Mercurial > pokemon-types
view org/types.org @ 0:e03d363ed9a9
initial committ for pokemon types report
author | Robert McIntyre <rlm@mit.edu> |
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date | Sun, 16 Oct 2011 06:57:42 -0700 |
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children | 55bba4805393 |
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1 #+TITLE: Breadth-first Search for Effective Pokemon Types2 #+AUTHOR: Robert McIntyre & Dylan Holmes3 #+EMAIL: rlm@mit.edu4 #+MATHJAX: align:"left" mathml:t path:"../MathJax/MathJax.js"5 #+STYLE: <link rel="stylesheet" type="text/css" href="../css/aurellem.css" />6 #+OPTIONS: H:3 num:t toc:t \n:nil @:t ::t |:t ^:t -:t f:t *:t <:t7 #+SETUPFILE: ../templates/level-0.org8 #+INCLUDE: ../templates/level-0.org11 * The Pok\eacute{}mon Type System13 The Pok\eacute{}mon type system consists of seventeen different14 \ldquo{}types\rdquo{} (Rock, Grass, Ice, Psychic, Ground, Bug, Flying,15 Fire, Fighting, Dark, Dragon, Poison, Water, Ghost, Normal, Electric,16 and Steel) that interact like an extended version of17 Rock-Paper-Scissors: for example, the Fire type is strong against the18 Grass type but weak against the Water type. In the table below, we've19 recorded the relative strengths of each of the types in the20 Pok\eacute{}mon type system; the number in each cell indicates how21 effective an attack of the type in the row is against a22 Pok\eacute{}mon of the type in the column. We call these numbers23 /susceptibilities/ because we are interested in the column totals,24 which quantify the overall vulnerability of each Pok\eacute{}mon type25 (as opposed to the row totals, which quantify the overall26 effectiveness of each attack type.)28 In the Pok\eacute{}mon games, only four susceptibility values (two,29 one, one-half, and zero) occur. These numbers indicate particularly30 high susceptibility, average susceptibility, particularly low31 susceptibility, and no susceptibility32 (immunity). Here is the entire Pok\eacute{}mon type chart.36 ** TODO add the pokemon chart in a pretty form38 * COMMENT Pokemon Table Data40 #+caption: The rows are attack types, while the columns are defense types. To see the multiplier for a pokemon attack against a certain type, follow the row for the attack type to the column of the defending type.41 #+label: pokemon-matchups42 #+tblname: pokemon-table-gen-two43 | | normal | fire | water | electric | grass | ice | fighting | poison | ground | flying | psychic | bug | rock | ghost | dragon | dark | steel |44 |----------+--------+------+-------+----------+-------+-----+----------+--------+--------+--------+---------+-----+------+-------+--------+------+-------|45 | normal | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | .5 | 0 | 1 | 1 | .5 |46 | fire | 1 | .5 | .5 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | .5 | 1 | .5 | 1 | 2 |47 | water | 1 | 2 | .5 | 1 | .5 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 2 | 1 | .5 | 1 | 1 |48 | electric | 1 | 1 | 2 | .5 | .5 | 1 | 1 | 1 | 0 | 2 | 1 | 1 | 1 | 1 | .5 | 1 | 1 |49 | grass | 1 | .5 | 2 | 1 | .5 | 1 | 1 | .5 | 2 | .5 | 1 | .5 | 2 | 1 | .5 | 1 | .5 |50 | ice | 1 | .5 | .5 | 1 | 2 | .5 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 2 | 1 | .5 |51 | fighting | 2 | 1 | 1 | 1 | 1 | 2 | 1 | .5 | 1 | .5 | .5 | .5 | 2 | 0 | 1 | 