annotate convert/spc_convert.c @ 4:87e64f302234

added conversion script
author Robert McIntyre <rlm@mit.edu>
date Fri, 21 Oct 2011 06:54:14 -0700
parents 95cdedd01422
children a37863126396
rev   line source
rlm@2 1 /* Records SPC into wave file. Uses dsp_filter to give more authentic sound.
rlm@2 2
rlm@3 3 Usage: spc_convert -s seconds -i input.spc -o output.wav
rlm@2 4 */
rlm@2 5
rlm@2 6 #include "snes_spc/spc.h"
rlm@2 7
rlm@2 8 #include "demo/wave_writer.h"
rlm@2 9 #include "demo/demo_util.h" /* error(), load_file() */
rlm@2 10
rlm@2 11 int main( int argc, char** argv )
rlm@2 12 {
rlm@2 13 /* Create emulator and filter */
rlm@2 14 SNES_SPC* snes_spc = spc_new();
rlm@2 15 SPC_Filter* filter = spc_filter_new();
rlm@2 16 if ( !snes_spc || !filter ) error( "Out of memory" );
rlm@3 17
rlm@3 18 int seconds = atoi(argv[2]);
rlm@3 19
rlm@3 20 if (seconds <=0){
rlm@3 21 error("seconds must be positive.");
rlm@3 22 }
rlm@3 23
rlm@3 24 if (argc != 7) {
rlm@3 25 error("Incorrect Arguments\n Sample invocation: \n spc_convert -s 5 -i input.spc -o output.wav");
rlm@3 26 }
rlm@2 27 /* Load SPC */
rlm@2 28 {
rlm@2 29 /* Load file into memory */
rlm@2 30 long spc_size;
rlm@3 31 void* spc = load_file( argv[4] , &spc_size );
rlm@2 32
rlm@2 33 /* Load SPC data into emulator */
rlm@2 34 error( spc_load_spc( snes_spc, spc, spc_size ) );
rlm@2 35 free( spc ); /* emulator makes copy of data */
rlm@2 36
rlm@2 37 /* Most SPC files have garbage data in the echo buffer, so clear that */
rlm@2 38 spc_clear_echo( snes_spc );
rlm@2 39
rlm@2 40 /* Clear filter before playing */
rlm@2 41 spc_filter_clear( filter );
rlm@2 42 }
rlm@2 43
rlm@2 44 /* Record 20 seconds to wave file */
rlm@3 45 wave_open( spc_sample_rate, argv[6] );
rlm@2 46 wave_enable_stereo();
rlm@3 47 while ( wave_sample_count() < seconds * spc_sample_rate * 2 )
rlm@2 48 {
rlm@2 49 /* Play into buffer */
rlm@2 50 #define BUF_SIZE 2048
rlm@2 51 short buf [BUF_SIZE];
rlm@2 52 error( spc_play( snes_spc, BUF_SIZE, buf ) );
rlm@2 53
rlm@2 54 /* Filter samples */
rlm@2 55 spc_filter_run( filter, buf, BUF_SIZE );
rlm@2 56
rlm@2 57 wave_write( buf, BUF_SIZE );
rlm@2 58 }
rlm@2 59
rlm@2 60 /* Cleanup */
rlm@2 61 spc_filter_delete( filter );
rlm@2 62 spc_delete( snes_spc );
rlm@2 63 wave_close();
rlm@2 64
rlm@2 65 return 0;
rlm@2 66 }