init ) 1.184 +{ 1.185 + int i; 1.186 + for ( i = 0; i < timer_count; i++ ) 1.187 + REGS_IN [r_t0out + i] = timer_counter_init; 1.188 + 1.189 + // Run IPL ROM 1.190 + memset( &m.cpu_regs, 0, sizeof m.cpu_regs ); 1.191 + m.cpu_regs.pc = rom_addr; 1.192 + 1.193 + REGS [r_test ] = 0x0A; 1.194 + REGS [r_control] = 0xB0; // ROM enabled, clear ports 1.195 + for ( i = 0; i < port_count; i++ ) 1.196 + REGS_IN [r_cpuio0 + i] = 0; 1.197 + 1.198 + reset_time_regs(); 1.199 +} 1.200 + 1.201 +void SNES_SPC::soft_reset() 1.202 +{ 1.203 + reset_common( 0 ); 1.204 + dsp.soft_reset(); 1.205 +} 1.206 + 1.207 +void SNES_SPC::reset() 1.208 +{ 1.209 + memset( RAM, 0xFF, 0x10000 ); 1.210 + ram_loaded(); 1.211 + reset_common( 0x0F ); 1.212 + dsp.reset(); 1.213 +} 1.214 + 1.215 +char const SNES_SPC::signature [signature_size + 1] = 1.216 + "SNES-SPC700 Sound File Data v0.30\x1A\x1A"; 1.217 + 1.218 +blargg_err_t SNES_SPC::load_spc( void const* data, long size ) 1.219 +{ 1.220 + spc_file_t const* const spc = (spc_file_t const*) data; 1.221 + 1.222 + // be sure compiler didn't insert any padding into fle_t 1.223 + assert( sizeof (spc_file_t) == spc_min_file_size + 0x80 ); 1.224 + 1.225 + // Check signature and file size 1.226 + if ( size < signature_size || memcmp( spc, signature, 27 ) ) 1.227 + return "Not an SPC file"; 1.228 + 1.229 + if ( size < spc_min_file_size ) 1.230 + return "Corrupt SPC file"; 1.231 + 1.232 + // CPU registers 1.233 + m.cpu_regs.pc = spc->pch * 0x100 + spc->pcl; 1.234 + m.cpu_regs.a = spc->a; 1.235 + m.cpu_regs.x = spc->x; 1.236 + m.cpu_regs.y = spc->y; 1.237 + m.cpu_regs.psw = spc->psw; 1.238 + m.cpu_regs.sp = spc->sp; 1.239 + 1.240 + // RAM and registers 1.241 + memcpy( RAM, spc->ram, 0x10000 ); 1.242 + ram_loaded(); 1.243 + 1.244 + // DSP registers 1.245 + dsp.load( spc->dsp ); 1.246 + 1.247 + reset_time_regs(); 1.248 + 1.249 + return 0; 1.250 +} 1.251 + 1.252 +void SNES_SPC::clear_echo() 1.253 +{ 1.254 + if ( !(dsp.read( SPC_DSP::r_flg ) & 0x20) ) 1.255 + { 1.256 + int addr = 0x100 * dsp.read( SPC_DSP::r_esa ); 1.257 + int end = addr + 0x800 * (dsp.read( SPC_DSP::r_edl ) & 0x0F); 1.258 + if ( end > 0x10000 ) 1.259 + end = 0x10000; 1.260 + memset( &RAM [addr], 0xFF, end - addr ); 1.261 + } 1.262 +} 1.263 + 1.264 + 1.265 +//// Sample output 1.266 + 1.267 +void SNES_SPC::reset_buf() 1.268 +{ 1.269 + // Start with half extra buffer of silence 1.270 + sample_t* out = m.extra_buf; 1.271 + while ( out < &m.extra_buf [extra_size / 2] ) 1.272 + *out++ = 0; 1.273 + 1.274 + m.extra_pos = out; 1.275 + m.buf_begin = 0; 1.276 + 1.277 + dsp.set_output( 0, 0 ); 1.278 +} 1.279 + 1.280 +void SNES_SPC::set_output( sample_t* out, int size ) 1.281 +{ 1.282 + require( (size & 1) == 0 ); // size must be even 1.283 + 1.284 + m.extra_clocks &= clocks_per_sample - 1; 1.285 + if ( out ) 1.286 + { 1.287 + sample_t const* out_end = out + size; 