2 | 2 |52 | poison | 1 | 1 | 1 | 1 | 2 | 1 | 1 | .5 | .5 | 1 | 1 | 1 | .5 | .5 | 1 | 1 | 0 |53 | ground | 1 | 2 | 1 | 2 | .5 | 1 | 1 | 2 | 1 | 0 | 1 | .5 | 2 | 1 | 1 | 1 | 2 |54 | flying | 1 | 1 | 1 | .5 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 2 | .5 | 1 | 1 | 1 | .5 |55 | psychic | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 1 | 1 | .5 | 1 | 1 | 1 | 1 | 0 | .5 |56 | bug | 1 | .5 | 1 | 1 | 2 | 1 | .5 | .5 | 1 | .5 | 2 | 1 | 1 | .5 | 1 | 2 | .5 |57 | rock | 1 | 2 | 1 | 1 | 1 | 2 | .5 | 1 | .5 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | .5 |58 | ghost | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 2 | 1 | .5 | .5 |59 | dragon | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | .5 |60 | dark | 1 | 1 | 1 | 1 | 1 | 1 | .5 | 1 | 1 | 1 | 2 | 1 | 1 | 2 | 1 | .5 | .5 |61 | steel | 1 | .5 | .5 | .5 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | .5 |63 #+caption: this is the old table from generation 1. The differences are: dark and ghost are missing, Bus is super against Poison, Poison is super against Bug, Bug is regularly effective against Ghost, and Ice is normally effective against Fire. Ghost is not effective against psychic.64 #+label: pokemon-matchups-gen-165 #+tblname: pokemon-table-gen-one66 | | normal | fire | water | electric | grass | ice | fighting | poison | ground | flying | psychic | bug | rock | ghost | dragon |67 |----------+--------+------+-------+----------+-------+-----+----------+--------+--------+--------+---------+-----+------+-------+--------|68 | normal | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | .5 | 0 | 1 |69 | fire | 1 | .5 | .5 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | .5 | 1 | .5 |70 | water | 1 | 2 | .5 | 1 | .5 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 2 | 1 | .5 |71 | electric | 1 | 1 | 2 | .5 | .5 | 1 | 1 | 1 | 0 | 2 | 1 | 1 | 1 | 1 | .5 |72 | grass | 1 | .5 | 2 | 1 | .5 | 1 | 1 | .5 | 2 | .5 | 1 | .5 | 2 | 1 | .5 |73 | ice | 1 | 1 | .5 | 1 | 2 | .5 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 2 |74 | fighting | 2 | 1 | 1 | 1 | 1 | 2 | 1 | .5 | 1 | .5 | .5 | .5 | 2 | 0 | 1 |75 | poison | 1 | 1 | 1 | 1 | 2 | 1 | 1 | .5 | .5 | 1 | 1 | 2 | .5 | .5 | 1 |76 | ground | 1 | 2 | 1 | 2 | .5 | 1 | 1 | 2 | 1 | 0 | 1 | .5 | 2 | 1 | 1 |77 | flying | 1 | 1 | 1 | .5 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 2 | .5 | 1 | 1 |78 | psychic | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 1 | 1 | .5 | 1 | 1 | 1 | 1 |79 | bug | 1 | .5 | 1 | 1 | 2 | 1 | .5 | 2 | 1 | .5 | 2 | 1 | 1 | 0 | 1 |80 | rock | 1 | 2 | 1 | 1 | 1 | 2 | .5 | 1 | .5 | 2 | 1 | 2 | 1 | 1 | 1 |81 | ghost | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 1 | 1 | 2 | 1 |82 | dragon | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 |84 * Representing the Data86 After creating the Pok\eacute{}mon types namespace, we store the table87 of susceptibilities in =pokemon-table-gen-one= and88 =pokemon-table-gen-two=, each of which is a simple vector of89 vectors. Because a vector of vectors can be cumbersome, we do not90 access the tables directly; instead, we use the derivative structures91 =attack-strengths= and =defense-strengths=, which are functions which92 return hash-maps associating each row (respectively column) of the93 table with its corresponding Pok\eacute{}mon type.97 #+srcname: