annotate snes_spc/dsp.h @ 5:b6e64e348e47

script will restore lost files now
author Robert McIntyre <rlm@mit.edu>
date Fri, 21 Oct 2011 07:12:40 -0700
parents e38dacceb958
children
rev   line source
rlm@0 1 /* SNES SPC-700 DSP emulator C interface (also usable from C++) */
rlm@0 2
rlm@0 3 /* snes_spc 0.9.0 */
rlm@0 4 #ifndef DSP_H
rlm@0 5 #define DSP_H
rlm@0 6
rlm@0 7 #include <stddef.h>
rlm@0 8
rlm@0 9 #ifdef __cplusplus
rlm@0 10 extern "C" {
rlm@0 11 #endif
rlm@0 12
rlm@0 13 typedef struct SPC_DSP SPC_DSP;
rlm@0 14
rlm@0 15 /* Creates new DSP emulator. NULL if out of memory. */
rlm@0 16 SPC_DSP* spc_dsp_new( void );
rlm@0 17
rlm@0 18 /* Frees DSP emulator */
rlm@0 19 void spc_dsp_delete( SPC_DSP* );
rlm@0 20
rlm@0 21 /* Initializes DSP and has it use the 64K RAM provided */
rlm@0 22 void spc_dsp_init( SPC_DSP*, void* ram_64k );
rlm@0 23
rlm@0 24 /* Sets destination for output samples. If out is NULL or out_size is 0,
rlm@0 25 doesn't generate any. */
rlm@0 26 typedef short spc_dsp_sample_t;
rlm@0 27 void spc_dsp_set_output( SPC_DSP*, spc_dsp_sample_t* out, int out_size );
rlm@0 28
rlm@0 29 /* Number of samples written to output since it was last set, always
rlm@0 30 a multiple of 2. Undefined if more samples were generated than
rlm@0 31 output buffer could hold. */
rlm@0 32 int spc_dsp_sample_count( SPC_DSP const* );
rlm@0 33
rlm@0 34
rlm@0 35 /**** Emulation *****/
rlm@0 36
rlm@0 37 /* Resets DSP to power-on state */
rlm@0 38 void spc_dsp_reset( SPC_DSP* );
rlm@0 39
rlm@0 40 /* Emulates pressing reset switch on SNES */
rlm@0 41 void spc_dsp_soft_reset( SPC_DSP* );
rlm@0 42
rlm@0 43 /* Reads/writes DSP registers. For accuracy, you must first call spc_dsp_run() */
rlm@0 44 /* to catch the DSP up to present. */
rlm@0 45 int spc_dsp_read ( SPC_DSP const*, int addr );
rlm@0 46 void spc_dsp_write( SPC_DSP*, int addr, int data );
rlm@0 47
rlm@0 48 /* Runs DSP for specified number of clocks (~1024000 per second). Every 32 clocks */
rlm@0 49 /* a pair of samples is be generated. */
rlm@0 50 void spc_dsp_run( SPC_DSP*, int clock_count );
rlm@0 51
rlm@0 52
rlm@0 53 /**** Sound control *****/
rlm@0 54
rlm@0 55 /* Mutes voices corresponding to non-zero bits in mask. Reduces emulation accuracy. */
rlm@0 56 enum { spc_dsp_voice_count = 8 };
rlm@0 57 void spc_dsp_mute_voices( SPC_DSP*, int mask );
rlm@0 58
rlm@0 59 /* If true, prevents channels and global volumes from being phase-negated.
rlm@0 60 Only supported by fast DSP; has no effect on accurate DSP. */
rlm@0 61 void spc_dsp_disable_surround( SPC_DSP*, int disable );
rlm@0 62
rlm@0 63
rlm@0 64 /**** State save/load *****/
rlm@0 65
rlm@0 66 /* Resets DSP and uses supplied values to initialize registers */
rlm@0 67 enum { spc_dsp_register_count = 128 };
rlm@0 68 void spc_dsp_load( SPC_DSP*, unsigned char const regs [spc_dsp_register_count] );
rlm@0 69
rlm@0 70 /* Saves/loads exact emulator state (accurate DSP only) */
rlm@0 71 enum { spc_dsp_state_size = 640 }; /* maximum space needed when saving */
rlm@0 72 typedef void (*spc_dsp_copy_func_t)( unsigned char** io, void* state, size_t );
rlm@0 73 void spc_dsp_copy_state( SPC_DSP*, unsigned char** io, spc_dsp_copy_func_t );
rlm@0 74
rlm@0 75 /* Returns non-zero if new key-on events occurred since last call (accurate DSP only) */
rlm@0 76 int spc_dsp_check_kon( SPC_DSP* );
rlm@0 77
rlm@0 78
rlm@0 79 #ifdef __cplusplus
rlm@0 80 }
rlm@0 81 #endif
rlm@0 82
rlm@0 83 #endif