1.288 + m.buf_begin = out; 1.289 + m.buf_end = out_end; 1.290 + 1.291 + // Copy extra to output 1.292 + sample_t const* in = m.extra_buf; 1.293 + while ( in < m.extra_pos && out < out_end ) 1.294 + *out++ = *in++; 1.295 + 1.296 + // Handle output being full already 1.297 + if ( out >= out_end ) 1.298 + { 1.299 + // Have DSP write to remaining extra space 1.300 + out = dsp.extra(); 1.301 + out_end = &dsp.extra() [extra_size]; 1.302 + 1.303 + // Copy any remaining extra samples as if DSP wrote them 1.304 + while ( in < m.extra_pos ) 1.305 + *out++ = *in++; 1.306 + assert( out <= out_end ); 1.307 + } 1.308 + 1.309 + dsp.set_output( out, out_end - out ); 1.310 + } 1.311 + else 1.312 + { 1.313 + reset_buf(); 1.314 + } 1.315 +} 1.316 + 1.317 +void SNES_SPC::save_extra() 1.318 +{ 1.319 + // Get end pointers 1.320 + sample_t const* main_end = m.buf_end; // end of data written to buf 1.321 + sample_t const* dsp_end = dsp.out_pos(); // end of data written to dsp.extra() 1.322 + if ( m.buf_begin <= dsp_end && dsp_end <= main_end ) 1.323 + { 1.324 + main_end = dsp_end; 1.325 + dsp_end = dsp.extra(); // nothing in DSP's extra 1.326 + } 1.327 + 1.328 + // Copy any extra samples at these ends into extra_buf 1.329 + sample_t* out = m.extra_buf; 1.330 + sample_t const* in; 1.331 + for ( in = m.buf_begin + sample_count(); in < main_end; in++ ) 1.332 + *out++ = *in; 1.333 + for ( in = dsp.extra(); in < dsp_end ; in++ ) 1.334 + *out++ = *in; 1.335 + 1.336 + m.extra_pos = out; 1.337 + assert( out <= &m.extra_buf [extra_size] ); 1.338 +} 1.339 + 1.340 +blargg_err_t SNES_SPC::play( int count, sample_t* out ) 1.341 +{ 1.342 + require( (count & 1) == 0 ); // must be even 1.343 + if ( count ) 1.344 + { 1.345 + set_output( out, count ); 1.346 + end_frame( count * (clocks_per_sample / 2) ); 1.347 + } 1.348 + 1.349 + const char* err = m.cpu_error; 1.350 + m.cpu_error = 0; 1.351 + return err; 1.352 +} 1.353 + 1.354 +blargg_err_t SNES_SPC::skip( int count ) 1.355 +{ 1.356 + #if SPC_LESS_ACCURATE 1.357 + if ( count > 2 * sample_rate * 2 ) 1.358 + { 1.359 + set_output( 0, 0 ); 1.360 + 1.361 + // Skip a multiple of 4 samples 1.362 + time_t end = count; 1.363 + count = (count & 3) + 1 * sample_rate * 2; 1.364 + end = (end - count) * (clocks_per_sample / 2); 1.365 + 1.366 + m.skipped_kon = 0; 1.367 + m.skipped_koff = 0; 1.368 + 1.369 + // Preserve DSP and timer synchronization 1.370 + // TODO: verify that this really preserves it 1.371 + int old_dsp_time = m.dsp_time + m.spc_time; 1.372 + m.dsp_time = end - m.spc_time + skipping_time; 1.373 + end_frame( end ); 1.374 + m.dsp_time = m.dsp_time - skipping_time + old_dsp_time; 1.375 + 1.376 + dsp.write( SPC_DSP::r_koff, m.skipped_koff & ~m.skipped_kon ); 1.377 + dsp.write( SPC_DSP::r_kon , m.skipped_kon ); 1.378 + clear_echo(); 1.379 + } 1.380 + #endif 1.381 + 1.382 + return play( count, 0 ); 1.383 +}