header98 #+begin_src clojure :results silent99 (ns pokemon.types100 (:use rlm.ns-rlm))101 (rlm.ns-rlm/ns-clone rlm.light-base)102 (use 'clojure.set)103 #+end_src105 #+srcname: data(pokemon-table-gen-one=pokemon-table-gen-one, pokemon-table-gen-two=pokemon-table-gen-two)106 #+begin_src clojure :results silent107 (in-ns 'pokemon.types)108 ;; record type strengths as a vector of vectors109 (def pokemon-gen-one pokemon-table-gen-one)110 (def pokemon-gen-two pokemon-table-gen-two)112 (defn type-names [] (vec (doall (map (comp keyword first) pokemon-gen-two))))114 (defn attack-strengths []115 (zipmap116 (type-names)117 (map (comp vec rest) pokemon-gen-two)))119 (defn defense-strengths []120 (zipmap (type-names)121 (map122 (apply juxt (map (attack-strengths) (type-names)))123 (range (count (type-names))))))124 #+end_src126 #+begin_src clojure :results output :exports both127 (clojure.pprint/pprint pokemon.types/pokemon-gen-two)128 #+end_src130 #+results:131 #+begin_example132 (("normal" 1 1 1 1 1 1 1 1 1 1 1 1 0.5 0 1 1 0.5)133 ("fire" 1 0.5 0.5 1 2 2 1 1 1 1 1 2 0.5 1 0.5 1 2)134 ("water" 1 2 0.5 1 0.5 1 1 1 2 1 1 1 2 1 0.5 1 1)135 ("electric" 1 1 2 0.5 0.5 1 1 1 0 2 1 1 1 1 0.5 1 1)136 ("grass" 1 0.5 2 1 0.5 1 1 0.5 2 0.5 1 0.5 2 1 0.5 1 0.5)137 ("ice" 1 0.5 0.5 1 2 0.5 1 1 2 2 1 1 1 1 2 1 0.5)138 ("fighting" 2 1 1 1 1 2 1 0.5 1 0.5 0.5 0.5 2 0 1 2 2)139 ("poison" 1 1 1 1 2 1 1 0.5 0.5 1 1 1 0.5 0.5 1 1 0)140 ("ground" 1 2 1 2 0.5 1 1 2 1 0 1 0.5 2 1 1 1 2)141 ("flying" 1 1 1 0.5 2 1 2 1 1 1 1 2 0.5 1 1 1 0.5)142 ("psychic" 1 1 1 1 1 1 2 2 1 1 0.5 1 1 1 1 0 0.5)143 ("bug" 1 0.5 1 1 2 1 0.5 0.5 1 0.5 2 1 1 0.5 1 2 0.5)144 ("rock" 1 2 1 1 1 2 0.5 1 0.5 2 1 2 1 1 1 1 0.5)145 ("ghost" 0 1 1 1 1 1 1 1 1 1 2 1 1 2 1 0.5 0.5)146 ("dragon" 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 1 0.5)147 ("dark" 1 1 1 1 1 1 0.5 1 1 1 2 1 1 2 1 0.5 0.5)148 ("steel" 1 0.5 0.5 0.5 1 2 1 1 1 1 1 1 2 1 1 1 0.5))149 #+end_example151 =pokemon-gen-two= is a simple list-of-list data structure.153 #+begin_src clojure :results output :exports both154 (clojure.pprint/pprint (pokemon.types/defense-strengths))155 #+end_src157 #+results:158 #+begin_example159 {:water [1 0.5 0.5 2 2 0.5 1 1 1 1 1 1 1 1 1 1 0.5],160 :psychic [1 1 1 1 1 1 0.5 1 1 1 0.5 2 1 2 1 2 1],161 :dragon [1 0.5 0.5 0.5 0.5 2 1 1 1 1 1 1 1 1 2 1 1],162 :fire [1 0.5 2 1 0.5 0.5 1 1 2 1 1 0.5 2 1 1 1 0.5],163 :ice [1 2 1 1 1 0.5 2 1 1 1 1 1 2 1 1 1 2],164 :grass [1 2 0.5 0.5 0.5 2 1 2 0.5 2 1 2 1 1 1 1 1],165 :ghost [0 1 1 1 1 1 0 0.5 1 1 1 0.5 1 2 1 2 1],166 :poison [1 1 1 1 0.5 1 0.5 0.5 2 1 2 0.5 1 1 1 1 1],167 :flying [1 1 1 2 0.5 2 0.5 1 0 1 1 0.5 2 1 1 1 1],168 :normal [1 1 1 1 1 1 2 1 1 1 1 1 1 0 1 1 1],169 :rock [0.5 0.5 2 1 2 1 2 0.5 2 0.5 1 1 1 1 1 1 2],170 :electric [1 1 1 0.5 1 1 1 1 2 0.5 1 1 1 1 1 1 0.5],171 :ground [1 1 2 0 2 2 1 0.5 1 1 1 1 0.5 1 1 1 1],172 :fighting [1 1 1 1 1 1 1 1 1 2 2 0.5 0.5 1 1 0.5 1],173 :dark [1 1 1 1 1 1 2 1 1 1 0 2 1 0.5 1 0.5 1],174 :steel [0.5 2 1 1 0.5 0.5 2 0 2 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5],175 :bug [1 2 1 1 0.5 1 0.5 1 0.5 2 1 1 2 1 1 1 1]}176 #+end_example178 =defense-strengths= is a more convenient form of =pokemon-gen-two=, with key/value pair access.180 * Interfacing with the Data181 #+srcname: types182 #+begin_src clojure :results silent183 (in-ns 'pokemon.types)185 (defn multitypes "All combinations of up to n types" [n]186 (vec187 (map vec188 (reduce concat189 (map (partial combinations (type-names))190 (range 1 (inc n)))))))192 (defn susceptibility ;; susceptibility-map193 "Hash-map of the susceptibilities of the given type combination194 to each type of attack"195 [pkmn-types]196 (rlm.map-utils/map-vals197 clojure.core/rationalize198 (apply hash-map199 (interleave (type-names)200 (apply (partial map *)201 (map (defense-strengths) pkmn-types))))))203 (defn susceptance ;; susceptibility204 "The cumulative susceptibility of the given type combination"205 [types]206 (reduce + (map sqr (vals (susceptibility types)))))207 #+end_src209 * Best-First Search211 I'd like to find type combinations that are interesting, but the total212 number of combinations gets huge as we begin to consider more213 types. For example, the total possible number of type combinations214 given just 8 possible types is: 17^{8} = 6975757441 combinations.215 Therefore, it's prudent to use search.217 These functions are a simple implementation of best-first search in218 clojure. The idea to start off with a collection of nodes and some way219 of finding the best node, and to always expand the best node at every220 step.222 #+srcname: search223 #+begin_src clojure :results silent224 (in-ns 'pokemon.types)226 (defn comparatize227 "Define a comparator which uses the numerical outputs of fn as its criterion.228 Objects are sorted in increasing numerical order. Objects with the same fn-value229 are further compared by clojure.core/compare."230 [fun]231 (fn [a b]232 (let [val-a (fun a)233 val-b (fun b)]234 (cond235 ;; if the function cannot differentiate the two values236 ;; then compare the two values using clojure.core/compare237 (= val-a val-b) (compare a b)238 true239 ;; LOWER values of the function are preferred240 (compare (- val-a val-b) 0)))))242 (defn-memo best-first-step [successors [visited unvisited]]243 (cond (empty? unvisited) nil244 true245 (let [best-node (first unvisited)246 visited* (conj visited best-node)247 unvisited*248 (difference249 (union unvisited (set (successors best-node)))250 visited*)]251 (println best-node)252 [visited* unvisited*])))254 ;; memoize partial from core so that for example255 ;; (= (partial + 1) (partial + 1))256 ;; this way, best first search can take advantage of the memoization257 ;; of best-first step258 (undef partial)259 (def partial (memoize clojure.core/partial))261 (defn best-first-search262 "Searches through a network of alternatives, pursuing263 initially-promising positions first. Comparator defines which264 positions are more promising, successors produces a list of improved265 positions from the given position (if any exist), and initial-nodes is266 a list of starting positions. Returns a lazy sequence of search results267 [visited-nodes unvisited-nodes], which terminates when268 there are no remaining unvisited positions."269 [comparator successors initial-nodes]270 (let [initial-nodes271 (apply (partial sorted-set-by comparator) initial-nodes)272 initial-visited-nodes (sorted-set-by comparator)273 step (partial best-first-step successors)]274 (take-while275 (comp not nil?)276 (iterate step [initial-visited-nodes initial-nodes]))))278 #+end_src281 Now that we have a basic best-first-search, it's convenient to write a282 few pokemon-type specific convenience functions.284 #+srcname: pokemon-search285 #+begin_src clojure :results silent286 (in-ns 'pokemon.types)287 (defvar type-compare (comparatize susceptance)288 "compare two type combinations wrt their susceptibilities")290 (defn type-successors291 "Return the set of types that can be made by appending a single type292 to the given combination."293 [type]294 (if (nil? type) '()295 (set (map (comp vec sort (partial into type)) (multitypes 1)))))297 (defn immortal?298 "A type combo is immortal if it is resistant or invulnerable to299 every pokemon type. This is because that set of types can just be300 repeated to achieve as low a susceptance as desired"301 [type]302 (every? (partial > 1) (vals (susceptibility type))))304 (defn type-successors*305 "Stop expanding a type if it's immortal, or if it is longer than or306 equal to limit-size. Also, only return type additions that are307 strictly better than the initial type."308 [limit-size type]309 (if (or (<= limit-size (count type)) (immortal? type)) '()310 (set (filter #(< 0 (type-compare type %)) (type-successors type)))))312 (defn pokemon-type-search313 "Search among type-combos no greater than length n, limited by limit314 steps of best-first-search."315 ([n] (pokemon-type-search n Integer/MAX_VALUE))316 ([n limit]317 (first (last318 (take319 limit320 (best-first-search321 type-compare322 (partial type-successors* n)323 (multitypes 1)))))))325 (defvar immortals326 (comp (partial filter immortal?) pokemon-type-search)327 "find all the immortal pokemon types ")329 #+end_src331 Because there are so many type combinations, it's important to narrow332 down the results as much as possible. That is why =type-successors*=333 only returns types that are actually better than the type it is given.335 Best-first search can get caught optimizing a single type forever, so336 it's also important to limit the search space to be finite by setting337 an upper bound on the length of a type combo.339 * Results340 ** The best dual-type combo342 #+begin_src clojure :results cache verbatim :exports both343 (first (pokemon.types/pokemon-type-search 2))344 #+end_src346 #+results:347 : [:dark :ghost]349 Dark and Ghost, which additionally has the property of having no350 weaknesses to any other type, is the best type combo in terms of351 susceptance.353 The Dark and Steel types were introduced many years after354 pok\eacute{}mon started. In addition to the additional types, the355 pok\eacute{}mon games gained a few new rules concerning some of the356 matchups of the original types. Therefore, it's also interesting to see what357 type combination was most powerful before those types and new rules were introduced.359 The easiest way to do this with my setup is to just rebind the360 =pokemon-gen-two= table to the =pokemon-gen-one= table. Since361 everything that references this variable is a function and we're not362 doing anything too crazy with lazy-sequences and late-binding, this363 simple macro will do the job.365 #+srcname: old-school366 #+begin_src clojure :results silent367 (in-ns 'pokemon.types)369 (defmacro old-school370 [& forms]371 `(binding [pokemon-gen-two pokemon-gen-one] ~@forms))372 #+end_src374 Using the =old-school= macro, it's easy to find answers for the375 original 15 pokemon types as well as the expanded pokemon types376 introduced later.378 #+begin_src clojure :results verbatim :exports both :cache yes379 (pokemon.types/old-school (first (pokemon.types/pokemon-type-search 2)))380 #+end_src382 #+results[f43470fdf460ed546e9c57879abc9eda56da129f]:383 : [:ghost :psychic]385 Ghost and Psychic also manages to have no weaknesses to any of the original386 types.388 #+begin_src clojure :results output :exports both389 (clojure.pprint/pprint390 (pokemon.types/old-school391 (pokemon.types/susceptibility [:ghost :psychic])))392 #+end_src394 #+results:395 #+begin_example396 {:water 1,397 :psychic 1/2,398 :dragon 1,399 :fire 1,400 :ice 1,401 :grass 1,402 :ghost 0,403 :poison 1/2,404 :flying 1,405 :normal 0,406 :rock 1,407 :electric 1,408 :ground 1,409 :fighting 0,410 :bug 0}411 #+end_example413 ** An Immortal Type414 It's possible to quickly find an immortal type by giving the search415 a long enough maximum type length. 50 rounds of search with a max416 type limit of 10 is enough to find an immortal type.418 #+begin_src clojure :results scalar :exports both419 (first (pokemon.types/pokemon-type-search 10 50))420 #+end_src422 #+results:423 : [:dragon :fire :flying :ghost :grass :ground :steel :steel :water :water]426 #+begin_src clojure :results output :exports both427 (clojure.pprint/pprint428 (pokemon.types/susceptibility429 [:dragon :fire :flying :ghost :grass :ground :steel :steel :water :water]))430 #+end_src432 #+results:433 #+begin_example434 {:water 1/4,435 :psychic 1/4,436 :dragon 1/2,437 :fire 1/2,438 :ice 1/2,439 :grass 1/8,440 :ghost 1/2,441 :poison 0,442 :flying 1/2,443 :normal 0,444 :rock 1/2,445 :electric 0,446 :ground 0,447 :fighting 0,448 :dark 1/2,449 :steel 1/32,450 :bug 1/16}451 #+end_example453 ** Explanations for Common Pok\eacute{}mon Strategies455 Many people start out a battle with either a normal pok\eacute{}mon or an456 electric pok\eacute{}mon, and here's some justification for that choice.458 #+srcname: weaknesses459 #+begin_src clojure :results silent460 (in-ns 'pokemon.types)461 (defn critical-weaknesses [type]462 (count (filter #(> % 1) (vals (susceptibility type)))))463 #+end_src465 #+begin_src clojure :exports both :results output466 (clojure.pprint/pprint467 (sort-by pokemon.types/critical-weaknesses (pokemon.types/multitypes 1)))468 #+end_src470 #+results:471 #+begin_example472 ([:normal]473 [:electric]474 [:water]475 [:fighting]476 [:poison]477 [:ghost]478 [:dragon]479 [:dark]480 [:fire]481 [:ground]482 [:flying]483 [:psychic]484 [:bug]485 [:steel]486 [:ice]487 [:grass]488 [:rock])489 #+end_example491 Electric and Normal are among the best types with which to start the492 game, since they have the fewest weaknesses among all the types.494 At the beginning of the pok\eacute{}mon games, players are given a choice495 between the Fire pok\eacute{}mon Charmander, the Water pok\eacute{}mon Squirtle, or496 the Grass/Poison pok\eacute{}mon Bulbasaur.498 #+begin_src clojure :exports both :results verbatim499 (sort-by pokemon.types/susceptance [[:fire] [:water] [:grass :poison]])500 #+end_src502 #+results:503 : ([:water] [:fire] [:grass :poison])505 As can be seen, the Water pok\eacute{}mon Squirtle is the most solid506 choice starting out, insofar as susceptance is concerned.508 ** The Worst Pok\eacute{}mon Types510 #+srcname: weak-types511 #+begin_src clojure :results silent512 (in-ns 'pokemon.types)514 (defn type-compare-weak515 "compare first by total number of critical-weaknesses,516 then by overall susceptance, favoring weaker types."517 [type-1 type-2]518 (let [measure (memoize (juxt critical-weaknesses susceptance))]519 (if (= (measure type-2) (measure type-1))520 (compare type-2 type-1)521 (compare (measure type-2) (measure type-1)))))523 (defn resistant?524 "might as well get rid of types that are resistant to any type"525 [type]526 (not (every? #(< 0 %) (vals (susceptibility type)))))528 (defn type-successors-weak529 [limit type]530 (set (if (<= limit (count type)) '()531 (filter #(< 0 (type-compare-weak type %))532 (remove resistant? (type-successors type))))))534 (defn pokemon-type-search-weak535 "Search among type-combos no greater than length n, limited by limit536 steps of best-first-search."537 ([n] (pokemon-type-search-weak n Integer/MAX_VALUE))538 ([n limit]539 (first (last540 (take541 limit542 (best-first-search543 type-compare-weak544 (partial type-successors-weak n)545 (multitypes 1)))))))546 #+end_src549 #+begin_src clojure :results scalar :exports both550 (first (pokemon.types/pokemon-type-search-weak 1))551 #+end_src553 #+results:554 : [:rock]556 Poor Rock. It's just not that good a type. Maybe this is why Brock557 (who has rock pok\eacute{}mon) is the first gym leader in the games.559 #+begin_src clojure :results scalar cache :exports both560 (first (pokemon.types/pokemon-type-search-weak 2))561 #+end_src563 #+results:564 : [:grass :ice]566 # ;;bonus convergently immortal type combo567 # (susceptance (vec (concat (repeat 150 :water) (repeat 50 :poison) (repeat 50 :steel) [:ghost :normal :flying :ground :dark])))569 #+begin_src clojure :results output :exports both570 (clojure.pprint/pprint571 (pokemon.types/susceptibility [:grass :ice]))572 #+end_src574 #+results:575 #+begin_example576 {:water 1/2,577 :psychic 1,578 :dragon 1,579 :fire 4,580 :ice 1,581 :grass 1/2,582 :ghost 1,583 :poison 2,584 :flying 2,585 :normal 1,586 :rock 2,587 :electric 1/2,588 :ground 1/2,589 :fighting 2,590 :dark 1,591 :steel 2,592 :bug 2}593 #+end_example595 This miserable combination is weak to 6 types and double-weak to596 Fire. No pok\eacute{}mon in the games actually has this type.598 * Conclusion600 Searching for a type that is weak to everything takes a very long time601 and fails to reveal any results. That's the problem with a search602 over this large problem space --- if there's an easy solution, the603 search will find it quickly, but it can be very hard to determine604 whether there is actually a solution.606 In the [[./lpsolve.org][next installment]], I'll use =lp_solve= to solve this problem in607 a different way.610 * COMMENT main program611 #+begin_src clojure :noweb yes :tangle ../src/pokemon/types.clj :exports none612 <<header>>613 #+end_src615 ## this is necessary to define pokemon-table inside the source code.617 #+begin_src clojure :noweb yes :tangle ../src/pokemon/types.clj :var pokemon-table-gen-one=pokemon-table-gen-one :var pokemon-table-gen-two=pokemon-table-gen-two :exports none618 <<data>>619 #+end_src621 #+begin_src clojure :noweb yes :tangle ../src/pokemon/types.clj :exports none622 <<types>>623 <<search>>624 <<pokemon-search>>625 <<old-school>>626 <<weaknesses>>627 <<weak-types>>628 #+end_src